#Meltdown Update Preview

1 messages · Page 13 of 1

rough shuttle
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crewspeed????

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from what i know you cant place doors that connect to these

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or am i just missing something

lusty gulch
rough shuttle
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ohh okay

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makes sense, so is the default 50%?

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and about structures and crewspeed, i wish we didnt remove the ability to place doors that lead to structures. it was kinda cool having crew walk over structures (very slowly though)

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because im pretty sure i remember that being a feature in the older versions, before the steam release

lusty gulch
rough shuttle
rough shuttle
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btw, offtopic but should i join this server on my main acc? (i use this old one for servers im not active in but now that i am active, maybe i should join)

lusty gulch
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looks like winows 111 startup

granite sapphire
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Solar Flare mk7 - Post-radiator nerf, swapped to a 3lr layout with 18 ions opposed to 20 on the old version. 3 less radiators from 32 to 29.

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¯_(ツ)_/¯

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untested in combat but no reason it shouldnt work

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this is what i mean by cost nerfs cant discriminate, as long as oc remains mathematically worthwhile cost nerfs will do nothing but make it slightly more inconvenient and force rebuilds

remote charm
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the drag equation is the cause of that pretty sure

lusty gulch
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EY

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EY

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PEOPLE

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WE GOT STRUCTURE PIPE.

remote charm
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iirc i have a 24 booster mrt ship that is 90m/s and overclocking it gives me just 10m/s more

granite sapphire
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@next urchin what are your thoughts on this? this is the old version, mk6, ive posted v7 above. everything that was ocd on v6 is still oc'd. all ive really lost is 2 oc ion and a bit more dmg output on top of that because of a less optimal core, but its not like the full oc is much less worthwhile just maths wise

plucky fossil
remote charm
regal plume
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Got a blueprint for that?

lusty zealot
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the cost nerfs are trying to make it so that the cost of dealing with oc isn't always worth the benefit. numbers may still need tuning

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the cost nerfs are trying to make it so that the cost of dealing with oc isn't always worth the benefit. numbers may still need tuning

granite sapphire
granite sapphire
plucky fossil
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*for

granite sapphire
granite sapphire
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or actually...

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hm

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i could move 2 ions to the bottom lr and do a direct 3:1 with no redirections...

plucky fossil
granite sapphire
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idk if the lr could handle it

lusty gulch
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BIG ❤️ @next urchin & @sleek flax

flat skiff
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why does it need structure?

granite sapphire
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to provide... structure

remote charm
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cant have unsecured pipelines flopping around in battle

flat skiff
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uhuh ok

narrow blade
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it would be so awesome to have those weird anti mine chain spinning things but instead its near molten heat pipes

granite sapphire
kind estuary
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That is definitely the radiator hitting the PD. looks like the flamethrower effect of radiators doesnt use the same line of sight check as the radiator efficiency.
the FX should be polished so it keeps inertia with the rest of the ship. also it might be a placeholder.

pale python
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i might be hallucinating when i leftclick the ship library a little blip appears and vanishes

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interesting, StatusResistances exist

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that can be applied to parts

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experimentation time

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StatusResistances sound perfect for making some parts being able to "hold" more heat than normal

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one second while i try to make a mod for asteroids to receive increased "heat capacity" with that

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i wonder if StatusResistances just change the mediaeffects/hiteffects and etc of the status and keep the value of the status (desireable)
or instead cause things to give less status when applied (not too desireable?)

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i'm tempted to think it supports more status

remote charm
pale python
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seems like applying heat status to parts with statusresistance causes the status to not apply based on how much status resistance

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in similar way to DamageResistances

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damn

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not ideal for what i was thinking

lusty gulch
tranquil cape
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something like heat capacity would be nice

pale python
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yeah like celeste mentioned here #1372023145753612349 message but havent implemented

pale python
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90% of this Status modifier would change the mediaeffects from [0, 1000] to [0, 10000], and basically most values of the status that can scale

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in practice, parts with 90% of that would require 10x more status for the same effects as something without the modifier

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tldr
fire resonance lance at asteroid 10 times longer to heat it up enough to start damaging it

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in practice it's basically StatusResistances but instead of Dividing how much status gets applied from sources, it divides the value of the status (for its effects) at that particular part

Heat exchangers would pull the same amount of heat because it's still the same value of heat

pale python
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could be called StatusMultipliers and multiply instead of divide, i think that helps avoid confusion too
cosmoteer.heat = 10% for 10x capacity

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(i think divide is the wrong word anyway)

remote charm
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thank you overclocked small cannon for informing me about overclocked small cannon

delicate moss
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lol

regal plume
hollow gull
remote charm
hollow gull
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hm

remote charm
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i loved the design so much i had to make one for myself

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unfortunately double mrt doesnt really help much

hollow gull
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you should probably put credit in the designed by

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or description

hollow gull
remote charm
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i dont think that is necessary

hollow gull
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fair enough

bitter steppe
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TBF I originally based my design off of Quiximo's battleship prototype and then made my own changes as well.
I'm not as concerned with who created the archetype so much as who can push it further and make it better 👍

hollow gull
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thanks for hopping in, I'm not familiar with the etiquette here

bitter steppe
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No worries, they weren't trying to blatantly take credit or anything, but i've also shared the ship file and talked with them a bit LUL
I'm not sure the double MRT setup is the way to go but it's worth building and testing different configurations to see what works best

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I'd also maybe change the frront deck cannons that aren't in line with the others as they're likely to block shots from the deck cannons behind them

remote charm
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i actually didnt check the ship file ingame until after i had built my ship xd

hollow gull
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also, I think that the outer side walls are 1 thick deliberately, to help resist nuke alphastrikes

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the thicker wall should be on line with the cannons on inside

remote charm
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good point

granite sapphire
remote charm
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probably not gonna mess around with pvp for now though cause it just got me addicted to broadsiders

granite sapphire
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thats generally how it works in pvp

hollow gull
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that's really cool

granite sapphire
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youll see that many pvp ships end up following very similar design philosophies and layouts

hollow gull
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I'll need to play more pvp

granite sapphire
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hop in excelsior, we have a very active community that can teach you the basics and an lfg role that you can ping to queue into games

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#links scroll on up

bitter steppe
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There are so many other fun and viable archetypes that people are using and creating, BATTLESHIP is only one of many fun ships

hollow gull
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okay I did it

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the rules are a little different there

granite sapphire
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that rule is when you physically take someones ship file

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sort of a ship of theseus argument

hollow gull
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I think I get that

granite sapphire
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its mostly to encourage people to build their own ships, even if copying, because you learn a lot even by just copying a ship

sharp root
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when interacting with the community, that rule does feel a lot more lax than how its written in Excelsior

remote charm
hollow gull
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I think that it will be quite funny to try pvp, I have 800 hours of solo play, but never pvp

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well, once yesterday

sharp root
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everyone I've met has been pretty chill with copies of their ships being made that have very similar layouts

granite sapphire
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people dont really care abt that rule

