#Meltdown Update Preview
1 messages · Page 10 of 1
Why do you like the changes
it feels better
i will say: the devs have read the feedback on the halfspeed changes, and are discussing things. i probably shouldn't say much more than that, but do know that the devs are listening
Then why the most popular server is still on 1.8
faster paced, more strategic combat at 1x speed than 1/2x offered, not to mention a solid monothrust nerf
because minecraft players are contrarians that dislike change
ppl like u
How is this faster paced than old 1x
it isnt, that clearly isnt what i said
Don't get me wrong, I like the new pvp on minecraft, but it was incredibly unpopular and I don't believe people who say "it's just veteran bs"
i've never really liked the changes, though opinions in the council were mostly positive. most of the testing was done in elim pvp, with probably not enough done in career to really get good testing done on it (anti did mention that earlier on in the public preview's release), which is something we'll keep in mind for future testing
and also talk about minecraft could probably go to #off-topic
Then just play old x1
trust this was relevant
what?
just because it was unpopular doesnt mean it was bad
are you being intentionally obtuse
my personal take is: if the devs are really set on it, move it to another update.
this is probably the biggest update the game has ever seen as so many things changed its a lot to take in. i feel like if they were moved to another update for independent testing that itd go a lot better because as of right now its a bit of a mess with meltdown
I think it meshes fine with meltdown
chill out please
If you want something faster paced, speed the game back up to x1 and embrace the struggle until you learn it.
attempt to explain your point and solve misunderstandings before suggesting that the other person is acting maliciously
playing pvp on old 1x speed would be absolutely insane
that would be a lot of work for the devs, to revert the changes now and then merge them back together later
yeah if nothing else, speed and eva changes would be cool at old speed
it would, this is a very tough situation for everyone
And I do not enjoy that now everything is twice as slow to do except top speed unless I'm willing to play on what 1/2x speed players would have experienced as 4x speed
i did actually suggest that during balance council testing, and the counterpoints to it from the devs did sway me to the opinion of 'this ain't a good idea really'
It would be even more work to push the speed changes through and then try to make the game fun again for everyone
someone is always going to have a problem with the game with the changes or without
I'm willing to wait 2 more months or more if it means I can keep enjoying the game
I don't think there was a single update of cosmoteer prior to this one that was so controversial
this is also one of the largest changes
and it being controversial proves my statement
no, transition from classic to modern was the biggest
not everyone is going to be happy here
now that i think about it if this was done tbh it would basically just end up the same gameplay as currently but the speed changed is essentially re-labeled (and vfx work too)
one of
mb
imo there are definitely solutions that would make people happier overall
making it a mod or setting would be best but balacing between the 2 would take a lot of time and thered be a divide but its the best solution i have
respectfully: hell no
true...
trying to keep both branches maintained through other changes would add so much work for the devs, not to even mention the balance concerns
whats your make everyone happier solution then?
the best solution i can think of for career is just a mod
i had an old stupid ideas of how to balance the half speed changes while keeping half speedness
reverting the halfspeed changes, but keeping some of the features of halfspeed (though to a lessened degree) and adding other changes to fulfil some of the same goals
other changes such as?
those goals are the important part
changes to projectile speed, default gamespeed settings, as well as armour and structure HP, primarily
double ish projectile speed, crew flight speed, possibly factories
is what i'd so for the stable game's changes
it kinda is a bit of the spirit
the exact numbers and implementation of my changes would (if the changes are gone with) be up to the devs
I'm going to miss the longer TTK 😭
if drag and the changes i said got added then it's functionally the same as the current preview kinda? just different sound effect speed
lowered ship top speeds is a good change imo yeah
i only mention that because some people might lump them in to half speed changes. but the drag rework is a very healthy change
I think drag rework is fine for pvp, but it's not perfect for the game.
Like nobody complained about top speed being to high in career, in fact, quite the opposite. early career is slow, with ships going like 70m/s, maybe slightly more if the player has experience, but you're locked into weaker thrusters for at least the first few bounties.
