#(flolingo) Disable npc collision with tnt
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(flolingo) Disable npc collision with tnt
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This is usually only@with tnt from another plugin
!pluginconflicts
!pluginconflict
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@delicate garnet
Or gadget plugin
Ask gadget plugin
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@delicate garnet
ok thank you
Thread closed as resolved.
Thread was manually reopened by @delicate garnet.
Thread closed as invalid.
hi i ve tested it without gadgets plugin and the npc still get moved when a normal tnt explodes
Thread was manually reopened by @delicate garnet.
is there an option in a config or something that I might haven't seen
that command doesn't work
!logs
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@delicate garnet
Content of Server Log Paste #116784: log... pasted 2023/10/26 01:27:34 UTC-07:00, Paste length: 25780 characters across 261 lines, Content: [04:00:49] [ServerMain/ERROR]: [SparkProviderSource] Purpur: Failed to download and install spark pl...
Content of Server Log Paste #116784: log... pasted 2023/10/26 01:27:34 UTC-07:00, Paste length: 25780 characters across 261 lines, Content: [04:00:49] [ServerMain/ERROR]: [SparkProviderSource] Purpur: Failed to download and install spark pl...
Purpur version git-Purpur-2052 (MC: 1.20.1)
Citizens v2.0.32-SNAPSHOT (build 3177) -- (:warning:Outdated build, behind by 61)
@pearl monolith
Offline, but proxied.
4 (:white_check_mark: Online)
WorldGuard v7.0.9+5934e49, ProtocolLib v5.1.0
TAB v4.0.6 - This plugin adds Below_Name scoreboards to NPCs.
Multiverse-Core v4.3.1-b861 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit v2.8.2-SNAPSHOT-593;0566bd3 - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.
Starting Minecraft server on *:25580 - server is offline but has no address bind. This might mean you're using a system level firewall, but if not, it means your proxy is bypassable by hackers. Either enable a system level firewall, or bind your server to localhost in server.properties via server-ip=127.0.0.1.
Hard to compare since you’re on 1.20.1
I will check at some point but I have in the past and it’s always been another plugin
ok thanks
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in the TAB plugin there is this option: "enable-collision: false" i have this set to false if this helps
should I remove a specific plugin
+++ Info pluginconflict: https://wiki.citizensnpcs.co/Plugin_Conflict
If you've been sent to this page, you're having trouble with a plugin feature and a helper suspects it is caused by a Plugin Conflict.
this page will help you identify the plugin conflict
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
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@delicate garnet
thanks
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@delicate garnet
i tried finding the plugin
but then i only had citizenzs
and the npc still got moved by tnt
i deleted all citizenzs configs except saves.yml
still don't work
could it be purpur?
maybe?