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the most important thing is to just not take credit for stuff you didnt invent/create

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infact i did break this rule once during a tournament lol

mild sonnet
hollow gull
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it's okay you can just add the prefix 'legally distinct' and flip the wedges a bit

granite sapphire
mild sonnet
mild sonnet
sharp root
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post-meltdown the meta is unestablished and rapidly changing due still not stable due to balance changes

hollow gull
remote charm
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based

sharp root
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its also not an exhaustive list

mild sonnet
sharp root
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in fact I see that wiki page is missing like ~60% of the archetypes in pre-meltdown elimination hunterkek

hollow gull
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exactly

mild sonnet
hollow gull
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you know that you can drive cannons through a large shield and shoot the generator directly?

sharp root
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shield phasing my beloved

hollow gull
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some ships 'ram' to get under the shields

mild sonnet
# hollow gull exactly

yeah. like subnautica (off topic) is a game i played without watching a single video. very fun to learn and explore! i know many did not complete that game without looking stuff up, i just had to read through the abandoned pdas for help!

sharp root
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the usual counter for that is to run structure bar under the shield to stop the enemy ship clipping into your shields

hollow gull
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although I might check the wiki to see what a stat does, like charisma or luck on fallout

sharp root
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funny thing relating to large cannons, up until very recently, they used to able to phase through armor if you got the cannon barrel to poke through it

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it was funny but also really obnoxious to deal with

hollow gull
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oh right, I saw that in patch notes

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now the bullet spawns in the base of the gun, not the tip right?

sharp root
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I think it does a check to see if the barrel is clipping into something, and only then blocks the bullet

hollow gull
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does OC large cannon start fires through 1x2 armour?

sharp root
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OC large cannon can currently set fires through 3 layers of armor, regardless if its 1x1 or 2x1

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its... something

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the fire chance get nerfed with the new set of balance changes but previously it was not uncommon to see OC LC setting half of the enemy ship on fire with a good flank

hollow gull
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i was sure i read a message from someone that said it was changes

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changed* maybe i misunderstood

sharp root
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that being said its only a fire chance nerf

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its still able to do damage through 3 layers of armor :p

hollow gull
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i thought the fire chance scales with penetration

sharp root
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fire chance scales with damage dealt to a block

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technically even like 1 HP of damage is capable of setting a fire (at really low chance but still)

hollow gull
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what kind of really low

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like 1/50 or 1/5000

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brb

granite sapphire
sharp root
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so rare itll probably never happen with a frequency that matters for dozens of games, but it technically can happen

granite sapphire
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we may get new ones though

sharp root
crimson osprey
rough dock
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How is structure and what looks like armor the same weight?

pale python
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another dev graphic

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amplification pump

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both lance pumps have 2000hp instead of what's expected of 4000 and 3000hp, is that intentional

hollow gull
mild sonnet
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wait im so confused

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whats the point of a heatpipe structure

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like it doesnt seem to allow bullets and stuff to pass through

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and they catch fire, the normal heatpiping doesnt seem to do so

quasi meteor
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bros my heat pipe got too much heat in the pipe

mild sonnet
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LOL

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but i find like zero point except that it could maybe look better on some ships?

pale python
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one of the ways to split a dilator

mild sonnet
twilit matrix
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The problem with it having full structure properties, I suspect, is that you could use it to create difficult-to-sever pipelines internally.

delicate moss
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Yoo, they did the press ctrl to show overclock thing :D awesome

hollow gull
mild sonnet
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yeah i suppose.

plucky fossil
plucky fossil
analog turret
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mindustry peak

cerulean hound
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i really love that fire is no joke now

next urchin
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The nozzle or extenders? They're separately overclockable

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That shouldn't be the case. Any error / anything in the log file?

next urchin
next urchin
granite sapphire
next urchin
next urchin
next urchin
next urchin
vocal trout
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Made tool-tips scrollable when exceeding their allowed height
we all say in unison thank you devs

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only feature that matters to me

hollow gull
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I have a bit of a silly question to throw out there

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why was it decided that shrapnel should have 25m penetration?

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given that a solid cannon round has 7m, I found it very surprising that the shrapnel is the sort of armour piercing version

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I mean a base railgun round has only 15m of penetration

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before the meltdown update, all of the AP values were very conservative, only able to go through a plate or two at a time

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this seems like a very big change of mindset for the weaponry in game

vocal trout
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its a HEAT gun

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clearly this means that the shrapnel is hypersonic copper pellets (see high-explosive anti-tank rounds)

hollow gull
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doesn't heat generally go in more of a straight line from the copper jet

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I'm very wordy with my posts and too roundabout, let me be more concise

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why has there been such a massive increase in penetration values?

next urchin
next urchin
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Individual shrapnel projectiles just sorta tickle

hollow gull
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thank you for the answer, I'll take some time to look into this more

next urchin
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(Note that I'm making no claims that 25m is a necessarily balanced value)

hollow gull
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public test unfinished product 😤 where is the testing smh my head

vocal trout
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this is the testing

cerulean hound
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"No I WaNT BaLaNCE NoW"

vocal trout
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it is a preview after all

hollow gull
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just in case, I was joking there

pale python
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mod your own balance values

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hollow gull
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I'm actually really excited to see the experiments with higher penetration values overall in game

hollow gull
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I tried those! They're really fun

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I really appreciate how the roles change for weapons

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it's like doubling all of the weaponry in game

pale python
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railgun? i barely knew her

hollow gull
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I feel like prior to this update Armour Penetration (AP) was in a strange but safe place

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a singular 2x1 armour was enough to almost entirely stop anything short of a railgun, so the mechanic felt to me mostly as a way to make kinetic weapons do internal damage on soft stuff

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designs definitely need more care put into spacing important stuff out now

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-which is a good thing. I like having a reason to put more thought into ships

tame comet
hollow gull
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absolutely

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that small thruster change recently was phenomenal

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took a useless part and made it fill the intended role

next urchin
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Small thruster OC, my other beloved

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Maneuvering thrusters 🥰

hollow gull
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making them regenerate slowly, and then the OC? small thrusters are awesome now

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and the OC point defence regenerating too

pale python
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i lover overclocking

hollow gull
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pro tip: you can overclock your armour if you just don't turn off radiators

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actually jokes aside, putting a heat exchanger is like overclocking armour, now that I think about it

frigid flax
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this ui change is awesome

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and its a toggle menu?!?!??!

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❤️

hollow gull
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this was a really cool change

frigid flax
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it aint done yet tho

next urchin
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I forgor

frigid flax
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same thing kinda

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i love this

pale python
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yea

languid basin
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Just to be sure, OCTBs do not affect projectiles, right?

lusty zealot
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they do

languid basin
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what

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do they affect enemy ones

twilit matrix
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Yes.

frigid flax
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oc ion core

grim gyro
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6 second elim win still theoretically possible yay

plucky fossil
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0 sec win possible (disconnect)

prisma dock
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Will we see a fix to PD effectiveness? Should be as simple as upping their dps to the new 1x game speed (projectiles are now faster, but PD apparently stayed at the same dps as previously).
Thx for your work.

