[For Career Mode 2.0]
Overwiew:
Once the player reaches Legendary status, they can found their own faction. This unlocks a larger strategic layer of gameplay built around fleets, ship roles, and a new endgame objective: conquering all star systems.
Faction Creation Requirements
The player must:
- Reach Legendary fame
- Pay 5,000,000 credits in administrative costs
- Control at least one star system and/or build their own base (defined as a ship without thrusters)
These requirments ensure that faction creation is a true late game reward and that the player has both the resources and experience necessary to operate at a large strategic scale.
What Is Created Upon Proclamation
The player defines:
- Faction name
- Emblem or flag
Templates for key ship classes:
- Trader
- Miner
- Scout
- Any number of warships based on the player’s strategy
All ships must share a unified color palette, which can be changed at any time.
This enables fast fleet production and reinforces a consistent faction identity.
Consequences of System Conquest
Any faction that loses a system automatically becomes hostile toward the player’s faction. Other factions default to neutral status, as the player is no longer just a captain but a new political entity.
No dedicated diplomacy systems are required. The design leans into a total war framevork. This keeps development scope focused and preserves the core identity of the game.
Fleet Design and Ship Roles
Each ship blueprint is assigned a role. Roles can be predefined or created by the player through a simple priority based logic system.
Example roles:
- Flanking fighter
- Tanking battleship
- Trader / Transport
Roles enforce task oriented design, reduce micromenagement during large scale engagements, and increase the strategic value of thoughtful ship construction.
The fleet becomes a cohesive system similar to a card deck rather than a collection of independent ships that simply travel together.