#Meltdown Update Preview

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surreal pelican
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How many are you trying to use?

rough dock
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They just need really short power delivery paths since they use power relatively fast for how much capacity they have.

surreal pelican
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Yeah, thats true

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Idk I found them really effective expecially with the small, but highly impactful change of their projectiles being hitscan

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Kinda made them like mini ions

rough dock
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Yeah. I am very pleased with them. I was getting micro outages with like a 4 tile walk from a med generator, though.

surreal pelican
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Dang

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Try an oc small?

rough dock
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Yeah, it was smalls that I was using.

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I will need to plan future small laser ships around having the shortest possible walks.

light stratus
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Overclocking small cannons too

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Extremely cheap firepower

surreal pelican
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Tripleshot is really nice

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Though the fact that they have to be on the front of my ship still kinda doesnt sell them for me

light stratus
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They have the durability of armour, and can be shielded easily

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And you can just spam them

molten perch
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Doesnt seem to happen consistently, no idea why

next urchin
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Another one to look into I suppose

light stratus
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it'd be nice if it was consistent and reproducible

molten perch
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Ill see if I can try to log occurances to provide better data than "its not consistent"

surreal pelican
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Iโ€™ll try to do the same

near flax
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programing wise how does the OCTB work

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and is there a way to fix the problem of when light ships get moved by the burst they move so fast they get a bunch of drag and then stop on the spot?

next urchin
# near flax programing wise how does the OCTB work

It applies an impulse to the centre of mass of any ship within its radius. The light ship problem is a drag problem, not an OCTB problem. AFAIK drag is being changed in some way soon, so I'm waiting for that before evaluating the TB jank

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The problem is that the drag equation produces a lower resultant speed for a ship going 500m/s vs a ship going 100m/s

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It's acting more like something hitting a non-newtonian fluid

near flax
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could a speed limit when hit by the the burst be implemented as a way to avoid having to deal with that?

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i have zero clue how it works so im just aproching this from a logic puzzle perspective

next urchin
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Possibly, but whether its even necessary remains to be seen. Tapuck said something about the high drag exponent causing that behaviour, but I don't even know where that's set so I'm completely working off what he said

light stratus
near flax
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overclocked tractorbeam

next urchin
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Objectively the funniest OC

light stratus
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from the one who added it ๐Ÿ˜‰

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i guess i should check it out

next urchin
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The OCs are all my children

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I just have favourites

regal wharf
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like any good parent no no no, your just more "proud" then others

plucky fossil
rough dock
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Look, I know this is a hot take, but I am just going to say MRT overclock is the best overclock.

bitter steppe
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the Genome Guardian crossover where the entirety of the game is actually on a microscopic level in a petri dish

rough dock
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It is going to be an MRTbomination when it is done, and I love it. I am planning to build a huge missile pod off on a arm to act as a counterweight to align the center of mass behind the two big oc MRTs.

light stratus
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you don't even gain more thrust

rough dock
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But you do. Each extender adds 250 base thrust before the multiplier so they become more cost efficient the longer they are.

light stratus
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cost is not just price, it's also price in space, crew and logistics

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for example, you want those MRTs as close to the outside of your ship as possible for the most leverage and to make use of that faster ramp up

rough dock
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Each extender becomes more space and crew efficient the longer the MRT is.

light stratus
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but fitting that when you already protect a central core is pretty hard

rough dock
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The both OCed and normal MRT are also the most surface area efficient thrust.

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You just need to build the ship so that the center of mass is behind the off center thrust.

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If you look at this, the MRT is off center, but the random little arm on the back shifts the center of mass behind the single long MRT letting the ship go way faster than it would without the single big overclocked MRT.

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With an overclocked MRT, you can even haul an 37 extender railgun backwards at over 125m/s for under 1.5 while staying super skinny... ignoring a certain weird arm thing.

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All of my favorite Meltdown ships only make sense with overclocked MRTs

bitter steppe
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I've been having a blast in PVP with my Battleship using a Spinal MRT and Deck Cannons

tranquil cape
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manuvering thrusters are REAL

olive thistle
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it looks like a 10mil career barge lol

plucky fossil
bitter steppe
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my Battleship has gone through several iterations since that version, but Quix and I have been using the same principle on other ships too with spinal MRTs

olive thistle
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that looks really fun to pilot

bitter steppe
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tbh it's the first ship i've ever used hotkey thrusters for thehumancondition

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turn the MRT on and leave it on, activate turning thrusters as needed

next urchin
next urchin
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Also heavy ships

rough dock
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Spinal MRT is lame. Off center or go home.

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every one loves the off center, front facing OCMRT that is taking up a spot that could have been a gun.

bitter steppe
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Sort of, but also if you rotate just slightly on the approach you can fire all cannons forward for devastating volleys

tame comet
# olive thistle whoa, that thing is 1.5mil?

probably. oc dcs dont need that much crew cuz they fire so damn slowly and mrts are cost efficient. majority of maneuvering thrust is also much cheaper because dynamo and heat missiles are cost efficient too. really maximizes its dollars spent

rough dock
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I am thinking of including a random railgun on my ship just because railguns are heavy and I need a heavy counter weight.

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Railgun extender is 2x as dense as armor.

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Deck cannon weighs 27.07. What an oddly specific weight. I would have expected the deck cannon to be much denser with the big turret sitting ontop of the room. Unlike other tiles, I could see a strong argument for it being very heavy due to the double decker nature.

stuck roost
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I wish that changes to the right most settings for ship stats was remembered across saves

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right now each time I open te game the settings get reset (credit, mass, flying direction & cursor position) and I have to reenable them individually

light stratus
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i dont think mass is being displayed correctly anyway

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in blueprint mode mass isn't displayed

plucky fossil
plucky fossil
light stratus
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its mass

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its a tally of the total mass of all parts

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that should be capable of being displayed inside blueprint mode

lusty gulch
stuck roost
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It's stupd but I seriously does not know

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It may be either a bug when I open the sub tab of the resonnance turret or that my settings got messed up and shows more than two rows of parts (or both lol)

narrow owl
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DPS is missing from OCSC tooltip

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From OCLC too but that's less relevant as you don't really use it for dps

rough dock
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I am going to go use the OCLC for dps right now.

coarse spindle
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  1. I don't think fires should be visible on enemy ships
  2. I believe this spotter has a minor problem
narrow owl
rough dock
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I don't like the fire icons.

coarse spindle
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i believe you should only know what you can realistically see

rough dock
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Yes. We need to add porthole blocks to the ship and a spotter crew role! Great idea!

plucky fossil
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well with fancy particles

pale python
gloomy raft
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what happens when u overclock tractorbeam?

light stratus
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Non OC LC that is

light stratus
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Basically instant acceleration on targets

pale python
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i wonder if a short duration instead of a pulse would be cool but i'd imagine so many huge effects would lag

light stratus
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The pulse is funny though