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why would the max price of a ship even matter for career?

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would be kinda confusing, because without doors there's nothing indicating that you can't walk along the pipe instead of just across.

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The presence of a crew conveyor can make or break very tight logistics. You still want to use crossings as little as possible.

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I love that it now makes it possible to connect heat piping on an ion core ship with 2 otherwise separate ship sections.

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It was not interesting.

crimson osprey
prisma dock
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Oh pleeeeease, keep it so we can fire Ion beams through structure heat pipes. I really hated that about heat management with ion ships. It's such an unnecessary and annoying restriction having to give each ship section it's own cut off heat venting. And it means you can't use heat venting on the right side of the ship, when the left side is overburdened. This restriction exists only for ion and rail ships. Why?

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What other levers do the devs have for balancing the cost effectiveness of overclocking? I can't rly think of any and it's the cost effectiveness that determines, if you want to use something everytime or just some of the time.

hard orbit
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One possible balancing of over clocking would be to make it designed for short battle but not be sustainable.

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That would involve keeping thermal storage at a moderate price but make heat dissipation even more expensive if necessary.

prisma dock
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Is it the case that you want to achieve a balance so that you could always either get for example 2 thrusters or a single overclocked one for roughly the same cost?

next urchin
lusty zealot
# prisma dock What other levers do the devs have for balancing the cost effectiveness of overc...

heat generation and overclock effectiveness are other options, though the council and devs didn't really want to do either of those approaches because:

heat generation: increasing generation would have similar effect to nerfing dissipation, but would also unduly nerf 'emergency overclocking' of parts not connected to thermal systems, which isn't ideal

reducing effectiveness: overclocks are meant to be these really cool and strong new things, so nerfing them down towards normal part effectiveness wouldn't be ideal for the vibes. better to have them be really cool and strong things that need a lot of work to deal with

next urchin
lusty zealot
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could potentially do a hacky solution where crew speed is reduced to 0% sideways

next urchin
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Yeah but fire will pass along the pipes

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There are probably other consequences of it not technically having walls

lusty zealot
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oh true

prisma dock
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Maybe they need to increase the 125% on delivered energy to make it worthwhile?

lusty zealot
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or reduce the heat increase

prisma dock
regal plume
granite sapphire
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as i clearly said

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the reactor redlines too

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so no, it wouldnt have worked when you suggested it, not without dropping 2 ions for no reason and having more budget than i can do anything with left over

next urchin
granite sapphire
prisma dock
lusty zealot
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i do think the thermal battery nerf was a bit harsh or not needed

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wouldn't mind overclocking incentivising either quick engagements or disengaging

prisma dock
prisma dock
prisma dock
regal plume
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Nothing to do with cutting in two

prisma dock
regal plume
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Just severing pipes

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Severing structure all is harder

prisma dock
regal plume
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The need to protect the pipe connections and the ability to target them add a lot of depth to the game

prisma dock
prisma dock
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why is this an issue?

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You could also make it so that structure-pipes have a slightly lower "let through" value than regular structure while still letting all friendly shots through.

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I think it's regulated by penetration values currently, right? Just have those be different for structure-pipes than for normal structure.

regal plume
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I'm just going to point back at the ship I linked to and say that the lack of pipes across centre between the shields is the reason it was beatable
And it was an interesting puzzle trying to figure out a kill

prisma dock
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And should ships like the two I posted above really be made unviable just for a niche case like the one you're refering to?

regal plume
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Pipe severing as a strategy is pretty important

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Had it be relevant several times

prisma dock
prisma dock
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This is not really a problem

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How do you think people get rid of ship antlers on a rammer?

prisma dock
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if not pls point out why not

next urchin
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You can easily sever exposed structure. Try using a railgun ship to split a large block of structure apart

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Analogous: why can't you just put corridor in front of the beams and fire over it?

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The limitation is intentional. Same as all other part limitations

regal plume
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Though annoyingly, I think you might be right that it's niche

prisma dock
prisma dock
knotty tangle
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@pale python I understand correctly that when a part of the pipe is destroyed, a chain reaction starts that destroys the rest of the pipes? Maybe then add a special part of the pipe with a valve, which would interrupt this effect and make it impossible to install a second valve within a radius of 3 cells

frigid flax
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ill repaint it tmrw

languid basin
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Is it just me or does PD/Flak feel completely ineffective against OC DC?

narrow blade
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isnt the point to go fast, and deal a lot of damage

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for overclocekd deck canonn

prisma dock
# frigid flax ill repaint it tmrw

Siiick. One tiny suggestion: connect the back end of the radiator rows to the main circuit also. That way it's a closed loop and you don't immediately lose a bunch of radiators, if only a single one is destroyed.

prisma dock
light stratus
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its on purpose that they are hard to shoot down

prisma dock
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Overclocked thrusters do not automatically de-clock, if you turn off overclocking for the attached ER. I think they should. In case you want to emergency turn off overclocking with a single key-group.

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(say your piping or radiation gets hit and you quickly need to lower heat)

vague aurora
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#backtoclassic

light stratus
rough shuttle
vague aurora
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Yes.

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I suggested structure with door should have a texture where it shows a suit hanging, and the crew equip EVA suits when on structure.

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And crew speed should be 30% like in classic.

sharp root
# prisma dock Is it correct that railguns struggle to sever structure, because the thing that ...

railguns struggle because they have low fire rate
a projectile can only hit the first structure piece it comes across, and then it ignores all other structure blocks it passes over

this means low fire rate weapons have a really really bad time breaking large chunks of structure apart, as they can only break one block at a time, vs something like a chaingun with high firerate absolutely evaporates structure

narrow blade
mild sonnet
mild sonnet
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Like being able to attack a door on either side, making the crew able to walk through. Like a real airlock

prisma dock
prisma dock
# sharp root railguns struggle because they have low fire rate a projectile can only hit the ...

I see. Didn't know that. Means I should probably use more double and triple block structure struts, huh? In any case, I'm pretty sure I once heard that the mechanic that makes shots ignore structure is their high chance to let all shots through. If so, it could be made different for pipe-structure blocks than for regular structure blocks... If the devs ever changed their mind and started agreeing with me that this particular restriction (no heat piping should ever let friendly shots through) is an annoying and uninteresting restriction. Allowing the connecting of otherwise separate ship sections via structure-pipes would actually make things more interesting, because it would provide a weak spot for the enemy to shoot and force an entire ship section to de-clock.

twilit matrix
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Yeah, I agree with that.

leaden jolt
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are there any new ships in this beta

twilit matrix
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Not yet, as far as I know.

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It looks like they're trying to get the core mechanic balanced and hammered out before they build ships using it.

