#Crash when deconstructing storage with queued transfers

2 messages · Page 1 of 1 (latest)

neon hinge
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It appears that if you queue a resource transfer to a storage and then deconstruct that storage before it can begin the transfer, the game will crash.

I had 2 filtered storages for ammo, and replaced them both with larger storages after queueing a transfer while paused. The moment they were deconstructed, the game froze, and crashed.

small zodiac
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I wasn't able to figure out how to reproduce this. Do you have a saved game that crashes?