#Meltdown Update Preview

1 messages ¡ Page 17 of 1

eternal ibex
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mem leak?

E_OUTOFMEMORY

zenith knoll
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memoryleak..

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flashback to when i was devving a mc modpack and a world file ballooned to 30gb in like 20 mins

vague aurora
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I have never suffered it before, hm.

twilit matrix
narrow owl
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Ok I like it but make it gold plates

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so refined gold

twilit matrix
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That would mean a new item, though.

narrow owl
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else you can't stop it from being taken by processor factories

narrow owl
twilit matrix
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True.

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Though I think gold coils would be better.

narrow owl
twilit matrix
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True.

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So, yeah. Gold plates.

narrow owl
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Also that would "soft-lock" overclocks behind a higher level

twilit matrix
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Even better.

narrow owl
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not needing to make the blueprint as expensive

twilit matrix
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So which heat-related parts do you think should require gold?

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I'm thinking thermal batteries, for one.

narrow owl
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to not make pipes too expensive

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That way you can also use a limited amount of overclock early game

twilit matrix
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Oh, I was thinking that just some of them would. It would feel a bit odd to have gold produce that many plates.

narrow owl
twilit matrix
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Gold sheets would be good for 5 or so per ore.

zenith knoll
minor stratus
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will this update require the existing ships in game to be changed, like adding vents? it seems like a full thermal beam ship would be very strong against conventionally strong normal ships

pale python
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no i think

frigid gull
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Hosting MeltDown Domination FFA

near flax
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two LC changes i would like to see
the shrapnel itself has a shorter range, rn if flak shoots down OCLC right when its shooting it just makes a shotgun for full LC range
shrapnel able to be shot down

languid basin
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Interceptable shrapnel would distract PDs from shooting down actual threatening muntions like missiles/OCwhatevers

narrow blade
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added benefit (shrapnel smoke screen or smth)

near flax
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does the rts ai know when thrusters are overclocked?

eternal ibex
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TCMs are bugged and fire twice as fast as intended

plucky fossil
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nor does dc

frigid gull
#

Hosting dom Meltdown

near flax
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a way to see deck cannon stun radius would be fantastic

regal sand
granite sapphire
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oc mrt needs a buff

tacit peak
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mhhh.

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maybe thrusters should kinda work like radiator sdo

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keep the ''danger'' zone of the thruster

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but

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make there be an extra radius behind it that makes it less effective the closer theres a block

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nerf block ships 🔥

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make oc TB'd missiles switch to the team of the TB LUL

plucky fossil
narrow owl
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But wait until we get that orientable thruster at least

tacit peak
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why?

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and orientable thruster would NEED to be deck

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or like

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burn your ship if its in your radius

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of blocks

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itd be hard to work with

narrow owl
# tacit peak why?

So we can get reverse thrusters like this, who are at least partly protectedby the armor

tacit peak
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thatll be

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LATE in

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with the joints

narrow owl
tacit peak
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it would need too adress to the burning blocks thing

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or make dangerzone in a cone ;-;

narrow owl
tacit peak
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i mean

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I suppose that works

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only let them work as close as they are

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to other things

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yeah I suppose that could work

wispy stream
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which kind of mods will break when the meltdown update goes public ?

tacit peak
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bassically all of them id assume

narrow owl
plucky fossil
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the curve needs to be refit

charred lantern
tepid charm
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skimmed over faq couldnt figure it out, how do you actually access the meltdown preview?

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is it like a beta access code i gotta find

dark lily
tepid charm
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cheers o7

tepid charm
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so whats the rundown on some of the new stuff?

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heat mechanics seem neat, radiators heat pipes all that

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i sense this being a pain in the ass to work around though

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whats the thermal oscillation lance or whatever it is and the heat amp and its variant though

tepid charm
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yeah that thing

lusty zealot
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it applies heat to an enemy where it hits, the amount of heat applied is increased by amplification pumps and the propagation area is increased by dilation pumps. it also debuffs shields that it hits by making them have less HP per energy, this debuff is increased a lot more by dilators

tepid charm
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ohhhh thats what theyre for

lusty zealot
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it also creates heat as a waste product

tepid charm
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so ideal setup for it is have a bunch of rads on it, stack amps and dilators, and ball

lusty zealot
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it's neat because it can be set up as an anti-armour support weapon, an anti-shield support weapon, or a main damaging weapon depending how you use pumps

tepid charm
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im gonna need tips for how to set it up for an individual purpose fml

lusty zealot
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a note: pumps apply to any TRLs (the resonance lances) on the thermal network they're connected to

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though with diminishing returns, scaling power use, and heat generation based on the amount of pumps

tepid charm
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cant wait to slap an mmct substation on them lol

tepid charm
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or for when mods get updated for it ig

lusty zealot
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i would advise against using mods on meltdown for the time being yeah

tepid charm
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figured that out already dw lol

lusty zealot
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also the TRL isn't the only new weapon, there's also a new missile type

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the Thermal Canister Missile (aka TCM)

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basically: shove your heat in, and make it someone else's problem

tepid charm
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huh you can actually use the heat as a weapon?

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i thought it was just something you had to dissipate via rad

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shit ok

lusty zealot
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you can also dissipate it via TCMs and throwing it at someone else

tepid charm
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fr

lusty zealot
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it's also possible to use radiators to airfry opponents

tepid charm
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no way lmfao

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so what you can just overclock your thrusters direct it into frontal rads shield it and commit freshly seared ship

plucky fossil
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yes

tepid charm
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that sounds funny as fuck ima do that tomorrow

lusty zealot
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yeah, though they're very short ranged

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and it can be difficult getting enough heat to run that full time

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it's more of a gimmick thing that you can do than a fully viable tactic

tepid charm
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ive like only ever played the game with a fuck ton of mods though so this is gonna be interesting

lusty zealot
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i've never really used mods, the game doesn't really need them

tame comet
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the only mods ive used are changes to existing weapons or vanilla+ weapons or lights or new career ships to fight or more pirates

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thats kinda it

tepid charm
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yeah not me

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anyways

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so uhh, thrusters just go faster when overclocked, laser turns into a beam weapon and gains fire rate, ion emitter doubles up on power, what other effects are there

lusty zealot
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a lot

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i will link back to [air's gif](#1370799036591898837 message)

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try things out

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there's enough to keep you busy for a while

tepid charm
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cant right this second but alr

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ig ill ask someone else later

lusty zealot
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every weapon basically gets an additional mechanic that changes its use in some way

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small lasers get hitscan and fire faster, heavy lasers fire slower but more powerful and with an aoe, small cannons get burst-fire faster and more accurate projectiles, large cannons get incendiary shrapnel, ions create lightning instead of directly impacting, railguns have windup time and a much more powerful shot, etc

tepid charm
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oohhhhh

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ima see about making a sniper rifle on crack then