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Now, I would be surprised if they weren't already working on some...

vague aurora
vague aurora
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I've heard HT is objectively worse than large when overclocked... If true, why so and is it planned to be fixed?

narrow blade
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this seems deeply suspicious

rotund tendon
stuck roost
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That's not enough, two large thrusters produce 8000 KN on overclock for only 18k credits. Vanilla huges thrusters produce 4000 KN for 10k. overclock huges isn't better as it produces the same 8000 KN for 20k

Edit: Taken heat dissipation cost into account, using pipeless radiators as both thrusters type can share directly attached radiators

crimson osprey
# stuck roost That's not enough, two large thrusters produce 8000 KN on overclock for only 18k...

That's a bit misleading. OC large thruster cost should factor in the cost of heat dissipation. If you're using a vent, that's another 5k added plus any additional piping or batteries your system is using. 4k large thruster + 5k (half a vent's dissipation) +3 pipes is 9.9k, putting the credit cost fairly similar to a huge thruster.

To be clear though, I'm not arguing that huge thrusters are better or worse, only that if you're going to compare the credit costs of an OC part to a vanilla part, it's worthwhile to factor in the cost of heat dissipation, be it vents or TCMs

stuck roost
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Though you have a point, thank you for correcting me

vague aurora
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Small suggestion, what if pipes were 1.5 ton instead of 1 ton? I think it makes sense for this steel encased pipework to be heavier than a lofty structure frame that is corridor. Considering how omni-prevelant overclock mechanics are and how much they buff thrusters, I think it's only fair to slightly limit the ultralights that use them.

narrow blade
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this sounds like extremely small of a change

crimson osprey
narrow blade
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speaking of "perfectly balanced" is there a option for seeing the center of mass/thrust for a ship

crimson osprey
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I've heard tell of a web page capable of that and rumor of a mod once or twice. Nothing buil-in though

narrow blade
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raging rn ngl

vague aurora
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I build assyms and I agree now that I think about it LUL

vague aurora
#

Goofy meltdown career interceptor I cobbled off quicksilver

narrow blade
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are oyu sure you have enough small thrusters

lusty zealot
icy eagle
vague aurora
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Well it does work super well actually. The thing's very responsive.

narrow owl
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7/10 it's cute

worn hound
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20 days later

prisma dock
# vague aurora ** ** I've heard HT is objectively worse than large when overclocked... If true...

HTs used to be absurdly worse than LTs when overclocked. Now, after the buff to OC HTs, they are mildly worse than OC LTs. Previously, the heat and cost inefficiency of OC HTs meant that you would rarely ever use them, if you could instead use OC LTs. Now, I think it's debatable. OC HTs are very space efficient, but OC LTs are still slightly more heat efficient and offer much better manuverability.

eternal ibex
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The other thing is that OC standards and larges are STILL bugged with their recovery time

plucky fossil
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boost isnt' though

eternal ibex
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-# did i say boost

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The recovery time on standards/larges are still incorrectly set to like 2x their rampup time or something like that, it makes them both absolutely broken for maneuvering on top of the heat efficiency

grim gyro
twilit matrix
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Okay - what if crew could walk through structure, but they'd be vulnerable to both your own and enemy fire?

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That prevents bridging the jaws of an ion channel, while still allowing some more versatility.

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I feel like posting that clip from Star Wars Episode I with the droids dying, but I think that would be a bit in bad taste...

eternal ibex
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Has anyone else tried starting a new career run in the latest preview?

#

Every time I try to make one, I can play for about 20 minutes before the game just permanently freezes and requires a restart

remote charm
#

idk about that but every now and then my game would freeze for about 10s straight

hard orbit
#

There is definitely a memory leak so restarting cosmoteer periodically may be enough to avoid freezing.

delicate moss
#

Is it possible at all to revert to the previous preview version? Is that a thing?

#

I was going to do some planning for a tournament but it's using the old heat pricing because of the changes, but it would be painstaking and annoying to keep notes of how much thermal parts used to cost

prisma dock
plucky fossil
#

surely there is some mistake? i saw crew put out a tiny fire almost instantly

#

is it supposed to be maximum?

prisma dock
plucky fossil
#

it looks very strange when used together w/ large

prisma dock
tranquil cape
quasi meteor
#

something like "fire foam now lasts at least 7.5 seconds regardless of fire size"

twilit matrix
prisma dock
near flax
#

added this preview update

rough dock
#

We should have power armor stations so we can overclock our crew.

#

Each crew member with power armor generates heat, but is significantly better at carrying things.

vague gulch
#

Super saiyan

next urchin
#

Probs could've been clearer but also shush my patch notes are perfect

#

But also "Fire foam now lasts at least 7.5 seconds" would be technically incorrect, since the change is only for when crew specifically apply fire foam. Fire foam hypothetically applied by any other source would not have the minimum... If we're being pedantic.

#

"Fire Foam applied by crew will now last at least 7.5 seconds", perhaps

next urchin
vague aurora
vague aurora
#

My meltdown career corrupted :c

#

It froze yesterday and had been frozen for like 4 hours before I had to kill it with task manager. Now it's refusing to load even the auto save.

#

It's been like that for 3 hours so I had to taskman purge it again.

minor valve
vague aurora
#

My game is having a meltdown not me, you silly

languid basin
#

Has anyone tested if an OC'd flak is better or worse against OC'd DCs compared to stock flak?

#

My own testing says it's about the same but it wasn't exactly empyrical.

#

Nope. If anything it's worse.

grim gyro
tame comet
stuck roost
#

Must admit this is very pretty and flavorishing

#

cant wait to stamble and create burned remains

plucky fossil
languid basin
plucky fossil
#

did the shells pass through the cloud

languid basin
plucky fossil
#

interesting

cerulean hound
#

im not sure if this is planned for the full release but i think all of the thermal stuff should be locked from the start, even with costing money and resources it's still fairly strong and very dangerous / potentially confusing for people new to the game (although i think the pipes, radiator and heat exchanger should all unlock in one tech, with the battery and big gun being separate)

plucky fossil
#

eaxh overclock will be a blueprint

narrow blade
plucky fossil
#

it is for defense

narrow blade
#

what do you mean.

vague aurora
plucky fossil
narrow blade
#

my brother in christ where exactly is the offensive heat right when you start getting a thermal system

plucky fossil
#

when you mismanage or from an opponent or from radiator friendly fire

narrow blade
#

its just gonna be a blueprint on the side smh

vague aurora
#

Can I know why corridor and other stuff dark?

narrow blade
delicate moss
#

One thing I really love about Cosmoteer is that almost all parts have a vast amount of different uses

#

That way you can get a lot of versatility from simple parts, which also makes it easy for new players to learn quickly

#

(I’ve been trying to get into starsector and good lord is the ship building a headache, and not the fun kind)

narrow blade
#

imo the heat exchanger is a bit too powerful for earlygame ships so if its like a 8k blueprint ontop of the radiator + heat pipe blueprint that would be better than heat exchanger, radiator and heat pipe blueprint

delicate moss
#

From my experience, the exchanger is great for some things and direct connection other

#

Like, railguns, deck cannons, shields, tractor beams - things that can generate a lot of heat instantly - pretty much need direct connection

#

But the other parts that heat up more gradually you could sneak exchangers in to deal with

vague aurora
#

Awww heat pipe is not transparent :(

#

Damnit how do I unheat my quad shields.

narrow blade
#

why would it be transparent...

