#(zerotwo0016) Issue with citizens skins

51 messages · Page 1 of 1 (latest)

grave wasp
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When setting a skin of a NPC, sometimes, when the NPC gets out of render distance, etc, the skin dissapears. (It becomes either Alex, or Steve). But then it comes back after a few minutes.

primal gullBOT
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(zerotwo0016) Issue with citizens skins

primal gullBOT
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stark tartan
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Is this related to simulation distance )

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Try increasing in spigot yml

mortal pierBOT
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Thread Closing Reminder

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@grave wasp

grave wasp
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Ah

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I see

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thanks

mortal pierBOT
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Resolved

Thread closed as resolved.

grave wasp
mortal pierBOT
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Thread Reopened

Thread was manually reopened by @grave wasp.

golden ferry
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we can really only recommend you verify you're updated to the latest versions and builds, 1.8 is minimally supported and verifiably works

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!1.8

median anchorBOT
# golden ferry !1.8
Info: 1.8

Minecraft 1.8 is an 8+ year old Minecraft version (released <t:1409643900:R>) that we cannot reliably support.
While Citizens and Sentinel in their latest versions will still run on it, we cannot and will not provide support on this Discord or other platforms for it.
You can and should update your server. There are plugins for clientversion support and older-style PvP available.

For more information, refer to https://wiki.citizensnpcs.co/Minecraft_1.8.

golden ferry
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we'd recommend 1.18+ and porting support to 1.8, not the other way around / staying on 1.8

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!latest

median anchorBOT
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Update Paper

Paper is a higher-performance alternative to Spigot that is 100% compatible with the equivalent Spigot version. It's much easier to update than Spigot itself, and carries a lot of performance and quality-of-life benefits.

Latest Paper builds are at https://papermc.io/downloads/paper.

(If you would prefer to use a Spigot build, refer to !update spigot).

golden ferry
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please remember to use </resolved:1028673926114594866>

grave wasp
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im using the latest citizens

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Im using bedwars, and can't switch to any newer version.

golden ferry
grave wasp
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It's not really happening only on bedwars though

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Hubs have the exact same issue

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Isn't there a setting I can tweak?

grave wasp
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Like increasing render distance?

golden ferry
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render distance works differently now than it did back with 1.8; we have what's called Simulation Distance now, which dramatically improves the performance of the server

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1.8 doesn't receive any new features, it's why Citizens works minimally on it

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there could be a new plugin conflict

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!pluginconflict

median anchorBOT
golden ferry
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or our bot can look for problems:

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!logs

median anchorBOT
# golden ferry !logs
Info: logs

Please post your full latest log file.

Background Info: One of the most helpful tools to identifying the source of a problem is your server logs file! Logs contain all sorts of important information like server and plugin versions, any error messages, and a lot more important information (More Info).

How To: Your log can be found in the logs folder within your server folder. The most recent log is a text file labeled latest.log. To get help using these logs, please open that file in a text editor and copy all of the text, then open https://paste.denizenscript.com/New/Log and paste the text into the box on the page. Then click "Submit" and copy the URL and paste that back into this channel.

Please do not upload the file to Discord or to other pastebin services, use the log pastebin linked above.

grave wasp
stark tartan
grave wasp
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And that should fix the skin issue?

grave wasp
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Or maybe something which

chunks: keep-loaded

?

stark tartan
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!tias

median anchorBOT
# stark tartan !tias
Info: tias

Try it and see!

If somebody pulled this up for you, you're probably asking a question of the public channel that's easier and faster to figure out by just attempting your idea in-game and looking at the result of that attempt.

grave wasp
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Keeps chunks loaded where there are NPCs?

stark tartan
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Yes

grave wasp
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I will try it

mortal pierBOT
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Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

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@grave wasp