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do the railgun parts need to individually be connected to each other with pipes or does it only need to be expelled from a single part

tame comet
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just a single part

tepid charm
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if its the latter, :)—

lusty zealot
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aye

tepid charm
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:))))))

tame comet
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it is worth noting that if you dont want to disspiate it, then 2 railgun shots dont produce enough heat to completely overheat the railgun

tepid charm
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this is, good information that has been given to the wrong person :))))))))

tame comet
tepid charm
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yeah i figured that out p early

tame comet
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im fairly certain it is 2 but id try and see

tepid charm
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ill need to check how many rads is needed for every overclock

lusty zealot
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It Depends™

tame comet
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heavily depends

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for some weapons like lasers its not that many but for some like shields its very dependent on what you're fighting

lusty zealot
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there's also thermal batteries that can store heat, allowing you to get away with using burstier things with less radiators than strictly necessary

tepid charm
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i figured itd depend for the reactors at least but everything else if its just shooting surely itll be p consistent

lusty zealot
tepid charm
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oh thermal batts is cool

tame comet
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4 batteries is 1 radiator i believe

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or is it 3.5k

tepid charm
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jesus

tame comet
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its either 3.5 or 2.5

lusty zealot
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running overclocked shields without thermal batteries is certainly A Decision

tame comet
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if its 3.5 then its around 3 but if its 2 then its 4

lusty zealot
tame comet
tepid charm
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whats shields..?

tame comet
tame comet
tepid charm
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yes

lusty zealot
tepid charm
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i know what they are dw im not retarded that much

lusty zealot
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50% EMP resistance as well

tepid charm
tame comet
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i thought emp resistance was 50% of what it normally was

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makes sense

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i wouldnt mind seeing the emp resistance be a 50% weakness

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or produce a fuck ton of heat

lusty zealot
tepid charm
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ideally you overclock something only if you have a substantial buffer before it then huh

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small standard shield buffer before large overclocked shield

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thanks autocorrect

tame comet
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i wanna try using 2 radiators and like 60 thermal batteries and seeing how that goes agony

lusty zealot
tepid charm
lusty zealot
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pvp ship for example (credit to j_yuuki)

tepid charm
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im already godawful at proper optimized crew logistics so thats gonna be fun

tame comet
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you technically dont need thermal management if you kill whatever you're fighting in pvp before you explode

tepid charm
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i did pvp like once back in 2024 and never again because nobody plays with me

lusty zealot
tepid charm
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and im not playing pubs with how little i know about basegame balance

lusty zealot
tame comet
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pubs are a thing

tepid charm
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thing is, everyone had my pack, played it, then never touched the game again

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not even when i asked to do basegame

lusty zealot
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most PVP stuff happens in either [Excelsior](#links message) or, recently, the [Tidepool](#links message)

tepid charm
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im like the only one out of all my friend groups that even remotely enjoys the game which sucks ass

lusty zealot
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this game does have a good community though for the most part

tepid charm
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yeah yall seem nice

lusty zealot
tepid charm
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i honestly forgot everything about the pvp games i did back in 2024

lusty zealot
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it's certainly a different experience from career and creative

tepid charm
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i just remember basically kicking everyones shit in because nobody made even remotely large ships like i did

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my big ships arent even that fkn good

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none of my ships are for that matter honestly i use some mods for crutching

lusty zealot
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-# part of the reason i don't like using mods

tepid charm
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anyways, yeah, nobody to play game with so no pvp and no metahead optimization and shit

lusty zealot
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that's what the servers are for

tepid charm
lusty zealot
tepid charm
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-# should we move to general? this is less meltdown-y now

lusty zealot
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yeah probably

tepid charm
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ill be in modded ships ig

tepid charm
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i wonder how fast i can get a fully overclocked MRT to go

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speaking of, whats that vacuum part or whatever it is

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does it just eat heat from around itself? does it have a limit to how fast it can do that or

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sounds like itd be useful for engines or other parts with specific connectivity

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railguns maybe? idk

tepid charm
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good to know

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ill need to see how much heat stuff generates specifically, is it in stats when you hold alt on a part

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-# i dont need the stats right this second ill look at those when im on later today if they exist on the statscreen

lusty zealot
tepid charm
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good to know

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im actually curious if i can get some of the simpler mods to work just by changing some of their version parameters

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stuff like bulkheads and corridor fire extinguishers should be pretty simple

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im worried about how built in ships are gonna make use of overclocking though this shit is gonna be nasty

lusty zealot
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the current builtin factions will have little to no overclocking, though the architects are working on a new faction dedicated to overclocking and thermal stuff in general

tepid charm
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oh ok

lusty zealot
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like imperium they won't spawn in the first system, making them a bit more late-game

tepid charm
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that works better cool

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so what other changes are there apart from the heat system and new weapon

tame comet
#

only one i know of is flak goes from 2500 against projectiles to 3000

lusty zealot
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a change to drag (increased at high speed) and another couple QoL changes, i think projectile speeds are increased across the board as well

tepid charm
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oh they’re fucking with ship speeds?

lusty zealot
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also not sure if you're including these in the 'heat system' bracket, but overclocking and TCMs are also new things that aren't strictly the heat system

lusty zealot
tepid charm
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we’ll probably get a drag reversion mod instantly

tepid charm
lusty zealot
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it's mostly just for pvp

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the council and devs are looking into other tweaks/changes on that front though

tepid charm
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i make all my campaign ships with insane engineering bay mrt systems :))))

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autocorrect turning all into my is crazy

next urchin
#

I find the question funny every time it's asked bc rephrased it's like: "What was changed aside from adding a per-tile heat status effect, a modular fully heat-based weapon, a heat-based missile type, alternate modes for almost every part in the game, heat management via a pipe system, and overhauling how fire works?"

tepid charm
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overhauling how fire works wait what

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nobody said anything about that

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what are the changes to fire, honestly idk shit about it outside of any beta to begin with lol

next urchin
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It no longer destroys parts, instead doing a significant portion of the part's health in damage, and eventually rendering the part inoperable

tepid charm
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oh

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huh

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so its not just a dot its more of a bleedout without destroying the part

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wonder how repairs will work with that

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alr cool good to know, i had no idea fire was changed

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also just to be clear, theres no other parts that benefit in any way from having heat accumulate in them apart from the missile type right

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everything else is just get off my lawn

lusty zealot
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correct

tepid charm
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sweet

bitter steppe
lusty zealot
tepid charm
lusty zealot
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hull heat increases the damage parts take and decreases their penetration resistance, it also starts fires and causes damage over time if beyond a certain threshold

tepid charm
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ohhhh

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so thats why the trl can be support focused its a dmg amp

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shit, thats p cool i might make a lil mini trl support ship

lusty zealot
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you can turn hull heat into system heat by using heat exchangers to suck up heat from the hull and into a network, though it is throughput-limited and has inefficiency (it adds 40% to the heat slurped in the transfer process)

tame comet
lusty zealot
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that alongside its shield debuff makes it a serious force multiplier

tepid charm
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oh god the vacuum generates more heat when it vacs?

