#Meltdown Update Preview

1 messages ยท Page 20 of 1

granite sapphire
#

capacity?

next urchin
#

It has 8 base storage + 200% extra from OC

gloomy raft
#

then how much does medium have??

granite sapphire
#

like their storage?

#

oh

#

wow thats a ton extra

#

never rly looked into it that deeply

next urchin
#

Medium reactor says 24 but has... 40?

kind estuary
#

I used to work as an aircraft audio repair tech. There was a unit that was in the field for THIRTY YEARS.... with a schematic and circuit board error in the power input circuit that meant it only ever ran on roughly 60% of the power it should have been....
Some things are VERY wrong, but mostly work well enough to hide the problem for a long time, regardless of the number of eyes.

I feel pain from not noticing this..... OH its likely been that way since the old OCs that each had +1 battery capacity?

gloomy raft
kind estuary
gloomy raft
#

ah ok

kind estuary
#

i.... hear ion beam noises in my head when i watch it shimmer like this

gloomy raft
#

we all do.

kind estuary
#

@next urchin did I miss an update note or did something happen to deck cannon thermal connection points? โค๏ธ the thermal layout look now, its a lot more clear

fallow spade
#

It only shows the connection for overclocked parts since the network visualisation was introduced if you mean that.

kind estuary
#

how do i have connected, and not connected heavy laser blasters???

#

OH, overclock toggle is what actually connects them now, neat

stuck roost
kind estuary
#

it moves when my mouse is hovering over that chat line yes

#

yours does too

#

yup, time to sleep... before Xsnow tells me that they dont see moving text x.x

stuck roost
#

I don't!

gloomy raft
#

question: if i have multiple lances and the assorted pumps for buffing does it apply equal max buff to all of them or split the total possible butt between all the lances?

hollow gull
#

it increases the rate of fire, if they're all on the same pipes

remote wadi
#

To be fair, when I do testing, that's never something I'd pay much attention to. I set everything to auto-fire and set time to 8x and see if it keeps up.

I don't sit there and count how many power cells are in the reactor haha

hollow gull
remote wadi
#

And what's the response given to people asking why the "laser" weapons clearly shoot plasma, not lasers, while the "ion" (plasma) beam uses crystals to focus light? Lmao

The best handwavery I could give is:

"Laser" weapons make plasma excited via lasers and then fires the plasma. And when OCd (depending on if you change it or not), the medium blaster actually fires lasers.

"Ion" beams are kind of an alternative name for laser anyway. Light amplification through stimulated emission of radiation. Ions are stimulated and releasing photons. Slap it in a laser cavity and you're good.

hollow gull
remote wadi
#

Considering the number of crew that I send into the abyss immediately before buying as many humans as I can find, I'm sure we're scraping the bottom of the barrel here.

I still have to explain to people in HD what a laser is when people start arguing about the sickle on a weekly basis

#

"bUt It SaYs LaSeR iN tHe DeScRiPtIoN"

The description doesn't change physics!

#

The developers also could have easily made the sickle into a pulse laser but I don't know why they didn't. It would be so much cooler if it was IMO.

#

Not many games add pulse lasers. MechWarrior is the only one I'm aware of, in addition to hell divers 1.

hollow gull
vague dew
#

literly one shot

frigid flax
#

Keep in mind that the power use for the buffs multiply for each lance

#

Not at a disminishing rate like the lances

gloomy raft
#

sometimes tooltips dont proactively disappear

#

not sure if a bug or just annoying yet

#

or rather

#

i know its a bug i just dont know how to describe replicating it

hollow gull
#

yeah I have that, some popup menues stay and you cant get rid of them

gloomy raft
#

it was caught earlier today by someone else

#

question: are ppl currently happy with oc chain guns?

#

they feel pretty underwhelming to me

remote wadi
remote wadi
hollow gull
crystal pecan
lusty zealot
#

iirc walt's said somewhere in #ask-walt that the 'laser' weapons are basically a laser bouncing around inside a bubble of plasma

#

or something to that effect

kind estuary
kind estuary
gloomy raft
#

potential problem

#

because of the way fire propogates damage it seems like in arena mode the ammount of points im getting with lances is way less than it would be using more conventional weapons

cerulean prairie
#

@everyone New preview build, thanks for testing!!! (Best community of all time??? Best community of all time!!!)

Features:

  • Added an amplification/dilation value overlay to Thermal Resonance Lance in build mode when hovered or when placing a connected TRL or Pump

Balance:

  • Disruptor (Overclocked): re-added damage on initial hit (100)
  • Heat:
    • (Fix) Reduced empty-cell diffusion speed (0.04โ†’0.004)
    • Heat on structure parts now diffuses into empty cells at 500% the base rate
    • Heat on structure part cells now considers its underlying cell to be 75% empty space when calculating self-diffusion (ie. from a cell to the same cell)
  • Chaingun (Overclocked):
    • Increased ammo per shot (0.25โ†’1)
    • Increased heat per shot (300โ†’600)
    • Increased explosion radius (1.5mโ†’2.5m)
    • Reverted explosion damage type to โ€œexplosiveโ€ (resisted by armour)
    • Added impact damage (1,200/shot)
  • Large Cannon (Overclocked): increased shrapnel damage (78โ†’100)
  • Deck Cannon (Overclocked): increased spread (1.5dโ†’2d)
  • Fire Extinguisher (Overclocked): increased heat on restocking (150โ†’400)
  • Point Defense (Overclocked): increased heat (150โ†’300)
  • Tractor Beam (Overclocked): increased force (60kNโ†’80kN)
  • Small Laser (Overclocked): reduced damage per shot (400โ†’350)
  • Cannon (Overclocked): increased heat per shot (265โ†’350)

Other:

  • Fixed tooltips staying open after clicking a stacked part
  • Fixed Overclocked shield arc VFX showing on hidden ships
  • Fixed Thermal Canister Missile launcher filling with heat at half the intended rate
  • Fixed Thermal Canister Missile launcher having double the intended reload time
  • Fixed overclocked Small Shield collider failing to update when overclock is toggled off
  • Fixed overclocked Small Shield visual stretching at the ends of the arc
  • Fixed overclocked Small Reactor Power Capacity stat excluding its base capacity (16โ†’24)
  • Fixed overclocked Medium Reactor Power Capacity stat excluding its base capacity (24โ†’40)
polar knot
#

Hi

tacit peak
#

mhh

#

alright

ashen basin
#

the scale of this update is slowly dawning on me

lusty zealot
#

hopefully that's the last OCCG rework

eager gyro
#

ye, theres a lot of things that are bing done for it

tacit peak
#

seems good

narrow owl
#

Holy shit my tourney ship got nerfed again ๐Ÿ˜ญ

lusty zealot
#

mine shrimply continues winning

jaunty gyro
#

my poor baby point defenses...