#

thats would just be like shield armor against lasers

prisma dock
narrow blade
#

WHY THE FUCK IS THIS FLYING LIKE THAT

prisma dock
narrow blade
#

its becasue it was trying to fly to the side of my like normal ai strategies

prisma dock
# narrow blade its becasue it was trying to fly to the side of my like normal ai strategies

No, think about it. You have the most of your armor on the right side. So if the thrusters were to push only forward like normally, your ship would turn to the right because the right side is harder to push. And so the AI of the ship knows that it has to fire the bottom thruster pointing right and the top left thruster too, in order to not turn in place. And so in order to go forwards, you end up with this.

narrow blade
#

its a ai toothpick for fucks sake jesus

prisma dock
narrow blade
#

my brother in christ

#

thats a builtin

#

in career

#

(also knwon as a PIRATE!!!!)

prisma dock
#

ok misunderstood that. In any case, it's built wrong.

#

Ok, I'm not in your game. So maybe I'm wrong. It just seems to me like of course it would have to fire the top left thruster to fly straight with this much armor on the right.

#

Anybody know how to get rid of the infinite loading bug? The save worked fine earlier today.

vague aurora
vague aurora
#

I had to summon task manager twice.

prisma dock
#

Or is the save just gone?

vague aurora
#

No, it just allows you to end your game's misery :(

#

It doesn't load.

prisma dock
#

😢

#

Wait, none of my saves load anymore. Not even the one I didnÄt touch today.

vague aurora
#

I thought I was the only one. This is a very major issue.

#

Writing bug report right now.

narrow blade
#

alright so i had this really funny thing where my ship mysteriously dissapeared in a gaseous cloud

#

like it just fucking ceased to exist

#

it would be really fun if the scrap wasnt completely fucking impossible to see in a gaseous cloud

#

wtf

#

theres no scrap either i checked the path i went through

#

well uhh garbage not scrap smh ftl brainrot

pale python
#

is it supposed to show when underclocked

prisma dock
#

@next urchin Any idea what went wrong here? Projectiles remained completely unaffected.

hollow gull
#

that is one of the most evil ships, maybe ever

vague aurora
prisma dock
# hollow gull that is one of the most evil ships, maybe ever

It will probably never work. Spotty dmg. Sometimes shield penetration (notice the destroyed parts behind still up shields on the right), sometimes knocks out an OCed shield, but mostly mines move too fast to release their bomblets. No way to really make the shots slower...

#

And the impact lags the game hard, which probably kicks a few people out of the game. ^^

hollow gull
#

maybe the number of tractor beams is what causes issues?

#

each beam blast has to check every projectile or something?

prisma dock
hollow gull
#

well, I think it's an incredibly cool idea regardless

narrow blade
delicate moss
#

This funny thing is the result of me trying heat mechanics with a cost constraint for the first time

#

Small OC thrusters call to me like the green goblin mask

hollow gull
narrow blade
#

wouldnt it be like still visible

tranquil cape
hollow gull
#

yeah I think the only thing is to abandon it

narrow blade
#

i didnt abandon it

#

iirc the only way it would have exploded is with fire but wouldnt that end up with a bunch of scrap lying around

hollow gull
#

maybe it was the cosmoteer version of herobrine

narrow blade
#

which i would have seen since i spent like 5 minutes looking around said gaseous cloud

#

yeah

#

this is all herobrines fault

delicate moss
#

Has anyone else been having loading issues in the latest preview? Several things that usually don't take as long stall for a while for some reason

#

For example it takes a couple seconds to exit an arena game, where usually it takes like half a second

#

It sounds petty when I word it like that but like, everything just loads way slower. Idk if I'm the only one experiencing it

vague aurora
#

Yes.

#

I think the lag is noticeable.

#

In an ironic turn of events my game just froze.

#

And I was literally just browsing galaxy map, sitting in an empty sector.

leaden jolt
upbeat sequoia
prisma dock
prisma dock
#

1.25 mil

eager gyro
#

Diabolical

prisma dock
wispy stream
#

does this also work with nukes ? :D
and yes i think this gravity thingy is a little bit op

narrow blade
#

i think u gotta time it much better with nukes

granite sapphire
#

just mentioning how oc ers are absolutely horrid with the new cooling cost nerfs

narrow blade
#

wydm by horrid

#

as in brutally and disgustingly op or completely unusable

granite sapphire
#

heat is such an expensive resource and they already generally werent particularly worthwhile as their only upside is power efficiency

granite sapphire
#

i would recommend maybe oc ers gaining a lot of extra power storage instead of power efficiency, or keep both upsides. this would mean oc ers would compliment oc thrust's crew draw issues due to their higher power consumption with the same storage

#

either that or simply cut the heat inefficiency to like 60%

wicked lotus
#

Wow these mine launcher systems are crazy, but like, any ship who sees this would never sit still for it. It's not actually game breaking outside of Campaign.

narrow blade
#

cant it just rotate towards you

remote charm
#

yeah it could

#

but im assuming getting mines to go that straight is really finicky

narrow blade
#

im assuming you have to be practically stationary or it just goes off to the side

narrow blade
hollow gull
#

could they be launched into the circle on domination from spawn or something?

narrow blade
#

well it is a shotgun so you... cant just bombard areas you know have enemies

#

mine railgun would be awesome aswell

hollow gull
#

that said

#

you could use a macro to get consistent timings

#

and once the timings are consistent, maybe the distance and spread can be consistent

#

then it's just a matter of setup

twilit matrix
#

Wow, this would be awesome if we had a logic control system... a railgun would be a lot more feasible!

narrow blade
#

depressingly pathetic damage

#

what in thy fuck...

#

practically perfect launch from this thing means a pretty thick entire layer of armor is coming off

#

not really practical but its fun

next urchin
plucky fossil
#

if they just get storage it doesn't change much since it's still logistically not worth due to crew

granite sapphire
#

crew is cheap

prisma dock
prisma dock
# narrow blade i think u gotta time it much better with nukes

With nukes you gotta hit release upon seeing the 6th circle (iirc) and with mines you gotta hit release upon seeing the 4th circle. That makes it probably extremely hard (if not impossible) to shoot mines on the run or while turning. With nukes it works much better, but you gotta pay for storage.

prisma dock
prisma dock
# remote charm but im assuming getting mines to go that straight is really finicky

It's not that finicky to get them to fly like that. You just gotta release the mines the moment you see the 4th circle from the OC TBs. This firing sequence results in the pattern from the gif every time. But in a real battle you will have to aim super well and maybe even lead your target and you might have to turn slightly after releasing the mines without them crashing into your own ship... That's the finicky and probably unviable part.

prisma dock
prisma dock
prisma dock
prisma dock
plucky fossil
#

storage would be better buff since <lt uses not a lot of power and >lt uses too much power to be worth being far

quasi meteor
#

my large cannon overclock has 0 damage

unique orchid
#

making a ship launcher with tractor beams in order to get insane speeds would be interesting

near flax
#

starting fires

quasi meteor
#

the raw dps against shields is really low and is notably effective against OC large cannons

#

really brutal

#

but good to know the 0 damage is intentional

#

I imagine the shrapnel shreds interiors if it gets the chance

near flax
#

OC large cannons are very good against low armor areas, use emps and disruptors and theyll shread shield generators

granite sapphire
#

octb's base force increase feels crazy strong and almost unfair, at least from my few experiences today. how much does oc increase its base force?

