#[AMD Readion] Rift Crashs on jumping

1 messages · Page 1 of 1 (latest)

fervent totem
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Cool...

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popup from void __cdecl rendererGL3::printShaderInfoLog(int,const char *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)

Shader info log (Shaders/RiftEffectShaderCenter):
ERROR: 0:43: 'texture2D' : no matching overloaded function found 
ERROR: 0:43: '' : compilation terminated 
  vec4 saturate(vec4 v) { return clamp(v,0.0,1.0); }
ERROR: 2 compilation errors.  No code generated.
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the error i'm curren getting after heading into a Rift and only sometime show me this error

peak lichen
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Known problem to do with open GL shaders.

If you navigate to the file called [RiftEffectCenterMat_01].lua in the folder SteamLibrary\steamapps\common\Interstellar Rift\Content\Materials
And open the file in a text editor, you can either disable (put two hyphens in front of it) or remove the second line in the file. The line you're looking for is Shader "Shaders/RiftEffectShaderCenter" This will prevent the game from loading the shader, which uses some specific OpenGL code that cannot be compiled on your machine for some reason

fervent totem
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I have try this and it stil crashes me

peak lichen
fervent totem
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i Crash even wtih the replace file.

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no error from my logs.