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thats more caps or rads shit

lusty zealot
tepid charm
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mm true

lusty zealot
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a hell of a lot easier and cheaper to hook up things like OC PD or small thrust, and very handy on smaller ships where pipe layouts conflict a lot with crew logistics

tepid charm
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im awful at crew logistics lmao

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moving walkways when they uhhhh

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wait whats overclocked pd do

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higher damage projectiles or more acc?

lusty zealot
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generates power for itself

tepid charm
#

o

lusty zealot
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much like base small thrust does

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which, by the way, overclocked small thrusters increases that generation rate

tepid charm
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neat

lusty zealot
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very handy as emergency turning thrust

tepid charm
#

i really should try to make a ship that isnt just some variation of an oval

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no creativity for actual ship shapes though

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it all just expands outwards from a certain point

lusty zealot
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oval's an interesting shape to naturally grow into

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rectangles seem more common

tepid charm
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yeah im not a rectangle person

lusty zealot
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it is a fairly effective shape for a ship

tepid charm
#

shit that reminds me i still need to rework my ‘pvp’™️ fleet to not use those damn impulse drives

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i gotta give it engineering bay mrts or something

lusty zealot
#

wdym by engineering bay?

tepid charm
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4x4 engine room with boosted range

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my current career ship uses it

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the resource logistics ship does too

lusty zealot
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ah

tepid charm
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when i get on my pc later today ill post a full pic in modded ships

next urchin
plucky fossil
upbeat sequoia
clever marlin
#

@half wyvern

frigid gull
#

the shield seems to cover the radiator but the hit box extends past.

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unlike the laser where both the hitbox and part itself both are covered

narrow owl
frigid gull
#

okay

narrow owl
frigid gull
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yeah thx this was a few days ago i fixed that lol

tepid charm
#

made a quick lil ion prospector with meltdown stuff :>

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i realize now though that i could probably pretty easily turn that mining laser sideways

jaunty gyro
#

why is everything red

tepid charm
#

ion storm prospector

jaunty gyro
#

Ahh

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horrifying

tepid charm
#

truly terrifying

near flax
next urchin
tepid charm
frigid gull
next urchin
frigid gull
#

yeah the part looks like its int he shield but the hitbox is outside the shield

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but the laser is right

tepid charm
#

its still taking damage then right

next urchin
#

That orange box isn't the hitbox

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^

tepid charm
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yeah thats just the minimum exhaust sector

frigid gull
#

either way it get killed through the shield

tepid charm
#

does it actually get hit or not if projectiles impact the shield—

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ok then yeah

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makes more sense™️

frigid gull
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idk it just get killed every time without the shields going down

next urchin
#

By what weapon

frigid gull
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laser heavy

next urchin
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OC?

tepid charm
#

over— ^

next urchin
#

OC heavy laser is splash damage, which will damage parts behind shields if they're close enough

frigid gull
#

yes

tepid charm
#

then yeah theres your answer

frigid gull
#

well idk now lol i thought i used a old laser wall

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Not OC

granite sapphire
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so not overclocked?

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👽

frigid gull
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yes

tepid charm
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oh shit ok

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nvm then yeah

next urchin
#

In future, if you experience something like that - get a save where it happens. I'll try to reproduce it

frigid gull
#

it was lol sorry

granite sapphire
#

oc heavy lasers, mining lasers, and ions can go through shields

next urchin
#

Schrodinger's overclock

tepid charm
#

yeah its an area of effect attack

granite sapphire
tepid charm
#

the impact range is damaging it after projectile hits the shield

next urchin
#

Ions jump across shields. The others are splash damage

granite sapphire
#

ions dont have aoe they chain lightning which can go thru shields to parts behind

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very funny vs walls

tepid charm
#

ion go brr

granite sapphire
#

sounds very very strong and not taken advantage of

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and oc ions are alr rly good at melting small ships

delicate bay
#

Are there release notes anywhere for the Meltdown preview builds? I've observed that the tool-tip info doesn't always match what's actually happening. Specifically Thermal Resonance Lance pumps use WAY more than 0.4/sec. (more like 1.5-1.67/s)

plucky fossil
#

depends on number of turrets

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hideen stat

delicate bay
#

Really enjoying the Meltdown preview. Tons of new things to optimize and quite a few deadly new combos. I wish the balance committee the best of luck. On the one hand, heat management is a big jump in complexity so it has to result in more powerful ships or nobody will use the new mechanics. On the other hand the old ships need to stay relevant.

delicate bay
# plucky fossil depends on number of turrets

Huh, I did have 10 lances on that ship. Was trying to keep 6-pumps per turret for max heat on target per plasma battery. Hidden stats really screw up my optimization spreadsheet.

lusty zealot
#

@next urchin might be a good idea to put
-# per connected TRL
after the power use stat of TRL pumps

tepid charm
#

im actually getting some really basic mods working with preview

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corridor fire extinguishers, bulkheads, the works

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but even stuff like advanced ammo storages is working

plucky fossil
dusky gate
#

I'm having some issues with heavy lasers, when OC'ed they sometimes do no damage. Is this known ?

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I think it happens more often when they hit shields, they just explode on the shield surface but shield is not consumed at all

vague aurora
#

Administrative divisions.

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Model of European society (though that was Greece)

narrow blade
#

why can the overclocked disruptor bolts be blocked by cannons

plucky fossil
#

they aren't armor and have high pen resist

vague aurora
#

Cannon armour

paper hemlock
#

Cannon Armor is Canon

zenith knoll
#

cannon plot armor

vague aurora
#

There was some guy suggesting balance change cannon hp from 21K to 36K or something, and some guy replied with a ship with its front made out of cannons.

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Reminds me of that.

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I think CG shell should recieve hp buff.

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Funny idea, what if overclocked CG shell got 100% damage reduction, but every hit generated utterly ludicrous heat?

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Like 4 heat per damage.

tame comet
vague aurora
#

Mmm

vague aurora
tame comet
# vague aurora Like 4 heat per damage.

for most this wouldn't change much. the shell is a really odd addition snd doesn't make much sense since you want to kill what you're fighting and avoid not killing them and all for a measly 70% dr for that enormous downtime

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if the weapon wasnt modular, sure

vague aurora
#

It was one thing I was saying about CGs that they feel a bloated and gimmicky weapon, rampup weapon, modular and defence-based all at once.

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Back when still in preview

tame comet
#

they're essentially a roided out ion that doesnt last as long. thats now i treat them

the side mounted magazines make it hard to actually mount on the front vs turning them sideways and making bootleg ion core

vague aurora
#

But we already have that type of weapon, it's called ion!

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I think the CG were always meant for rotational use.

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I think they need to bring back the 90 degree per second rotation.