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U can make ships go 500ms with it

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Though they will rapidly stop moving due to drag

gloomy raft
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is there any chance of getting direct contact radiators to work without pipes or is that deliberately not being done??

eager gyro
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basicly the green arows ar not alighned

gloomy raft
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ok thanks

regal plume
bitter steppe
plucky fossil
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in my experience the fire from self heat is negligible

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i just melt into nothing

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probably because i use like 5 radiators total

cerulean prairie
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I am planning to solve this... somehow.

flat skiff
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is the game still running 30tps at 1x speed?

next urchin
pale python
next urchin
lusty zealot
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the Investor, monolith-style ship

carmine heron
lusty zealot
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gun

carmine heron
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w

rough dock
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The game always seems to autosave when I toggle on overclocking as if it knows something I don't.

plucky fossil
quasi meteor
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Is there any chance we could get a png cause this thing is actually such a sick design

ember pasture
lusty zealot
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you could just straight up copy and paste the paintjob

ember pasture
lusty zealot
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well then the paintjob won't work in any case

ember pasture
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code wise it would be that the shaded paint surround a 'puzzle piece' and regions with shading going inwards would be connection points. Then you can just scan all shops for these stencils, and randomly generate connected parts.

paper hemlock
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This seems like a hefty amount of work on the devs part

ember pasture
paper hemlock
ember pasture
ember pasture
paper hemlock
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This is off topic

next urchin
#

If you mean some sort of 'wave function collapse'-esque system for painting, I don't think that's something that will end up in Cosmoteer. Technically interesting, but I don't see much of a point to prodecurally generating ship paints

dark lily
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Be an awkward conversation between the devs, who code, and the architects, who make and paint ships to put in the game ๐Ÿ’€

next urchin
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"Sorry guys, we're replacing you with a machine that does your job but much worse"

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  • Society in 2025
near flax
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at least this time its not an llm

pale python
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call me chatgpt the way i make bad ideas fast

next urchin
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The only real difference between procedural painting algorithms and LLMs is that grifters have only convinced the world that one of them is basically sentient and omni-capable

regal wharf
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wheres that one post about on of googles Ai that they simulated running a bisness and had to be replaced by a new AI so the only rational thing it could come up with was to blackmail the software engineer into not replacing it

twilit matrix
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LLMs are not magic everything-machines. Neither are they evil masterminds who are scheming to destroy humanity. Nor are they atrocities which must be destroyed before they unemploy everyone.

pale python
next urchin
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Ah, I think I see the issue. Would only ever happen if your last selected tab was another sub-group

pale python
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yeah i think it was the TRL as the last one

twilit matrix
next urchin
# light stratus its a tally of the total mass of all parts

It's actually not that simple. IIRC it's actually based on the part collider areas multiplied by the density, but I may be wrong on that. Either way, the actual calculated mass is a function of the physics engine. Not difficult to show in BP mode, but would require more work than just for each part: totalMass += part.Mass

light stratus
#

that is a really unintuitive way to calculate grid mass

next urchin
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I think it was less intentionally designed that way and more "the physics engine takes density and collider shapes, and outputs a mass value, so lets just use that"

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But yes, I've spent a decent chunk of time in the past just trying to figure out where tf mass is calculated

plucky fossil
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mostly irrelevant to cosmoteer but i was reminded of barotrauma where you can also overload your devices with extra power and they do more work but might explode/ignite

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the hypothetically optimal flaming reactor \๐Ÿ‘

next urchin
pale python
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that is certainly something

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anyway nice!!

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placing a TRL makes pumps flicker for a tick

next urchin
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'flicker' how?

pale python
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unplaced
placed - active animation frame is on
1 tick later

near flax
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a gif would be helpful

pale python
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been ages since i turned on gif recorder

next urchin
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The in-game gif recorder is useless anyway tbh

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resolution for ants

pale python
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no copy feature fr

next urchin
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Hm, the TRL must emit a non-zero thermal_pump_utilization for a tick

bitter steppe
bitter steppe
grim gyro
hard orbit
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No way to loop the pipe around the reactor? The crew get really congested. ๐Ÿ˜…

bitter steppe
grim gyro
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is it for stun reasons?

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wouldnt it be better to shoot both due to the tight angle of fire?

bitter steppe
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Stun and fire rate

grim gyro
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k

bitter steppe
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I've found that firing multiple volleys with alt fire is still more than enough burst damage compared to the incredibly long delay of sync fire

grim gyro
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is it meant to be played with rts?

bitter steppe
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You certainly can, I typically use direct control but I think I have the thrust hotkeys setup if you just want to leave the MRT autofiring and toggle turning thrust as needed

grim gyro
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oh right i forgot weapon control in direct control was disabled by default

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do many people use it?

bitter steppe
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I can't speak for anyone else, but I have weapon control toggle set to a hotkey to switch between AI control and manual aim while using direct control

rough dock
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Giant OCMRT orbiter seems to be working okay, but the medium OCMRT orbiter definitely seems better/

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About two thirds of its missiles end up hitting its self as it tries to fly in circles.

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I wonder if a mine laying orbiter with front facing mine layers would work.

grim gyro
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what the hell how did i JUST find out you can overclock factories

kind estuary
kind estuary
regal plume
rough dock
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It is just 48 thermal missiles and 32 overclocked ions. Most of the missiles do nothing when circle strafing since they just hit the ship.

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I stopped working on it due to the unforseen missile problems.

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I was hoping the tractor beams would be better for keeping a fixed distance while orbiting as well.

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The big MRT T also segmented things in a way that made it feel really inorganic and bad.

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I like the design of its ion core though. I think I am going to try to find a way to recycle it.

kind estuary
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that core looks awesome!

rough dock
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I am playing with it a bit here. I might scale it down. 64 is a bit much.

kind estuary
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it looks VERY fragile outside of career, but if those shields dont get cracked then holy is that ever cool

rough dock
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The shields will be overclocked, but something that big is just being built for fun, not to play with.

kind estuary
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I might have a problem. i cant stop making oversized ships and playing with them lol

light stratus
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I make ships to play with first

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The only problem I have is that I can't make them much bigger... approaching the size limit I am

kind estuary
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biggest problem with big ships is actually finishing them!

rough dock
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I suppose I could load up the old career save and stomp rando AI with a 10m ship.

kind estuary
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career transition point version back when i still had the TCMs in the central barrel

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the damage on that thing was horrible, but it didnt matter because the angles and other defenses stopped pretty much everything

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next to no repair costs โค๏ธ

regal plume
tulip nebula
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We dont have speed-base weapon, right?
-# >:D

regal plume
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Tractor beams count?

plucky fossil
light stratus
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they are closer to thrusters

bitter steppe
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Considering they affect projectiles when overclocked they sort of count as weapons if you get creative LUL

regal plume
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What's a good DPS for a 1.5mil Meltdown ship?

