#(j4c3) Wandering/Walking in build 3155 and up not working.

34 messages · Page 1 of 1 (latest)

short belfry
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I noticed the changes to wandering and pulled 3157 to test them (especially 'worldguard region a setter' 😍 ). I found NPCs not wandering at all, and moving from linear to wander doesn't seem to work. Testing backwards, b3154 works.

strong sealBOT
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(j4c3) Wandering/Walking in build 3155 and up not working.

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sinful bridge
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It’s wandering for me?

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I did remove the teleport stuck action

short belfry
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I just tried a more indepth test this morning. I renamed my saves.yml, disabled denizen scripts and created a new NPC. Then I did the following:

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`[09:17:53] [Server thread/INFO]: j4c3 issued server command: /npc create --type player newNPC
[09:18:10] [Server thread/INFO]: j4c3 issued server command: /npc select newNPC
[09:18:15] [Server thread/INFO]: j4c3 issued server command: /waypoint provider wander
[09:18:29] [Server thread/INFO]: j4c3 issued server command: /npc path

  • here I selected worldguardregion in the editor, and set to a region the npc is in.
    [09:18:41] [Server thread/INFO]: j4c3 issued server command: /npc path`
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No movement from that NPC at this point.

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I turned the server off, replaced b3157 with b3154 and turned it back on.

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The NPC is wandering around now.

sinful bridge
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@short belfry what about in new build

short belfry
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Stopped server, dropped in b3166 where b3154 was previously working, started, and it is still just standing.

sinful bridge
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@short belfry can you make a screenshot please?

short belfry
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I'm not sure what to screenshot. I tried /npc debug -p, switched to leaner and back to wander, and don't get any flowers.

sinful bridge
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@short belfry screenshot the area around the NPC?

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I can't reproduce this so

short belfry
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are there any debugging flags or settings that might be helpful?

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The build that introduced the issue for me was 3155, which looked like it was triggered by a citizens-api change?

sinful bridge
short belfry
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i tried to check if the height between grass and dirt path would be problematic by setting the xwander to 2, to keep destinations from crossing, but that didn't help.

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but, let me know if there is anything else you would like tested or checked.

short belfry
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I reverted that change (removed the &) and rebuilt Citizens with my rebuilt CitizensAPI, and the NPC wanders now.

sinful bridge
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the fix requires some thought which I haven't had time to do (it's 1am and I have work tomorrow)

short belfry
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sure, sure. get to bed! 😉

fiery cosmosBOT
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@short belfry