#Meltdown Update Preview

1 messages · Page 16 of 1

narrow owl
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the gimmick of ocIONs is pretty darn strong

bitter steppe
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have you tried them since the last update that fixed the bug that was making them deal 2x damage?

narrow owl
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imo

tame comet
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they make it great at aoe but total garbage at dealing with armor which is what unoc ions are great at

narrow owl
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I'm the kind of guy that's basically trying to fight OC without OC currently

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The number one most valuable OC in my opinion is capacitor

jaunty gyro
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OC Capacitor my best friend and lover

tame comet
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oc caps are disgustingly good but i still think they're fine

bitter steppe
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OC Capacitor is the Large Reactor we have at home.

delicate moss
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Yeah I kinda like that caps don't require command points, it helps encourage alpha strike builds which are fun imo

narrow owl
# tame comet oc caps are disgustingly good but i still think they're fine

They're not. Trust me. I got shield setups tanking way above their rating just because I slammed 2 OC caps between the reactor and the shields. instant pick up is no joke but I don't want that part to be nerfed.

Tbh, I have no idea how occap should be nerfed.

48 power and size 2 batteries would still be great but unremarkable, and less valuable in career, though they would work better with small reactors and shields as they don't waste a 3 size battery for a .5 energy need in the shield.

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maybe they shouldn't be nerfed tbh

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since rads are so expensive

jaunty gyro
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One downside to them is that they can strain reactors when crew tries to fill them quickly

dark lily
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I don't think that they should be nerfed because they technically do nothing. It's not realistically possible to assess their strength and deam it too high, because they only work with things in tandem

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It's not dissimilar to PD where it's really good at it's job, but when it's not relevant is a waste of credits

tame comet
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oc caps are fine since they're an intermediary if you can keep them refilled and caps do the exact same thing

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its just a stronger cap which costs 10k and 5 command points

dark lily
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Exactly, you have to consider things with the perspective of the attached heating costs

narrow owl
dark lily
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I don't agree a change is necessary at all personally. I've not seen any evidence that suggests the contrary either

narrow owl
tame comet
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its really strong if you use it as an intermediary power souce and not an alpha, and strong if you use it as an alpha, but i don't think it needs a nerf

narrow owl
tame comet
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expensive and is a patchup for botched or tricky logisitcs for the former and unsustainable for the latter

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my pvp ship uses oc caps because it takes too long for the lr to reach the ions. it has 100% uptime. i could totally cut the caps and rebuild it because i do not need it

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this isnt a oc cap thing in particular either

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my gfs ship uses regular caps because lr takes too long. went from 40% uptime to 98% with just two caps near the guns. caps can be decent for tricky logistics and they do not need a nerf

narrow owl
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I need to eat a capstick brb :3

paper hemlock
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Do you mind if I send some of the ones you’ve sent in the Tidepool? So people don’t have to scrounge around

last breach
dark lily
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Those are bait so people come to the Tidepool 😛

narrow owl
dark lily
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As Markty said, there's a few I've posted on the main server. One even got ship of the day!

narrow owl
dark lily
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But that's beside the point of this thread

narrow owl
tame comet
narrow owl
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oh oki

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100 servers

last breach
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stop attacking me

narrow owl
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how many times

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I had to beat you

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I haven't even passed sakuya yet

last breach
narrow owl
# last breach

-# skill issue for the only fairy who can't take a life from me

-# yes I still die to midstage fairies

last breach
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Some midstage fairies are just unfair

wait if oc thermal radiators are getting more command point usage, then what happens if you overlock cockpits

pale python
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you dont

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anyway offtopic elsewhere plz Pleading

last breach
dark lily
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Yet, anyway

twilit matrix
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I bet it looks even better with the heat pipes glowing.

next urchin
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How is 8*2 CP cheaper than 4*2+5

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Unless DiffEqs have fried my brain, that's 3 less CP for the OC set

twilit matrix
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8 * 2 = 16 and (4 * 2) + 5 = 13, I think.

granite sapphire
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the value of the gimmick is no falloff and the autoaim

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and the chaining is rly good vs shields

lusty zealot
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i think the chaining does help alleviate overkill though

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it's not just hitting 1 block at a time max

prisma halo
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bug report

When firing at railgun launcher, beam does no damage to actual railgun, but heat can transfer to surrounding blocks.

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wait no? it does damage?

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im so confused.

next urchin
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The TRL?

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the TRL does no damage in general

prisma halo
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ok so it just appears railguns have much better heat capacity than other items.

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added a few banks of uhhh

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amplifiers

paper hemlock
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That doesn’t even look like Cosmoteer anymore lol

prisma halo
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:)

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(this is impossible in vanilla without cheats, due to the crew command limit)

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maximum heat appears to be a diamond insead of a circle?

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idk

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this seems weird.

lusty zealot
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parts lose heat faster the closer they are to the surface, and the TRL works via propagation through tiles rather than aoe

tame comet
twilit matrix
dark lily
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Deltarune is the name of a popular videogame

next urchin
# prisma halo

I am unreasonably upset that you described this as a diamond rather than a flame shape 😭

cerulean hound
next urchin
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But yes, the TRL heat gets a bonus to distance in the direction it hit (maybe the inverse of the collision normal specifically, can't recall)

twilit matrix
tame comet
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@pale python your taking too long...

prisma halo
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tryna tile stuff rn, what do yall think?

bitter steppe
granite sapphire
bitter steppe
granite sapphire
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also your reacotors arent connected to the heat system. those pipes are cut off

tame comet
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i had my ship explode because i forgot to pipe heat to it several times

prisma halo
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I'm a little more certain that this is a bug. lol

prisma halo
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oh

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lol

granite sapphire
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dilators increase the visual width of the beam to correspond with how it increases the area of effect

next urchin
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I think they're referring to the heat gen stat

tame comet
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the 0/s heat generation

granite sapphire
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oh

next urchin
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Not a bug, just not implemented yet because it requires Part Networks, which don't run in BP mode yet

granite sapphire
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yea idk seems like

prisma halo
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SO

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OVERCLOCK EXISTS

prisma halo
granite sapphire
lusty zealot
prisma halo
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so uh for some reason

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we have really good uptime

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but wer'e not getting rid of enough heat, apparently.

lusty zealot
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those reactors aren't connected to the heat system

granite sapphire
prisma halo
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i see.

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heat can't pass through reactors though? seems a bit silly.

lusty zealot
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heat can only pass through heat parts

granite sapphire
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heat cannot pass through non heat parts

lusty zealot
granite sapphire
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would have some very strange implications if heat can pass thru overclocked parts

plucky fossil
lusty zealot
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that's counted under 'pipes'

prisma halo
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i don't remember, what was walt's stance on collision damage?

pale python
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not done yet

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if it will be done

lusty zealot
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iirc

rigid temple
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To cast my vote, radiators getting CP may be an interesting choice. I’d like to see how it pans out, honestly. (We’ll see if the CP value needs to be adjusted or not)

This revision makes me feel quite a bit better that OC weapons aren’t going to completely overpower the meta.

vague aurora
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Oo the radiator command point requirement is very interesting.
Could you please rebuff the tb hypercharge slightly? 200k was too much but 50k barely has an effect.

