#(colossal) Can you force a player to use a spyglass without them having a spyglass in their hand?

29 messages · Page 1 of 1 (latest)

shadow crypt
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I basically want to make a sniper, but when holding right click with the spyglass, you are unable to fire the left click event. Is it possible for a player to be zoomed in as if they were looking through a spyglass, without actually having a spyglass in the player's hand?

covert lilyBOT
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(colossal) Can you force a player to use a spyglass without them having a spyglass in their hand?

covert lilyBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

orchid cargo
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Uh, not sure about this but adjust fov and display a custom font as title (something look like a sniper scop?)

candid carbon
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Afaik the Spyglass changes the FOV to 1/10 of the setting. And FOV setting is clientside. Edit: seems like it isn't when there is a mechanic ^^

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Slow effect also changes FOV, and Vignette via resource pack maybe?

teal moth
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!m fov

remote crescentBOT
# teal moth !m fov

Sets the player's field of view multiplier.
Leave input empty to reset.
Note: Values outside a (-1, 1) range will have little effect on the player's fov.

Object

PlayerTag

Input

ElementTag(Decimal)

oblique rivet
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why u help him and u ginore me

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like legit\

teal moth
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There's that, but I don't think the zoom is as powerful

oblique rivet
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so angry

teal moth
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What?

teal moth
# oblique rivet so angry

Everyone here are volunteers doing this for free, if you made a post here you'll need to wait patiently until someone who knows the answer sees it - this is all being done in our free time

pearl plank
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@oak jasper warn @oblique rivet normal Hijacking another user's thread to demand support in their own

oak jasperBOT
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Warning Recorded

Warning from @pearl plank to @oblique rivet recorded.
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shadow crypt
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I'm assuming there's not really a way to fake the spyglass then?

round spire
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it’s clientside iirc so I don’t think so

shadow crypt
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shucks

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id imagine the accesibility settings would prevent the fov multiplier as well

round spire
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you could adjust the fov or adjust the generic movement speed

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I haven’t checked the effect of it through attribute modifiers so you might wanna give that a shot

shadow crypt
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fov doesn't work if fov multiplier is set to off tho

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i just had to set the fov_multiplier very very extreme

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adjust <player> fov_multiplier:-0.000000001 will set the fov to max zoom

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adjust <player> fov_multiplier:0.000000001 will set the fov to min zoom

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it all depends on the negative sign