Hello everyone,
I'm not sure if it's a known issure or not, I've been trying to search for it in the search bar and saw a bunch of people having the same issue.
When you do the /npc path command and then triggers -> add -> animation -> SIT.
adding a delay so it stays like that and then adding the STOP_SITTING trigger.
The npc never stops from sitting and always gets stuck this way no matter what I do, I always have to end up deleting it and having to remake it since the npc gets into a bugged state of not doing anything other than sitting.
Does anyone have a fix for this or is it a known bug.