near flax
#

awesome

delicate moss
#

Amp/dila value to the TRL is very appreciated :)

near flax
#

passive cooling was at 10x the intended rate? damm

#

i don't think the SC needed another nerf but I'll mess around with it

lusty zealot
narrow owl
#

Thank god I was 10k underbudget ๐Ÿ˜ญ

#

Holy shit I can't even use OCPD anymore it's literally too heat intensive

grim gyro
#

Yeah it looks really overkill

narrow owl
#

Thank god I kept my ship underbudget

#

Help my crew is asking for a raise

#

because I removed the automatic PD

next urchin
ashen basin
#

at least i dont have to make it lmao

stuck roost
#

Thank you for briging it to us by the way

lusty zealot
next urchin
lusty zealot
narrow owl
#

Holy shit I'm actually losing everything

#

๐Ÿ˜ญ

lusty zealot
#

flak gang stays winning

narrow owl
#

My carefully crafted jack of all trades is losing against built-ins ๐Ÿ˜ญ

narrow owl
# lusty zealot rip

My OCHB ship was capable of ramming a 2DC ship and win ๐Ÿ˜ญ

Now it just dies

lusty zealot
#

heavy blaster? hm, wouldn't think that would have been majorly negatively affected

narrow owl
lusty zealot
#

ah

narrow owl
#

PD was the only saving grace on my ship

#

now it's just bad

split nexus
#

love the change in color

eager gyro
#

thats cool

weary sparrow
#

Has the overclocked shields changed how they work?

#

I am a bit out of the loop atm

lusty zealot
#

you could read the patch notes for yourself, to find out

#

they're all pinned

weary sparrow
#

Wich one? I am out of the loop for one and a half month I guess lol

narrow owl
lusty zealot
stuck roost
gloomy raft
#

lol i was just about to abandon chains on my build

#

but here we go again

next urchin
gloomy raft
#

game just crashed after update. (was editing a ship )

#

where do i find logs to forward?

#

(first time its ever crashed on me)

lusty zealot
#

saved games, cosmoteer, [long string of numbers], logs

gloomy raft
#

it didnt make one

#

log ends at 23:54

#

which as u can see from my messages is after i started it back up

#

wait hold on

#

nvm wrong date

#

it still ddint make one

#

ends here

#

does anyone want to see the full log for solution purposes?

#

or shall i just carry on unless it happens again?

next urchin
#

Hmm probably another stack overflow if there's no crash log... very annoying

next urchin
gloomy raft
#

yeh ive repeated the steps and it hasnt happened again

#

i was just editing a ship using a prefab design piece i had

next urchin
#

What parts are in the prefab

gloomy raft
#

chaing guns and storage

next urchin
#

Thermal parts in particular

lusty zealot
next urchin
#

Oh

gloomy raft
#

the ship i added too has thermal parts

next urchin
#

That error happens when the MaxResources is negative. I don't know why it would be negative

gloomy raft
#

just happened again

#

concerning

next urchin
gloomy raft
#

only that i was editing a ship

#

using symmetry mode

#

only this time i wasnt doing much of anything meaningful

#

just moving a fire extinguisher

#

anything i can do or provide to help?

languid basin
#

My ship used to be able to facetank a 6x OCDC but now it's just

#

๐Ÿ˜ญ

gloomy raft
#

cheer up dust

lusty zealot
#

my tourney ship has literally only gotten better

gloomy raft
#

the patch just means you were never meant to be able to do that with your build and all your previous success was thus fraudulent ๐Ÿ™‚

vague aurora
vague aurora
gloomy raft
# gloomy raft ends here

gonna call it for playing tonight lads cos of wierd crashes im getting. if theres anything else i can do to help tag me

next urchin
next urchin
gloomy raft
#

3 of them

mellow barn
gloomy raft
#

one more thing. i dont know or think its relevant but yesterday i was trying to see if chatgpt would generate viable ships and put this in my lost ships folder

#

it did not work

#

lol

#

just incase that its causing a problem

next urchin
gloomy raft
#

mirrors?

next urchin
#

You said you had mirror mode on

gloomy raft
#

oh yes

#

just the one

#

left to right

next urchin
#

Did it crash while you were moving the mouse with a part held, or like when you clicked

gloomy raft
#

hmmmm

#

in both instances when i tried to put the part down was when it stopped responding

next urchin
#

Okay, good to know. Were you in BP mode

gloomy raft
#

trying to finish making this

#

yeh

#

screen was blue

next urchin
#

Perfect, thanks for the ship, too. Fingers crossed it's easy to reproduce with this info

gloomy raft
#

yeh

#

hopefully

next urchin
#

OC fire extinguisher?

gloomy raft
#

it used to be this if that helps

gloomy raft
#

i hadnt gotten around to it yet

next urchin
#

So it was not OC when you were placing it?

gloomy raft
#

i was arguably literally sorting out the extinguishers near the top

#

no i dont think so

narrow owl
gloomy raft
#

you silly... you know they steal data.

#

they most likely just harvested reddit wholesale

next urchin
#

Cosmoteer classic but weird

narrow owl
#

yeah

gloomy raft
#

๐Ÿ˜‚

narrow owl
#

billions of dollars to make a non-working cosmoteer classic provedural ship generator

gloomy raft
#

i dont think i ever played cosmoteer classic lol

next urchin
#

billions of dollars to make a non-working [insert anything] generator

narrow owl
#

Once I'm done with administrative stuff irl I'll finish that python procedural ship generator

gloomy raft
#

vibe coding.....๐Ÿคข

narrow owl
gloomy raft
#

its where people write code but instead of using skill and expertise they just put the prompt in an ai have the ai generate the code and say... 'that sorta looks ok' then cringe when it fails

#

i dont know how ppl do that enjoyably tbh.

narrow owl
next urchin
#

I cannot get this to crash ๐Ÿ˜ 

#

I wonder if it's related to a specific game setting or something weird like that

#

Auto doors

gloomy raft
#

id rather handwrite a trillion lines of code on paper then debug code someone/thing else wrote that ive never seen working for more than 5 minutes

gloomy raft
#

would u like any of my config files to check?

next urchin
#

Yeah may as well

narrow owl
gloomy raft
#

which ones?