plucky fossil
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4 ion beam

regal plume
light stratus
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427.75 dps per OC SC, 20 OC SCs, 8555 dps

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yeah roughly 10k dpm is great for a 1.5mil ship

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bear in mind you can't really calculate dps for OC LCs

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and disruptors technically turbo boost ur dps, but not in a way u can statistically show

plucky fossil
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dps literally does not matter

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if your opponent dies you win

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that does not mean you need to blast down the front door

light stratus
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eeeh

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true

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dps doesnt matter if u dont hit, and low dps might mean one huge burst fire

narrow owl
carmine heron
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that guy is practically in open space

narrow owl
hollow gull
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when I un-oc engine rooms, the connected engines stay OC and must quickly be manually undone before a fire starts, are there plans to change this?

modern socket
narrow owl
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Can we get a (temporary) built-in that shows the use of the TRL and overclocks, because I kinda have trouble with how to properly use some of them

plucky fossil
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which

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there are surely player examples already

narrow owl
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all of them

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except maybe capacitor and cannons

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My biggest trouble is... What even is the purpose of the TRL

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What is the role of that weapon

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Like it heats up stuff

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but where does it fit in a ship

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An example ship would help a lot

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@plucky fossil

plucky fossil
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the dilator pump increases its debuff, which is increased damage vulnerability

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it's like a deck mounted hitscan unavoidable "all enemy projectiles are eb bolts" beam

plucky fossil
narrow owl
plucky fossil
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anywhere

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probably close to a reactor

narrow owl
plucky fossil
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it doesn't matter where it goes as long as it gets heat pipe and has some semblance of logistic to it for its fairly low power draw

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it literally does not matter where it goes since it's a roof beam

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*in terms of combat effectiveness

narrow owl
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it's not my question

plucky fossil
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what is your question then

narrow owl
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My question "where does it fit" was like is it a main weapon, is it a support weapon, is it a damage dealer ?

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Like do I get one a buff it to the max

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or do I use it with other weapons

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is it an Ion core type of weapon

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or is it an emp type of weapon

plucky fossil
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ohhhh

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i see

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it's not really useful as main weapon or damage dealer

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(unless your opponent has no shields and no heat exchangers)

narrow owl
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thank you

How much should I invest in it

plucky fossil
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*at its current state!! hopefully balance changes come and it changes

plucky fossil
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if you're using it for shield debuff

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if you're using it for heat damage, then as many as you can fit while still keeping all pumps powered

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if using for shield debuff, only use 1 beam though since the effect doesn't stack

vocal trout
plucky fossil
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i haven't seen a ship make good use of it yet except with mining lasers

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(since they pen shields)

vocal trout
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what in the deer fall

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hmm id imagine other than rail and dc theyd have no use

kind estuary
rough dock
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I wish the heat extractors did not show their aura when cutting and pasting.

narrow owl
hollow gull
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does this do anything? it is weird that it connects

pale python
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its pulling in heat but has no storage or way to dissipate

hollow gull
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if that is the case then it probably shouldn't connect

regal plume
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overclocked shields really let you fight above weight class

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1.4m vs 2m Imperium Ion Beam

pale python
prisma dock
narrow owl
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you can overclock capacitors

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so you need to be able to connect it to heat pipes

hollow gull
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I know you can overclock capacitors and that stuff, but it seems unintuitive that you can connect these two components directly is all

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connecting a heat pipe to it so it can connect to the heat sytem is one thing

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but I'm not aware of any situation where this would help, and perhaps newer players may confuse the heat exchanger for a vent or something

prisma dock
#

weird FX

hard orbit
next urchin
dark lily
#

Technically speaking while it's best used as a support weapon given that it amplifies the amount of damage other weapons do, you cannot underestimate it's ability to melt through armor like butter and set the entire opponent on fire when you invest into it properly

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You need but watch what they do to asteroids to understand

eager gyro
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its kind like disrupters

plucky fossil
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radiators are the strongest (non mining laser) weapon by that metric

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i haven't really seen the damage amplification being used very well either, mostly just the shield debuff

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if it were useful then more ships owuld use amp pumps but it also is probably too early to generalize

dark lily
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And yeah, to what end do you claim "if they were good then we'd see more of them" when it's already been established that people aren't good at coming up with new competitive designs

plucky fossil
#

very high amp (dilator doesn;t do anything alone) beams still cannot break shields with exchangers alone

dark lily
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And?

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A ton of weapons can't break overclocked shields if the opponent is playing correctly

narrow owl
prisma dock
narrow owl
granite sapphire
narrow owl
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There's a loose chunk of structure

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mb

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it's not the pd it's loose structure beig hit and heating up the pd

crimson osprey
# plucky fossil it's not really useful as main weapon or damage dealer

TRLs can absolutely be used as a main weapon, and as far as pure weapons go, they're better at dropping stacked shields than most of them. While they don't do direct damage to shields, they're more than capable of burning up the emitters provided the system is big enough. However, their support role is still where it really shines, both for debuffing shields and armor

narrow owl
narrow owl
pale python
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i think thats kinda fine tbh

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breaking: game adds weapons that are more effective at some things than others, chaos ensues

crimson osprey
lusty zealot
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TRLs vs shields as a weapon is interesting, bc they are very slow to get through shields, but, the damage they do to shields is permanent bc they hit the generator rather than just drain the battery

narrow owl
narrow owl
crimson osprey
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When TRLs did damage to shields during testing, their debuff amplified the effect and they abolutely crushed all shield configurations nearly instantly

crimson osprey
narrow owl
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and have heat exchangers

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pipes don't pull hostile heat

crimson osprey
#

It will make zero difference and I said 6 exchangers were present

narrow owl
#

just unoc the shields

crimson osprey
#

no overclock, 6 exchangers still present. Not sure why you expected something different

narrow owl
#

hmmm

crimson osprey
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Hmmm indeed

narrow owl
#

how large is the TRL ship ?

crimson osprey
#

1.5m

granite sapphire
#

working on a trl main weapon ship myself

crimson osprey
#

And it's not at all the strongest system one can create at that point value

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TRL main weapons can work fine and can get through anything given enough time. They just don't shine as much because they shine more as a debuff than as a main weapon

narrow owl
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I was testing a <1mil ship using a trl as a support weapon, sent the video, but even against built-in without heat protection it didn't seem to damage the shields at all

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that's why I was dubious

granite sapphire
#

probably could use some more amp investment

narrow owl
crimson osprey
#

I've been building TRL ships of all kinds since the council got a hold of the weapon. It's changed many times, several because I broke the hell out of it

narrow owl
#

the goal was just to make shields easier to pierce

granite sapphire
granite sapphire
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dilation is rly strong

crimson osprey
#

If I say something can or can't be done, it's only because I've done a heck of a lot of testing

narrow owl
narrow owl
granite sapphire
granite sapphire
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to shields

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amps increase the heat application

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dilation strengthens the debuff to shields and the beams aoe

