#(Niklas) Stop riding event

22 messages · Page 1 of 1 (latest)

vapid oak
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Is there an Event to let a script run when a player stands up from a horse (armor_stand)?

iron ravineBOT
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placid sentinel
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I don't think an armor stand would get off an horse without a script manually doing it?

daring oracle
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!event steers

radiant stratusBOT
# daring oracle !event steers
Group

Player

Event Lines

player steers entity player steers <entity>

Triggers

every tick that a player is controlling a vehicle.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.entity> returns the EntityTag being steered by the player.
<context.sideways> returns an ElementTag(Decimal) where a positive number signifies leftward movement.
<context.forward> returns an ElementTag(Decimal) where a positive number signifies forward movement.
<context.jump> returns an ElementTag(Boolean) that signifies whether the player is attempting to jump with the entity.
<context.dismount> returns an ElementTag(Boolean) that signifies whether the player is attempting to dismount.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

daring oracle
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<context.dismount> returns an ElementTag(Boolean) that signifies whether the player is attempting to dismount.
if i understood correctly this is does that

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but it fires really fast for just that usage :(

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!event entity exits vehicle

radiant stratusBOT
# daring oracle !event entity exits vehicle
Group

Entity

Event Lines

entity exits vehicle <entity> exits <entity>

Triggers

when an entity dismounts from another entity.

Has Player

when the entity that dismounts the vehicle is a player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Has NPC

when the entity that dismounts the vehicle is an NPC.

Context

<context.vehicle> returns the EntityTag of the mount vehicle.
<context.entity> returns the EntityTag of the exiting entity.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

daring oracle
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unless that does the same thing

pine flower
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dismounts from another entity

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has entity matcher

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yeah just slap on a player exits armor_stand

vapid oak
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thx