#TRL continues firing for a sec after being turned off or running out of power

9 messages · Page 1 of 1 (latest)

modern cliff
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Results in a funny exploit where you can reduce the power consumption of a TRL turret by spamming autofire on/off or using an autoclicker in direct control

...also when it runs out of power it visually still has a power cell in it? no idea why

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thewmaw wesonance wance

atomic patrol
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I just experimenteda bit with this, you can reach up to 2x-3x energy efficiency with good timing. Heat output is normal.

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Its also bugged with Ion Beams btw

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(The image shows how much batteries are left on the pulsed TRL when the normal one spent all batteries)

mental sky
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This is not a bug AFAIK - beams have a duration which is longer than the fire interval that is refreshed on firing. Either way, it seems pretty APM intensive

modern cliff
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It can be completely cheesed with an autoclicker

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Either way it's very strange that you can get the same amount of damage for less power consumption by doing this

ashen coral
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if logic were to be implemented in a way that you could have it control the individual toggles of parts to reduce micro then this would have to be fixed