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Though that comes with side effect of removing the cg core downtime.

gloomy raft
dusky gate
plucky fossil
#

the target

frigid gull
#

whats the elim meta in meltdown ?

plucky fossil
#

deck cannon op

lusty zealot
#

OC deck cannons, OC large shields, dilation TRLs, lots of thermal storage, i believe are the main components of the meta

jaunty gyro
#

I have a feeling OC deck cannons will get nerfed, even the super stun is not a huge downside when they have massive range and hit like a pair of trucks

frigid gull
#

cool

near flax
stuck roost
#

@next urchin how happy are you with the current state of the preview? how much testings are you expecting to need before stable release?

#

By the way I think it's a really wonderful update and breath of fresh air and I guess you really worked hard on it!

hollow gull
next urchin
next urchin
hollow gull
#

@next urchin

#

I don't remember where I saved the gifs, but I have gifs of around 8 OC mining lasers just not damaging a shield at all

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it was very inconsistent and generally odd

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sometimes the lasers would annihilate the ship, sometimes they couldnt do even one shield

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I watched inside the other ship, the crew were not delivering batteries outside of the natural decay

next urchin
#

I'd need a save file to fix it

hollow gull
#

I created a save file just in case someone were to say that

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I overwrote it saving a different bug 😭 I'll try to recreate it

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ok I got it to happen again first try

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actually i think I see what is happening

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they fire at shield 1 and it goes down

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then the others go down

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but then when shield 1 comes back up, despite hitting shield 1, they are not damaging it

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and only dealing aoe damage, and only to shield 2-3

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so

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the beams are hitting shield 1, but only damaging shields 2-3

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@next urchin

stuck roost
#

you got a fair bit of testing already and so much polishment I wouldb'r be surprised if it takes more than that ^-^

pale python
#

just hope the odd collider bug gets fixed before rc

#

-# its been like several weeks since i touched cosmoteer rahhh

pale python
#

@next urchin Quixotic (not on the server still waiting for that unban form to work rahh) asks the following:

what's supposed to be put inside OnlyStatuses[] since putting just a status id into [] gives a "Unable to find node at path "StatusType" relative to "<C:\Users\Admin\Saved Games\Cosmoteer\76561199027201253\Mods\multiverse\Parts\Weapons\FellMagicBullet\bullet_large\bullet_large.rules>/Components/Hit/HitFriendly/HitEffects/2/Filter/OnlyStatuses/0"." error

next urchin
pale python
#

will foward to them

#

that sounds confusing

next urchin
#

It wouldn't be if we had accessible documentation 😢

pale python
#

i looked into it i think its supposed to be like

#

OnlyStatuses
[
{
Statustype = x
Minvalue
Maxvalue
(optional for both)
}
]

next urchin
#

Yeah, as I said

#

StatusType in an object

#

Value ranges, maybe optional

pale python
next urchin
#

Sorry, I tried to make that clear with the parentheses

pale python
#

i used to call anything similar node but i guess its different

#

Node for Named fields in {} and Object for unnamed in [] then?

#

-# example_mod also gives out the names as {} group and [] list, i see

narrow owl
#

Is there a bug ? I don't think I should be capping out the radiator with only 1 OCLT and 1 fac on an exchanger

#

I'm only generating 940 heat

#

the OCLT is 550*1.5 and the fac is 82.5*1.4

#

oh wait

#

the tooltips are lying

#

mhhhh

#

bot cool

eternal ibex
#

known issue i think?

narrow owl
#

oki

vague dew
covert frigate
#

the heat generation tooltip on factories is bugged. the calcs were multiplying by the interval, when they should be dividing

narrow owl
vague dew
cerulean prairie
#

@everyone New Meltdown Update preview is now ready for testing! Thanks for your continued testing and feedback! We're getting closer and closer to launch, I swear! 😉 (Note that there was even more stuff we wanted to get in for this build but just didn't have time and felt like there was enough for a new build and didn't want to wait.)

Features:

  • Fire Extinguisher overclocking
  • Added connectivity visualisation to the Part/Thermal Network blueprint overlay
  • Suns now apply heat rather than dealing direct damage

Balance:

  • Railgun (Overclocked):
    • Reduced base charge time (0.75→0.5)
    • Fire interval timer can now progress while charging
    • Capped charge time to a maximum of 3.5 seconds
  • Small Laser (Overclocked): reduced fire rate (4/s→3/s)
  • Ion Beam (Overclocked): reduced base damage per lightning strike (200→180)
  • Deck Cannon (Overclocked): reduced projectile damage pool (12,000→10,200)
  • Mining Laser (Overclocked):
    • Reduced damage against enemies (750/s→500/s)
    • Reduced damage against shields (500/s→400/s)
  • Heavy Laser (Overclocked):
    • Reduced damage (2,000→1,500)
    • Increased shield damage (800→1,600)
    • No longer deals damage to parts when hitting a shield arc
  • Large Cannon (Overclocked):
    • Reduced projectile speed (300→195)
    • Reduced shrapnel range (150→75)
  • Standard Cannon (Overclocked): increased heat per shot (175→265)
  • 1/2/3-Way Small Thruster (Overclocked): increased heat generation (200→250)
  • Medium Thruster (Overclocked): increased heat generation (250→340)
  • Large Thruster (Overclocked): increased heat generation (550→675)
  • Boost Thruster (Overclocked):
    • Disabling overclock now disables boost
    • Increased heat generation (550→675)
    • Reduced max power usage while boosting (1.58/s→1.38/s)
  • Thermal Resonance Lance:
    • Increased base heat pool (1,800/s→2,250/s)
    • Rebalanced Shield Overload:
      • Now builds up to max value over 3 seconds (was instant)
      • Reduced base value (50%→4.4%)
      • Reduced value per amplification (1.25%→0.6%)
      • Reduced value per dilation (16.5%→10%)
  • Heat: halved diffusion (spread) speed
  • Capacitor (Overclocked): batteries now take time to pick up (same as Large Reactors)
  • Large Shield (Overclocked):
    • Reduced the damage per energy bonus (300%→200%)
    • Reduced energy drain resistance (50%→33%)
  • Reworked Small Shield Overclock:
    • Increases arc by 150% (to 135 degrees)
    • Increases radius by 150% (to 11.25)
    • Generates heat continuously and on taking damage

Other:

  • Corrected Overclocked Engine Room heat multiplier (75%, now 175%)
  • Fixed Beam Effects not showing spread
  • Fixed issue causing toggled-off radiators to retain their last activation value, causing pipes to glow
  • Unified Thermal Canister Missile non-targeted and targeted lifetimes to match other missiles
  • Corrected Small Thruster dynamo production speed from half-speed value
  • Fixed thermal ports showing on non-overclocked parts
  • Polished the sub-parts U.I. and started using it for all modular parts, plus missiles+factories and armor.
  • Right-clicking on a sub-parts tab will now close it.
  • Reorganized some of the ship editor part tabs. Thrusters now have their own "Thrusters" tab. Hyperdrives have been moved to Utilities, leaving Control Rooms in their own "Command & Control" tab. Armor and structure have been combined into a single "Armor & Structure" tab. (Armor is still in defenses too.)
  • Reordered some of the thermal parts in the ship editor.
  • Build mode polish/adjustments
narrow blade
#

wall of text

eager gyro
#

fire extigishers

remote charm
#

fe rammer meta

narrow blade
#

OVERCLOCEKD FIRE EXTINGUISHERS?!?!?!?!?

delicate moss
#

FLOWTHROUGH LINES!! :D

eager gyro
#

yeee

narrow blade
frail anvil
#

Yay my Meltdown mod works now 5963_Felix_cheer

narrow blade
#

what do oc fire extinguishers do

eager gyro
#

if they do what i think they do...