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i dont think the trl benefits itself off dilation though im not sure

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i suppose it could

crimson osprey
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In and around the 1.5m price, you want as many dilations as possible and a single TRL if you're gunning for shields debuffs

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If you want to mainweapon TRLs, you want to stack amps primarily

granite sapphire
crimson osprey
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We'll see. Either way knowing how it works allows plenty of ways to make it work

hollow gull
#

how many amps are needed for a lance to reasonably burn a small emitter?

narrow owl
granite sapphire
#

also is oclr "fixed"?

narrow owl
granite sapphire
#

weird battery mechanics

narrow owl
granite sapphire
#

its complicated short story crew sometimes take longer to pick up batteries than they should from oc lrs

crimson osprey
#

If you want to main weapon, one would want more heat

granite sapphire
#

from my testing trbs are perfectly strong as a main weapon. im trying to make an emp trb thing rn

narrow owl
granite sapphire
next urchin
lusty zealot
crimson osprey
next urchin
granite sapphire
lusty zealot
#

yeah it should work

#

just uuh. learn from my mistakes ig

granite sapphire
# next urchin Which part

trl debuff doesnt stack so having multiple is actively worse than a single one for debuffing shields

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not just less efficient due to the cost of having a second one but literally a weaker debuff

lusty zealot
#

but yeah

next urchin
next urchin
bitter steppe
#

In the case of my most recent TRL ship it's got something like 52x Amp pumps, 6x Dilation, and 4 OC DC to punch a hole through the melted spot

granite sapphire
granite sapphire
next urchin
#

I don't remember exactly what they say

lusty zealot
bitter steppe
#

tbf to Celeste, because this is still the preview the pumps have gone through multiple iterations of how they work, imo the tooltips and stats have all been kept as up-to-date as possible and any missing stats have been pointed out and added

lusty zealot
granite sapphire
#

and it doesnt mention dilation increasing the debuff strength on the pump, only in the stats themselves of the trl

next urchin
#

Maybe the description could be reversed to "increases the amount of heat applied to ship hulls by Thermal Lances by ..."

granite sapphire
#

it mixes what is ostensibly flavor text with the exact effect of the part

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which is questionable imo

lusty zealot
#

honestly not even sure you need to mention hulls. keep it simple, just 'Increases heat application by...'

next urchin
crimson osprey
next urchin
lusty zealot
#

ah, fair

lusty zealot
granite sapphire
next urchin
#

I can perhaps add the pump's effects on the TRL to the pump's stats

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If that would be useful/clearer

granite sapphire
#

i think it would

lusty zealot
#

aye

narrow owl
granite sapphire
#

i had to flip between the pumps and the trl's stats so much trying to work out what they actually mathematically do

next urchin
#

Mmm fair

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There is the issue that the returns are not linear

lusty zealot
#

i also think reducing the... i guess technobabble in the pumps' descriptions would be a good call. it's cool, but information takes priority imo

next urchin
#

So it might be a bit misleading?

crimson osprey
#

@granite sapphire Real talk though, if TRLs end up requiring time to build up on shields AND you need, say 4 of them for the optimal debuff, you're gonna spend a massive amount of heat and energy for the debuff. Less turrets for a good debuff means a better heat/energy expenditure

granite sapphire
crimson osprey
#

wat

granite sapphire
#

well like

#

if its already difficult and janky it shouldnt be actively further punished by a numerically weaker debuff

#

and be rewarded instead

next urchin
#

Also, making the debuffs both stack and accumulate is going to be challenging

crimson osprey
granite sapphire
narrow owl
crimson osprey
granite sapphire
next urchin
granite sapphire
#

and should that be the case? should literally only running 1 trl be the only usecase?

crimson osprey
narrow owl
narrow owl
next urchin
#

Oh okay maybe not

#

But more straightforward

#

Tbf DotA players complain about things "not making sense" a lot less than Cosmoteer players ๐Ÿ˜ญ

lusty zealot
crimson osprey
next urchin
#

Or I guess not sentences

narrow owl
# next urchin Oh okay maybe not

-# ||I love ogremagi it's so stupid to stack 2 hearts of (tarrasque ?) and be a gambling-stun-tank||

Hmm yes dota pretty clear on what abilites do what

next urchin
#

Bottom line is they can definitely be improved in terms of clarity, but I hope we can keep some flavour text

bitter steppe
#

Wow did flavor text in tooltips pretty well too

narrow owl
next urchin
#

That flavour text is more abstract, though. Like it's not about the ability so much as a random fun fact about the subject of the ability

crimson osprey
next urchin
#

Like, the pump flavour text is part of describing how it achieves the effect, whereas that summon one is irrelevant to how the ability functions

next urchin
#

Also when a character had "dodges projectiles" and whether a skill was a projectile or not seemed entirely unrelated to whether it had a visual projectile

narrow owl
bitter steppe
crimson osprey
#

Also, I think people are conflating "1 is best for debuffing shields" with "1 is best overall all the time forever". Currently, 1 is best for debuffing shields, but 2 is quite a bit better for everything else. If adding more turrets didn't reduce the debuff, multiple turrets would still be better overall. Heck, multiple turrets is often better as things stand

bitter steppe
#

Considering only the primary shield hit by the TRL gets the heat applied to it, having two TRLs means all shields debuffed and two of them burn

narrow owl
crimson osprey
#

2 is still better for debuffing non-shield parts, because heat reduces damage resistance of parts. 1 is ONLY ideal for debuffing shields

narrow owl
#

Shields are your biggest nemesis when running cannons because you rely a lot on running small amounts of crew (aka lose dps as time goes on).

#

Deck cannons are another deal

#

They more on the quality than quantity side of things

#

Frontal cannon builds usually rely on mobility to get to squishy parts, but shields are light and shield ships may be able to follow you in your flanking

#

So that TRL is kinda good as a last resort support if you absolutely have to face hug the shield ship

#

what you can see in the video I sent

#

#1370799036591898837 message

rough dock
#

Do thermal batteries need both sides connected?

dark lily
#

Nope!

#

Only pumps need both, for every other part the number of connections is completely irrelevant

near flax
#

i know the previous update was focused around painting but I have an idea for a decal, a fade that's just a full tile with 50% transparency

#

would allow for some interesting painting stuff

#

essentially giving access to more colors without adding additional layers

next urchin
#

As in by additively combining the 50% colour with the colours below?

near flax
#

yep

lusty zealot
#

having a transparency setting per-layer would also be great

#

my 'rusty' fringe style would defiinitely benefit

lusty zealot
next urchin
#

Decals seem to individually store their colours, so it's probably technically possible

lusty zealot
#

optimal

rough dock
#

Typical MRT enjoyer.

narrow owl
#

The new drag equation is riduculous and frankly an unfun way to balance the game. UL are a problem in pvp but this blob of engines goes 152 cold and 162 hot (OC). This is like... I could go 150 with a hauler before MRT were a thing. I think the balance council should examine what overclocks brought to the game against UL (DC sniping, OC railguns, new TRL), the faster projectile speed in practice that I think should stay even if the speed changes are reversed, and reconsider the drag equation change. Not only does it take twice as long to accelerate, but now every single one of my fast ships just got neutered, and I'm just sad.