Exploration missions are going too be long af to complete without a 200m/s scoutship
what about reducing the drag for smaller ships, so that smaller ships are faster even without the same power-to-weight ratio
isnt thst what they dkd
like i was still able to go like 160~ with 2 oc engine rooms with 6 HTs
on a tiny shitmobile
I don't think so ? They just increased drag at high speeds
With old drag values that would have easily gone to 250
things like that were tried in the far past of cosmoteer, and considered Not Great
for what it's worth, the drag changes are essentially nonexistent below 100m/s, so most career ships will be unaffected. scout ships being slower is a fair concern, though i'm not sure what could be done about that without negatively affecting other things
i doubt it, though something like 200-220 could be expected
overclock is crazy strong tho
i wouldnt mind if that was possible with oc mrts now because theres an actual price to pay
why was it considered not great ?
not saying it should be a thing
just based on the speed ranges of things in-preview, 160 is about what MRT ULnukes are going iirc, and they're around 215m/s in stable
oc engine setups are so much lighter that's why they are strong
i'd have to find walt talking about it, but iirc the main things were:
performance concerns
unintuitiveness
splitting a ship and then having the bits 'locked' together by structure being faster than the whole ship being weird
imo it could be because less thruster-equipped ships have much less of a reason to add thrusters if they just go faster by default
ULnukes are mrts
with or without engine rooms them mofos are gonna zoom
cuz mrt do mrt thing
ik
top speed is, iirc, purely based on thrust:weight. the scale of a ship shouldn't have an effect on how much it's affected by the drag changes
I was saying that oc engine setup could generate thrust at around the same cost but for way lower mass than traditional non oc (and non mrt) setups
so the ship would be lighter and thus slightly faster
and i'm saying that 2 things that go 160m/s in the preview are going to go at the same speed using stable's drag equation
overclocked thrust setups would definitely allow for higher top speeds, though that particular setup wouldn't be any faster than an MRT ULnuke
(which, don't get me wrong, is still really really fast)
-# hold on may be tired me not understanding
probably go to sleep, reset the brain and come back to discuss in the morning
what if we looked at more creative nerfs for UL setups
already I feel like OCDC could be really strong against them, and OCLB too
They protected by shields but easily dodge emp and disruptor, so overwhelming damage is the only option, maybe OCEB (disruptor) could be changed for that purpose
not necessarily scrapping the current concept
Someone should mod the OCDC into stable and fight an UL
the changes to drag and projectile speed in halfspeed already make ULnukes far easier to hit
-# i know technically it doesn't change projectile speed but for the purposes of elim pvp it does
what if we gave shorter ranges to nukes ? I don't understand why the deck cannon brutality and the ultimate weapon of mass destruction don't boast similar ranges
Nobody is ever again going to forget putting Extinguishers on their ship. ^^
nuh uh with the 1200
i save i am going to get 0.02 more pieces of effective armor in the average fight and win
watching the critical pipe that leads to all the radiators break
this is such an osha image
lol i turned off overclock ions on my overclock ion cruiser and it did just as well
against what?
rammer
was it not wiggling?
I think the new 1x speed feels mostly good. It's a bit weird learning all the new numbers on what produces what per second, but there's a reason why almost every pvp game was done on 1/2x speed. Everything just feels more natural on the new 1x speed.
does heat not have a use or am i blind
fully possible
though its also possible thats just not whats its meant to be
Heat is mostly a waste product, but you can load it into Thermal Canister Missiles
Heat is a waste product and I choose to waste it on enemy ships
man im ngl everytime i see your pfp i think its a cosmoteer building grid
nevermind i see a protogen too
-# kinda based tho
boop
Has anyone figured out what OC engine rooms do yet?
Im using engine rooms but not OCing them, only OCing the engines.
OC engine rooms allows you to transsfer heat from all the thrusters through it, otherwise you have to connect all the thrusters to pipes or use heat exchangers
let you pass through heat from the engines at cost of efficiency
Is there a way to see the patch notes of even the small updates on the preview branch? Every time I load the game it says I'm loading new stuff for the first time, but then I can never find what numbers changed.
i dont think anything's actually being changed; its just bug from beta instability
huh. weird. thx
Question, des the OC flak also have the initial damage of the non OC one ?
Pretty sure yeah
Duh! I did not think it worked like that when i was playing.