#

one moment

near flax
#

yippee im gonna have to rebuild ships!

livid thunder
#

FIRE EXTINGUISHER OVERCLOCKING??

eager gyro
#

yee

unkempt hazel
#

Woohoo

light stratus
#

damn some big nerfs, big buffs and OC fire extinguishers haha

tacit peak
unique orchid
#

stars now deal heat damage, that means we can make vanila sundivers

eager gyro
#

nice

grizzled sentinel
#

oc large cannon nerf?

summer cypress
#

What does an oc fire extinguisher do-

eager gyro
alpine needle
#

what on earth would an OC fire extinguisher do give the crew jetpacks?

eager gyro
#

aw, i was hopeing for an aoe fire extigishing

alpine needle
#

making them remove heat in the general area not just put out fires would have been another idea

eager gyro
#

it just makes it so it only takes 1.5 seconds insted of 15

summer cypress
#

Ooh

alpine needle
#

does that mean one fire extinguisher can give multiple crew the suit things

eternal ibex
#

🤔 would you even need to sink the heat from OC fire extinguishers? 150 is so little heat that any fire would be tiny and a crew is bound to be right there with an extinguisher

eager gyro
#

in other words they restock faster

paper hemlock
# eager gyro

What about the Small Shield OC rework, what does the shield look like now

buoyant vortex
#

fire extinguisher overclocking

wintry kite
buoyant vortex
#

what

alpine needle
#

also cant wait to make vannila sun divers

eager gyro
#

i think it might have some issues

light stratus
grizzled sentinel
polar knot
#

Woah the Polish

eternal ibex
#

universal overclock nerfs, good
i really like the small shield rework and the cannon nerfs, thank god

paper hemlock
#

That structure and armor tab change is awesome

wintry kite
eager gyro
#

wait i just realised, small shield now acts like a large one

wintry kite
#

Now small ships can have so much more use

paper hemlock
#

It's like a mini LS arc now but with block phasing

wintry kite
grizzled sentinel
#

its like mod shield got added in cosmoteer

eager gyro
#

theres a new icon for radiators

paper hemlock
#

The graphic needs a bit of work though with it being stretched out like that lol

eager gyro
#

yep

grizzled sentinel
#

also heat beam buff is crazy idk

paper hemlock
eager gyro
#

also no worrys with the extigusher, you can do it on all sides

grizzled sentinel
eager gyro
eager gyro
#

directional wire indicators or something liek that

alpine needle
#

okay that i like

narrow owl
eager gyro
pale python
#

o shit

grizzled sentinel
#

conveyor oc whenUpvote

eager gyro
#

lol

paper hemlock
eager gyro
#

its kinda crazy

tranquil cape
#

i thought it would have like anti fire foam get spread around the extingusher position instead

stuck roost
#

Gosh looking at these numbers alone I bet shields were greatly nerfed

eager gyro
stuck roost
#

GOOD THING

eternal ibex
#

shields were fucking broken

pale python
#

aw it just ignores asteroids

#

😢

frigid flax
#

fire extingusher should spread like a fire Walt

paper hemlock
charred lantern
grizzled sentinel
#

also halved diffusion? idk i think this buff to no oc ships

paper hemlock
#

Mineral rich asteroids won't get slowly eaten by the sun anymore

grizzled sentinel
#

its like no oc parts dont spread heat

narrow owl
#

New icons !

pale python
#

new noise textures

grizzled sentinel
#

also its buff to heat beams

narrow owl
#

Omg it's perfect

stuck roost
eager gyro
charred lantern
#

Oh it prints extinguishers?

mortal musk
#

Everything nerfed

narrow owl
mortal musk
#

Its over

charred lantern
#

I couldn't tell where the crew were coming from. I thought they were extinguisher androids or something

mortal musk
eager gyro
#

yep

narrow owl
#

yeah

#

but wow

alpine needle
#

alos have i been building my heat lasters wrong or are shields just ment to hard counter them

pale python
#

so sad 😢

grizzled sentinel
mortal musk
#

Looks cool but useful?

mortal musk
eternal ibex
#

The thruster nerfs might be so much that even without overclock being blueprint locked it may no longer be worth it to run OC thrusters unless you have surface area constraints

mortal musk
#

Eveything else :(

vague aurora
#

LOLOL I wanted to suggest overclocked FE but only as a joke, there's no way XD

eternal ibex
#

Testing required though

mortal musk
#

Well its probs for the best i trust cosmoteer balancing

#

Indirectly buffed chaingun my goat

eternal ibex
#

Holy the small shield oc arc, that seems pretty broken LUL

narrow owl
#

Yellow makes it look like it's more resistant, but it kinda acts as a light shield of some kind, maybe another color ?

#

cyan ?

pale python
#

yeah this is pretty awesome

covert frigate
#

factory heat gen tooltip still bugged 💀

pale python
#

i do wonder what the build mode polish adjustments mean

charred lantern
lofty escarp
#

what is this new update?

eager gyro
#

resock rate for OC extinguishers is slow enugh that you can use them without radiators

narrow owl
#

Group hyperdive and beacon

lofty escarp
#

i dont like the new build menu personally itll make buildiing slower

mortal musk
eager gyro
lofty escarp
#

well thats also what my friends think

#

anyway

mortal musk
eager gyro
#

1 extighisher every 1.5 seconds insted of 15 seconds

rough shuttle
#

Found something, the sun change of it emiting heat seems to make it so large shields just cant damaged, so if you have sheilds covering your ship, you are invounerable

cerulean prairie
lofty escarp
#

oh interesting,

#

may i suggest a way to switch back and through

#

forth*

vague aurora
lofty escarp
#

from the old system to the new one

paper hemlock
cerulean prairie
rough shuttle
#

like the sheilds make you unable to die from the sun

stuck roost
#

Oh my I love the new tabs!

lofty escarp
vague aurora
lofty escarp
#

or well tab's sysstem

stuck roost
#

Each time I think the QOL of this game cannot be improved, yet it always get prettier and better!!!

cerulean prairie
lofty escarp
#

pretty much i meant the seperation of the tabs of this, so people could switch back to the old one if they wanted