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100k is fair for it.

narrow owl
granite sapphire
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i must have forgotten some mathematical law

next urchin
narrow owl
# next urchin Then it would be 8k cheaper what

I agree, you don't have to buy the weapons all over again, though you do have to pay for the cooling infrastructure. But for example my 180k ship lacks engine power and cp, I could overclock the engines, but I can only oc like two (standard with exchangers) of them, though I'd have to sacrifice 3 cp somewhere else. The only value I would get from ocing my engines is better reaction time and slightly increased top speed, for 10k credits, this is not worth it at all.

5cp might be cheap on bridges, they are not on cockpit.

stuck roost
# prisma halo

Oh that's very intresting! Thank you for your testings!

narrow owl
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And the weapons ? To pay for the cooling I would need to sacrifice 1/3rd of my weapons, to overclock half of whatever's remaining, and I wouldn't get twice as much value

stuck roost
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That also explains the somewhat penetrration effect

narrow owl
granite sapphire
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im so confused

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even pegging the cost of cp to the cockpit's cp efficiency exclusively oc thrust is mathematically cp efficient im p sure

stuck roost
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Why what why are you all good when radiators got a 25% price increase and now you're whinning on 5 control points?

next urchin
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1k more expensive for equivalent thrust, but that's ignoring:

  • less mass
  • less space
  • the "and a bit" on the end of the 3
lusty zealot
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also leaves you with 7 more command for other things

stuck roost
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I'm curious as to why it recived this changes, what archetypes or ships type was aimed and what it actually affected but adding control rooms and removing a few parts should never cause any issues

next urchin
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Admittedly also doesn't include pipe costs ^

next urchin
stuck roost
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well that makes sense, I think the changes are justified!
Now I hope it did not nerfed too badly Anthraxx & Quiximo's broadsiders

next urchin
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I was there to mourn with them

crimson osprey
next urchin
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😭

narrow owl
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Ok let's say I want to overclock this ship (dropped project for my 180k tourney)

I want to overclock the weapons

I have more than enough cp. I want to overclock blasters for AOE

650*1.78 = 1157 so 1 rad for 2 blasters.

I have to sacrifice a bit more than 2 blasters to overclock 2 blasters. Is it worth it ? Arguably, yeah. AOE on 2 blasters means you're potentially shredding armor like no tomorrow. That works for heavy blasters, because their gimmick is strong.

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Overclocking cannons here is also worth it. It's cheap, and battery compensates for the lack of proper cooling

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Though

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the 8k of oc guns isn't really as good a 8 non oc guns

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But lads

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There's no situation where you're winning using OCSB

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Or OCSD

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regular disruptor is just more cost effective

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and for the price of the radiator you could just upgrade to heavy blasters

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the gimmick isn't even worth it anymore

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And for ships tight on cp

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It's even worse

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2 hb are 4 cp

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If I'm already on cp cap, there's literally no point in ocing anything

dark lily
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I believe several people were raising concerns with small blasters being broken when subjected to them in combat

narrow blade
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well they have like 2.5x dps

narrow owl
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Let the OCSB user have it

prisma halo
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Man these items are gonna be really hard to balance.

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Hmmm.

prisma halo
narrow owl
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5cp rads is a whole tenth of what a cockpit can handle

prisma halo
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I guess the balance point should be where high efficiency setups are more powerful than simply adding more weapons, but it requires having a good design.

prisma halo
# narrow owl 5cp rads is a whole tenth of what a cockpit can handle

@cerulean prairie serious suggestion, make thermal batteries the ones with a high CP cost. Burst DPS is what matters more in this game anyways, so having a radiator on a compact ship isn't even neccessary, you could just use it after combat if thermal batteries require no CP

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Or, for realism sake + balance, radiators take only 1 or 2 cp and thermal batteries take 5 or so.

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(If you think about it, keeping the heat capacitors evenly filled would take some processing :)

narrow owl
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Because the batteries just don't last long enough

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they used to take on heat spikes

prisma halo
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Competitive ships mainly use rads

For now-

prisma halo
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Ohhh ok

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I get it

narrow owl
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they can significantly increase the ship's cost if you have to protect a ton of them

prisma halo
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Weight?

narrow owl
prisma halo
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I'm asking abt weight

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They should be pretty heavy I think

narrow owl
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4 tons

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same as corridors

prisma halo
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Alr

narrow owl
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it's really the space they take

prisma halo
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Fair enough. One is a 2x3, two is a 5x2

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Wait do both ports have to be connected?

narrow owl
prisma halo
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...I feel like that's gonna get abused lol

narrow owl
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They fill up fast

prisma halo
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Good lord this is insanely difficult to balance.

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I love doing this but man it's so complex.

narrow owl
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every money you put in batteries is money not put in a radiator, at some point batteries just become unnecessary. Because the less rads you have, the more battery you need. So if you got a small 100 heat surplus, you use a battery, but if you have a 2000 surplus, then batteries are going to fill up too fast to be useful.

granite sapphire
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thermal batteries are very powerful

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but yes, radiators should have the cp cost not batteries. precedent wise it doesnt make sense for a passive storage module to incur a cp cost and its fine balance wise to give radiators a cp cost

narrow owl
granite sapphire
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5 cp is fine

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overclock is very powerful and was too cp efficient imo especially for smaller ships

cerulean prairie
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@everyone I hear you like meltdown previews, so have another meltdown preview!

Balance:

  • Large Shield (Overclocked): Increased heat per damage (0.5→0.6)
  • Reworked Chaingun Overclock:
    • Reduced max fire rate
    • 4 ‘projectiles’ per shot
  • Tractor Beam (Overclocked):
    • Now only applies force to the target’s center of mass
    • Reduced beam ‘spread’ arc (20d→5d)
    • Increased Overload Pulse force (50KN→100KN)
  • Disruptor (Overclocked):
    • Reduced penetration (50→10)
    • Can now penetrate parts
      • Ignores 5/7 (~71%) of Armor’s penetration resistance
  • Engine Room (Overclocked):
    • Reduced heat inefficiency (+100%→+75%)
    • Increase power distribution efficiency (+25%→+40%)
  • Large Cannon (Overclocked):
    • Reduced penetration (25→20)
    • Armor is now 150% as effective at blocking shrapnel penetration
  • Railgun (Overclocked): Fire interval timer no longer progresses while the rail is charging up for a shot
narrow blade
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im so happy

minor valve
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when is the next postview

narrow blade
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i love how this meltdown preview came LITERALLY RIGHT AFTER I TURNED ON MY COSMOTEER

olive thistle
bitter steppe
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Disruptors 🔥 bluefire🔥

olive thistle
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ER changes will be nice

tacit peak
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holy shit now I HAVE to make a carrier with TB OC

tame comet
light stratus
olive thistle
tame comet
mortal musk
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Chaingun rework lets goooo

olive thistle
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anyways, back on topic
im glad that ERs will be useable again

mortal musk
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Wonder if its good

narrow blade
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alright so im going to like