#

even 4 tb was manipulating my 4 er ion cruiser very easily, i really had no way of properly resisting flips. ofc generally 4er cruiser thrust isnt a massive investment and should be susceptible to tb, but even proper counterplay strategies like staying at max range just wouldnt work as their pull force is too powerful

#

one of the advantages of cruisers were of course that they can work with effectively double the torque of a monothrust ship of the same er count

#

but i do not feel that advantage

#

shipp

remote charm
#

Yeah iirc the base force is 1.5x over normal tb

#

For oc tb

cunning swift
#

4 oc tb should be equal to 6 normal tb so whoever was turning you with that must have been much better than i am cause i wasn't able to do that

granite sapphire
#

but i dont think if i was as good as bread i woulda been doing any better vs him

remote charm
#

yeah bread is great with tbs so I bet some of it is just because of him

granite sapphire
#

but even vs another tb ship iirc yoyodadas i was getting manipulated rly hard with 4tb

remote charm
#

anyhow I agree at the base statement that oc tb is strong

#

Too strong maybe

cunning swift
#

Oh you said 4 in the first message

granite sapphire
#

i think a very simple question is if 2 oc tb costs even anywhere near the same as 3 base tb

lusty zealot
granite sapphire
#

which also manipulated me pretty easily

remote charm
#

at some point felt like he was doing better with an OC 6tb than a regular 9tb

granite sapphire
#

probably bc he can afford more stuff like thrust

rough dock
#

Do you guys think it is really worth it to run a fan when overclocked rails are on the table?

#

I am goign to throw together a goofy fan and think about it.

rough dock
#

If you are losing damage to over penetration, it is absolutely more efficient to have more shorter oc rails.

lusty zealot
bitter steppe
#

OC rails work a bit differently than normal. Firstly, the diminishing returns are removed from accelerators so longer rails scale better. Secondly, the rail projectile, as well as OCDC projectile, now has infinite penetration and a damage pool that depletes as it deals damage

lusty zealot
#

extremely good for sniping weakpoints

rough dock
lusty zealot
lusty zealot
rough dock
#

It feels like the OC rail is just going to penetrate and hit what you want to hit much easier than a fan and for cheaper.

lusty zealot
#

not as quickly though

#

yeah if it hits in the right spot it'll absolutely do far more damage

#

but it has to wind up before firing

#

so you have to predict a few seconds in advance

bitter steppe
#

shields are typically the best defense against rails

lusty zealot
#

while using a fan, you just rotate over the target and you hit it, pretty much

rough dock
#

I am liking the idea of ramming with a huge wall of volley fired oc rails.

lusty zealot
rough dock
#

If you think about it, you are limited to 37 extenders on a single rail, but the rail wall could have hundreds.

#

You could be the single heaviest ship ever.

lusty zealot
#

you can have a maximum of 60 rails in the default grid, and that's only if you make them all alpha-strike with no recharging

#

you could make a build grid sized box of rails with max extenders i suppose

#

which would be funny

#

but also very cumbersome

rough dock
#

Reminds me of the thermal lance alpha pump block.

#

Maybe something kinda like this but wider and more nonsensical.

#

Rails and ions together are just cooler than apart.

#

I have found turning does not work on the ships that thread the rails through from behind the ions. The rails just hit the crystals.

#

Or maybe narrower and resembling a real ship is the way to go.

light stratus
#

so odd

hard owl
near flax
light stratus
#

#1020489415476396043 message

#

might be a bug with OC HL AOE managing to bypass armour?

#

it's meant to hit the armour, then the AOE splashs on that spot, dealing 1-2k damage on the cockpit

#

but for some reason here it hits all 4 cockpit tiles

cerulean hound
#

any reason you can't add doors going along a heat pipe, or why they don't just connect like hallways? Also why can't hallway heat pipes bend? it's already a significant disadvantage you have to spend a lot of coils making tons of doors for them.

pale python
#

I'd imagine crew wouldn't really be able to walk through

#

Also so doors for heat connections are still blocked even if you used that heat pipe

cerulean hound
#

yea that's fine jsut don't add a door there

#

also if crew can't walk though them why can they pass through hallway pipes? the pipe would have to be in the floor or ceiling if they can pass at all

near flax
#

I think canonically they are in the ceiling

#

it's called a pipe crossing not a pipe walkway, I think it we could run pipes and corridors on the same tile it would trivialize thermal systems

cerulean hound
#

that's possible, i guess i'll reserve my judgement untill i mess with it some more

tribal ridge
vague aurora
upbeat sequoia
cerulean prairie
#

@everyone Small patch now available for the Meltdown preview:

  • Fixed freezes / infinite save loading due to corrupted Status SourcePart data (Note: temporary fix. Modded status effects involving the source part may not work correctly)
  • Fixed crash on crew constructing TRL, Thermal Battery, and potentially Missile Launchers set to TCMs
  • Fixed crash on ships being junked while having status repairs queued
  • Fixed Heat Pipe structure variant’s incorrect attributes
  • Fixed memory leak on unloading saves
  • Removed vestigial “Overclock” stat blocks in several primary tool-tips
  • Thermal Battery - decreased cost (3,500→2,500)
minor valve
#

is the thermal battery cost that big of a deal lol???

eager gyro
#

yes

carmine heron
#

yes

plucky fossil
minor valve
#

its been changed around a bunch and from the (admittedly little) i messed with it, seemed kinda minor

vague aurora
#

Well, regular capacitor cost was reduced too actually previously

#

I don't think what's essentially a bank that can't be relied upon on its own should cost much.

tranquil cape
tranquil cape
minor valve
tranquil cape
minor valve
tranquil cape
#

oh

vague aurora
minor valve
#

hmm

icy eagle
vague aurora
#

tt

#

Oops

regal wharf
minor valve
tranquil cape
icy eagle
# icy eagle Decreased cost?

nvm I'm dumb I realised that was the cost in credits
who even uses credits for anything other than crew? I need to know what materials I need for this not the price of those materials dammit

gloomy raft
#

Hi all, m not up to date, is game speed reincrease/adjustment still a conversation or is it staying at half what it was/is?

icy eagle
icy eagle
#

Thank you!

coarse spindle
# eager gyro

wouldn't it be better if thermal stuff required hypercoils to make expanding your system just a little harder?

tranquil cape
#

it doesnt need hypercoils i think

#

it doesnt help with sustain mostly

vague aurora
#

Same price just HC recipe.

