#TRL continues firing for a sec after being turned off or running out of power
9 messages · Page 1 of 1 (latest)
I just experimenteda bit with this, you can reach up to 2x-3x energy efficiency with good timing. Heat output is normal.
Its also bugged with Ion Beams btw
(The image shows how much batteries are left on the pulsed TRL when the normal one spent all batteries)
This is not a bug AFAIK - beams have a duration which is longer than the fire interval that is refreshed on firing. Either way, it seems pretty APM intensive
It can be completely cheesed with an autoclicker
Either way it's very strange that you can get the same amount of damage for less power consumption by doing this
if logic were to be implemented in a way that you could have it control the individual toggles of parts to reduce micro then this would have to be fixed