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absolutely despise the new disruptors

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and also love them or smth

tame comet
next urchin
light stratus
eternal ibex
light stratus
languid basin
light stratus
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the issues with it have been fixed

tame comet
narrow blade
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omg finally... i wont be able to light a ship on fire as mutually assured destruction

next urchin
toxic junco
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What is the difference between small and big cannon (overclocked) ?

narrow blade
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uhh small is 3 burst and big cannon is shrapnel ig

languid basin
tame comet
next urchin
light stratus
toxic junco
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Ty

eternal ibex
tame comet
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the wall of disruptors was no longer a meme

olive thistle
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OC disruptor sounds lit

narrow blade
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piercing disruptor sounds fancy

bitter steppe
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EMPruptor

olive thistle
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being able to access shields behind armor seems cool

narrow blade
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oh right... that

tame comet
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im scared of watching it go through my armor and tickling my reactor till it explodes

olive thistle
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lol

narrow blade
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wouldnt it just drain the power

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and deal like

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2 damage per shot or smth

tame comet
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unless the damage is still 0 then itd slowly tick it down by 200 per second

narrow blade
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i managed to open mindustry like the genius i am

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time to reenable the 5 mods that i have been using forever and they are still somehow not exploding

tame comet
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also oc cg seems kinda funny

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casual 4x damage

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oh no i think its not actually 4x

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reduced firerate i see i see

fathom torrent
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I think that’ll be worth it cuz it was unbalanced in both directions

tame comet
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i have a lot to say about chaingun itself but it seems super fun now

fathom torrent
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Definitely

tame comet
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does it still consume 1x ammo or is it 4x

bitter steppe
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brrrrrrt

narrow blade
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why would 0.25x ammo consumption ever go wrong

tame comet
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if its 1x, then holy shit chaingun surface weapon viable

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if its 4x, eh fair lol

prisma halo
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:)

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oh, Anti. I noticed people these days are using a more simplified MRT setup. Is the old one you gave me outdated?

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or is it just not widely used.

eternal ibex
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i have no idea what setup i even gave you

granite sapphire
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wow this seems huge

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great balance stuff

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shotgun cg!!!!

tame comet
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also oc tb using center of mass seems really fun for pulling someone into a ram

granite sapphire
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is the change just x4 projectiles x0.25 fire speed from old cg oc? i dont think thatll be rly helpful tbh

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or is it a more complex change

tame comet
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i dont think itd be an equal exchange

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probably like 0.67x firerate

granite sapphire
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well relative to the old chaingun overclock

granite sapphire
next urchin
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Yes

granite sapphire
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i dont think thatll be good at all

languid basin
granite sapphire
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same issue as the previous oc

narrow blade
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base 2x smh

tame comet
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i think their intention is to make it more of a surface weapon?

narrow blade
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doesnt affect spread at all apparently

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so... just a more broken chaingun...

granite sapphire
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so itll spend 4 bullets per shot (a full mag) but fire at half the rate of fire?

bitter steppe
#

has anyone logged in to test it yet? or just read the patch notes?

next urchin
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Did I forget to put the spread stat in lol

granite sapphire
narrow blade
granite sapphire
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i suppose ill test it tomorrow but if the damage efficiency/potential of the gun and its behavior are not changed i dont see how itll fix the issue with the chaingun oc

pale python
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I love cosmoteers

narrow blade
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this is 8 occgs

tame comet
next urchin
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So pretty

tame comet
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i get even more walls of bullets

narrow blade
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jesus

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it spends SO MUCH AMMO

tame comet
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my favorite thing with old chainguns were the complete wall of bullets

bitter steppe
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wouldn't want to be too optimistic until you log in to verify the effectiveness

narrow blade
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ok so the spread seems to be like... really high

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just that its not documented

tame comet
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cosmoteer melee weapon real...

next urchin
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At least it's obvious once you fire it 😇

narrow blade
narrow blade
bitter steppe
#

big spread, but 4x bullets means faster ramp speed AAAAgony

pale python
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Smh should use smart bullets

tame comet
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fire

bitter steppe
#

oh yeah, disclaimer: they may not be compatible with traditional rammer barrels on account of the increased spread

pale python
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The horror on the ships face after i spend 4k credits per minute firing chaingun shots that arc

narrow blade
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120000 dollars to fire this gun for i forgot

pale python
#

It's past 2077 guys

tame comet
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my career buddy watching as i eat 4x the ammo and leave behind half the salvage

next urchin
#

Chaingun but with a big brain

pale python
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Braingun

bitter steppe
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a-10?

next urchin
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True

bitter steppe
#

gun that can fly

prisma halo
narrow blade
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balance boutta be so pissed

granite sapphire
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by 1/2x rate of fire is the fire rate while its ramping up just divided by 2 across the board to the max rate?

pale python
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Curving beams would go crazy

prisma halo
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people thought it was 12 seconds but its like 10 or 8

narrow blade
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i thought it was 10 seconds

tame comet
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could be wrong though

pale python
#

Chaingun? I barely knew her
-# [LAUGH TRACK]

prisma halo
narrow blade
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yeah

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it takes four hundred thousand credits to fire this weapon for twelve seconds - heavy tf2

prisma halo
pale python
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I gotta figure out what new things you can do with bullets and hiteffects more in depth

tame comet
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oh so its rampup time is halved, but i was wrong, its 5 instead of 30

pale python
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I dont think you can have secondary width on bullets can you

tame comet
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id still verify with your own eyes

narrow blade
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so it just shoots like really innacurately

pale python
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Oc ion Secondary width will be very useful for my bomb teleporters so they actually spawn a bit away from target instead of fixed distance back

prisma halo
# narrow blade what

it might have been the gun that can fire at 8 million rpm or whatever that stupid number was.

plucky fossil
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so over

granite sapphire
prisma halo
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it went from the second mode "zoop" to the fastest mode which was literally just like 16 barrels all firing at once with a "pop"

pale python
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I kinda forgot how exactly the flak overclock works

narrow blade
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8 cgs btw

granite sapphire
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can u take a screenshot with the whole ship showing it firing on a concentrated area?