granite sapphire
#

but thats all thermal iirc

#

that uses hc

prisma dock
granite sapphire
#

rebuffing storage mightve been unnecessary. even at 3.5k it was incredibly strong and important

#

rebuffing storage directly buffs ocls setups and alpha setups too

quasi meteor
remote charm
#

overclocked large shields

#

im assuming

quasi meteor
#

I am always losing track of the acronyms used here

remote charm
#

and by alpha he is referring to something that goes all in on the first attack

quasi meteor
#

Recently I saw someone use UL and I had to do some tracking to find someone that clarified it meant ultra light

granite sapphire
#

alpha: builds prioritizing upfront damage output not sustaining in the long term, aka lacking power generation to fully supply systems or lacking cooling

quasi meteor
#

Thanks thumbsupcat

regal sand
eternal ibex
#

the OC heavy laser blaster animation's parts play out of order

#

this is actually pretty OP because it makes their shot come out instantly instead of needing to charge up

#

(example)

lusty gulch
#

Weird "KNICK KNACK" Sound on loading save...

vocal trout
stuck roost
#

A bug seem to prevent activating overclock on blueprint mode but if already acivated the part is allowed to switch between the two mds

pale python
#

record if possible

next urchin
gloomy raft
#

thanks for letting me know

#

and all your hard work

eternal ibex
next urchin
#

It would be a bug, yeah

light stratus
#

#1370799036591898837 message

#

speaking of bugs

#

with OC HL

next urchin
light stratus
#

I did my own testing firing at the closest spot and it only did 1-2k damage (hitting 1-2 tiles)

#

i didnt do it conclusively

next urchin
#

If you're able to test it, I'd be interested to know if that result changes with ship velocity

warm orbit
#

I liked the laser blaster's burst overclock. is there any way we can have multiple overclocks for weapons?

next urchin
#

OC Heavy Blaster shot on at 60m/s target vs a stationary target. Damage looks more or less identical to me

light stratus
#

I'm not able to test rn but I was using single fire, and the target was kiting. The shot hit the side the kite was moving towards, so a diagonal hit

next urchin
#

The target was moving towards the shooter, in my example. 60m/s may not be high enough to create an issue, if one exists

#

Also was alternating fire - single shot

light stratus
#

It probably can only happen on diagonals, and I think with the 1x1 slope armour

#

Don't know exactly where the shot hit

#

Speed, diagonal, 1x1 slope edge case

light stratus
#

that is concerning

#

OC HL blast hits

#

no damage

#

uuuuuuh

#

????????

#

i think OC HL has problems shooting "allied" vessels

#

I changed the allegiance of the target and this stopped happening

#

apparently i am wrong

#

great

#

this is after i changed allegiances of both ships

#

no damage

next urchin
#

what on earth

#

Are you able to make a save right before it hits and deals no damage?

light stratus
#

its random

#

i can try

next urchin
#

Yeah, I mean fire, save, see if it damages

#

(And then if it doesn't do any damage, reload the save and see if anything changes)

light stratus
#

alright

#

this is gonna be tedious cause my setup is not fast at all

tame comet
next urchin
# light stratus what

Visuals are interpolated. Things are technically visually up to 1 tick behind where they physically are

light stratus
#

ahh

#

crud that was a no damage one too

next urchin
#

It's even weirder that flying into the bolt would result in no damage

light stratus
#

i got it!

#

third try

#

so where do i send the save

next urchin
#

Just send it here

#

Thanks!

light stratus
#

I love qa testing. Look for one bug, find another

#

@narrow owl what a series of events

light stratus
#

oh and confirmed it reproduces on reload

next urchin
#

Yep, I'm in the depths atm. Looks like the hit effect is happening before the ships bounds have been properly updated in the simulation, so it isn't registering the hit on the ship at all, even though it's in the right position.

#

Doesn't give any info on your cockpit destruction thing, but it is misbehaving for sure

light stratus
#

maybe fixing this bug fixes that other bug

#

i couldnt get the other bug to reproduce anyway

stuck roost
#

Crew speed adjustements I suppose?

tame comet
#

i think they want to revert the actual half speed changes and possibly speed up other things, but im not sure

#

walt said the speed changes were also done for pvp, and speed in that mode is a problem. so it could be speeding projectiles up to be a psuedo-slowdown

next urchin
tame comet
#

thank you for listening. i hope the dev team can find a solution to this going forward that mostly everyone likes

pale python
#

I think double EVA flight speed would be pretty harmless

narrow owl
# light stratus

the no damage bug was already known, and I think I noticed during the tournament that visuals were a bit off, is there anything else to see in this savefile

light stratus
#

no

narrow owl
#

so I noticed the blaster visual still in space

next urchin
narrow owl
next urchin
#

Yeah I have no idea what the cockpit hit was. The failure to hit is a bug. There was previously another bug where it didn't attach to the ship it hit properly

#

But the second one has been fixed for a couple patches iirc

light stratus
#

unintended behaviour

#

i could not replicate it

tame comet
#

a bug is just a feature waiting to be discovered 🔥

light stratus
#

feature: randomly OC HL will deal quadruple damage!

granite sapphire
#

do ers properly increase thruster heat gen by 50%?

prisma dock
#

I suspect PD targeting is also off somehow (not just their dps). Look at how many shots are missing this 1 EMP missile. It's not normal that 19 PD guns struggle to shoot down a single EMP before it (almost) impacts your hull.

#

PD is almost worthless atm.

eternal ibex
#

hmm, are they not accounting for the extra acceleration?

prisma dock
remote charm
#

yeah something like that

#

all i know is that pd def dont feel right

#

i also think i had the damage bug with missiles last night but i havent recreated it

#

is the damage bug that widespread?

prisma dock
remote charm
#

yeah i had 60 pd in a tunnel once and they were letting anything through if it asked nicely

plucky fossil
prisma dock
# plucky fossil not in my testing

Yeah I've noticed this too, though I wasn't sure. It doesn't seem like an ER surrounded by HTs is producing the heat you'd expect from 4,5 overclocked HTs.

#

But hey, maybe that's the buff OC ERs need. ^^

wispy stream
#

does the explosive charge have an oc ? :V

narrow blade
#

is the energy effiency on the oc engine room like 2.25x or 1.25x

prisma dock
narrow blade
#

so... what exactly is the point i dont understand

prisma dock
narrow blade
#

isnt overclocking a reactor just 2x "free" energy for less heat

prisma dock
#

I also OC my ERs, if I would otherwise need a second one to achieve the desired speed.

#

Less surface area

cerulean prairie
#

@everyone After reading through all of your feedback and discussing our options internally, we have decided to mostly roll back the half-speed changes, except that we are keeping some amount of the ship drag changes and the relative projectile speed increase in order to nerf the speed meta a bit. A new preview build with those changes reverted is now available. Please let us know if it looks like we missed anything. Thanks for your continued testing and feedback!