So you get double the heat from the engine rooms rather than directly connecting, but get +125 power distribution. Does that mean you need 25% less batteries delivered to your engine rooms?
thanks !
any update on oc cg rework?
Guess who made an OCDC avoider
Sadly piloting sucks because when strafing trying to rotate makes it strafe the other way
When marking thrusters as "non turning"
last i checked overclocked large cannon had immense penetration for shrapnel in armor
i should test it again since it's been a bit
You can mark thrusters?
no
you can mark pliers /j
I'm sure you are ashamed of yourself, as you should be.
Lol /j
Heat makes parts have lower penetration resistance right?
yes
@mild gazelle as someone using alpha trb do you think trb debuff should have ramping up/down effectiveness from duration hitting a shield? i think it makes sense
that would make sense but make me sad
(but nerfing trbs is a good idea imo)
a lil broken atm
but hey 🤷
not like other people have caught on yet
I also haven't had many fights with it, havent seen ppl online when I was
All of the patch notes are posted in this channel. See the pinned messages.
OC DC are the physical manifestation of the phrase "hits like a truck"
it feels a lot faster to me....
That is what they say.
i like the shot speed and whatnot but the speed feels much faster
*i like the reload and fire rate changes but ship speeds feel faster
I feel the DPS of most weapons is too slow
i would love if it was an optional setting
I like the new speed. It's the speed where you can actually still follow the crew and the shots don't fly absurdly slowly now. Feels natural.
Maybe make it a bit faster
maybe have it be default in pvp, but i dislike it in career
it is optional
How?
i think i kinda like it but if there was also the option to bring it to a 16x speed that would be cool (assuming it doesnt shatter the physics)
press + or -
it wont stay that way tho, right??
Really?
o interesting, cool
So it’ll be like the previous 8x I like the idea not sure if it’s practical or not
you can manually set the game speed to -x8 or x8... You know that.
ye idk
I feel like the game can be sluggish at times with the new speed, but maybe that's just the magic of early campaign
I feel it’s a good idea just not sure if there is any worth in it
You know that's not what they're asking
thats not what were talking about
it doesnt affect all aspects of the game
but they are asking that. They want the game speed to be optional. It is.
It feels more like just more stuff to deal with, which I like! not much with game speed
no, the change
It's not the same
what is it that they'Re asking then?
when oc reactor nerf?
i like the reactors lol
Are they asking for an option to change the game speed? We have that
I haven't felt a difference! Ewpected witgh how fast ships are moving relative to asteroids and nebulas during battles
Crew are painfully slow but who ever complains having to put your game on 8x when building
Most things like rate of fire, crew speed, and ship acceleration were halved in the meltdown preview.
Same no difference noticed
It's o well done!
how is the 2x energy buff with half of the cost with other buffs is balanced😭
It's called heat
yes. I personally love. Feels natural. I guess an option to change the shot speed wouldn't hurt. Customizability is always good.
you need 8k for radiator and you have 3x your energy for small reactor
tbf reactors are often buried within your ship so you do need a bit extra infrastructure to actually handle dissipating the heat from reactors
thatlike +5k , not so much
also you still have to deal with challenges with crew transporting that power, so the reactor buffs dont solve all your problems
Radiators alone are 8k
+5k to transport heat
yuh
I think, if the relation between shot speed, ship speed and crew speed had been like it is now from when the game was first launched, nobody would complain.
i have no problem with the reactors, since you still have to handle good crew logistics anyways
old speed was way better than this new one
something about it just feels viscerally wrong
I just wish you could USE the heat
fatter logistics and increased distnace sometimes makes crew cost not worth it
You can?
Does anytone got a link to the old poll in the first halved preview? I want to compare it with this one
ye lol, i mean missiles, but also i wanna approach and melt someone
Also, this is a preview, they might and probably will add more to it
make a knife block that you can pump heat into for melee damage like every youtube video a decade ago
yeah but large reactor have 4 energy batteries...
so logistics is easer
a little easier, still not like its a solved problem
i mean
buff ram ships why dint you
😭
realllll
It'd be cool if you could pump heat into cannon shots
my long answer is that i dont like it for now, but i can imagine myself getting used to it further down the line
Yeah true
Maybe a setting like how missiles are
would be confusing tho
heat rockets: am i joke for you?
i mean
overclocked cannons create heat, so this would mean you could have both something that outputs and taKes in heat
Also also, when Plasmathrowers get added they will def use heat
maybe
i mean like its a bit of a ui/ux concern
just maybe
dont overclock nome electric things
idk
unless their heat is coming from
extreme firing
then idk why their producing heat
Discord render lmao
the great glebaning 
probably just they are firing with more explosive force and that makes a lot of heat
I love no contrast ❤️
eh...
