#(kingalex) MAKING THE NPC SIT & THEN STAND UP IN /NPC PATH

27 messages · Page 1 of 1 (latest)

wanton yoke
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Hello everyone,

I'm not sure if it's a known issure or not, I've been trying to search for it in the search bar and saw a bunch of people having the same issue.

When you do the /npc path command and then triggers -> add -> animation -> SIT.

adding a delay so it stays like that and then adding the STOP_SITTING trigger.

The npc never stops from sitting and always gets stuck this way no matter what I do, I always have to end up deleting it and having to remake it since the npc gets into a bugged state of not doing anything other than sitting.

Does anyone have a fix for this or is it a known bug.

keen pikeBOT
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(kingalex) MAKING THE NPC SIT & THEN STAND UP IN /NPC PATH

keen pikeBOT
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sharp sparrow
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Duplicate thread

autumn impBOT
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@wanton yoke

wanton yoke
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Oke, ill look for the previous thread for an answer

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If I can find it

sharp sparrow
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you could fix this with a manual /npc panimate STOP_SITTING but I have made the triggers editor pause pathfinding now to make it simpler in the new builds

autumn impBOT
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@wanton yoke

wanton yoke
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Thankyou, I will try this out tonight LFpepe184_happy

autumn impBOT
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@wanton yoke

autumn impBOT
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torpid coral
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this is still happening in 2025

autumn impBOT
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Thread Reopened

Thread was manually reopened by @torpid coral.

torpid coral
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this workaround will still work although this bug should still be fixed:

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also if i talk to an npc while their sitting, uhh

tranquil prairie