#(0TickPingo) magic damage no source
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(0TickPingo) magic damage no source
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Content of Server Log Paste #121950: Denizen Debug Logs From A Minecraft Server... pasted 2024/04/13 08:57:16 UTC-07:00, Paste length: 2855 characters across 32 lines, Content: Java Version: 17.0.10Up-time: 5m 10s
Paper version git-Paper-478 (MC: 1.20.4)-- (Outdated build, behind by 6... Current build is 484)
Citizens: 2.0.33-SNAPSHOT (build 3382) -- (Current build :white_check_mark:)
Denizen: 1.3.0-SNAPSHOT (build 7014-DEV) -- (Current build :white_check_mark:)
Depenizen: 2.1.0 (build 855) -- (Current build :white_check_mark:)
dDiscordBot: 0.7 (build 300) -- (Current build :white_check_mark:)
@plain hamlet
4 (:white_check_mark: Online)
17.0.10 :white_check_mark:
ProtocolLib: 5.2.0-SNAPSHOT-679
ViaVersion: 4.9.2 - Mixed client vs server versions can sometimes cause packet-related issues.
ModelEngine: R4.0.4 - ModelEngine has Citizens support, but that support is known to be buggy. Issues related to NPCs that use ModelEngine should be reported to ModelEngine support, not Citizens.
my rpg-like damage system uses magic damage as that penetrates a lot of defenses (like armor and stuff) so its just convenient to use it
the damager exists when theres no damage cause, or other causes like entity_attackl
oh yeah, forgot to add that htis only started happening recently when i updated paper and all the plugins
hang on lemme update my paper rq (they update so fast)
updated paper, same issue
Really? I thought it’s something to do with the event not registering the damager
thats odd
!c hurt
entity
hurt (<#.#>) ({player}/<entity>|...) (cause:<cause>) (source:<entity>/<location>)
Hurts the player or a list of entities.
Does damage to a list of entities, or to any single entity.
If no entities are specified: if there is a linked player, the command targets that. If there is no linked
player but there is a linked NPC, the command targets the NPC. If neither is available, the command will error.
Does a specified amount of damage usually, but, if no damage is specified, does precisely 1HP worth of damage (half a heart).
Optionally, specify (source:<entity>) to make the system treat that entity as the attacker.
...
Out of curiousity, what does <EntityTag.last_damage.cause> return?
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@plain hamlet
looks like its magic
i havent updated in a while though, i'll do that in a bit
@plain hamlet did u test again w new updates
Nope, got caught up in exams
XD
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
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@plain hamlet
yeah probably