#(BlondeDrip) 1.20.1 NPC's dissappearing bug
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(BlondeDrip) 1.20.1 NPC's dissappearing bug
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!logcheck
Content of Server Log Paste #111230: logs... pasted 2023/06/15 19:26:24 UTC-07:00, Paste length: 3366382 characters across 29532 lines, Content: [21:50:54] [ServerMain/INFO]: Environment: authHost=https://authserver.mojang.com, accountsHost=http...
I am aware of an ultimate kits issue that may be persistent in the log
Content of Server Log Paste #111230: logs... pasted 2023/06/15 19:26:24 UTC-07:00, Paste length: 3366382 characters across 29532 lines, Content: [21:50:54] [ServerMain/INFO]: Environment: authHost=https://authserver.mojang.com, accountsHost=http...
Purpur version git-Purpur-1992 (MC: 1.20.1)
Citizens v2.0.32-SNAPSHOT (build 3122) -- (Current build :white_check_mark:)
@thick dragon
Offline (proxy likely).
4 (:white_check_mark: Online)
17 (17) :white_check_mark:
WorldGuard v7.0.9-SNAPSHOT+2247-5e81f3c, ProtocolLib v5.1.0-SNAPSHOT-645
NametagEdit v4.5.20 - Some scoreboard or name-edit plugins may lead to scoreboard control instability.
TAB v3.3.2 - This plugin adds Below_Name scoreboards to NPCs.
ViaVersion v4.7.0 - Mixed client vs server versions can sometimes cause packet-related issues.
Multiverse-Core v4.3.1-b861 - Multi-world configuration plugins may affect NPCs in unexpected ways.
[21:51:01] [Server thread/WARN]: Caused by: java.lang.LinkageError: loader java.net.URLClassLoader @5fdef03a attempted duplicate class definition for net.minecraft.server.network.PlayerConnection. (net.minecraft.server.network.PlayerConnection is in unnamed module of loader java.net.URLClassLoader @5fdef03a, parent loader 'platform') :warning: Log contains error messages.
@brittle thorn can you try with paper rather than purpur also try disabling Matrix
My npcs are also gone, with latest devbuild, Purpur
Does it go away with paper
no, i havent tried switching to paper. I'm a bit nervous about doing that, as I've used purpur for ages and i use some of its settings
could switching back to paper damage my server in some way?
@thick dragon PUPUR is a fork of paper.
It should not act any differently, I've been using purpur with citizens for 5 months now and it was fine until this update
purpur is a fork of paper that changes things significantly
if it is a purpur issue i would like to know that
I’ll be happy to test when i get back home. Will there be plans to add support for purpur on 1.20? I’ll let you know later on what happens
I understand that 1.20 changes the NMS for a lot of plugins.
if you're aware of this, it would be best to determine compatibility on our supported platforms first before reaching a fork like purpur
if it works on paper, it should work on purpur; if it doesn't, it's a purpur bug
@scenic tree been using pur pur for 6 months
please reference above
This just now started happening , so I’m not sure what you mean, I’m happy to test out later on paper
Read above what? Full wall asked if I’d test it out on paper and i will tonight
It will be after work. But I’ll let you guys know later
@thick dragon What should i do to test? All of the NPCs are appearing right now on purpur, they just dissapear sometimes. I can wait until they dissapear again and then switch to paper??
@brittle thorn you should try with paper and see if they disappear at all
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@brittle thorn
I can provide more info. I'm using the latest build of Citizens. In my server, I tried creating a new NPC, and he showed up just fine. It's just the existing ones that are gone. However I tried /npc list, and that showed just one NPC (my server had dozens). So I summoned him, and he showed up just fine. IDk what happened to all the others, or why this one worked.
But all of my npcs, inlcuding the one that worked, are still in the config as usual.
I have a friend running a server, With purpur 1.20, and his NPCs are just fine. So idk if it's entirely Purpur's fault
What was the result of the testing?
@thick dragon I didn't test because all of my npcs are appearing on purpur. and if i switched to paper i was not sure how to tell what was going wrong or not
give me a few minutes. ill switch over to paper its not hard
oh so your npcs are appearing now? @brittle thorn
@thick dragon they are appearing now yes, thats why i did not switch to paper. However I found out why my npc were missing, which may need to be fixed by you
/killall hostile
removes 3 of my npcs
thats what caused my issue originally, just now caught that was what happened though
that's not a citizens issue
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@brittle thorn
!rule 3
Don't ping for help. https://denizenscript.com/discord_rules#rule3
"Pinging" refers to using an @ to alert somebody to your post.
Generally only ping somebody if your message is very specifically directed at them (meaning, only that person has anything to do with the information in your message, and it would be confusing who it was for without the ping).
If you're asking a question, please just make a forum post and ask.
If you have a bug report or a feature request, please just make a forum post about it.
If this is pulled up for you by a helper, your ping was unneeded.
If you're arguing about it, you're wrong.
/noclose
no, killall is a paper command
that's not citizens related, any plugin or server software can decide to remove citizens entities
I can't stop that
okay and also rule 3 states i can ping when the message specifically directed at a person, which would be you