#BR3: The Perfect 99 / The Triad

62 messages · Page 1 of 1 (latest)

tulip kraken
#

Current version: 9.4

Cards to test:
-Obscura charm
-Battle of bywater
-More filtering
-More fatties
———————————————————
CURRENT: https://moxfield.com/decks/i8WPQIShTEum0oOgZw92Tw .

Previous: https://moxfield.com/decks/QeFRJc1Clkqvwf_iuEt3-A

Which means version 9 with Aminatou is the ideal combo commander here

Aggro - [[raffine, scheming seer]]
All in on commander damage
Combine Board in a box cards like adeline to get lots of connive triggers
Counterspell to a win, if that doesnt work
Recur/burn/play larger BiaB cards,

Control - [[tymna the weaver]] / [[esior wardwing familiar]]
Double boardwipe into more card advantage than opponents with evasive BiaB
Use counterspells and asymetrical boardwipes to keep connecting for tons of cards, then approach, ominous seas, or planeswalker stall to win

Combo - [[Aminatou, fateshifter]]
Blinking removal gearhulks, 2 gilded drakes, or midrange creatures with etbs / planeswalkers for extra value
To what end?
Reusable tutors!
Recruiter / spellseeker can be blinked directly
Mystic sanctuary can be blinked to get back more tutors
To WHAT end?
Mystic sanctuary + spark / oath + extra turn spell = infinite combat and pw activations

Spark double / oath of teferi / aminatou
= infinite blinking of ALL permanents i control

eternal coveBOT
#

Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty: 3

tulip kraken
#

Recruiter of the guard

spark double
spellseeker
selfless spirit
boggart trawler / lion sash
Jacked rabbit / Bitterbloom bearer
-No sweeper
-No reanimate

#

PERSONAL TUTOR

Demonic tutor
Any sweeper
Temporal mastery
-No reanimate

#

SPELLSEEKER

Sweeper (Damn)
Demonic tutor
Counterspell
Thraben charm
-No BiaB
-No reanimate

#

MUDDLE THE MIXTURE

Sweeper (Damn)
*Selfless spirit / Dawn’s truce *(might be cut)
Thraben charm / Lion sash
Isochron sceptre
Bitterbloom bearer / Jacked Rabbit
-No Reanimate

tulip kraken
#

[[murmuring mystic]]
[[aligned heart]]
[[minn wily]]
[[bitterbloom bearer]]
[[emrakul’s messenger]]
[[lingering souls]]

eternal coveBOT
#

Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3

tulip kraken
#

“Board in a box”

#

[[grave titan]]
[[shark typhoon]]

eternal coveBOT
tulip kraken
#

These seem too slow for what im going for

#

Murmuring mystic is by far the closest

tulip kraken
#

Lingering souls being 3 is pissing me off i wouldve praised it like [[damn]]

eternal coveBOT
tulip kraken
#

Jacked rabbit + bitterbloom looks like the best option rn

tulip kraken
#

[[whirler rogue]] is something

eternal coveBOT
tulip kraken
#

Looks like the rebuild re-raffine plan kinda stinks here with the tutors i have, if raff is not killed the plan is counterspell, if he is on t4, i need a burn equivalent i need something to make people afraid of overextending while whittling them down,
In tymna and aminatou, whirler is great
1 of [[sweep the skies]] to get with 3 tutors tymna seems like the best choice for 2mv flying creature makers

eternal coveBOT
tulip kraken
#

Bitter will also be here

#

Jacked rabbit is another copy of adeline so he is demoted to maybe board

#

[[macabre waltz]] crazy high density with this one

eternal coveBOT
tulip kraken
#

Or [[shattered crypt]]

eternal coveBOT
tulip kraken
#

I’m turning my attention towards pws that create tokens

#

Board in a box that can be blinked by aminatou

tulip kraken
#

Card density is very important so putting cards like faerie seer in is what im thinking of for the next version

#

Probably 7-8 of them

tulip kraken
#

Draft 9.3
52-untitled

42 lands
7 tutors
1 “gush”
2 specific hate

13 Other strategies
2 time warp
1 oath of t
1 spark double
9 adeline

14 Interaction
7 counterspells
3 riptide gearhulk
2 Storm drake
4 elspeth sweeper

Creatures 12
5 hard carries (tivit, occulus etc)
7 cantrip flyers

tulip kraken
#

I really do have 8 slots in the deck
1 for tutors
1 for raff
1 for adeline

5 left over which is the whole thing i have to decide on

Of these
1.5 of them as blink targets (really easy)
1.5 help with cards
2 removal for tymna
1 protection from removal
1 protection for aminatou
1 midrange creatures to help support magic the gathering
1 toolbox package
So its looking like 9 parts for 5 slots right now

Its probably a bit hyperbolic, but 4/5 cards needing to overlap once is a moderate ask

tulip kraken
#

Aggro closer to tempo
Control accumulates creatures as protection

tulip kraken
#

[[snarling gorehound]]

eternal coveBOT
tulip kraken
#

Watched a couple videos on removal, and im trying to find a removal engine

tulip kraken
#

So tymna has sooo much ca in the cmz, and i dont want to dilute her with 3 mana draw 3 cards

#

Assuming raffine dies and im hellbent and boardless

#

Having one tutorable card to draw many seems important

#

With muddle spellseeker and personal tutor, a sorcery draw spells with mv 2 would of course be the best choice

tulip kraken
tulip kraken
#

Im at 104

tulip kraken
#

With a little bit more density, and 14 slots to work with i have
6 land
3 removal
1 adeline
1 combo package
1 tutor
1 tutor package
1 rhinos
1 filtering flyers
15 effects for 14 slots is a little bit rough, which is why I have to find four cards to cut

#

I could switch to [[master of keys]] and have 10 removal engines along with other spells

eternal coveBOT
#

Legendary Enchantment Creature — Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3/3

tulip kraken
#

If i were to pretend zur, for 14 slots, i would run
6 slots for lands
Tutors
Adeline
Combos

5 slots remaining
Stock-up
Filtering
Midrange
Tutorable removal?
Counterspells?

#

Same amount of slots

tulip kraken
#

Or i could do some dumb shit [[ertai the corrupted]]

eternal coveBOT
tulip kraken
#

First test game with tymna, i won but it felt very midrangesque, I drew so many cards between teyo and tymna,

Aclazotz felt really bad he made one bat and lasted 2 attacks before i had to boardwipe

Miscast couldnt hit anything, so i feel i need counterspells that actually hit things, and the colours were ok enough to hold UU open constantly

I feel like drawing another regrowth for spells wouldve been really nice to boardwipe again,

The 2mv filtering flyers felt ok, but they slowed down ca later

#

Tymna came out early alone
Followed by a rhino
Followed by a boardwipe and then tymna esior to draw more

#

Maybe just holding the bordwipes back longer to hit a larger board is better