#(colossal) Can you force a player to use a spyglass without them having a spyglass in their hand?
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(colossal) Can you force a player to use a spyglass without them having a spyglass in their hand?
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Uh, not sure about this but adjust fov and display a custom font as title (something look like a sniper scop?)
Afaik the Spyglass changes the FOV to 1/10 of the setting. And FOV setting is clientside. Edit: seems like it isn't when there is a mechanic ^^
Slow effect also changes FOV, and Vignette via resource pack maybe?
!m fov
Sets the player's field of view multiplier.
Leave input empty to reset.
Note: Values outside a (-1, 1) range will have little effect on the player's fov.
PlayerTag
ElementTag(Decimal)
There's that, but I don't think the zoom is as powerful
so angry
What?
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I'm assuming there's not really a way to fake the spyglass then?
it’s clientside iirc so I don’t think so
shucks
id imagine the accesibility settings would prevent the fov multiplier as well
you could adjust the fov or adjust the generic movement speed
I haven’t checked the effect of it through attribute modifiers so you might wanna give that a shot
found a workaround for this that works even if the fov multiplier in accessibility is extremely low
fov doesn't work if fov multiplier is set to off tho
i just had to set the fov_multiplier very very extreme
adjust <player> fov_multiplier:-0.000000001 will set the fov to max zoom
adjust <player> fov_multiplier:0.000000001 will set the fov to min zoom
it all depends on the negative sign