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im curious how bad the spread is

narrow blade
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uhh no it cannot fire on a concentrated area

granite sapphire
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im getting that impression

narrow blade
narrow blade
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especially these 2 chainguns

plucky fossil
granite sapphire
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well, im not hopeful. will test tmr

narrow blade
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@granite sapphire as you wish

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cant believe were getting ptsd in cosmoteer before flamethrowers

next urchin
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I think the Flak shrapnel cloud hit stuff is pretty interesting

tame comet
granite sapphire
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flak oc is cool, its a shame we dont see it much in pvp. i think its pretty strong personally

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ive seen it shut down oc rails and ocdc

pale python
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One day when there's some way to spawn bullets without killing a projectile... i can dream

narrow blade
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what if... hear me out... cg oc just fires all bullets in a big shesll

eternal ibex
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So I already found a bit of an exploit with the OC chainguns

Since the rampup value is preserved between overclock/non-overclock, what you can do is ramp up for 5 seconds using the non-overclocked chaingun then turn on the overclock to achieve max shotgun ramp with way less mags than intended

narrow blade
#

micro is simply immaculate

paper hemlock
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I'm confused about OC disruptor, I'm testing it and it doesn't seem to penetrate anything

narrow blade
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ok so imo a gun should not be able to be oced WHEN it is firing

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im capitalizing random stuff for no reason btw

light stratus
paper hemlock
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Nevermind I forgot to OC it

narrow blade
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good job man

paper hemlock
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:I

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I'm kind of mentally challenged

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Oh that's really cool

pale cargo
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when heavy radiator

light stratus
paper hemlock
#

Why would you need a heavy radiator?

granite sapphire
#

as a chaingun main, the potential issues i see even before testing it are:

  • no change in damage potential. chainguns are already very good at spending their damage in a burst, its kinda their whole thing. allowing them to spend this damage even faster wasnt a particularly strong benefit which is why oc chainguns failed in pvp before this patch
  • increased spread. focus is a very important aspect of chaingun cores as it allows you to deal incredibly good damage at medium ranges outside of a ramlock as a chaingun rammer, melting through shields and even armor with good aim. high spread will make this impossible and relegate oc chainguns to only work in pretty much ramlocks
  • obviously, generates heat and requires cooling, which are massive costs
    as a chaingun rammer main i simply cannot see how the upsides provided on the tin would justify all the downsides of using the oc.

i will test it tomorrow though. these are untested first impressions and i may be misunderstanding how the oc works

narrow owl
light stratus
eternal ibex
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chaingun rammers when they aren't the type of only chaingun ship

granite sapphire
#

half rof and 4 bullets per shot

light stratus
#

it's 4 ammo per shot

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oh half rof

pale cargo
#

what if cooler block that uses hyperium

light stratus
#

hmm then yeah not that great

granite sapphire
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because the spread will be even worse

light stratus
#

if it was quad dps i'd say it's good

narrow owl
paper hemlock
tame comet
#

isnt the base firerate 30 and the oc firerate 5 or am i not seeing it properly

eternal ibex
#

also the overclocked cg has a type on the rate of fire stat

light stratus
narrow blade
bitter steppe
#

the potential issues i see even before testing it are
kekw

narrow blade
#

it is sending the enemy to heaven

light stratus
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does remind me of OC SC fire

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just a stream of bullets

narrow blade
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no it isnt

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oc sc... is not a straem of bullets... stop hallucinating...

light stratus
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OC SC fires in 3 shot bursts, when you stack em it sure feels like a stream

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that happens every 3.6 seconds

narrow blade
#

OMG

#

ITS USING LIKE 100 AMMO PER SECOND WTF

#

that is disgusting

#

why does it say "penetrates operational parts" on oc disruptor

light stratus
#

it won't penetrate uncrewed and/or unpowered rooms

granite sapphire
#

iirc it pierces any powered and operated (if applicable) rooms, removing a quantity of energy from them in the process

#

like an emp

narrow blade
#

does it just... stop at a single unpowered pd???

light stratus
#

probably

narrow blade
#

new pvp meta is probably going to be repulsive and abhorrent

granite sapphire
narrow blade
#

well uhh nuke boxes going at 160 m/s with unpowered pd in every single block

#

cuz why not

eternal ibex
#

it just continues going

narrow blade
#

thisi s deeply misleading

#

OMFG WHY IS THE SHIP AI CHOOSING TO SHOOT AT A REACTOR BEHIND 2 SHIELDS AND 10 LAYERS OF ARMOR INSTEAD OF THE FUCKING CHAINGUN THAT IS ACTIVELY TEARING THE SHIP IN HALF

eternal ibex
narrow blade
#

omfg what did i even open

#

banging my fist on the table from anger issues causes this mysterious blank square

eternal ibex
#

ah yes, the broken singleplayer chatbox

#

accessed by hitting enter in singleplayer

narrow blade
#

amazing

granite sapphire
#

crew dance

eternal ibex
#

for some inexplicable reason the oc chainguns are way better at maintaining ramp while in their shell than non oc

#

so if you reload them really fast the extra rampup left over from the last volley is extremely noticeable

compact ibex
#

That's a nice feature

eternal ibex
#

this was already possible with normal chainguns but it was less significant

next urchin
#

Probably shouldn't open when there are no messages in it though

eternal ibex
#

What messages even go in there?

next urchin
#

Favourite crew death logs

eternal ibex
#

Ah

vague aurora
#

TB pulse is back!

paper hemlock
#

Whenever I tested it on a small ship the lightning went right through

#

Very good for crippling reactors

tranquil cape
stuck roost
#

Was drag changed in this preview?

eternal ibex
#

Looks like neither manip beams nor crew EVA speed got reverted in the half speed reversion - manip beams actually go so fast that they have issues overshooting their target resource tiles

Except for the overshooting, I would actually prefer if this was not fixed. It's just a nice qol change that doesn't really have significant implications for PvP balancing as far as I can tell. Maybe someone will break it somehow but idk, I feel like the benefits for career are worth that risk

lone crest
#

omg its an antithesis haiii

regal sand
#

Results of my thinking & tests around Oc CG... this is bad.
-> Oc CG have more spread, so they got worse defense penetration/damage concentration potential
-> they start with a higher damage (same shooting speed but 4x more bullets) but normal CG end up with higher damage output once ramped up (20 bullets/s vs 30 shot/s) they have in theory more damage but it doesn't have gimmicks like Oc Ion, so the spread prevent to exploit it and much of it is lost against small ships and/or at medium-to-long range
As such, Oc CG are hard to justify, as normal CG get similar results with higher damage concentration, higher alpha damage and significantly lower cost.