#

and or just overall perfered it

cerulean prairie
#

Do you mean the part stacks?

vague aurora
#

Oo looks interesting.

lofty escarp
#

yeah,

cerulean prairie
#

Or the thruster/ftl/armor reorg?

tranquil wedge
#

The new tabs system is super cool

lofty escarp
rough shuttle
cerulean prairie
#

I don't think I want to support multiple ways of organizing part tabs.

lofty escarp
#

fair,

weary sparrow
#

Hello, I am still on the work so I do not have the patch notes, can someone give me the link for me to check it?

cerulean prairie
#

I could see adding an option to turn off the part stacking feature since that's just systemic.

pale python
#

really like this yea

weary sparrow
#

Ty

split nexus
#

NOO MY MINING LASERS NOO

charred lantern
split nexus
#

THE NERFF

rough shuttle
lofty escarp
#

my friiend

#

stumbled upon a crash

#

i think?

jaunty gyro
#

None of my pipes are connected to reactors, engine rooms, and capacitors anymore?

tribal ridge
#

the lance and reactor crash bug got fixed

cerulean prairie
lusty zealot
jaunty gyro
#

Oh, that's different huh

lofty escarp
tranquil wedge
#

Bug: The sun does not deal heat damage to shields

rough shuttle
#

shields = invincable to the sun

eternal ibex
tranquil wedge
#

waste sundiver

eternal ibex
#

i can't wait to build sundivers with heat application once the shield bug gets fixed

eternal ibex
#

it could be quite interesting so long as shields aren't op for sinking heat

paper hemlock
#

THANK YOU THANK YOU THANK YOU

tranquil wedge
paper hemlock
tranquil wedge
#

well its bugged rn so its trivial to do lol

rough shuttle
#

Wait sundivers? whats that?'

eternal ibex
coarse spindle
#

Smh my head everyone knows that when you combine heat and a fire extinguisher you get a flamethrower

#

I'm sure the pvp community would find a use for that

tranquil wedge
eternal ibex
rigid temple
coarse spindle
#

In rare scenarios crew can leave the ship with an fe no? You could send a flamethrower swarm towards your enemy

rough shuttle
eternal ibex
tranquil wedge
#

Oh yea i guess oc shields ruined the complexity already lol

eternal ibex
#

yes completely

tranquil wedge
#

I meant before all that. In the good old times

eternal ibex
#

idk if these still work with the LS nerfs, may need to update them

eternal ibex
coarse spindle
#

I do agree that the oc fe is a little weird, imma give my fe suggestion here in a minute

eternal ibex
#

if oc fe gets removed it's going in my iceberg

tranquil wedge
tranquil wedge
eternal ibex
eternal ibex
tribal ridge
#

wait so oc small shealds are now just bigger?

tranquil wedge
#

Seems its time to update my dom ships with ss

eternal ibex
#

oc small shields look so comical

#

i think their projection distance needs to be shorter but it's funny rn

tranquil wedge
#

You think? I think this is nice cause it makes it harder to prevent phasing on smaller ships

jaunty gyro
#

Guessing the OC small shield graphic is placeholder?

eternal ibex
#

Removes the LS placement restriction too

tranquil wedge
#

Dont you mean the arc length?

near flax
#

what does the FE overclock do?

tranquil wedge
#

reduces recharge speed

near flax
#

gonna be fully honest, really dislike the new OCSS

eternal ibex
near flax
#

was more interesting before

#

now its just kinda a poor persons LS

tranquil wedge
near flax
#

i think it should just be reverted

charred lantern
tranquil wedge
#

on big oc ss this is just a huge buff

charred lantern
#

Make it project really far away LUL

eternal ibex
near flax
#

and cause of the gap you can place it deep into the ship which i dislike

tranquil wedge
tranquil wedge
eternal ibex
#

If true that's just game breaking LMAO

tranquil wedge
#

time to make a oc ss spam ship

eternal ibex
#

I thought it may have had the normal ss hp

tranquil wedge
#

THAT MIGHT BE BALANCED

#

ups caps

eternal ibex
#

if you make it op enough it might just be balanced

coarse spindle
#

Ok so

Fire extinguisher changes:

  • Reduce the ability cooldown to 5 seconds
  • Reduce the capacity of a single use by 66% (to account for the reduction in the cooldown)

This will allow more crew to use the fire extinguisher at once, helping contain fires quicker, while also promoting closer placement to fire hazard areas, so that the crew refuel quickly and can go back.

Fire hose:

  • Not actually required but I'd like to see them
  • Main gimmick is that it can only travel a set range from the part, using crew travel distances (Not a radius distance, so that corners actually matter). This could be around 5-10 m, not sure tho
  • Has a much bigger ability cooldown, but also a much bigger capacity
  • Extinguishes fires in a 3x3 area (being fastest in the middle)
  • Only one crew can use it at once, and the ability cooldown triggers when it is returned, not picked up
  • Should probably be 2x1 or 2x2

For more dedicated fire extinguishing, needs more placement thought, but the reward is very effective and crew efficient extinguishing.

#

Might crosspost this to #1019739575683399840

near flax
#

i also think the SC change is wrong

tranquil wedge
eternal ibex
#

okay good i was worried that shit had 45k hp lmfao

tranquil wedge
near flax
#

too much heat

tranquil wedge
#

sc was pretty op

grizzled sentinel
#

Yeah

tranquil wedge
#

and might still be

#

so I disagree there

eternal ibex
#

small cannons

tranquil wedge
#

they are also a menace in dom

near flax
tranquil wedge
#

thats not enough

#

I like the current number

near flax
#

alr

tranquil wedge
near flax
#

the small shields just kinda look stupid too tbh

vague aurora
vague aurora
near flax
#

hey if i get a crash log what part of it am i looking to copy?

narrow owl
paper hemlock
near flax
#

nvm just posted the whole file

tranquil wedge
near flax
#

the OC deck cannon nerf is also heading in the wrong direction imo
the main problem is their shot speed, not their damage

tranquil wedge
grizzled sentinel
coarse spindle
#

I think turning OCDC into a long range artillery battery would be nice, esp for broadsiders

tranquil wedge
#

Yea shot speed is kinda their thing now

near flax
#

cause i think its a problem that messes with the balance of the game, making them much stronger against interceptors
imo 12k damage per shot, 300 m/s shot speed

mild gazelle
#

So it would make sense that making them faster uses more heat

rigid temple
mild gazelle
#

Hm maybe it's thematically wrong but it still is very cool

stuck roost
#

Made a ship as quickly as I could

#

Old and new designs are welcomed!

