#(Mars) gravity well
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(Mars) gravity well
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<@&525394568410038282>
!m velocity
Sets the entity's movement velocity vector.
EntityTag
LocationTag
<EntityTag.velocity> Returns the movement velocity of the entity. Note: Does not accurately calcul...
i think i would do it like that:
- adjust <[target_entity]> velocity:<[gravity_well_location].sub[entity_location].normalize.mul[strength]>
i just showed u
there’s push and there’s adjusting velocity as stewe demonstrated
as for making the magnitude stronger when they’re closer, you could work up some kind of exponential value with the distance between the two locations
i only always have one issue with velocity, it cancells any other velocity / replaces it
oh oh sorry i was thinking this meant it would adjust once the action had begun
lemme see here
you need to repeat it
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@flat bobcat