#

and where?

next urchin
#

You managed to get it to happen twice in quick succession, which should mean it's reasonably common...

gloomy raft
#

or theres corruption

next urchin
gloomy raft
next urchin
gloomy raft
#

yeh

next urchin
#

I just cannot get it to crash ๐Ÿ˜ 

#

If you decide to try again @gloomy raft, launch in developer mode and under the dev toolbar (CTRL + ~) enable "Single Player Recording" (or something like that). It should hopefully generate a rec for if you crash again, and I might be able to actually fix it

hollow gull
#

the new chaingun rework is still stinky and bad

#

the base gun seems to outperform it even on a mag length of 3

#

and it generates a lot of heat which is really inconvenient and expensive to deal with

lusty zealot
#

the OCCG does dump its damage a lot faster, making it a bit better vs shields

#

and it can reload sooner than the non-OC due to that

next urchin
#

The accuracy is also significantly better

hollow gull
#

these images are not 1 burst, these are sustained fire on 8x speed for a while

#

the 1 burst isn't significantly better either

tame comet
#

another occg rework...

hollow gull
#

why are the numbers so weak?

tame comet
#

the update will never come out because celeste will forever be too busy reworking the chaingun

next urchin
#

Not much of a rework. The only non-numeric change is the impact damage

tame comet
#

you aim at weak points XD

hollow gull
#

you can do that with the base chaingun too

#

it's just not going to be a chaingun wit hitpoints for very long

#

and in this image it is generally carving out a thinner, more precise hole anyway lol

#

regardless

#

in my opinion, having to deal with heat mechanics, and steep ones

#

and fast ammo consumption

#

for marginally better burst/accuracy is simply not worth it

tame comet
#

you're also literally doing on paper tests

hollow gull
#

especially when i could make the mags MUCH longer for that cost

tame comet
#

you're also doing it against the one thing it struggles with which is armor

#

it got changed to have explosive damage so its resisted by armor

#

try literally any other block

hollow gull
#

okay, you're right. I'm being too hasty and going into this with unfair expectations

#

although I will note that damn near everything in this game will have armour

gloomy raft
hollow gull
#

and if it doesn't then a cannon does the job

devout fox
#

The structure change is very interesting. I like that there is support for passive beat dissipation builds, especially because ot requires you to build around it more. I do have a question though: which tiles matter for passive heat dissipation? Just the orthogonally adjacent tiles, or the diagonal ones too?

lusty zealot
#

i think just orthogonally, but could be wrong

devout fox
#

Also, do parts which are typically in deadzones (like thruster nozzles and turret heads) count for the dissipation?

#

Finally, does anyone know if there is any difference between wedges and normal structures for dissipation? If there has not been testing done yet on these things, I will do some and post my results

next urchin
gloomy raft
#

what timezone are u lot in its 1:46am!

hollow gull
#

gmt

#

cosmoteer grindset

gloomy raft
#

real

lusty zealot
#

currently 12:46pm

next urchin
next urchin
hollow gull
grim gyro
#

im not a huge fan of the new ss overclock colour

#

it looks nice but i don't like the inconsistency with the large shield oc

next urchin
#

Why would it be consistent with an OC that does something entirely different, though

grim gyro
#

true

hollow gull
#

when I OC laser blasters, or small cannon, or large cannon, I feel
wow, this is cool and I can immediately see and feel a big difference

with chainguns, it feels like an expensive sidegrade

next urchin
#

It's not the final look, but it's specifically different to the Large shield because they behave differently

hollow gull
#

it should colour shift away from it

#

i suppose that the more dense light should actually be blue, and the more spread out shields should be red

#

but that's just a game theory

devout fox
lusty zealot
gloomy raft
gloomy raft
next urchin
lusty zealot
hollow gull
grim gyro
#

the pd nerf seems necessary but DAMN do i think its overkill

next urchin
#

Then CTRL and ~ keys

grim gyro
#

pd is shit again ๐Ÿ˜”

gloomy raft
lusty zealot
hollow gull
#

I think that maybe a 100% nerf was a bit much

lusty zealot
grim gyro
gloomy raft
#

not that anyone asked but personally id prefer the oc chainguns to function like an actual rapid fire turret so its even worth putting them outside the ship

#

so no ramp up. immediate top level damage. firing interval per individual magazine

lusty zealot
#

the council and devs are discussing changes to the base CG to make it more effective as a surface weapon and give it an overall clearer identity

hollow gull
#

to the point where you have to slow the reload and mag to let it cool off

gloomy raft
lusty zealot
gloomy raft
#

yeh

#

standard regional keyboard nonsense as i suspected

tepid charm
#

been getting hard crashes with no error log, game just closes now lol

gloomy raft
#

its the @ key on my keyboard

#

cos its paired differently in gb

lusty zealot
#

ah

gloomy raft
#

so my keyboard has @ and ' on one button

#

and # and squigly dash on the other

#

annoyingly in my mashing of ctrl combos ive shrunk my discord font and dont know which combo did it

tepid charm
#

yo yall

#

is there a way to find a crash log without the error report screen

gloomy raft
lusty zealot
#

same area you find ship files

tepid charm
#

sweet

tame comet
#

or old occg

#

infinite firerate

gloomy raft
lusty zealot
gloomy raft
#

that is amusingly the biggest problem with having them on the outside of the ship

hollow gull
#

right now accuracy is a cool footnote, but if it gets some changes then it will matter

lusty zealot
gloomy raft
#

rn switching between targets is a mute point if it takes forever to deploy then starts putting itself back then redeploying. at a certain point u just say 'ill just use a cannon '

lusty zealot
#

the shell is right now only useful when you don't need it, and when a chaingun's firing it's got less HP than a large cannon

#

plus the mags are tough to defend

gloomy raft
#

yeh but a big part of the defense issue is that unless u are semi manualling the cgs the weapon takes a silly ammount of time to react to anything

#

so much down time is built into using it that its simply not useful as a coverage turret

#

so even if u buffed its health that buff isnt gonna matter if the gun is spending 25% of its time deploying, 25% of its time reloading, 25% of its time putting itself away and occasionally it also shoots

eager gyro
lusty zealot
#

deployment and rotation speeds are definitely looking to be increased as well, but that issue is likely due at least in part to the size of chaingun you're using and your mag/ammo layout

gloomy raft
#

u want the ratios to be better than that. more mags. more mags = more time the thing will spend reloading and less space for anything else including more weapons so eventually it just starts eating its own tail

lusty zealot
#

spread out ammo and reload crew along the mag

hollow gull
gloomy raft
lusty zealot
hollow gull
#

if you add 10 large cannons onto your ship, the hitpoints scale with every cannon

#

so a really big ship organically has more hitpoints on the guns than a small ship

#

a chaingun.. doesn't

lusty zealot
#

yeah, chainguns can be a bit overcentralized in terms of HP

hollow gull
#

a small ship with 3 mags has.. 18k chaingun health
a big ship with 20 mags has.. 18k chaingun health

lusty zealot
gloomy raft
lusty zealot
#

and to the TRL

vocal trout
#

honestly you might be able to offset the explosion to account for shield damage (occg)

lusty zealot
hollow gull
#

but I do understand your point

lusty zealot
gloomy raft
#

because when the gun is out of ammo it puts itself back

tepid charm
#

thats... concerning

#

from the looks of it, it doesnt seem to be actually pushing any error in the log

#

its just saying it loaded creative mode, then... nothing

gloomy raft
#

so if the magazine gets longer u need more crew to facilitate the max reload speed but it doesnt help as much as ud like cos u still lose time the gun goes bakc under cover and time it comes back out.