#

At this point, just take CG with more mags

eternal ibex
regal sand
#

Oh. In that case it's fine (corrected)

grim gyro
#

@next urchin do oc disruptors behave the same as when you streamed earlier?

next urchin
#

Uhh similar, but think you might've left before I finalised it

regal sand
#

As for the Radiator CP cost, you are already paying a significant price in weight, size, building limitations (holes in the armour, logistic) and credit/materials, so 5CP per radiator is too much in my opinion. 3CP would be probably be a better.
If the objective is to reduce accessibility in early career, maybe changing the radiator cost to have some tritanium in it would work? Reaching tritanium factories is much further in the tech tree than coils & hypercoils factories, and stations tend to not have much of it (let alone ship wrecks)

tribal ridge
#

some of my ships stoped working cus of the coommand points so ye thats a small problem

paper hemlock
#

I've been testing the OC Disruptors and I feel armor should be much more effective against it, it can penetrate 3 layers of armor while still hitting something.

tribal ridge
#

ok all my main prev ships are fixed

next urchin
paper hemlock
#

Hmm that's fair

#

I just feel 3 layers is a bit much

stuck roost
#

I do not think 3 layers as being too much

#

there's my two cents

tribal ridge
#

wait I just realized that OC CG are just CG with shotgun ammo

#

huh

#

cool

woven aurora
#

Wohoo octb pulse buff

prisma halo
tribal ridge
paper hemlock
prisma halo
tribal ridge
prisma halo
paper hemlock
#

What is TP

prisma halo
#

i tp reactor inside of enemy ship.

tribal ridge
prisma halo
#

if you self-detonate at the right time, you can blow up a reactor under enemy armor.

paper hemlock
#

That's awful

prisma halo
#

nukes detonate automatically

#

so you don't have to time it

paper hemlock
#

Even then you shouldn't be able to teleport anything into an enemy ship

prisma halo
#

tfym? I did it

tribal ridge
#

man that sounded weard

paper hemlock
prisma halo
#

large reactor

#

small reactor

#

we're talking thousands of m/s here lol

#

the game can't update physics fast enough

#

that's why we call it a TP nuke

tribal ridge
#

ah

prisma halo
#

and now, instead of getting a few meters of penetration with a large reactor

#

we could actually set it off behind several layers of armor

tribal ridge
#

ye but try hiting the exact point you want on a ship

prisma halo
#

this isn't used at range

#

it's almost a melee weapon.

#

ALMOST

#

it can still do damage at range.

tribal ridge
#

ah

prisma halo
#

btw, that's a perfect reactor tp. it was teleported right in the middle of the enemy ship.

tribal ridge
#

oh

prisma halo
tribal ridge
#

so reactor tp is strong agains 1 big target and not swarmers

prisma halo
#

yeah lol

#

if you can afford it

#

it takes a lot of supporting material

#

and pausing the game

tribal ridge
#

ah

#

so the nuke version is the oposite?

prisma halo
#

no, the nuke version is just more cost efficient.

#

It takes a lot less to do some

#

reactor TP is just the maximum damage possible

tribal ridge
#

I tough it was good at swarms bad at single targer

prisma halo
#

@eternal ibex if you want to go into more detailed

prisma halo
#

nuke tp basically uses some scrap with nukes targeting it to launch it at relativistic speeds at a single target. the nukes will explode inside and behind the enemy armor.

tribal ridge
prisma halo
#

shootgun

#

anyways, send?

tribal ridge
#

sure

torpid yoke
#

is the reactor tp viable at all in pvp? because if not, and maybe this is a controversial opinion, but i think it is an unbelievably cool application of game physics and shouldn't be changed lol

paper hemlock
#

Stop being creative!!!

prisma halo
#

shouldn't be changed lol
I don't think it can be without breaking everything

prisma halo
#

wait no

#

ok so

#

this specific version here

#

It isn't the "best"

#

range is really bad

#

but it's highly consistent

#

meanwhile I had a different iteration that wasn't consistent

#

but range competes with laser blasters

#

it still requires you to detonate stuff while aiming your ship.

#

It would be VERY easily kited.

torpid yoke
#

yeah it really doesn't seem good at all outside of the extremely niche circumstances it shines in

prisma halo
#

It literally ignores armor.

tribal ridge
#

wait can tp be used as a small ship acelerator? (like a hyper jump but insted of teleportation its a cannon)

prisma halo
#

i don't think so. One Structure block goes to those speeds for a significant while. A small reactor barely goes a tenth of that distance. A large even less.

tribal ridge
#

maybe shooting just the hyper beacon? (the thing you can hyper jump to)

torpid yoke
#

youd probably end up jumping straight into a star but it would probably work

prisma halo
tribal ridge
#

ah

prisma halo
#

only problem is that the shot is "spent" and has to be rebuilt every time

tribal ridge
#

cus I made like 10 diffrind ships and they all die to the same 3 dc ships and/or are to expensive

stuck roost
#

ummm I might raise the concern of mine fields zomming at 500m/s thanks to overloading tractor beams generates a lot of lag

Thaty is not a problem until it crashes the game like that

tribal ridge
prisma halo
#

*ship

#

Deck cannon, got it

tribal ridge
#

ye

prisma halo
#

Ions probably. Outrange and kite.

#

Or railkite

#

Idk if missiles can do it

tribal ridge
#

huh let me test

#

ye kites are they way to got (I also tested and swarmers also work)

#

ye swarmers are much better than kites

lusty zealot
#

@next urchin is this correct

pale python
#

+-25% heat

pale python
narrow owl
#

any ways I can go back 1 version ?

granite sapphire
#

primary weapon doesnt matter anything competent vs armor

tribal ridge
#

well it works on low amount of dc but if there are more than 3 than its a problem

granite sapphire
tribal ridge
granite sapphire
#

or a large reactor if its within ur cost

tribal ridge
next urchin
#

How did it end up like that 😭

lusty zealot
#

did you accidentally put 75% instead of 175% or smth

next urchin
#

It was 100% previously I think, I dropped it to 75%. Maybe I mixed up the semantics of the number lol. I'll check it on Monday

next urchin
bitter steppe
#

Funny and kinda sad thought that if all phasing were "fixed" it would break locking tech

lusty zealot
#

hopefully we can save that until docking exists

#

or hinges

prisma halo
#

want me to test/send my ship?

#

also, did you implement the distance-collider check to prevent it? that's the only way i know how but i also imagine it'd be laggy and resource intensive in this game.

next urchin
next urchin
prisma halo
#

you can't detect more collisions than the tickrate

next urchin
#

Calculus

prisma halo
#

well i'm not a dev so i assume you fixed it, yippee :D

granite sapphire
next urchin
narrow owl
next urchin
#

This just fixed super high speed objects not properly detecting collisions

bitter steppe
#

Afaik it hasn't affected locking at all, which is achievable at a very specific speed

prisma halo
#

i usually do my "locking"? in build mode

#

via slopes and charges.

paper hemlock
prisma halo
#

multiships ofc

#

and theyre prebuilt

#

it's only really valid for my two mega ships

bitter steppe
#

Ahh yeah, locking tech is different

languid basin
#

lmao

#

shield pass has been fucking revoked

#

and it STILL has pen

#

wonder how far i can push this

granite sapphire
#

thats rly cool

#

def better than the dot previously

plucky fossil
#

i thought eb would get lightning

#

give ion pierce or splash and eb lightning :thumbzup.

tame comet
#

or is it just emp

languid basin
tame comet
#

oooohhh hholy ill be rightr back

#

oh nvm they dnt

regal sand
#

Still work

delicate moss
#

god the game's music stuttering constantly when you do almost anything is the worst thing to listen to

#

I really hope it gets fixed at some point

granite sapphire
paper hemlock
#

I’ve never had that happen

weary sparrow
#

greetings

#

do now heat pipes only carry a fixed amount of heat?