#

I didn't realise how bad it was until I started to play my old ships and revamping them

lusty zealot
#

the council and devs are looking into and discussing things relating to drag and speed in general

#

i will note that OC rails and TRL are both not as good as you might think against ultralights, as OCrails are hard to hit vs fast-moving and agile things, and TRLs take a while to get effective damage onto a ship (especially a shielded one). though their shield debuff is very handy i suppose

narrow owl
#

If you guys can somehow find a way for UL to be less maneuvrable but keep ships as fast (or at least nearly as fast) as they were it would be amazing

narrow owl
#

Since TRL are turreted weapons, and hitscan, they pretty good at keeping the beam on target for long period of times

#

UL are essentially on a timer

lusty zealot
#

that assumes that the target stays within range and presents the same shields to the TRL for a substantial period of time

narrow owl
lusty zealot
#

which rotate slowly meaning it can be difficult to get a shot off, and are only one weapon type

narrow owl
#

I think that makes it a pretty fair matchup

#

Can you hit me vs can I dodge you

lusty zealot
lusty zealot
narrow owl
#

Maybe the hitscan heavy blaster could return too ?

#

I like the explosive blaster, but I feel like that's something that would make more sense on a cannon

#

doesn't really fit the precision thingy

lusty zealot
narrow owl
#

I like both the AOE and the Hitscan heavy blaster

#

What about this : HB is hitscan but gains a piercing effect. It means the hitscan goes on for 2 meters after hitting a part and deal full damage to everything hit. That keeps the AOE thing AND the hitscan

#

While also being a bit less destructive

lusty zealot
#

not sure about having both be hitscan tbh, feels like it homogenizes things a bit much. and having penetration might overlap too much with cannons, even if it's a different mechanism for penetration

narrow owl
#

It's just like currently it's not an explosion, it's AoE

lusty zealot
#

fair, but it does still turn out to be a similar effect. plus, people already do have issues with the aoe bypassing shields, and something like this would probably be even more egregious in that effect

#

it's a neat idea but i'm not sure if it'd work out

narrow owl
lusty zealot
#

if you do have more ideas do feel free to suggest, people obviously aren't too happy with the current implementation

narrow owl
#

the piercing would be less devastating as instead of hitting everything in a 2 meter radius circle (stripping a lot of armor behind shields) it would only hit a line

light stratus
#

what is a UL again?

narrow owl
#

Ultralight

light stratus
#

oh super mobility aight

narrow owl
#

MRT block usually protected with shields and armed with nukes, but I've seen some wielding ions and DCs

lusty zealot
#

not necessarily MRT, some also use huge thrust

#

post-meltdown, there've been a decent amount of OCLT ones as well

narrow owl
#

This setup is supposed to drain 7.11 power a second yet it completely empties the OCLR

#

It's not wasted either

#

the crew is pretty efficient at this surprisingly

#

The reactor straight up doesn't produce enough power

regal plume
regal plume
#

I'm wondering if the number that shows up in the UI when you mouse over a dilator is the amount it drains or the amount it drains per heat gun thingy

narrow owl
#

I think it's the reactor's being troublesome

lusty zealot
narrow owl
#

Gif editor says about 3 seconds to drain a battery, so seems about right

#

It's misleading it's not mentionned anywhere in the tooltips

#

I kinda assumed the pumps would divide their effects equally between beams

#

Also to further say that the drag equation change is bad and mrt are still a problem, It took me 4 seconds to do a 180 and go back to full speed. MRT should lose rampup a loooot faster.

next urchin
#

(At least I think they did for a very short period)

tranquil wedge
last breach
plucky fossil
hollow gull
#

Z_THETA_Z said that the OC heavy lasers are not explosive, although they are aoe, what is the distinction between the two? I would think that mechanically the two are interchangeable

bitter steppe
#

They deal splash damage in an area rather than slices the way explosions are coded

hollow gull
#

is there a picture or video that explains this?

#

that's very interesting

hard orbit
#

The biggest thing seems to be splash do at least the listed damage. It does more damage if more parts/shield are in is area of effect. Explosions do at most the listed damage. They do less if they aren't completely surrounded by targets.

hollow gull
#

thank you

plucky fossil
#

they also do not deal 50% less damage to shields (shield damage is hardcoded instead) and are not stopped extra by armor

plucky fossil
#

@mellow barn are you aware of the reason that heat beam is lockable

granite sapphire
#

guarantees the trb always hits the shields the ions are hitting

#

since theres no ramping or deramping on the debuff its usually optimal to just lock them to the beam if ur running pure dilators

hollow gull
#

it is quite nice because it will just aim at middle of enemy ship alongside the other locked weapons, especially if you have more than one ship to control

#

when doing some battles in creative, i found that ai would often aim the beam in a different spot to locked chainguns, so locking beam really helped

plucky fossil
hollow gull
#

introduce me to pvp ๐Ÿ˜Ž

plucky fossil
#

ping if itnerested

deft tartan
#

he's gonna wear the razer krakens with kitty ears for that one

hollow gull
#

might get a chance to later this evening

regal plume
hollow gull
#

that would be really cool

carmine heron
#

I can join too tbh, I got nothing better to do rn (or today for that matter)

orchid raven
#

I could also join

tranquil wedge
#

Always nice to see some new sacrifices people trying out pvp

hollow gull
#

the fellowships of the trash

deft tartan
#

heat beams you cutely

carmine heron
#

ok lol, I have a game open

#

its elim btw

hollow gull
#

30 min okay?

carmine heron
regal plume
hollow gull
#

what time works?

regal plume
#

for me... 1 hour and 15 mins from now

hollow gull
#

we can play for long enough that you could hop in

hollow gull
carmine heron
hollow gull
#

I'm John in lobby

mellow barn
regal plume
#

The Meltdown PvP was awesome ๐Ÿ˜„

#

first time PvPing

#

design validated

hollow gull
#

that was a lot of fun

regal plume
#

Still can't believe I repeatedly lost to silly piloting errors ๐Ÿ˜…

#

Meltdown equipment is a huge power boost

bitter steppe
#

learning to pilot in pvp and playing against other players is totally different than career AI, especially learning direct control

regal plume
#

What even is direct control?

bitter steppe
#

it'd where you directly control your ship, instead of clicking to move you can use WASD

regal plume
#

Oooooh

bitter steppe
#

and mouse control to aim as well

regal plume
#

That would have been helpful

bitter steppe
#

but sometimes it's still better to just let AI aim for you

regal plume
#

What did you think of my design Anthrax?