lusty zealot
#

and, as i said earlier, reload time doesn't scale with mag count either if you use certain layouts

gloomy raft
#

no but if u are maxing reload speed the number of times it does that goes up

tepid charm
#

time to go to bug reports, i guess

lusty zealot
#

and if you increase mag count, the number of deploy/retract cycles per time will decrease

#

because it's firing for longer

granite sapphire
#

lol, another rework

#

ig its like a bolter now?

tepid charm
#

actually no i cant really go to bug reports theres no specific cause to whatever tf is happening its random

gloomy raft
lusty zealot
granite sapphire
#

does it keep the increased accuracy?

lusty zealot
#

yep

gloomy raft
#

im saying that the upside of doing that isnt enough for a coverage turret thats also being shot at

granite sapphire
#

i suppose the heat is halved effectively now

#

so thats cool

lusty zealot
# lusty zealot yep

i think it's still underperforming a bit, but it's just numerical changes needed to improve it from here

#

it does win out on DPS (at least in-burst) vs base CGs, and it does that damage in a different way compared to base CG, so it's an actually interesting overclock

gloomy raft
#

defending the turret is only an issue cos the turret is in some way shape or form switched off for way too long for it to work in that role.

hollow gull
#

so I would say that in terms of damage it is underperforming a lot

vocal trout
tepid charm
#

no idea if windont is doing anything at all

gloomy raft
lusty zealot
#

an increase in rotation speed would help that

tepid charm
#

this is only happening since i updated the game to newest preview

gloomy raft
#

yeh

lusty zealot
#

anyway the chaingun discussion's getting a bit off-topic, i think there's some threads in #1019739575683399840 talking about them so if you have more points to make send them there

gloomy raft
#

or we could dispense with the pretense and give it a manual deploy

#

but yeh fairs

lusty zealot
tepid charm
#

the complete lack of error log and inconsistent timing means i cant really figure out what is causing this

#

im kinda sol, might have to switch off preview

gloomy raft
#

i dont want it to fire i just want it to be out of its case in case something shows up

#

i shouldnt really have to manual that for this one weapon tbh with you imo

granite sapphire
hollow gull
lusty zealot
granite sapphire
lusty zealot
#

believe so

hollow gull
#

well

gloomy raft
hollow gull
#

it may not be good at breaking shields

#

or damaging armour

#

but if you need to kill an enemy with no armour or shields at a medium distance

#

this is the way

#

but wait for a damage buff then we'll see

lusty zealot
#

it is pretty good at breaking shields due to its higher DPS

#

less time for enemy crew to respond

#

and i think it does still get through armour quicker, though a full mag of OCCG gets through less than an equivalent mag of base CG

hollow gull
#

that's true, though with current ammunition usage it's really tough on the magazine size

vocal trout
#

general rule

#

on the extreme off-chance its a bug (semi-consistently replicable) then cool

mellow barn
#

There's definitely exceptions to that rule, the main one being an infinite loop

vocal trout
#

true dat

tepid charm
#

now its happening within up to like 20 minutes down to 2-3 minutes

#

i havent done enough testing to figure out the exact timing, its way too inconsistent for that

vocal trout
#

by any chance is it memory?

tepid charm
#

never had memory issues with cosmoteer before

#

nor memory issues in general for years

vocal trout
#

hm
this is out of my pay grade

tepid charm
#

best bet is its a mod? but if it was a mod there'd be an error log

#

there aint no error log :<

lusty zealot
#

if you are playing with mods it'd probably be a good idea to disable them for troubleshooting

vocal trout
#

unless theyre the main cause

tepid charm
#

yeah, i can launch modless for now and see if it happens again

#

but with how inconsistent the timing is, reenabling one at a time or even in batches is going to be a royal pain in the ass

#

all previous crashes though have had logs which say exactly what the issue is

#

there not being a crashlog screen is really concerning

mellow barn
#

@gloomy raft What parts of the ship specifically were you editing when you kept crashing?

tepid charm
#

wrong ping but hi

mellow barn
#

Two people with similar (the same?) issues.

tepid charm
#

any. placing a cockpit, thrusters, weapons, a tractor beam, etc

#

o

#

or not even

#

placing anything or removing anything

mellow barn
#

Is it happening really consistently for you?

tepid charm
#

just, looking around the ship with wasd

mellow barn
#

oh now that's interesting

tepid charm
#

the timing is inconsistent but it happening is consistent

#

game just pops

mellow barn
#

ok so, it'd be great if you could launch in developer mode, open the dev bar with Ctrl ` (same key as ~), then enable this. Play normally from then on until it crashes, then go to %userprofile%/Saved Games/Cosmoteer/[steam ID]/Logs, sort by newest, and send the latest .rec file here.

tepid charm
#

o7 gotcha

#

mfw

mellow barn
#

I'm noticing in the other person's save file that their ship is very close to the world edge, which is a bit suspicious if it's not strictly a placing parts issue.

tepid charm
#

im placing ships like next to the sun

#

aint worldedge

#

wow that was within like 2 minutes

#

fun

#

got a recording, hol up

#

if this allows you to see the ship, dont ask it was from a build and battle im just trying to finish it lmfao

#

wouldve made the ship normally if not for the guy i was fighting complaining about me knowing how to build ships and him not

#

i barely know what im doing to begin with

#

im gonna try redoing what i was doing when the crash happened in a sec

#

actually, the file mightve been missorted if thats the wrong one i can look again

#

cause it says mp

#

i guess they all do actually k nvm

#

anythin?

#

happened in a minute of me getting to main menu

#

wow yeah its consistently within like 2 minutes now holy fuck

#

confirmed switching to defenses wasnt the issue, this time it just happened completely randomly. this is probably my last one until someone asks for more, im not getting anything done lol

next urchin
tepid charm
#

if it doesnt load mods it probably wont reproduce

#

why a mod is causing this and not giving an error log, god knows

next urchin
#

WingZeroZXT had the same issue (a stack overflow, could be a different cause) and didn't have mods enabled, so it seems like it's a vanilla issue

tepid charm
#

this shit goofy fr

next urchin
#

The mods make it less convenient, but at least they're not like 1GB total like the StarWars mods lol

tepid charm
#

if you need me to i can get you the modlists and list what specific mods are enabled

#

unless the .rec has all that already

next urchin
#

The rec contains that data

tepid charm
#

good to know

#

can also stream my game so you can see it happen to me if you cant recreate it

granite sapphire
#

hosting pvp on preview

next urchin
#

Ugh, nope. Rec doesn't crash

tepid charm
#

im not confident in my shipbuilding abilities enough to pvp with randos lol

tepid charm
next urchin
tepid charm
#

uh- lemme see

#

OH

#

also

#

this happened for the guy i was pvping earlier

#

it aint just me

#

doing the same thing, a build and battle, and it just suddenly happened for him

#

the fuck?