#

I am testing a OCd M.R.T system from my old preview ship but looks like that one of the nozzle always get overheated

#

I even put a direct pipe to get the heat out of it directly into the batteries/radiators but it do not seems to work

#

I mean, there is two heat exchangers to it and a pipe directly into it too

#

and the heat batteries still has enough space

paper hemlock
weary sparrow
paper hemlock
#

I think

pale python
#

no

#

i think

paper hemlock
#

Good for you for thinking

weary sparrow
#

well, idk if it may be some clue but I just noticed that the heat exchangers who are close to the engines seems to not show the particles that they generally do when they are removing the heat of some piece

#

the engine just out of the blue starts to become overheated

hollow gull
bitter steppe
weary sparrow
#

do that means that it may be a bug?

#

when the batteries reach 80% of its capacity the MRT engines treat as if the batteries where full

hard orbit
#

Heat will overflow if more heat is generated in one game tick than there is storage so maybe if you have a lot of other stuff that is not shown generating heat that could be happening.

weary sparrow
#

I mean, even if I shoot all of my 4 railguns it would generate like 5% of the heat batteries capacity

#

there still has 800k of heat capacity on the ship

hard orbit
#

Are the heat networks are connected? Are the thermal battery on the left connected to the thruster pipes on the right?

weary sparrow
#

The entire system is connected to the main heat system of the ship

#

In fact, the system itself manages to easily store the heat from the M.R.T, but once it reaches 80%~ one of the engines (at random) acts as if there was no place for the heat to go

delicate moss
#

I'll screen record this happening

delicate moss
#

it also happens when loading and selecting ships, though to a lesser degree

hollow gull
delicate moss
#

Cosmoteer is the only game of a couple I play (all are indie and 2d) that has audio stuttering. More demanding games don't have it

hollow gull
#

that's beyond me. godspeed, hope someone else has a better idea

tribal ridge
#

@narrow owl well I think Im done so where do I post it?

tribal ridge
narrow blade
#

oc chainguns are suprisingly laggy for some reason. also

#

(one burst of 32 chainguns)

#

it lasted like 15 seconds

vague dew
#

ive started a meltdown campain

narrow blade
#

ok man

eternal ibex
#

woo i broke something again

apparently oc boost's infinite heat/power scaling can just be...reset by toggling the overclock off and on again - it lets you re-overclock during the cooldown so the downtime is basically nonexistent

(gif to show the difference it makes)

#

the same mechanic can also cause some really funky things with shields, the reset can allow you to micro the oc on/off and catch shots outside the oc arc

lusty zealot
#

huh

#

interesting

eternal ibex
#

i suggest that for boost turning off the overclock deactivates the boost

frigid flax
#

chainshotgun

plucky fossil
#

@crimson osprey does balance council get preview previews?

granite sapphire
#

yes they have the betatest branch that they use to test the previews

tranquil wedge
tranquil wedge
next urchin
next urchin
coarse spindle
#

iirc it happens to me as well but very rarely and briefly when I'm loading a save or doing other similar tasks

vague dew
#

TRL + OC LC is amazing

light stratus
#

i was kinda sad with the OC CG changes cause now TRL + OC CG isn't as great a combo (on my ship)
Even with the generous rifling, the OC CG spread still hits the sides of the rifle

bitter steppe
#

it's a bit unfortunate for pre-existing designs with narrow barrels, or chainguns mounted farther back in the barrel, but I'm really liking this current design I'm testing with 4 OCCGs and a TRL to debuff shields and armor

#

Chainguns are one of the highest DPS weapons in the game at max ramp speed, the OC ramps fast and does crazy damage to shields but doesn't cut through armor quite as well as non-OC with less spread

granite sapphire
#

im going to try out a forward mounted cg core

#

but i dont think purely ramming is a viable win condition any longer

#

so im not sure how a weapon with massive spread will function very well

hollow gull
#

on the other hand, this is the only OC that is incompatible with existing builds

#

the shotgun has little synergy with a weapon as delicate as a chaingun, especially when it has to be front mounted with no rifling

bitter steppe
hollow gull
#

I really don't like that aspect

granite sapphire
bitter steppe
#

ahh i see

#

i'll be interested to see how it turrns out

granite sapphire
#

im thinking an aimable cg core

#

with the current bugged rampup thing allowing u to keep ramp rly well it should be nice

bitter steppe
#

i've been hoping to see some horizontal CGs other than alpha rammers

granite sapphire
#

i still dont think itll be good tho lol

#

in terms of actual meta viability

#

people lament cgs inflexibility but then they ignore all suggestions that would genuinely encourage different building styles

hollow gull
#

can you elaborate on what could be done to encourage more building styles?

bitter steppe
#

tbh I'd really like if they had another ammo feed on the center back

granite sapphire
#

cg oc: greater shell retraction, turret rotation speed encouraging forward mounted guns which are generally not that great due to their lack of compactness

cg in general: alternative firing modes to allow them to be somewhat more magazine agnostic; literally all their design currently encourages as high mag counts as feasible

bitter steppe
#

but idk how practical that is or likely to ever happen

granite sapphire
#

greater accuracy instead of less accuracy because increasing their spread only further relegates them to a ramming role

#

in fact cg rammers almost broke free of being exclusively rammers as we innovated highly focused cores that allowed chainguns to be effective at medium ranges creating a category of cg ships that were more orbiters than rammers

hollow gull
granite sapphire
#

but now thats bulldozed bc oc is even more "ram to win"

#

ive had multiple people mock me for my criticisms of the chaingun oc absolutely ignoring/missing the point that all the oc does is obviously further relegate it to exclusively ramming instead of literally anything else

hollow gull
#

I think that shotgun OC chaingun just forces them into a ramming role

#

I mean a really rigid ramming role

#

and one that's already packed with competition from every other cannon

tame comet
hollow gull
#

adding heat pipes to chainguns doesn't even really affect their weaknesses?

granite sapphire
#

people can hope all they want xd

hollow gull
#

if your mags get shot then the chaingun is useless anyway

#

and the pipe has to run along the mags

bitter steppe
#

you could protect them with shields?

tame comet
tame comet
#

with what space

granite sapphire
#

all we really need to do is actually implement my suggestion of the burst fire overclock where it gives the cg an alternative mode of fire where it fires tight bursts

#

instead of rampup

light stratus
#

like the SC OC in a way?

tame comet
granite sapphire
#

that would genuinely encourage other uses bc with the higher accuracy and burst damage you wouldnt require a ramlock to deal consistent focused damage