#

Hosting for a bit

tepid charm
#

wait, are the pumps also functionally heat dissipators too?

lusty zealot
bitter steppe
#

Such positive and constructive feedback clueless

near flax
#

all the other changes i like and dont really have complaints about

eternal ibex
#

I am disgusted by the oc rail buff

#

It was broken in this exact state and now shields are weaker

They're just going to be even more broken than before

bitter steppe
#

I believe there was supposed to be some extra heat added to them as well, but I'm not sure

eternal ibex
#

That doesn't even matter

bitter steppe
#

from my perspective, the rail change is a fix for the "broken" charge time of the last build where it was supposed to have a delay between being able to fire shots but instead turned into the cooldown didn't even start until after the shot had fired

eternal ibex
#

The DPS per surface area is broken

fallow spade
#

I'd love to have a setting for always showing the heat network in build mode. That way you could differentiate between overclocked and non-overclocked parts without having to grab a heat part first.

eternal ibex
#

The one scenario where I would accept the faster fire rate is if all of the accelerators required a pipe connection

bitter steppe
#

I haven't tested the current build yet so I'm not sure how the fire rate compares, but the last build cut their damage in half with the added delay

eternal ibex
#

With shields being nerfed that's literally fine

zenith knoll
#

shields getting nerfed? cabal of sol hates this

lusty zealot
#

from an intuitive perspective

tranquil wedge
#

I love ss spam

eternal ibex
#

the extra arc literally makes them look like modded parts

hard orbit
#

Needs to be a 360 degree bubble shields to really be like a modded part. 😆

frigid flax
#

WHAT

#

What have they done to my small shield

bitter steppe
#

DIAGONALS THO

frigid flax
#

huh didnt realize flak shrapnel fields carry your momentum

paper hemlock
vague aurora
#

No way is that real? DIAG SMALL SHIELDSS

eternal ibex
#

large shields produce 0 heat when they are taken out in 1 shot

near flax
#

honestly i would be down to see a double height aimable medium shield

#

but i dont think thats in the scope of this update

eternal ibex
#

for some reason, infinite capacitor loops seem to slowly lose power over time due to the new recharge time on capacitors

#

secondary glitch: if an OC capacitor has less than 3 power, any crew attempting to pick up the remaining batteries get stuck infinitely

eternal ibex
#

seems like the culprit is trying to turn off a capacitor while it's charging a battery

#

also, capacitors can still receive and supply power while burned down

pure salmon
#

are there notes for this recent change?

eternal ibex
#

i broke capacitors again

apparently when they are burned down (and still working perfectly fine), OC capacitors no longer generate any heat

eternal ibex
#

#1370799036591898837 message

#

link if you can't see it

plucky fossil
quasi meteor
#

I am happy to report that the overclocked fire extinguishers make it so extremely large fires WILL be successfully handled by ALL the crew

#

every man woman and dog has been conscripted for the fire

next urchin
quasi meteor
#

THEY BEAT THE FIRE

#

I love overclocked extinguishers

next urchin
grim gyro
#

NOOOO ALL OF MY SHIPS ARE BROKEN AGAIN

#

Much needed nerfs though

#

Poor architects having to rebuild all the new faction ships again

ivory temple
#

Anyone else finding that their ships aren't refunding properly?

I started with the inbuilt shield starter twice, but can't move the reactor due to insufficient uranium (it only refunds 7).

New behaviour with todays patch. Could someone else give it a go starting a new game and check whether It's just me and I need to revalidate or if I ned to make a bug report?

granite sapphire
grim gyro
#

yeah they all burn down

#

thrust

granite sapphire
#

ah, ig they dont run much spare cooling

granite sapphire
grim gyro
#

i swear oc tb used to generate like half the heat they are rn

ivory temple
granite sapphire
#

reduced refund is generally a mechanic for captured parts but its steeper than -1 uranium for an sr so thats a bit strange

ivory temple
#

It does it on a fresh game for builder economic difficulty too

grim gyro
#

a tragedy 😔

grim gyro
cunning swift
#

ooh I like how capacitors batteries are now actually dividided into 3

granite sapphire
#

yea the nerfs seem overkill

granite sapphire
#

👽

cunning swift
#

oh really dang

frigid gull
granite sapphire
#

oc cap nerf also seems overkill

#

they were only op bc of ocls being op

#

and their synergy

#

they allow a lot of rly fun logi so i hope theyre not bad now

cunning swift
#

would be cool if you could also see reactor batteries go down segment by segment as crew pick them up

grim gyro
#

9/11 for pvp players

granite sapphire
#

i think oc caps are still rly strong tho

#

so thats good

frigid gull
granite sapphire
#

that graphic needs some work

#

rly funny tho

#

theyre literally pocket ls

cunning swift
grim gyro
granite sapphire
granite sapphire
#

auto spreading much harder to kill with concentrated dps

frigid gull
#

crashed lol

#

if you add a radiator in front a 1x3 wedge it crashers

grim gyro
#

i really hope walt doesnt keep the thrust heat gen so high

delicate moss
# eager gyro

man.. I get why oc small shield was too powerful, but I'm gonna miss it

#

new oc shield gen is gonna take gettig used to

granite sapphire
#

idk

#

the changes should definitely be a net buff

delicate moss
#

felt the opposite to me, they would make great "fortress shields" since they'd focus on a tight area

#

ig the arc getting bigger ia a buff though

granite sapphire
#

yeah

#

its almost a straight buff. there are small benefits to a tighter arc but its almost always just better to have the arc larger in a vacuum

#

especially on smaller ships that rly struggled to use oc ss bc its coverage was so bad it cant rly cover the front of a ship at all without having a stupid amount of them

mild gazelle
#

it seems like oc rails aren't working quite right with oc ss

#

the rails should have went through three more sheilds, but they didn't

granite sapphire
#

isnt this just the shields under armor intrraction

#

with the outer shield being hit bc of it peeking out of the armor

#

lowkey a p big issue with oc rails it seems its the first weapon that significantly pierces a large amount of armor with a single shot

#

but i think its always acted that way

#

where shields dont work until the armor theyre under breaks

tame comet
mild gazelle
#

this doesn't seem like it's how it hsould work

granite sapphire
#

may be wrong

#

but its never mattered

#

until now

mild gazelle
#

huh

hard orbit
#

ya shields inside parts can be by passed by penetrating shots. Try putting structure where the shield arc is and try again.

mild gazelle
#

the issue is that I'd need to have strure everywhere to be able to use the sheild overlap

#

maybe lightented armor works better?

granite sapphire
#

with the radius you can probably afford to thin it out to where the shields past the armor

next urchin
grim gyro
#

AAAAAA

granite sapphire
grim gyro
#

celeste could you please not nerf thrust so hard 👉👈

mild gazelle
#

they go past the armor everywhere

granite sapphire
#

screenshot?

mild gazelle
granite sapphire
#

they look, behind the armor to me

#

no like screenshot in game

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bc the shields look to be inside the armor rn

#

just make ur front armor thinner by like 2 layers so the shields are out the front

mild gazelle
mild gazelle
#

thinning out by two layers only covers 5 sheilds at once

granite sapphire
#

still not ideal yea

mild gazelle
#

full would be 11 sheild overlap

granite sapphire
#

but its a bit werid yea

mild gazelle
#

I have so much budget thoooo

granite sapphire
#

i mean if oc ss is fr good it should be fine enough with how much shields u have

granite sapphire
mild gazelle
#

it is great against everything but oc rails

granite sapphire
mild gazelle
#

idk I don't have an oc rail to test with

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I'll have to try

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make one

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not much better

granite sapphire
mild gazelle
#

having them completely seperate barely stops it

torpid harbor
#

With a lot of OC weapons generating heat, would this necessitate all career endgame builds to incorporate thermal infrastructure (pipes etc) if they wish to fight the new faction?