#

i think that tells me all i need to know one second

#

i never placed one of those down to begin with though none of us did

#

but ill try relaunching the game without my 1x1 quarters mod

#

and that platforms plus thing

next urchin
#

Which rec is that

tepid charm
#

latest

next urchin
#

I don't get that error. How did you try to load the rec?

#

mood

tepid charm
#

cosmoteer>load save from .rec>(the file i last sent here)

next urchin
#

Ohh, no, so go: Multiplayer > LAN > Host Game > Load Replay (Debug)

tepid charm
#

gotcha lemme reenable the mods then

#

player i assume?

#

no crash

#

i know the ship is godawful they fuckin forced me dont kill me please-

#

still no crash

granite sapphire
#

yeah oc cg are still incredibly underwhelming damage wise

tepid charm
#

oc cg are like kinda balls arent they

granite sapphire
#

and the choice to make them fire 4 bullets at once baffles me as weve been over this before with them spending damage faster barely being an upside

tepid charm
#

yeah, replay didnt gib the game

#

watching the ship get changed over time without my input was weird as hell though lol

next urchin
# tepid charm no crash

Damn, I'd hoped it might recreate the conditions required to crash... Hopefully its not one of those hardware specific bugs somehow

tepid charm
#

no idea

#

idk why a preview update would cause something as serious at this though

#

game has worked completely fine before with the occasional modded crash that i fix

#

i just want a goddamn log :V

next urchin
#

It's possibly to do with the TRL highlighting feature, but it's really impossible to know because StackOverflow exceptions don't print stack traces, yeah

#

The only way to know and fix it is to catch it in the debugger, but since I can't actually get it to happen...

tepid charm
#

never seen that before, but then again ive never been in devmode

next urchin
#

Loading a save from a rec is a pretty experimental feature

#

Maybe it doesn't play nice with mods or something

tepid charm
#

ill try playing without those specific mods enabled

#

if that does end up being the cause, not a huge loss i guess

#

will make sure to keep devmode on and get a .rec

#

if it happens again though i might have to take the loss and switch off preview until next update

#

nope happened instantly

next urchin
#

You didn't even do anything?

tepid charm
#

got building, same ship, was moving armor around, gibbed within like 30 seconds

#

not even a minute lol

next urchin
#

when you clicked? or just from moving the cursor/part

tepid charm
#

moved cursor over it

#

was literally just moving my cursor

#

i guess if nothing else this means i can go back to my career save

next urchin
tepid charm
#

yeah sure, why not

#

as long as the shit is trustworthy

next urchin
#

It might also be worth checking the windows event log for any errors it reports

tepid charm
#

not even a remote idea of how to do that :p

next urchin
#

Type "Event Viewer" in your windows search bar

tepid charm
#

never seen this before oh god

next urchin
#

On the left under "Windows Logs", look in maybe like "Application" or "System" for anything error / cosmoteer looking

tepid charm
#

got something

#

hold on

#

yeah wait this is it

#

is sending these errors in here a bad idea? anything nasty people can do with em?

next urchin
#

You can DM them to me if you're concerned, but no, not as far as I'm aware

#

Maybe like... Your computer's user name

tepid charm
#

sounds about right lol

#

is-

#

is it the blueprint mode

#

i dmed you btw

next urchin
#

Wow okay that's crazy

tepid charm
#

i swear to god if its the blueprint mode overlay im actually gonna scream

#

you cant make this shit up

next urchin
#

Oh, yeah, it is, but it's also like not. I suspect it's happening for you because your .NET runtime is being stricter with memory or something. That or a race condition? Unsure

tepid charm
#

alright game, you fucking win. gonna try again and never press shift+b

next urchin
#

I have not the slightest clue why it wouldn't output a log

tepid charm
#

was there serious changes to how it handles memory or some shit?

#

happened within 25 seconds, never entered blueprint mode

#

its happening faster

next urchin
#

No, and I'm genuinely not sure. The only thing it added was basically a dispose call to a GPU object, but there were other 5 other calls of the same type next to it

tepid charm
#

its the exact same log on event viewer

#

this is actually goofy

#

not just kinda, not slightly, this is just goofy

#

alr yeah idfk what to do about this nor how i was able to build for so long in that build and battle match before it happened and now its happening within SECONDS of loading the ship

#

the game took offense to that ship i was workin on man lmfao

next urchin
#

How much RAM do you have? and VRAM?

tepid charm
#

anywhere i can see that? ive been told before i just forget constantly

next urchin
#

Uhh I think dxdiag will show it

tepid charm
#

godawful memory mixed with adhd and the 'tism

#

sure

next urchin
#

Or task manager

tepid charm
#

cant find vram, nothing that shows it here

next urchin
#

GPU?

tepid charm
#

3090

next urchin
#

Oh, plenty

#

No idea why this error seems to be specific to you and one other user

tepid charm
#

we both use the exact same modpacks enabled ingame....?

next urchin
#

Nope. It's not a mod issue. Whatever is triggering it is much lower level - .Net runtime or OS level. The stack trace in those event viewer logs is super helpful, but they notably exclude what the exception actually is - so I have no good guesses atm as to what's going wrong

tepid charm
#

fuck

#

wait

next urchin
#

If I can figure out how we can get the exception

tepid charm
#

if its not a mod issue

#

will it happen even if i run modless

next urchin
#

I thought you tried that? Probably, though it's also possible the mods are like a straw that broke the camel's back

tepid charm
#

i did but very shortly

#

ill give it another go

#

happened modless

#

SHIT

#

yeah, im shit out of luck then

#

i could just try to restart my computer and try again?

#

will that change literally anything though

#

verifying the game seems to have done something though, but i didnt see any failed to see something and will reacquire

#

ok, for now im just gonna leave the game running on creative mode, not even spawning a ship

next urchin
#

I suspect you'll at least need to pick out a part that activates the network/TRL overlays

tepid charm
#

probably lol

#

alr, hold on

#

pow, yet another godawful b&b ship

#

looking at this now i probably couldve just put heat exchangers on the cannons and pd oops

#

so far so good, gonna start actually changing it and building

#

im still good???