#

but theres a reason my suggestion for the shotgun/burst fire involved a far larger number of bullets per shots with slower volleys. with only 4 bullets per shot its not really a significant functional difference past it dealing more dps over more area

bitter steppe
#

#ask-walt message Here's what Walt previously said about bent mags, I don't think it's likely to change them even more by adding another ammo load point, but it might be worth asking?

granite sapphire
#

adding bending mags or a rear ammo port wont fix chainguns inherent design issues in their current state. it would make them a tad more convenient to build but not much else

#

also forward facing guns would probably become objectively better with a rear ammo port

tame comet
#

ive had so many times where the shell provides no value outside of cosmetics

#

unless its like 95% or something (which is aids) then i dont see a world in which the cg shell provided any value

bitter steppe
#

Wasn't referring to you? Just a response having to do with changing the chaingun or magazines that I found by looking up the last suggestion that was posted about "mags"

tame comet
#

was just making sure. since i talked about mags and you also mentioned mags

bitter steppe
#

#1329893024599375925 message

tame comet
#

oh jesus yea bent mags are a nightmare

bitter steppe
#

where JarHead had posted a link to the AskWalt response

hollow gull
#

imagine if you could load chainguns while firing like OC boosters

tame comet
#

small nightmare

#

itd be funny but i dont think thatd change much

bitter steppe
#

would make shorter mags with an all or nothing barrage playstyle work better

granite sapphire
#

anyways my suggestion for making cg oc much better and more interesting remains the same. i recommend the burst scaling mechanic, with a burst fire that scales weakly with mag count. ideally the burst would have the same or even slightly more accuracg than non oc chainguns. the most important part that walt and balance council seems to have missed here: THE BURST NEEDS TO BE BIG! a spread of 4 shells is functionally negligible, not providing any meaningful burst damage and is almost exclusively a flavor feature. combined with the increased spread this is almost a downside mechanically.

tame comet
#

i was gonna say oc weapons should change how you approach a weapon and use ocdc as an example but ocdc is kind of almost objectively better in every way so maybe not that one

bitter steppe
#

effectively making shorter mags the same as longer mags, but you only get to fire once

granite sapphire
bitter steppe
#

that would be if you could reload while firing

hollow gull
#

why burst?

granite sapphire
# hollow gull why burst?

burst fire would provide a method of concentrating damage output outside of a complete ramlock which would open up more playstyles for chainguns

hollow gull
#

what distinguishes burst fire chainguns from say, a deck cannon shot

tame comet
#

cgs rn are career holdm1 andys and pvp rammer

granite sapphire
#

do you want. a list

tame comet
hollow gull
#

no I mean that the draw of chainguns is that they are dps weapons, converting what is an automatic weapon into a burst of many smaller bullets

#

changes its role to something closer to a normal cannon

bitter steppe
#

it's not very likely that they will ever get more accurate considering they are a hitscan weapon and needs something to balance that out

hollow gull
#

in that it would deal say 10000 damage and then have downtime

granite sapphire
tame comet
bitter steppe
#

hitscan + long range + high RoF... yeah, nah

#

at that point they'd be lasers

granite sapphire
hollow gull
#

how much damage would they do per burst, roughly? and how long is a burst

tame comet
#

they already are kinda bursty ions tbf

#

just wildly inaccurate

granite sapphire
hollow gull
#

so that's 7200 damage per burst, but with no penetration

granite sapphire
#

at some point you have to actually choose a lane on whether you genuinely want chainguns to be viable outside of the niche theyve been designed to fill in any way

bitter steppe
#

shotguns

hollow gull
#

I just don't know about the shotguns

vague aurora
#

Lmao one of the two pirates attacking a station hailed me with surrender immediately after they came into view. The other one pounced upon me and almost destroyed the ship but I went no you fucking didn't and the shrapnel gun saved my life.

#

My ship is the peak of redundancy it turns out.

vague dew
vague aurora
#

Yeah, doom mode activated.

#

Hey am I the only one seeing stuttering here?

#

(Meltdown snapshot)

#

Never seen this bug before.

#

Also, was this fully in-tact condor that I just stumbled upon supposed to send me a surrender?

#

It could easily kill me

jaunty gyro
#

I have noticed surrenders have been super common in my latest co-op playthrough with the preview build, but, I guess you tend to out-budget ships in career a lot

vague aurora
#

Yeah I think that is a big problem with the game, it's super easy to out-budget your enemies.

#

Even if your ships are inconcievably efficient you'll usually just win by sheer size overmight.

near flax
#

i think it would be better to be split the time the part spends going from OC to normal between both state changes
so if its 5 second to swap from OC to normal it would instead be 2.5 seconds either way.
this would allow more strategies in how you micro manage stuff and would open up some more depth

coarse plaza
narrow owl
vague dew
#

Man OCs are OP. that's a macerator BTW

unkempt hazel
#

Do you have to OC an entire railgun or does just one spot work? If so which

tame comet
#

im fairly certain its the launcher module and not the loader that you need to OC and it OC's the whole railgun

unkempt hazel
#

K, ty

#

Yeah it does, ty. Was trying to radiate the launcher and not the loader

#

Oh wait you said it backwards but still wroks! yay

lusty zealot
#

you just need to connect a pipe to one spot

#

any bit works

jaunty gyro
#

Accelerator(s) included?

regal sand
narrow owl
#

It's very bad

#

I beat it with 2 heavy blasters by shooting the cg

#

not even oc

lusty zealot
#

as i said, any bit works

lusty zealot
#

@unkempt hazel OC mining lasers have an area-of-effect damage system, they do their listed damage to any tile within their aoe

#

that's probably why you're seeing more damage than you may expect

icy eagle
vague dew
lusty zealot
narrow owl
vague dew
#

fair. i should test it VS somthing with a simalar cost

#

with manual controol it defeats a nighthawk

#

same with tatia

#

cant kill Buzzard but good at hercina

plucky fossil
tulip lark
#

I'm using the unstable beta but I don't see anything new? What am I doing wrong?

plucky fossil
#

see the pins

#

you need to input a code

#

this one in particular #1370799036591898837 message

narrow owl
#

Name the new faction the Engineers or something like that, tinkering with experimental and dangerous tech

plucky fossil
#

firebug

narrow owl
#

"trust me, I'm an engineer"

#

Or the HotHeads if they're a smaller faction

jaunty gyro
#

If the Cabal accidentally blew up the sun, these guys would do it on purpose

regal wharf
#

hold on hold on, Cabal didnt blow up anything, that was propaganda started by Monolith

regal wharf
#

would I ever lie about something like that

granite sapphire
#

i would so

tame comet
coarse spindle
#

Mono doesn't have time for that, that would be the imps

lusty gulch
#

how to change ship deefault attack angle again?

vague dew
lusty gulch
vague dew
#

oh that i thought you were talking about the flight diretion

#

just hit save attack defalts

lusty gulch
vague dew
#

hold right-click and you can change where the ship wants to go

lusty gulch
#

thats right click,,,.,.-,-.

light stratus
#

Right click on the side, then shift click the settings icon

vague dew
#

yeah and you can press R to rotate it after

light stratus
#

U can change rotation that way

#

And also R ofc

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But I use the settings for it

vague dew
#

then save attack defalts

opal parrot
#

I'm having some difficulty understanding the purpose or interactions of some of the new parts (bad at building so takes some time to test).

