#(fullwall) Custom models

11 messages · Page 1 of 1 (latest)

dry plank
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Citizens should support custom entity models natively compatible with ModelEngine models.
I have mostly completed the initial implementation of this feature.

twin hollowBOT
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(fullwall) Custom models

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hollow tinsel
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In addition to this I think including a few basic player models in the Citizens wiki and a guide on how to rig them up to Citizens would go a long way. Maybe even build some native support for it. People have long asked for posable players, resizable players, and a number of other things that could be possible given display entity players