#

Seemed to melt enemy ships very quickly

bitter steppe
#

the one i remember fighting was pretty tanky, it was tough to get through those shields

regal plume
#

I spent far too long not aiming at your ship due to lack of direct control...

plucky fossil
mellow barn
#

I think that's the plan long-term

pale python
torpid harbor
#

Hey everyone! Been a while.

I just realized something: Career mode would need some tweaking. Loadup screen should have the option of having and not having meltdown ships available as enemies, or otherwise there should be star systems that contain or not contain meltdown ships. Otherwise, itโ€™s all too easy for beginners (aka 60-90% of total playerbase, itโ€™s easy to get biased when the discord leans heavier towards Cosmoteer enthusiasts) to get demolished by a well-designed meltdown ship.

That, or meltdown ships would need to almost always be smaller than the credit value of a similar vanilla ship (in career mode). Probably would help game performance too

pale python
#

ships with meltdown features will be heavily leant into a separate faction i think

torpid harbor
#

ah, thatโ€™s perfect

pale python
#

its basically imperium situation, plus they would never spawn in the first nodes

torpid harbor
#

I canโ€™t imagine imperium getting even more buffed by this, but yeah Iโ€™m also down to see imperium use this in later levels too

faint linden
#

is there any way to unlock pipes etc in career at the moment? Thanks

torpid harbor
torpid harbor
lusty zealot
#

pretty sure everything meltdown's currently available from the start without needing blueprints

plucky fossil
plucky fossil
remote charm
#

when thermal doesnt lag the game so bad

cerulean hound
#

i feel like the heat exchanger should look less "space time vortex" and more "radiator fins", it looks kind of goofy and not really fit to the rest of the game to me right now

twilit matrix
#

I agree.

pale python
#

i like it

#

higher tech solution to venting out heat

rough dock
#

I just noticed that heat exchangers will cool half of a room and let the other half burn down if their aura only covers half.

#

I just assumed the room had a heat pool as a whole. I had some factories that were tricky to pipe up that I was hoping to cool with echangers, but that is not happening.

#

That also means defensive heat exchangers are weaker than I thought.

pale python
pale python
twilit matrix
#

Wow...

twilit matrix
#

I love it.

pale python
#

explodives

tulip nebula
#

"Power of the sun" ahh push

twilit matrix
# pale python

And that is why you make sure that your ship doesn't chain.

prisma dock
# pale python

...What is even happening? Are you flinging a reactor explosion PAST enemy shields from outside conventional weapon ranges???

lusty zealot
#

not just flinging the explosion

#

straight up flinging the reactor through the ship

gloomy raft
vocal trout
narrow blade
#

are oc tractor beams meant to keep doing the weird overcharging effect if they are destroyed while overcharging

#

ghosts are real guys

narrow owl
tame comet
tranquil cape
#

leftover radiation

cerulean prairie
#

@everyone New Meltdown preview!

Features:

  • Added structure variant of the Heat Pipe

Balance:

  • Thermal Resonance Lance:
    • Added missing Amplification Exponent to shield heating calculation
    • Now explosively releases stored heat on death
  • Fire:
    • Crew will now apply Fire-Foam for a minimum of 7.5 seconds, regardless of fire size.
    • Increased the duration of Fire-Foam applied for a full size fire (20โ†’30)
  • Heat:
    • Increased diffusion (spread) speeds to ~3.3x (0.003 โ†’ 0.01)
    • Increased constant dissipation (0.05โ†’0.5/s)
    • Increased fire size lower bound (0โ†’10%)
    • Increased fire chance lower bound (0โ†’5%)
  • Large Cannon (Overclocked) - reduced shrapnel base fire chance (10%โ†’3%)
  • Tractor Beam (Overclocked):
    • Reduced Overload pulse force (200,000โ†’50,000)
    • Increased Overload pulse heat generation (5000โ†’12,500)
  • Thermal Canister Missiles:
    • Reduced missile count (3โ†’2) NOTE: sprites were not changed
    • Increased parts per missile (4โ†’5)
    • Increased missile part cost (8โ†’12)
    • Increased heat per missile (7000โ†’7500)
    • Now explosively releases stored heat on death
  • Thermal Canister Factory:
    • Adjusted resource costs (overall increase)
    • Part production now uses copper and sulfur
  • Huge Thruster (Overclocked):
    • Reduced max power usage (450โ†’300)
    • Reduced max heat generated (700โ†’550)
  • Boost Thruster (Overclocked):
    • Increased boost heat factor gain per battery (15%โ†’20%)
    • Increase boost base heat factor (150%โ†’175%)
  • Heat Pipe - increased cost (200โ†’300)
  • Heat Pipe Crossing - decreased cost (500โ†’300)
  • Thermal Battery:
    • Increased cost (2,000โ†’3,500)
    • Now explosively releases stored heat on death
  • Radiator - increased cost (8,000โ†’10,000)

Other:

  • Fixed Ion Prisms not lighting up / exploding when firing overclocked beams
  • Improved tool-tips
    • Made tool-tips scrollable when exceeding their allowed height
    • Added a toggleable second tool-tip pane for overclock stats
  • Fixed PenetratingHit bullets not accounting for hit ship velocity
  • Blueprint-mode toggle changes are now only applied when โ€œMAKE IT SOโ€ is clicked
  • Fixed crash when deconstructing heat-containing parts with โ€œI Hate Crew Constructionโ€ but not โ€œI Hate Salvagingโ€
  • Build Toolbox stat toggle button states are now persistent through settings
  • Removed useless โ€œOverloading Tractor Beamโ€ hotkey entry
  • Fixed right-clicking Lance Pump parts in build mode failing to select them
  • Added missing destruction VFX to Meltdown parts
static plinth
#

wow

pale python
#

interesting

#

hell yeah

unique orchid
#

structure pipes sounds neat

tranquil cape
#

Thermal Battery:

Increased cost (2,000โ†’3,500)
aw really?

eternal ibex
#

LC nerf thank youuuuuuuuu

carmine heron
#

oh my ships

grizzled sentinel
#

No oc large thruster nerf?? ๐Ÿ˜ž(but balance changes are very good)

carmine heron
#

my poor ships

olive thistle
#

ack, that radiator is expensive

tranquil cape
#

im wondering why the heat battery change was needed

olive thistle
#

10k each?

pale python
#

you know what that means
fish

grizzled sentinel
gaunt sierra
tacit peak
#

Sooooo

#

whats the new variant

olive thistle
pale python
#

guess we gotta always define ReturnToStorage = false now
not a problem tbh

tranquil cape
regal plume
#

Oof, the thermal battery explosive heat release kills some of my designs ๐Ÿ˜„

eternal ibex
#

I love that heat pipe crossings and normal pipes are the same cost now, that's so nice for building parallel pipes without infinite connections between them or spending thousands of extra credits on them

tranquil cape
coarse spindle
#

Nooo my perfectly priced tier two ships

grizzled sentinel
#

Bro it's preview not pre building๐Ÿ˜€

coarse spindle
#

Now I'm confident making an oc tier two career ship is almost impossible, at least if you include a hyperdrive