#

yeah no. this specific ship is fine

#

ill try another design

#

still fine

#

its that one fucking ship

#

its gotta be the tractor beam its the only thing that makes any sense

#

that, or the issue spontaneously fixed itself

#

still nothing, same ship ive been crashing on constantly

#

maybe im just getting lucky with the inconsistent time scale

#

who tf knows though, if it happens ill lyk :/

next urchin
#

I think I've figured out what the crash is related to, but not the circumstances that cause it. Either way I should be able to ensure it doesn't happen in the future. But yeah, let me know if verifying integrity somehow fixed it

tepid charm
#

seems to have

#

still not happening even with me actively building, tab changing and moving camera and mouse

#

nope there it is

#

T_T

#

just delayed it i guess

granite sapphire
#

yeah im just gonna say new cg oc is not it

#

im gonna need to run the numbers but the total damage potential feels so much worse

#

and then you have to pay heat too

#

i think a few things need to be done like first of all cutting its rof and improving the damage economy

tepid charm
#

alright yeah, i think ive done all i can with this issue

#

if you want me to do anything else lmk

granite sapphire
#

i will try maybe running less chainguns or something ig because it just feels like i do all my damage in 2 seconds and then its over

#

but the damage itself is so unimpressive rn

#

even with 6 chainguns and around 70 mags

bitter steppe
#

We could have had shotgun CGs that did good damage, but noooooo...

granite sapphire
tepid charm
#

i enjoy usin em sometimes, but theres definitely better options lol

next urchin
#

I thought you weren't a fan of the ammo efficiency of the previous CG OC, Yuuki?

granite sapphire
#

thetas the one that suggested 4 ammo per shot, not me, though i dont hate the idea

granite sapphire
tepid charm
#

speaking of chainguns, why is the left one retracting when out of ammo but the right one just isnt lmfao

next urchin
#

Chaingun code moment

tepid charm
#

chaingonk

next urchin
#

Does it happen all the time?

tepid charm
#

lemme try again

granite sapphire
#

ive always clearly been of the opinion that cgs need to gain ammo/damage per burst for their oc to be viable

tepid charm
#

nope didnt happen again

next urchin
#

could be my fault, could just be how complicated the chaingun logic is ยฏ_(ใƒ„)_/ยฏ

#

Probably my fault - I did have to change how it detects when it has stopped firing because it kept trying to retract between OC bursts

tepid charm
#

im just gonna try messing with all my ships but that ship that was crashing me

#

ive only crashed with that ship

#

actually lemme just try slapping a tractrole beam on this other ship

#

oh hey the boost thrusters got fixed

warped crown
#

celeste make it so i can overclock my armor

tepid charm
#

REAL

#

overclocked armor self repairs :))))))))))))))))))))))))))))))))))))))))))))

#

im kidding dont shoot me

#

or not, boost thrusters still do a little trolling with their heat factor

next urchin
#

'fixed'?

tepid charm
#

their heat factor going down when in boost mode but idle is not in fact the case

#

seems to rise constantly until you turn them off boost mode and back

#

either way, game still hasnt crashed with me not spawning that ship

next urchin
#

Huh, strange

tepid charm
#

the game genuinely took offense to that ship

next urchin
#

Can you send the ship? Idk why it'd be specific to a single ship

tepid charm
#

o7 one sec

cerulean prairie
#

@everyone Small hotfix!

  • Fixed Thermal Resonance Lance pump value overlay not interpolating position
  • Fixed logless crash related to part-network overlay renderer disposal
unkempt hazel
#

Someone is up late

next urchin
cerulean prairie
grim gyro
#

itsy bitsy hotfix

pale python
#

Work is for the month

grim gyro
#

weekly nap

next urchin
#

I would've snuck chaingun buffs in there too but Walt was too quick to notice the hotfix ๐Ÿ˜‡

tepid charm
#

BRUH

#

you genuinely cant make this shit up xD

last breach
#

nuh uh

tepid charm
#

is me posting that breaking a rule or smth lemme go look again

last breach
#

me no thinf so

tepid charm
#

yeah i think im fine cool

#

alright lets see if cosmoteer does a little cosmotrolling

#

so far so good

#

yeah i think its over

#

thank fuck

lusty zealot
#

would have given this a decent damage/ammo advantage over base CG, though admittedly that wasn't factoring in losses from explosion stuff

tepid charm
#

oh yeah while im here is there any way to see CoM while in build mode

#

im blind af so

lusty zealot
#

no, unfortunately

tepid charm
#

how

lusty zealot
#

the [excelsior](#links message) server does have a bot that can show CoM, but it isn't updated for meltdown parts

tepid charm
#

ignorance incoming, but is it super hard to make a CoM identifier ingame??

next urchin
next urchin
tepid charm
#

is it possible to figure out CoT as well? would be helpful for asym ships

next urchin
#

That one I have no idea. It's definitely much less straightforward especially when considering engine buffs / OCs

tepid charm
#

right

lusty zealot
#

though admittedly not with overclocks

agile wolf
#

I enjoyed reading the "Hunt for the log-less crash", when will book two release?

next urchin
#

Oh you must've missed its predecessor: "Hunt for the hardware-specific crash"

#

That one turned out to be .NET's fault though, tbf

agile wolf
#

Oh my

next urchin
lusty zealot
#

fair

next urchin
#

If every feature in Cosmoteer only had to work off a static image of a ship with a blank slate, they'd be easy haha

lusty zealot
#

that is reasonable

next urchin
tepid charm
#

wasnt for me earlier, weird

next urchin
#

How do you know?

tepid charm
#

got it high, stopped going forwards, put the timescale up to 144x, moved again and it filled it near instantly

next urchin
#

144x?

tepid charm
#

timescale mods

#

did the same thing on basic 8x too

next urchin
#

How high is high

#

Because the drop is relatively slow

tepid charm
#

filled a TRL and thermal batt, let them expel fully, stopped moving and put the timescale up to what is basically lightspeed, turned it back down and moved and it went up instantly despite having been inactive for so long

#

-6% on 144x is still pretty fast

next urchin
tepid charm
#

didnt know theres a part debugger ima look into that tomorrow

next urchin
#

Also, the game probably doesn't actually run at 144x. It'll just run as quickly as it can process the ticks, up to a max of 144x.
My game will only run at ~14x in this save

tepid charm
#

maybe? but still, a minute on 144x is kinda long

next urchin
#

I would have expected it to cool down by that point, yes

tepid charm
#

it always went up instantly like it had been active the entire time

next urchin
#

The stored heat, you mean?

tepid charm
#

the heat it generated after a period of not thrusting

#

felt like the heat factor just wasnt going down or mightโ€™ve even been going up despite the inactivity

#

when filling the battery it goes up pretty slow, I stop to let it go back down, wait, and the second I move it goes up like triple the speed of before

#

i can do the .rec thing tomorrow, taking a break from pc that cosmoteer issue had me stressed

granite sapphire
#

so you could lower the rof to balance the buffed damage if needed

#

a faster dps only further incentivizes super high mag counts with less guns

lusty zealot
#

i'm personally a fan of having an OCCG in whatever form be more towards a mag dump, but we'll see how we go

next urchin
#

I've already made some changes, so we'll see what that's like after the next update

granite sapphire
lusty zealot
#

wdym by rampdown agnostic?