#

or traverse territories of the new faction, and/or survive random pirate encounters

granite sapphire
mild gazelle
#

if not, idk why you would need the infastructure

next urchin
torpid harbor
#

yeah but those non-oc ships run the risk of melting down more easily when they face oc ships

bleak sonnet
#

OC features will definitely be optional, it is just a matter of balancing/how it is implemented

otherwise all built in ships will need a complete rework which I dont think is feasible.

quasi jewel
#

How do you think of new small shield?I don't like them tbh....

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For me, in the vast majority of situations where it is needed, I tend to use the big shield

#

However, the effect of the original oc small shield is very important for many ships I think

#

If any modification is really necessary, I would prefer that the large shield has a wider shield face and the small shield has better defense

bitter steppe
#

The wider arc and being able to be placed internally makes them good for diagonals, but their strength may need to be adjusted

quasi jewel
#

Well I agree with this

bitter steppe
#

large shield already has a 180° shield arc, how would you make it any wider? lol

quasi jewel
#

Many ways

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For example, a shield in a straight line,This can also prompt everyone to mixed use overclock and normal shields

#

And perhaps we can add medium shields to provide the effect of the current oc small shield

grim gyro
#

so uh how exactly does sun diving work now?

#

i assume it still has to be done with shields but those are bugged atm

bitter steppe
#

You'll have to use shields and be able to vent the heat, but yeah it's currrently bugged

grim gyro
granite sapphire
# quasi jewel How do you think of new small shield?I don't like them tbh....

i really like them in theory. its pretty cool that the identity of the small and large shields swap when overclocking and it solves one of the biggest flaws of small shields being their small coverage giving them poor defensive concentration. also small ships very much struggled to use small shields well before due to their very poor coverage

#

as for actual gameplay idk havent tested it too thoroughly yet i like how it looks on domination builds tho

#

lot more versatile

#

was hard to justify ocing small shields before due to coverage loss

grim gyro
bitter steppe
#

I know many people have commented on the graphic looking odd, but it's temporary while this new OC gets tested. The current VFX it has was made for the narrow arc OC, a new one will likely be made for the wider arc if it's planned to stay the new OC

bitter steppe
#

that's right, you're starting to see the possibilities

#

you can also do stuff like this

grim gyro
#

guh

bitter steppe
#

oh are you testing it in the sun zone? idk there's weird stuff with the heat from suns and shields right now

grim gyro
bitter steppe
#

diagonals living their best shielded lives
||to make up for that lack of thrust agony ||

vague gulch
#

personally I don't really like the new oc ss either, if they want to keep the new shield bubble maybe make a new shield, medium shield/heat shield, no overclock option, base shield generates heat like the oc one.

quasi jewel
#

Agree

#

I feel like in many situations, OC Small Shields are practically a debuff. Their projector arrays are too far from the small shield itself– on smaller vessels they can't coordinate well with armor layers, while on capital ships they get entire defensive facades blown off instantly by AOE damage (Like nukes). What I desperately need is compact-coverage, high-intensity defense.(And it's even more expensive!)

#

As for the places where it is really needed. Just as I said, in most cases I prefer to use the large shield

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But I agree that the wider arc and being able to be placed internally makes them good for diagonals,

next urchin
torpid harbor
#

some newbies may encounter thermal stuff fairly late into the game

#

ruuuude awakening for them probably

granite sapphire
next urchin
#

TRL and TCM are not OC, they're just heat weapons, ofc they melt other ships otherwise they'd be useless.

There are no other weapons that apply heat

torpid harbor
#

oh whoops

#

my bad

#

I probably would need to test some more too

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but yeah not needing to overhaul infrastructure just to journey into another faction territory, that’d definitely be nice; personally I’ll be OCing some or a lot of things in career, but yeah I can foresee a small pocket of players playing through the entire campaign without OCing something

next urchin
#

Heat exchangers are not required to defeat ships with heat based weapons. Just kill the ship before it kills you, same as always

#

Going into a fight against a ship with lots of EMP without any armour is going to make it harder, but that doesn't mean you have to build armour to win that fight

muted junco
#

Does anyone know if the built-in factions will have the meltdown update integrated?

tranquil wedge
muted junco
eternal ibex
#

Why do medium hyperdrives use a processor now? It just feels so unnecessary

They had the advantage over large hyperdrives of only using hypercoils before, why take that away?

eternal ibex
#

no?

tame comet
#

i swear they have

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gimme a sec

eternal ibex
#

pretty sure processor costs were exclusive to large hyperdrives before

tame comet
tame comet
#

vast quantity of intelligence

eternal ibex
#

i'm definitely just slow

#

mandella effect

tame comet
#

don't worry i am too

eager gyro
#

It's the side specs into other processing

quasi jewel
#

Why are there no oc diamond factories?

tame comet
tranquil wedge
quasi jewel
#

Oh Yes

quasi jewel
hollow gull
#

I really like the new small shield OC

#

it feels very fun to build with

near flax
grim gyro
near flax
#

ooooooh

#

oops

jaunty gyro
#

I think it would be good for the final Meltdown Update to have a specific sprite that communicates "this pipe could connect to this part, but it is currently closed because the part is not overclocked" rather than the pipes magically snapping or unsnapping. It would help visually show which parts are capable of being connected to the heat system and which aren't with just a glance.

lusty gulch
jaunty gyro
#

Maybe not a symbol but in the design of the pipe part itself. Like maybe the pipe and the module both extend a few pixels of pipe towards each other (to show that a connection is possible) but maybe each side has like a cap on the end of the pipe to show they can connect but aren't.

#

Again to better differentiate them from a pipe that is just minding it's own business because no connection is possible with the tiles next to it.

lusty zealot
quasi meteor
lusty zealot
#

it turns out that passive heat rejection is enough to keep wreckage alive close to the edge of the sun's danger zone

twilit matrix
#

Neat.

stuck roost
#

Does it means it's easier to go by the sun now ?

lusty zealot
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if you're using shields, yes as the sun doesn't affect them at all yet

split nexus
#

uh is it me or are mining lasers horrible against shield ?

grim gyro
#

not just you

#

i played overclocked mining lasers a lot in pvp pre nerf and even then they struggled a lot against shields

tranquil wedge
#

yea youre right I feel like that nerf went in the wrong direction. Ill bring it up