#

Not that it matters too much I do agree with the balance change

#

Just sad to see my ships caught in the crossfire

regal plume
pale python
fickle patrol
#

Door cost I think

pale python
pale python
#

i'm not sure about this

eternal ibex
pale python
#

hmmm

fickle patrol
coarse spindle
regal plume
#

Are crossings cheaper than regular corridors now?

grizzled sentinel
pale python
languid basin
#

No balancing for the deck cannon?

grizzled sentinel
#

But normal are just looking better

fickle patrol
#

Most important part tbh

vague dew
# pale python

i prefer this. also whats the thing right next to the CR?

pale python
#

modded ignore that

regal plume
# coarse spindle 75k

Fitting a hyperdrive on 75k seems hard in general...
But I reckon I can adapt my Plonkers to have one and thus make a viable t2 OC ship ๐Ÿ˜„
OC light blasters need only a single radiator

unique orchid
narrow owl
#

For the tournament, I said it in #tournament-announcements , I'll be using pre-update prices so you don't have to send me an updated ship

pale python
#

Hold alt to scroll and Press Ctrl to toggle overclock Are amazing but stats always showing is throwing me off and is more eye movement to look all the way up to see part description

coarse spindle
#

Hmm, perhaps hiding three buttons somewhere around the build menu or in the desc itself that allow you to toggle between the three would be good

pale python
#

"huh i wonder what this part is on the enemy ship"
wall

stuck roost
#

I still have a problem with the game being still loading after more than 5 minutes

pale python
olive thistle
compact ibex
olive thistle
#

because HT got a decent heat reduction

pale python
#

huge thruster better than before

olive thistle
#

so its no longer a no-brainer to pick LT every time

woven aurora
#

Octb Nerf noooo

olive thistle
#

ive actually never even played against OC TB

#

how strong was it in practice?

eternal ibex
#

unaffected in my testing actually, lmao

coarse spindle
#

Rough idea

olive thistle
#

i honestly liked it, the clips of people yeeting railgun projectiles into themselves was funny

eternal ibex
#

my nuke mop still works i'm so happy

woven aurora
coarse spindle
polar knot
#

YES overclocked tractor beams buff

tranquil cape
compact ibex
#

Only the pulse got nerfed

pale python
coarse spindle
#

Wait

pale python
coarse spindle
#

Utter brain fart

carmine heron
#

all of my t2s are now t3 and my t3s are t4

#

;-;

tranquil cape
coarse spindle
#

Then maybe have those buttons small and hidden like the eye button for paint?

compact ibex
woven aurora
#

Anyone have a screenshot of the new structure pipes?

coarse spindle
wild breach
#

how does one try the meltdown update preview?

grim gyro
#

i guess its for the better

pale python
#

this stats update technically made something i was doing unavailible now but with enough line breaks should be good

grim gyro
#

the price changes are a pain

pale python
#

not really

eternal ibex
# grim gyro aww

they still didn't nerf projectile flinging so that still works btw

#

just add an extra thermal battery or smth and it works fine

pale python
#

OVERLOAD_FORCE = 50000
OVERLOAD_BULLET_FORCE = 10000

woven aurora
eternal ibex
wild breach
light stratus
#

ok so OC LC deserved that nerf

#

but wow a 70% reduction in fire chance

#

probably still really good tho

remote charm
#

yeah

light stratus
#

also the reduction in cost for pipe crossing makes sense cause you have to buy 200 in doors anyway

#

like, its 300 for pipe, 200 for doors, why was it 500 in the first place?

remote charm
#

it was kinda ridiculous to have 2 or 4 large cannons at the front of a ship and the enemy instantly succumbs to fire

light stratus
#

especially because OC LCs can go through armour

#

the shrapnel can pass through 1-2 layers of armour

remote charm
#

yeah

stoic blade
#

How come the new heat pipe structure lists "crew speed" as one of its stats when crew can't walk on it?

static meteor
#

classic moment

light stratus
#

probably cause whoever added them copied code from the passage version

eternal ibex
#

The return of crew walking on structure ๐Ÿคญ

plucky fossil
light stratus
#

uhh the logistical strain and the fact that it's still more expensive (300+200 for doors instead of 300) are incentive enough

tranquil cape
#

heat pipe crossing without doors ๐Ÿง 

light stratus
#

why use it then?

plucky fossil
plucky fossil
#

no side connection

remote charm
light stratus
#

thats pretty bad

plucky fossil
#

no it's not

#

did you read the stats

remote charm
#

its 80% isnt it

light stratus
#

is it the same speed as a corridor?

narrow blade
#

now why does this happen

pale python
#

overclock off

plucky fossil
regal plume
#

I'm sad about the new structure pipes
Not being able to fire through pipes was an interesting design constraint ๐Ÿ˜ฆ

pale python
#

moontearwipe i hope the alt to scroll may become real in parttoggles

pale python
#

huh youre right it doesnt have a non-structure collider

remote charm
#

huh

next urchin
pale python
#

i think

tranquil cape
light stratus
#

you probably don't want to be placing it infront of direct weapons but its useful for ion cores

#

and if you are running non TC Missiles

remote charm
#

now instead of making 20m oc ships i will be making 22m oc ships

light stratus
plucky fossil
#

true

granite sapphire
#

huh, why pipe+radiator cost nerfs???

#

any particular rationale?

next urchin
granite sapphire
next urchin
#

Yeah. Would be kinda busted if you could just have nigh invincible pipes ๐Ÿ‘€

#

They should behave (collision-wise) like prisms

pale python
granite sapphire
#

whats the point of em? aesthetic?

next urchin
#

Yeah

pale python
#

yea

granite sapphire
#

kk

pale python
#

maybe different weight... hmmm

granite sapphire
#

are they lighter than corridor pipes?

near flax
#

Nice

remote charm
#

i imagine they should be like 75% weight or whatever

next urchin
#

The vision has always been a mix of OC and non-OC

remote charm
#

thought so

pale python
next urchin
granite sapphire
pale python
next urchin
stuck roost
#

How come coridoors are darker in dev mode?

remote charm
#

i read that as a hypothetical

#

is it less weight ?

next urchin
pale python
next urchin
#

Overclocking should be a decision you make to parts of your ship that it benefits the most, rather than just the only way you use parts

pale python
#

double heat generation of everything, it should fix that clueless (joke)

granite sapphire
#

im not sure you can really achieve that with pure cost nerfs to cooling, as that makes overclock less worthwhile mathematically overall. we'll have to see

next urchin
granite sapphire
#

cost nerfs dont discriminate between situations

remote charm
#

easy to stop people

pale python
#

people find ways

remote charm
#

alpha oc dc wall

granite sapphire
#

sure itll be less convenient/easy to build fully oc ships but it wont make it any less optimal than non fully oc ships as long as oc remains worthwhile in any way mathematically

light stratus
#

cost balances them in pvp but not so much in career

granite sapphire
#

considering most ocs are still just generally incredibly powerful buffs not situational benefits

sleek flax
next urchin
#

Ahh, right, I forgot about the corridor lights

stuck roost
#

I must confess I never noticed it anywhere until now

random summit
sleek flax
#

its new

next urchin
#

Not even the case before I merged it in 4 hours ago

stuck roost
#

Well that's an amazing feature then!

granite sapphire
stuck roost
#

Thank you for your work Kroom, ships feel more alive now

sleek flax
#

not enough control points

plucky fossil
pale python
#

whadahel darkness is real

light stratus
#

huh... apparently you have a 54% chance that the OC LC starts no fires at all (did math)

sleek flax
#

junk ship

next urchin
light stratus
light stratus
next urchin
#

Are you accounting for the penetration?