granite sapphire
#

*rampup

lusty zealot
#

ah

granite sapphire
#

all the buffs for mag dump have boiled down to "shoots faster, ramps up more with more mags"

lusty zealot
#

i generally prefer the term windup for CGs, less chance of getting confused with other stuff

granite sapphire
#

which just encourages more mags less guns

lusty zealot
#

potential odd idea to help with that while keeping it reasonably magdumpy is to increase the minimum fire rate while decreasing max fire rate

#

so longer mags would benefit less comparatively

granite sapphire
#

the new burst fire mode i think would make lower mag counts viable if it was actually numerically strong

near flax
#

tbh i think the the more mags less guns problem is also kinda just a core part of the cg tbh

granite sapphire
#

let it start at what is realistically more output by just shooting bursts

#

i think rly low mag counts could very much be solid rn if cg was good

near flax
#

the CG either needs corner mags or it needs to be able to have the mags connect to the back

granite sapphire
#

the 16 "shots" for bursts would allow some cool stuff

next urchin
granite sapphire
near flax
#

they kinda are just core weapons not surface weapons

lusty zealot
#

and also as i mentioned earlier here, there are some points of discussion to help base CGs be better as a surface weapon in the council

near flax
lusty zealot
granite sapphire
#

i think we should try the boost loading oc plaus thought up thats in my thread

#

that would be very interesting as an oc

near flax
#

as in they can be loaded while firing?

granite sapphire
next urchin
#

The issue, especially when it comes to magazine-affecting OCs, is that the Chaingun's rules are terrifying and probably quite a house of cards

granite sapphire
granite sapphire
near flax
granite sapphire
#

i dont think theyre quite in that level

#

their only real issue is the ramlock reliance, but thats always been balanced for the most part

near flax
#

they were op when first introduced at least

next urchin
lusty zealot
#

there is one idea that walt had for a CG OC that could just be added as a separate feature independent of OC, the ability to wind up while still in their shell and without firing (so they can start firing already partially or fully ramped) but at the cost of heat generation

granite sapphire
next urchin
#

Yes

granite sapphire
lusty zealot
lusty zealot
granite sapphire
#

however, it wont solve the issue of how cgs with few mags just barely output any damage/credit

granite sapphire
#

bit odd

near flax
#

btw, celeste, are launchers something that overclocks are getting considered for?

lusty zealot
next urchin
#

Who knows about the future, though

lusty zealot
lusty zealot
#

though to be fair the TRL is distinctly a thermal thing

near flax
#

oh, also while im shilling for ideas ive had, opinions on having different values for TCM absorbed heat and applied heat?

#

i mean passive disipation did get cut a lot so that actually may not be needed

lusty zealot
#

it's worth testing TCMs further after the dissipation reduction

near flax
#

on it boss

granite sapphire
#

i mean

lusty zealot
#

considering it was like. 10x the intentional rate

granite sapphire
#

i made some "thermodynamics โ„ข๏ธ " contraptions that generate infinite heat

#

pretty funny

lusty zealot
granite sapphire
#

i might try to make a locking morb that uses the front half with blocked radiators to generate heat for the back half by using exchangers to suck up the radiators heat

#

theres a lot of silly stuff you can do with multi ships plus exchangers

lusty zealot
#

that's cool

#

i will also note that i'd like to see some part that can dump heat from your thermal system onto your hull, which could open up more Thermodynamic Shenanigan opportunities

granite sapphire
#

for sure

#

thats basically what im analoging already with friendly fire radiators

lusty zealot
near flax
#

he vs tcm
previous version of the game (left) vs current version of the game (right)

#

incosistancies exist with the test

granite sapphire
#

tcms stacking heat should make each one stronger the more you have

near flax
#

tested with a full thing of each launcher

#

this is 3HE vs 2TCM

lusty zealot
near flax
#

yeah absolutely

#

seems good where it is

granite sapphire
#

mhm seems solid

#

hows the 2 missile per launcher? it sounds like that would make it hell to sustain for missile modules

near flax
#

i think overall good

lusty zealot
#

each missile takes 5 parts

near flax
#

my testing was a while ago

lusty zealot
near flax
#

its overall heat limited vs part limited

lusty zealot
#

aye

#

in most cases at least

#

i think TCM'll be in a good place with the dissipation changes, with the possible exception of their effect (or lack thereof) on shields

granite sapphire
lusty zealot
#

i believe it applies a small proportion of its heat directly to the generator

#

though the keyword there is small

stuck roost
#

I'll do some math on them later today just to make sure

near flax
#

testing ships and tcms fire after OCDC?

#

huh, likely placement related stuff

waxen rune
#

i completely missed this releasing

#

whats new what did i miss

#

i see something about a heat mechanic

agile wolf
#

Ability to overclock parts for new/improved functionality at the cost of heat; risk of starting fires.
You can use pipes and radiators to sink that heat, bringing new design challenges to the table

agile wolf
vague dew
waxen rune
#

what exactly do overclocked disruptors do

#

just increased power drain and some damage?

granite sapphire
waxen rune
#

oh damn

#

what about PD? i saw it generates its own power atleast partially when oc,d?

vague dew
waxen rune
#

fair

#

the overclocked ion beam seems interesting

#

not sure how strong it actually is though

#

since it wont be drilling through ships like a normal one does

granite sapphire
#

its very powerful vs shielded enemies, and it does not suffer from damage loss over range

waxen rune
#

ouh

#

overclocked mining lasers do damage to shields

#

oh they get a AOE too

#

deck guns just get a ton of penetration?

sharp viper
#

new menu, neat!

devout fox
waxen rune
marsh aurora
#

If I'm not wrong, EMP effects drains energy from the first component in the rules file towards the last component. Therefore, the Overclock_BatteryProviderStorage from Power Storage should be above the BatteryStorage so that it drains first the overclocked energy and later the normal energy, shouldn't it?

hollow gull
#

it would be pretty cool if overclocked EMP missiles did the opposite, and surged full components, making crew near the components get hit by a lighting bolt lol

tame comet
#

i dont think we're getting overclocked missiles

split nexus
#

nuke oc

#

fatboy

tame comet
#

no damage
galaxy wide aoe

#

10% damage
1200% aoe size

#

we ignore that 10 alpha nukes are op as shit in this scenario

hollow gull
#

change it to nova bomb that you can shoot into the sun to obliterate the whole system, resetting your fame to 0
pros???
cons???

near flax
#

currently launcher OCs aren't planned

#

the idea I had was to give nukes a second aiming phase if they miss

tame comet
#

that is absolutely horrifying

#

seeing the nuke miss then breathe a sigh of relief only for it to turn around and launch again is nightmare fuel

near flax
#

to balance it it would do reduced damage after the second aiming phase

#

nukes are scary, overclocked nukes should be scarier

crystal pecan
#

What happens when a thermal canister missile hits a shield? Anything?