I geusssssss
Why is my laptop producing heat
power moment
thanks jar
we have heat powered missiles arleady what are you asking for????
trb also consumes heat if im remembering correctly
So maybe just maybe elecricity produces heat 🤯
oh no electricity is fine
im talking about cannons producing heat
What is friction for 500
Friction
everything produces heat
normal force * coefficient of friction
-# im so glad im done with ap physics now
THAT fast?
Heat Is just energy
gameplay feature.
ask walt if you want a canon explanation
Also this
our blueprints are laced with confusing power dynamic 😔
so in cosmoteer world thermodynamics are reverse?
This is a reality set in 2D space where space itself has friction
could be a higher powder load producing more heat than normal for kinetics
or
fun fact
im no physicist but apparently over extremely long time spans energy does actually get lost
the guns fire hot thingsp
what if i put cold bullet in gun
✅
then th explosion heats it up
Would be preferable to have additional game speed settings instead of changing the current ones
im also gonna add that canonically every ship has a massibe block of ice to cool it off
stay with me here
what if i ice bullet
Well current cannon explonation is that the game takes place in a dense nebula, either way, guns here on earth just after a few shots generate a lot of heat, in a vacuum with no atmosphere to replace that heat it would be much worse
we have infinty energy machines in this universe, are we talking about physics?
are they truly infinite
thermodynamics
ooh, i thought the ice block was the canon explanation
what if they have a cost you havent found
its just nuclear reactors
what if they feed on your soul and you havent realized it
Isn't that just because you're used to the old speed? Would you dislike it at all, if it had always been like this since classic? What are the objective disadvantages of the speed as it is now?
Nuclear reactors wouldnt produce infinite energe, they'd need some refueling
nuh uh
i don't like that it's super easy even at moderately long distances to kill people before they can react, and it's harder to target people as they move since they spin/accelerate quicker and the tick rate is lower and fps lag gets in the way more
not if i have anything to say about it
crew feel unresponsive and slow
sound is unnerving (personal preference)
things generally feel faster (for pvp this is bad)
my laptop suffers more
also we have DECK cannons on the 2D world
It's 2.5D
its a 3d world represented in 2d
What if tournaments would still be held at 1/2x speed?
lmao that would be awful
1/2x is very very slow now
it is very slow yes
they already take too long i think
because all values aside from top speed are alr halved
3 day official tourney bracket
8 hour tournaments lets gooo
wasnt drag changed?
That's my main problem with the speed changes, we had options to slow down and speed up the game, now 2x feels too fast and 1/2x feels too slow
hm, i get what you'Re saying
They're expensive bc you gotta break out of the 2d world iirc
Either that or thats only for planets
Also unrelated but is your R key broken?
if only devs could accept they cant keep the double top speed without dramatically changing litrrally everything
the new 1x feels good to me, but it kinda now is the only speed that feels ok
my finger is broken not my key ^^
Trust me, we know. We've spent weeks trying to find a balance.
please for the love of walt keep it how it was before
im begging you
never change it
what exactly do you mean by this?
i dont see how it's ruining the game..
how it was before was still a drastic change from classic....
i think its kinda a fundamental issue, i dont think its fixable really. i mean you cant do any more than you have already done, top speed being doubled will greatly increase the pace of the game literally no matter what
iirc the reason for leaving top speed doubled was because you didnt want to double transit times yes? i dont think this is an issue personally as it would incentivize hyperjumping and building faster ships
i personally like the speed changes fwiw
if only the devs were aware of this and are trying to find the best balance for something that is really tough to balance
but i just think its kinda an irreconcilable issue
i didnt play classic
It's not really ruining the game, it's just making things feel wacky
and there are players who have never played prerampdown, or preoverclock, or prerebalance
That was the main reason, yes. We don't want to incentivize building faster ships, they're already too strong. And we don't want to make exploration slower.
