#(Zemen) Cancel sprinting particles and step sounds
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(Zemen) Cancel sprinting particles and step sounds
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Both of these are likely client-side, so probably not
For the sound you could try stop_sound, but it probably won't sound the best
yeah you'd have to spam that mech and it wouldn't be reliable
what are you trying to achieve? maybe there's an alternative solution
I want to make boots, and when you wear them - your sprint sound and particles of you running just not appear
Something like silent boots
(by sprint sound I meant sound of your step)
But if that's not possible, well, then I'm ok with it :]
You might be able to utilize sneaking
As players make no sound and have no particles when they're sneaking
!c sneak
entity
sneak [<entity>|...] ({start}/stop) (fake/stopfake) (for:<player>|...)
Causes the entity to start or stop sneaking.
Causes an entity to start or stop sneaking.
If the entity is NPC, adds the SneakingTrait to apply the sneak setting persistent.
Can optionally use the 'fake' argument to apply a fake sneak using packets, either globally or for specific players.
Use 'stopfake' to disable faking of sneak.
A fake sneak only affects the name plate, not the entity's pose.
Note: using this command on a player will only show to other players. You cannot alter a player in their own view.
^ Could try making the player wearing the boots fake-sneak to other players
- sneak <player> fake < something like this?
You need to specify which players is the player fake sneaking for
I.e. in your case probably for:<server.online_players>
Oh actually my bad, you can exclude the for argument to make it automatically apply to all players that see it
So yeah, that should work
might also be good to mention you can increase their speed when doing that, incase theyre too slow when sneaking lol
!mechanism walk_speed
Sets the walk speed of the player. The standard value is '0.2'. Valid range is 0.0 to 1.0
Works with offline players.
PlayerTag
ElementTag(Decimal)
<PlayerTag.walk_speed> Returns the speed the player can walk at. Works with offline players.
Not sure if fake sneaking makes them slower, but if it does then yeah that should help
Well, I think I got it. Thanks for helping me out