jaunty gyro
#

Transfers heat stress into the shield room right?

vague aurora
remote wadi
#

Is there a place where people LFG for preview or is it mostly just people playing with their friends?

vague dew
remote wadi
near flax
eternal ibex
#

tidepool does every gamemode <~<

near flax
#

it does

remote wadi
#

Every campaign ever:

narrow blade
#

i wouldnt exactly make a brick of storage since i have this innate urge to make something that isnt a fucking brick

vague dew
#

i ususaly just make somthing in like 5 mins thats not a brick

little yew
lusty zealot
#

resources are stored in the balls

devout fox
#

๐Ÿ”ฅ

hollow gull
#

the brick is 'I can't be bothered to design a ship that needs expanding every 10 minutes'

#

wow I just had such a cool idea
we should be able to overclock bricks and throw them at enemy ships to vandalise them

narrow blade
#

overclocked spray paint

devout fox
#

: paint sticks to opponents' ships on contact

waxen rune
#

are we gonna get full descriptors on what overclock effects do on certain components on release?

#

once its all finalized

waxen rune
#

ah nice

#

oh is shield penetration a new stat? i dont remember that being a thing last time i played

#

can certain weapons "ignore" shields now by partially passing through?

next urchin
#

They always could

#

I think shield penetration was just a rewording for clarification

waxen rune
#

oh i guess i just stacked too many shields to ever notice

lusty zealot
#

also by certain weapons i'm pretty sure it's like. just disruptors

lusty zealot
#

specifically shield penetration?

granite sapphire
#

rails can pen small shields when theyre at low hp iirc

lusty zealot
#

well yeah but that's not specifically 'shield penetration' that's just penetration working against both shields and parts

high robin
flat skiff
#

wait so does the accumulation of heat of OCboost passively reduce?

tame comet
#

i believe so anyways

#

i think its like -6% when idle

#

also question, do/are oc railguns gonna get nerfed?

#

if yes, i suggest lowering the raw damage per shot and/or making them not reload while firing. them essentially gaining exponential damage is kinda fucked up (to a certain point it like 4-6x) and their capped charge + reloading whiel firing makes their potential to kill fucking insane

#

if i had to give a number itd probably be 7500

#

base is 5k and oc is 10k i think

granite sapphire
tame comet
#

they dont?

lusty zealot
#

for pvp they probably don't, but in career they do seem very strong

granite sapphire
#

p much straight upgrade in career as some have mentioned

#

i think we need more homing of some form in the overclocks

#

whether it be railguns or deck cannons

#

i want gyrojets

rough dock
#

We need melee weapons. What if the overclocked chaingun became a chainsaw and the ammo line converted to a fuel line?

#

It would also only be useable as a surface weapon in that case.

granite sapphire
#

lol

remote charm
#

Definitely a unique idea

hollow gull
marsh aurora
cerulean prairie
#

@everyone New Meltdown Update preview! Thanks for testing!

Balance:

  • Chaingun (Overclocked):
    • Reduced fire rate ((2.86-15)โ†’(1.43โ†’7.5))
    • Increased impact damage per shot (1,200โ†’1,800)
    • Increased explosion damage per shot (1,200โ†’2,100)
  • Heat:
    • Replaced โ€˜Outboundโ€™ diffusion speed with โ€˜Occupiedโ€™. Diffusion speed across two cells is now the average of the cellsโ€™ Occupied speeds
      • Effectively halved diffusion speed from structure to non-structure, but increased non-structureโ†’structure diffusion speed to 13x the base
    • Reduced structure empty-cell diffusion speed factor (5xโ†’4x)
  • Sun heat now hits shields. Some of the heat drains the shield directly, and some of it is passed through to the hull of the shield generator itself.

Other:

  • Fixed โ€œ'0' cannot be greater than -{x}โ€ crash caused by out of date heat network MaxResources data
  • Fixed overlapping of Heat Exchanger area of effect overlay
zinc ether
#

Hmmm

frail anvil
#

Ahh I have to rework my mod again >~<

#

Every update breaks it

near flax
#

yay!

#

new stuff

paper hemlock
frail anvil
#

Still fire update!

frigid flax
#

peam

fickle patrol
#

another CGOC (mini) rework!

twilit matrix
#

So - wait - can we now use structure to pull heat away from other modules?

#

That's what it's sounding like to me, at least.

frail anvil
polar knot
#

Iโ€™m gonna have to redesign my oc chain gun ship again ๐Ÿ˜ญ

light stratus
twilit matrix
# near flax yup!

Awesome! So we can now dump heat into structure without needing pipes - and use structure as radiators.

mild gazelle
woven aurora
light stratus
#

nerf + buff = rework

#

it changed

fickle patrol
#

shifting it to shoot slower but have higher impact shots feels a lot like a rework

#

if a small one

woven aurora
#

Hm

livid thunder
#

Balanced OCCG, just a week away!

light stratus
#

it fits the design better tbh

#

since OC CG fires multiple ammo in a single shot

#

changed from it's og ver

#

(which i still miss a little)

marsh aurora
light stratus
#

most likely

fickle patrol
#

cant wait to make structure briccs to radiate away heat

marsh aurora
#

How much heat structures dissipate per second?

fickle patrol
#

pipes but cooler

twilit matrix
light stratus
fickle patrol
marsh aurora
#

I didn't tested basically nothing of preview other than shields for my shield mod lol

light stratus
#

but actually it means the new faction can use OC parts at the early levels due to radiators being so expensive, and requiring hypercoils

marsh aurora
#

Nice

crystal pecan
#

Does structure then disperse heat into the void? I assume structure needs to then be next to more structure/empty space

marsh aurora
#

So now we might see more ships with empy holes in the middle for dissipation

fickle patrol
#

structure arrays in the center for dissipation is yippee

crystal pecan
#

(is there a plan for pipes and structure-pipes to be functionally different? They're currently a purely cosmetic difference, right? Or do they already have different hitboxes?)

fickle patrol
#

mostly i think it might help OC ions?

light stratus
light stratus
#

it's more that you can spread the heat out so said passive heat dissipation is useful

crystal pecan
marsh aurora
#

No idea

#

I didn't check it

near flax
light stratus
#

its cosmetic only

#

there's no reason for them to have differences otherwise

fickle patrol
#

maybe it will dissipate heat better now?

light stratus
#

pipes cannot dissipate heat

#

they only transport

hollow gull
#

were the chaingun mags always glitchy?

#

or is that this update

light stratus
#

OC CG has been glitchy from the start

hollow gull
#

the mags seem to be indecisive

#

the mag empties then fills up again