have you considered adding career-side infrastructure to assist with exploration instead? aka space highways that increase ur speed, better hyperjump beacons, etc? exploration alr feels fine enough on preview imo, especially once you start unlocking hyperjump beacons and making use of them. its mostly an issue in the earlygame imo, before you can have very fast/multiple ships with sensors
ofc some very complex features to add but it might be time to cut your losses
i dont think there is any way to make this not be an issue otherwise
Yes we have, we've talked about a lot of ideas. We haven't ruled them all out, but they all require much more work than the current speed changes.
idk atp
100%
the speed changes seem like quite the headache
Can't make everyone happy unfortunately
walt i believe in you
Thanks for the effort Walt and others btw (especially since weve all already paid you 😂 )
yea walt will figure it out
just delete the game clueless
steam forums hate this one simple trick
air can i evaporate you
Everyone stop voting!
w
smh
smh my head
i do think that the less responsive acceleration has made AI ships worse at navigating obstacles, they seem to get caught more on asteroids and have to be guided around them more carefully in RTS play
oh yeah thats another thing
why is the ai this useless its hilarious
This is more of a issue of AI being neuron deficient they already do this
also overclocked thrusters seem janky last i checked with inertial dampeners, as if it doesnt calculate for their increased thrust
i know, it just feels more prominent now
ai is concerningly getting increasingly stupid for unexplanaiable reasons
even in stable, something is making it worse through the versions i feel
https://en.wikipedia.org/wiki/Enshittification has gotten to the ai
inertial dampeners? is that modded?
when thrusters counteract your current force to bring you to a stop, thats inertial dampening
yeah the ai is agressively bad it just refuses to work
#1374116521768390676 i think
~~ I just want career 2.0 man, to hell with the speed changes~~
That's pretty mean
i wouldnt call it that, rcs is the term iirc
but anyways yeah
they strugglin rn
Friendly reminder to report AI issues as bugs, especially if it's worse somehow. People keep complaining that it's worse, but I don't think we've actually had any reproducible comparisons. (i.e. a saved game that works fine in a previous version but fails in the current version)
reaction control system
rcs is reaction control system, just a system of precise thrusters that provide attitude control
inertial dampening is what its called because its literally there to dampen the inertia
rcs-type stuff can do inertial dampening, they arent mutually exclusive
friction + chemical explosion
This is a larger ship I made with the meltdown. I know this has nothing to do with the current discussion.
how do you upload photos?
screenshot
It just says file
Yeah I wanted to unload it as an image
Why not just make it like a PNG or JPEG or something
see pins of #ships - it'll tell you the location of save ship files
Those pipe hallways down the middle are def not necessary
i did it for u
is this the place for meltdown ship discussion?
Thanks, I figured it out
It relates to the preview
fair enough
oh boy, i sure do love meltdowning my whole ship
this update is gonna be great when it fully comes out
I love how my estimation was around correct
didn't you say less than 5% love?
that was thinking that the poll would have 5 options: hate, dislike, neutral, like, and love
with the 3 options (like, neutral, dislike), their proportions for positive and negative opinions on it are about right
though it's a bit more skewed to the non-neutrals
Off center overclocked rails seem to fail to fire on their target a lot. I feel like one or two centralized overclocked rails seem better than a big fan of overclocked rails.
I wonder if they just have more recoil throwing things off the further off center they get.
Wdym by that? Because oc rails have a firing delay
I was just doing some fanning, the fanning does not seem to work nearly as well with overclocked rails.
Delay would explain it, I will watch for that.
Yeah. I think it is the delay. I definitely don't like the over clocked fan's performance. One or two big over clocked rails feels good though.
Sweeping an eight rail fan back and forth is just sending shots all over the target.
The fan is still doing a ton of damage.
I kinda like not being incentivized to oc rail fan. The oc railfan builds come out awkward.
