#(Zemen) Cancel sprinting particles and step sounds

33 messages · Page 1 of 1 (latest)

summer pewter
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Is there a way to cancel particles beneath the player when he is sprinting?

And is there a way to cancel sound of player step sound?

pastel geyserBOT
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(Zemen) Cancel sprinting particles and step sounds

pastel geyserBOT
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final stone
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Both of these are likely client-side, so probably not

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For the sound you could try stop_sound, but it probably won't sound the best

floral terrace
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yeah you'd have to spam that mech and it wouldn't be reliable

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what are you trying to achieve? maybe there's an alternative solution

summer pewter
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Something like silent boots

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(by sprint sound I meant sound of your step)

summer pewter
final stone
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You might be able to utilize sneaking

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As players make no sound and have no particles when they're sneaking

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!c sneak

bitter turtleBOT
# final stone !c sneak
Group

entity

Syntax

sneak [<entity>|...] ({start}/stop) (fake/stopfake) (for:<player>|...)

Short Description

Causes the entity to start or stop sneaking.

Description

Causes an entity to start or stop sneaking.
If the entity is NPC, adds the SneakingTrait to apply the sneak setting persistent.

Can optionally use the 'fake' argument to apply a fake sneak using packets, either globally or for specific players.
Use 'stopfake' to disable faking of sneak.
A fake sneak only affects the name plate, not the entity's pose.

Note: using this command on a player will only show to other players. You cannot alter a player in their own view.

final stone
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^ Could try making the player wearing the boots fake-sneak to other players

summer pewter
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- sneak <player> fake < something like this?

final stone
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You need to specify which players is the player fake sneaking for

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I.e. in your case probably for:<server.online_players>

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Oh actually my bad, you can exclude the for argument to make it automatically apply to all players that see it

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So yeah, that should work

slender silo
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might also be good to mention you can increase their speed when doing that, incase theyre too slow when sneaking lol

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!mechanism walk_speed

bitter turtleBOT
# slender silo !mechanism walk_speed

Sets the walk speed of the player. The standard value is '0.2'. Valid range is 0.0 to 1.0
Works with offline players.

Object

PlayerTag

Input

ElementTag(Decimal)

Tags

<PlayerTag.walk_speed> Returns the speed the player can walk at. Works with offline players.

final stone
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Not sure if fake sneaking makes them slower, but if it does then yeah that should help

summer pewter
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Well, I think I got it. Thanks for helping me out