#difficulty is kinda boring

7 messages · Page 1 of 1 (latest)

frigid shoal
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it's just flat number up

it would be better if it gave new behaviors to enemy stuff

ex. on hardest, enemy non-pierce gets pierce, piercing gets splash
so cannons would do extra splash, missiles would release a penetrator, lasers penetrate a bit, etc
this is basically the same thing as more damage but in a less boring way and that adds new threat

maybe something with splash or pen resist bonuses for armor instead of flat hp up, but that's harder to think of

vocal owl
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i had an idea of on higher difficulties salvage may drop as the raw materials or part of the raw materials. stuff like steel wont be affected but reactors dropping 2-4 raw uranium may sting

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processors dropping gold and coils may also sting quite a bit

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i also imagine that difficulty rn is merely a placeholder and not the final difficulty. as this difficulty was probably a global number tweak and doesnt feature any complicated ideas or extreme changes

frigid shoal
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yeah change the eco difficulties too

grizzled geyser
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I think this is the first problem which should be addressed.