105 votes is 1/10th of the daily playerbase btw (iirc)
Oc rails aren't meant to be fanned
unless it's the daily peak
only a part of those 1000~ ppl are the same ppl each day, the playerbase is larger than 1000
meltin it down, and by it, well. lets just say... my whole entire ship
Sarising it rn and by it lets just say my Winterwisp
This was almost word for word the design intention 😁
Vanilla rails aren't effective enough to be used in low numbers, so they have to be volley fired
Overclocked rails are effective enough to be used in small numbers, so they have to be incompatible with fanning lest they become broken
Maybe mention the delay in the tool tip.
Is that what charge time means?
Crazy but what if random amount of delay so you can't fan by having a lot of skill and timing it right /j
I would have interpreted that as reload time, not firing delay.
The children yearn for career 2.0
I feel like if I went back and played career again with over clocking it would be way easier than it already is. Progression is gated by crew, and overclocking stuff seems much more crew efficient.
Wait
Random or just extended reload time might also be good
You get one shot
it is much easier, however overclocking will be unlocked later into the game in stable release
not to mention enemies will also use overclocking in the future
It's seen the world's misuse of its brethren and it's revolting
I want the damage of the radiators to be much higher. They seam underwhelming right now.
well. they're not exactly intended as a weapon, to be fair
I mean, they're not meant to be a weapon or anything. Now adding burn damage to thusters, like how radiators work, that would be something
Boost thusters as makeshift flamethrowers would be so fun
I honestly didn't even notice the speed change.
"My space heater is not doing enough damage to my foes 😡😡"
(I just found this funny)
infinite heat loop
Clearly need to be able to overclock the radiator and turn it into a blowtorch. 😆
still ranged hitscan so its basically an ion smh smh
technicaly mines could be consitered the first melee weapon due to range
Make armor overclockable/j
i bet by now it's been suggested a dozen times, but would be really cool to get real-time numbers of how a heat system was operating
It has, and it has been on the list of things I'd like to do since before even the balance council got their hands on Meltdown 😅
GUI things are... difficult
no doubt
for now ill roleplay myself into seeing the numbers of a great ship's thermal system creaking under immense pressure
This ship would benefit from that
Cause it goes over its cooling limit sometimes
We need thermal dynamos that just trickle feed energy to adjacent stuff. The point defense and small thrusters already have dynamos, so we know the technology exists. Imagine just slapping down a sensor and being able to run it off of a dynamo.
yeah the thermal load can vary so much so im kinda just throwing money around in ship design
I really wish the corridor pipe combo did not need a door to merge into a corridor.
I was thinking of removing the doors/walls on them but I don't actually know how to do so off by heart, which is why I haven't gotten around to it lol
(ah i was more of mentioning because i one of my friends started playing the beta it but that works too)
Ahh, thought it was in response to the corridor message
😢
i should uninstall at some point
actually it may be useful to use the old factory roofs that might be good for modding later
so would crew also be able to walk in the same direction as the pipes?
actually, what do you mean "by heart"?
No, not those walls.
Though... Could be interesting
interesting
Yes, that. As in, I would need to look at examples/figure it out, rather than just already knowing how to do it
ehh, i feel like that'd make heat logistics a bit too simple in some cases
Hence the could
yeah i dont think the game (before preview, i dont know if changed) supports 0 speed walk speed/blocking the way completly in some directions
but atleast blocking door placement should be possible
I think it'd probably be better to keep them as crossings rather than full corridors, though
i dont think this would really help but this is how i did for my floodfill connections
more social engineering zipbombs oop /j
i didn't implement door placement restrictions so it really is just a corridor that has a negative if placed incorrectly
i guess it would'nt be too bad with it being a corridor-like part using heat network because you'd still need a straight line (strictly) for it to travel, the door restriction should be easy to put ontop
how much heat does each thermal canister take to complete
i think the factory has stats
says on either the launcher or factory, 7k
almost at 10k messages
This is how I did it for one of my modded parts
in the main part section:
TypeCategories = [corridor]
//does not require doors to enter/exit
IsWalled = false
GeneratorRequiresDoor = false
AllowedDoorLocations []
then later after the components section;
BlueprintWalls : <./Data/ships/terran/walls/blueprint_walls.rules>
{
Location = [.5, .5]
BlendsWithCategories = [corridor]
}
WallsBlend : <./Data/ships/terran/walls/walls.rules>
{
Type = BlendSprite
Location = [.5, .5]
BlendsWithCategories = [corridor]
}
it is just weird having a one tile brick that will always have two doors in a completely predictable orientation. It already has 80% move speed. Just let it merge into corridors without a door.