Other Fixes:

  • Fixed Thermal Resonance Lance stats showing per-hit values as per-second
  • Fixed Thermal Resonance Lance shield piercing amplification exponent not actually being applied
  • Fixed Overclocked Heavy Blaster firing before its animation completes
icy eagle
#

🔥

narrow blade
#

yay!!!!

regal plume
#

damn

frigid gull
#

but i like speed

hasty geode
#

I didn't try it out, so could someone please explain what the problem was so I can understand

regal plume
#

I liked battles not lasting 2 seconds

paper hemlock
narrow blade
#

so uhh the game was just slowed down to practically half speed

hasty geode
#

0.o

narrow blade
tacit peak
#

I like long battles

#

but

#

also

#

500000 years also not good

regal sand
tacit peak
#

though

hasty geode
#

I see

tacit peak
#

I do love the deck stuff walt is on now

hasty geode
#

This not good

tacit peak
#

a new deck weapon makes me smile

polar knot
#

Does anyone here know if the thermal lance still doesn’t do any damage to deck cannons on the same ship despite having friendly fire on?

hasty geode
#

W revert

tacit peak
#

finally i get to make fun ships again

#

without modded

hasty geode
#

Thank you for explaining

regal sand
#

it's for optimisation reason AND to fight against UL meta

narrow blade
regal plume
frigid gull
#

how i want my ships to be

tacit peak
#

I like hull ships

#

I am not too much a fan of making small bits of openings

#

I like deck vs deck

narrow blade
#

mining lasers exist

tacit peak
vague aurora
narrow blade
#

hey nick. would you crash out if i named one of my ships "world trade centre"

tacit peak
#

I prefer this way more

narrow blade
#

nick seems to have become suspicously silent after my comment

vague aurora
#

Half speed changes were silly anyways.

tacit peak
#

I KNOW we wont ever get deck lasers the way we got deck cannon but

#

A man Can pray 😔

#

heat cannon is what we got

#

good enough for me

narrow blade
#

WE HAVE MINING LASER!!!!

vague aurora
tacit peak
#

ooo I remember your ship

regal sand
#

Mining laser damage is actually pretty good... if you ignore the steep energy cost and low range.

granite sapphire
#

1/2x?

narrow blade
#

alright guys im gonna start raging about this change since i got slightly used to it

tranquil wedge
granite sapphire
#

i already got used to the faster pace and now we have to go back to not just old 1/2x but literally slower than that?

narrow blade
#

imo im fine with like everything BUT power/ammo/material usage and crew being 1x speed cuz now my horrible racing craft are incredibly uncontrollable

granite sapphire
#

did balance council sign off on this?

regal sand
tranquil wedge
granite sapphire
paper hemlock
regal sand
#

it's not that it's slower, but that there are changes in drag and projectile speed

#

and projectiles are actually faster

granite sapphire
narrow blade
#

does the boost thruster produce more heat the more batteries its been supplied???

tranquil wedge
narrow blade
#

no wonder its lighting on fire then exploding violently

#

(also it will like explode no matter what in like 20 seconds or smth)

paper hemlock
narrow blade
#

j yuuki on drugs rn ngl

granite sapphire
#

reverting to pre halfspeed implies we are going back to 1/2x speed for pvp

paper hemlock
granite sapphire
#

which means if the pace of the game is left any slower aka drag increasing the game will become slower than it used to be

cerulean prairie
granite sapphire
cerulean prairie
#

Only for very fast ships I think.

paper hemlock
tranquil wedge
#

ships above 75m/s get higher diminishing returns i think

granite sapphire
paper hemlock
granite sapphire
#

yes

#

actively in pvp lobby rn

narrow blade
#

i dont like how boost thrusters inevitably just light on fire smh

cunning swift
#

yay ships can actually turn again

narrow blade
#

having it use up 6 radiators worth of heat is kinda ridiculous

paper hemlock
narrow blade
#

currently 24k

granite sapphire
#

their whole gimmick is infinitely ramping heat consumption

narrow blade
#

and the heat storages dont fill up??

granite sapphire
#

trying to sustain them infinitely with zero heat buffer is crazy

narrow blade
#

what exactly does the heat storage do

granite sapphire
#

stores heat

#

in your system

narrow blade
#

what am i supposed to do to said stored heat

paper hemlock
narrow blade
#

i dont like having to micro a thruster while trying to go fast around a corner

granite sapphire
narrow blade
#

right ctrl b exists smh

#

on a piece of shit this size i cant really fit worthwhile heat storages

paper hemlock
narrow blade
#

i removed the single one because it would explode after the first lap

#

which is like 20 seconds long

granite sapphire
#

uhm

#

i think something is wrong with something

bitter steppe
granite sapphire
#

any shields last roughly half a second against my oc ion cruisers now

#

oc ls too

paper hemlock
granite sapphire
#

i think maybe oc ions or trl got stealth buffed

compact ibex
#

@granite sapphire look at this: Fixed Thermal Resonance Lance shield piercing amplification exponent not actually being applied
I guess that's the reason

granite sapphire
#

...whgat?

#

so ur telling me....

#

ok idc

#

it doesnt matter anymore

paper hemlock
#

It's weird seeing crew move fast lol

granite sapphire
#

@cerulean prairie so uhh, was the trl shield debuff literally not functional before? like it didnt do anything?

paper hemlock
#

It seems a bit too fast tbh, maybe a slight speed decrease could be good

cerulean prairie
granite sapphire
#

ok, thanks

#

cause that would be... funny

tranquil wedge
compact ibex
#

It seems to vaporish shields right now

narrow blade
#

is there a way to limit the amount of thrust used for turning cuz even tapping on my a or d keys just straight up turns my ship like 40 degrees

gloomy raft
#

my biggest concern with overclocking stuff is that the benefit scales with the size of the ship

#

so smaller ships dont really benefit at all due to size constraints

narrow blade
#

the humble (slightly overpowered) heat exchanger:

gloomy raft
granite sapphire
coarse spindle
#

Nooo the actually good battle pace was removed

rough shuttle
rough shuttle
narrow blade
gloomy raft
# lusty zealot in what way?

so like larger ships benefit because u can have alot more overclocked on it. but smaller ships might struggle cos the space u can use is limited.

granite sapphire
#

tinport try not to be smug and wrong challenge

coarse spindle
#

That's not how it worked at all

gloomy raft
#

so its harder to get enough output on a small ship for it to be as useful no?

lusty zealot
gloomy raft
#

hey im not an expert im asking

lusty zealot
#

which is correct, but doesn't tell me how larger ships benefit more from overclocking than smaller ones

rough shuttle
# coarse spindle ?

It took way to long for crew to walk from reactor to weapon, old ship designs that worked flawlessly were suddenly bad. like ION setups

coarse spindle
granite sapphire
#

oc benefits ships across all price brackets. larger ships struggle with implementing redundancy efficiently and fitting cooling and smaller ones struggle with efficient pipe networks

lusty zealot
narrow blade
#

i dont understand how the "good battle pace" was affected...