#

Per shrapnel per hit

light stratus
#

ahh

#

how many times do they hit?

next urchin
#

They have 25 penetration, so lots of chances to cause fire depending on how squishy the things in front of them are

light stratus
#

hmm

next urchin
#

Is corridor 1 pen resist? hypothetically 25 per shrapnel, but the chance scales with the remaining pen

random summit
light stratus
#

though it is still a huge reduction, assuming each shrapnel only hits once you go from 12% chance of no fire to 54%

#

OC LC deserved it

next urchin
#

It never only hits once

#

Obviously if you hit armour the fire chance is null

light stratus
#

previously it only needed one

#

does OC LC still go through armour btw

#

cause that was a thing it did

next urchin
#

Same penetration

pale python
#

darkness is pretty interesting

next urchin
next urchin
#

It's not supposed to perfectly balance anything, but it should be a step towards the ideal

light stratus
#

ok thats a lot more balanced. This is 36 rounds of OC LC fire

pale python
#

there are now 6 parts that are priced at 10k ๐Ÿ˜›

plucky fossil
cerulean prairie
coral cove
plucky fossil
#

it was one of the first thing i noticed when i started

light stratus
pale python
next urchin
#

The Zombies

cerulean prairie
#

Pretty sure that was it. I noticed it when I was going through all our version control branches.

light stratus
#

"this space plague is the worst!" - crew

plucky fossil
next urchin
#

If they need to, pipes will go back down in cost. All remains to be seen

vocal valley
#

lower thermal batteries to 3k ๐Ÿ™

pale python
#

dev graphics ๐Ÿ‘€

light stratus
#

ooooo

next urchin
#

Ah, heat8, my beloved

coral cove
#

Heat buffering ๐Ÿ”ฅ

light stratus
#

i no thats

#

goddamnit

pale python
#

why was heat6 afraid of-

next urchin
#

heat8, but in drag, because she ate

pale python
#

i already forgot what i was testing

coral cove
#

heat

pale python
#

actually it was darkness and stat scrolling

coral cove
#

๐Ÿ˜ญ

pale python
#

now that overclocked tab is a thing i think removing the redudnant (overclocked) is good

#

ion beam forgot to remove the overclocked stats lol

#

PD too

#

standard cannon too

next urchin
#

Whoops. There are a lot of overclocks, in my defence

light stratus
#

its only every single weapon and factory currently in the game LUL

pale python
light stratus
#

thats what a tutorial is for

twilit matrix
#

A wall of stats is intimidating regardless of tutorials.

#

Ideally, one would be able to navigate most of the game without walls of text - at least in my opinion.

#

I like the idea of having multiple pages in the hover screen - one for description, one for stats, and one for overclocked stats.

pale python
# light stratus thats what a tutorial is for

-# "let me try to play this game cosmoteer"
-# (25 minutes of tutorial) oh ok i understood nothing
even someone trying to start by testing out in creative would probably end up looking at all the numbers would be confusing

light stratus
#

well, you can navigate the game without walls of text. You have to access the stats intentionally, and what is displayed is required

pale python
light stratus
#

we have small "tutorial" popups but thats about it

plucky fossil
#

just have a setting to enable site part stats

#

unlock the same way advance ship command does

pale python
light stratus
#

an actual tutorial scenario that can be selected would be good

plucky fossil
#

noita spelllab....

granite sapphire
#

teaching logistics fundamentals and some game mechanics

tranquil cape
granite sapphire
#

its a fair bit of work but its the best combination of unobstrusive/voluntary and actually teaching mechanics in depth

pale python
#

and if it detects your mouse has scrolled in case of very short holds

light stratus
#

oh yeah we are still missing dps stat on OC SC

plucky fossil
#

dps stat on noninfinite penetration weapons is pretty useless

light stratus
#

ok but the increase in damage is a major reason to use OC SC over normal SC/LC

stuck roost
plucky fossil
#

except some peop lhust like explosiosn

stuck roost
#

I did not got overwhelmed reading railgun accelerator tooltip at the time as each stats has a clear meaning and when they dont a short description is stated

#

And remember I'm a foreigner so reading is not my forte ๐Ÿ˜ญ ๐Ÿ™

light stratus
#

speaking of tooltips, OC railgun doesn't display the % it gains

#

probably because you OC the actual launcher and not the accelerator

plucky fossil
#

i'd prefer a formula and graph compared to current

#

but current ok too

granite sapphire
#

holy shit, these cost nerfs dont play :/

plucky fossil
#

@next urchin is it intentional that er boost does not increase heat production? it makes thrust more than 100%

granite sapphire
#

i think i can cut this chat

#

no rebuild fr fr

plucky fossil
#

what is this

granite sapphire
granite sapphire
#

literally everything is oc it needs to be like that

#

but yea logi on these sorts of setups is kinda weird

light stratus
granite sapphire
#

im prolly gonna go down an ion and cut ers

granite sapphire
#

what about that

light stratus
#

thats a con not a pro ๐Ÿ˜‚

granite sapphire
#

working as intended

light stratus
#

OC ERs that is

#

im probably going to use them like this though

#

also wow this is 53k

granite sapphire
#

unfortunately i think oc ers are even less worth now

#

with how heat inefficiency is even worse for ur ship now

light stratus
#

yup

#

I mean, huge thrusters got a heat efficiency boost

#

slight offset

remote charm
#

rahhhhhhhhhh i only work in heat inefficiency

#

i never directly connect pipes

narrow blade
#

my save game is taking suspiciously long to load rn

#

so apparently i cant really load my save game anymore?

#

thats fun

#

overclocked mrt is hella dissapointing

vague aurora
#

200000 > 50000
It's overloadover :c

narrow blade
#

there must be something im missing there

pale python
vague aurora
#

Whar never changes ๐Ÿ˜”

pale python
#

girls who are wizards

vague aurora
#

||credit to erin for the joke||

pale python
#

erinneverfound

rough shuttle