Are radiators necessary if you have a thermal lance or thermal missiles?
how does the "free" PD work, where is the energy coming from?
how do you determine how many thermal batteries are necessary and when do you use them?
Does the heat exchanger have to cover the entirety of overclocked weapons/engines etc to prevent fires?
When to use heat exchanger or direct piping, or both together?

If anyone could answer the above questions or link anything relevant id appreciate it.

light stratus
#

Thermal Lance does not get rid of heat. Only TCM and radiator can get rid of heat

#

Thermal Lance has energy storage inbuilt

#

But other than that, no other heat mitigating affects (it does -100 heat but produces more than that)

#

Free PD work like small thrusters

#

You use as many thermal batteries are needed to take the instantaneous heat from the usage of OC parts, examples being shields, chainguns and DCs. They act as a buffer

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Heat exchanger must cover the whole part

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Use heat exchanger for low heat OC parts

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Since it only takes 450 heat per exchanger and multiplies said heat

opal parrot
#

Awesome, thats really helpfull thank you

lusty zealot
lusty zealot
opal parrot
#

Could you send some ship files my way so i could have a look at (more) optimal setups?

light stratus
lusty zealot
lusty zealot
#

sotd isn't ship files

light stratus
#

Usually the ship files aren't there, but you can dig them up from #sotd-submissions

vague dew
#

why is it flickering?

pale python
#

it shows if theres even a tad bit of heat in the system

#

its contantly absorbing heat so

vague dew
#

ah so thats why

eager gyro
#

It's like a status light, if it's flickering it's fine but if it's not then that's not good

vocal trout
grim gyro
#

@vague aurora did you ever give Plaus that swarm paint for 'helping' you in the FFA tourney? I'm curious to see them

bleak sonnet
#

is non OC chaingun laser accurate now? is this a bug?

granite sapphire
grim gyro
#

oh whoops

vague aurora
#

But yes I did

bleak sonnet
stuck roost
#

Chaingun hitting armour? ya sure it didn't before preview

tame comet
#

its a laser pointer

#

it really is a bootleg ion

bleak sonnet
#

yeah that, issue is chaingun NOT hitting armour lol

stuck roost
#

my my I cannot make the difference between laser and lesser

#

i thought it was a misspell 😭

regal plume
vague dew
#

yeah i agree. it makes it feel like theres too much heat in the system

sharp root
#

is there a possibility OC ER might be outputting 75% heat instead of 175% heat?
both thrusters were started up at the same time and are overclocked
it isn't exactly 75% heat outputted, but seems way less than intended either way

looking at the ingame stat, if you read +-25% heat as +(-25%) heat, it seems like it might be multiplying the heat it receives by a wrong stat lol

#

heat exchangers are just there so I could see the exact moment the thermal batteries maxed out, the reactors are not overclocked

narrow owl
#

Question : I'm trying to mod the chaingun, is ther an operational toggle for CanEmit/Non overclocked ?

summer coral
#

OC ER definitely reduce heat. This setup created the same thrust for the same duration at the same thrust / heat, and the ER side creates less heat.

tame comet
#

documented, aleady known

stuck roost
vocal trout
#

dont tell me this is an effect of half speed changes

lusty zealot
#

it is in fact not

#

celeste meant to change it so that OC ERs have 175% heat generation from attached thrust, but accidentally put in 75% instead

stuck roost
#

So it is not intended!

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right thruster overclock left engine overclock same thrust same duration

tame comet
#

still a lot

bitter steppe
#

but the tradeoff is being able to transfer heat through the negine room and you also gain power efficiency from OCER

hollow gull
#

what are the most funny, subtle ways to sabotage my friend's ship in creative?
I already tried rotating a heat pipe

jaunty gyro
#

remove doors to the fire extinguishers

hollow gull
#

now that's an idea

bitter steppe
#

removing doors or unassigning logistics

twilit matrix
sharp root
#

change random tile assignments in storages

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change a random weapon to hold fire

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swap around crew priorities so crew behave strangely

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remove FE or CR power crew priority

hollow gull
#

writing these down

woven aurora
#

Set random weapons to hold fire

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Rotate a walkway

frail anvil
#

Almost 16k messages... wow

jaunty gyro
#

Maybe a needed change since fires have many more ways of starting and spreading... crew will just sit still and burn to death for no reason?

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They might need like, a tiny bit of self preservation instinct

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actually a bit comical I just lost over a hundred crew because they all ran into the same single tile of fire when they could've all walked around it in the very-not-on-fire hallway tiles next to it

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the scream sound effect just played like over and over in a few seconds like a Youtube poop

last breach
#

willhem screamed of fire that day.

regal wharf
#

Average Redshirt

rough dock
#

what if we could chain engine rooms with compounding energy efficiency. That would totally make sense.

tame comet
#

tbf rn stacking engine rooms does increase heat gain by a bit which can be decent for TCMs

vague dew
#

think its a bug

tame comet
#

oh oops

#

forgot about that

#

you're right

regal sand
#

It will once again after the... how many change will this make for the preview? 11? The 11th preview patch?

eager gyro
#

12th curintly

split nexus
#

@zenith knoll check out this

zenith knoll
#

i haven't seen any of this

#

this is hype

lusty gulch
#

uhm, u cant see stats of Parts but u can see the OC stats when not owning the blueprint for it @next urchin

zenith knoll
#

is there a list of new parts/mechanics? i'm looking but can't find any info

#

nvm found it

tame comet
#

does the flak buff change any important breakpoints?

#

(flak went from i think 2250 or 2500 to 3000 damage against projectiles)

twilit matrix
#

Random idea: make some thermal components require raw gold.

jaunty gyro
#

huh

light stratus
split nexus
twilit matrix
#

Why evil?

#

Gold is a good thermal conductor.

coarse spindle
#

are crew supposed to operate burnt down parts? I do not think they should

#

I burnt this ship down and then sent two crew to take it over and they went straight to the cockpit and laser

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Also it would be nice if doors got a texture for when at least one of the rooms they connect is burnt down, they stand out quite a bit now

vague aurora
#

Heh, in a fierce dogfight against a sprocket, where it ran out of ammo and my final bullet managed to set it ablaze.

#

Gotta love how AI can't cope with the new fires as well.

twilit matrix
vague aurora
#

Oh nooo

#

I was trying to go from one system to another.

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And the game just died.