I guess you could use it without doors to stop a pipe from merging into a room if you want to overclock that room without worrying about eliminating heat.
On that note, it would be nice if we had more control over pipes merging into rooms for ascetic reasons.
Early on in development you had to manually place line, bends, t-shapes and crosses, and it took about 8 times as long every time you needed to place pipes. It was phased out due to being orders of magnitude more tedious
If you have an effective suggestion for how to do it though, I agree that it would be useful 👍
Just have adaptive pieces and straight pieces. 99% of the time you are going to want to customize, it is just going to need a straight piece to stop ugly extra connections. The corridor pipe does it, but is expensive and leaves an extra bit of corridor.
would be cool to have diagonal pieces for aesthetics
Diagnal would be cool, even if it needed to be a multi tile unit to pull off.
I don't think it would need to be
one of the things i hate about the drag changes is how rammers feel... rough
everything feels so much slipperier as a rammer
pretty much my thoughts too
to be fair, rammers have been pretty... if not exactly dominant, definitely very prominent in the meta for a good while, plus being ramlocked can be frustrating, so some nerfs to them isn't a terrible idea. though, this does go too far imo
Rammers suffering balance wise is and has been a good thing not only due to their dominance, but due to the fact that any victory they have via a ramlock is infuriating for the opponent. If their gameplan is successful, then it means that all agency is taken from the opponent and they instantly lose
If such a frustrating tactic is possible, I think that it's fair that it would require significant thrust investment for it to be possible
i agree with this on principle and rammers being nerfed isnt a bad thing. however i feel it goes quite a bit too far. in the first place while ramming is a bit of a frusturating strategy for the enemy, i disagree they lose all agency. not only do you have ways to significantly dissuade ramlocks both through piloting and design, you can also break ramlocks and spread damage with reasonable effectiveness especially with design considerations. i dont think achieving a ramlock shouldnt be a pseudo win condition
I agree that it should be a pseudo-win condition, I'm just in favor of it requiring more investment than it does now
i also disagree with the general sentiment of "its not fun to lose like that". its not fun to lose in almost any way, if we nerfed everything that wasnt particularly fun to go against we would probably be down half of the popular archetypes. overall aside from with certain problem archetypes like spinners/railfans i think the rammer matchup isnt particularly/especially unfun for the enemy in most cases
problem archetypes like ulnukes were entirely untouchable by many archetypes, which is where that sentiment becomes valid as your only win condition is a mistake from the enemy
to be absolutely fair, rammers and ramlocking are, i think, somewhat disproportionately effective against the sorts of ships brought to the table by newer or more casual PVP players. though, then again, any even somewhat-optimally designed pvp ship will most likely stomp a casual ship, so i don't think rammers being a little bit more difficult for new players in that situation is a huge issue
for what it's worth, the changes i've proposed for if halfspeed does get reverted would nerf rammers somewhat in a few ways, though not to the degree of the halfspeed changes
focusing more on increasing counterplay than reducing initial effectiveness
Regarding the speed changes, i really love it as it adds "weight" and makes the ships feel larger, the only thing i dislike a bit is how incredibly slow the crew is, some weapons and engines require cores and crew to be incredibly close to get power efficiently. Which makes ships have a lot of capacitors and cores that usuall. it just feels a bit wrong and difficult. sure i like a challange but i love having crew run around the ship, not just run back and forward between one part.
thats drag and rampup changes. i can somewhat live with thsoe as yes they make a ship feel weighty
we should get an emergency stop button
for overclocks
you can select whether a overclocked object responds to it or not
and when you turn it off the overclocks reactivate
that way you don't have to do it manually every time, and can select what stuff gets deactivated (say, keep shields active, but deactivate OC for weapons and propulsion)
thats called assigning two hot keys by pressing ctrl + number when highlighting a weapon and binding a key to toggling overclock
imo:
cores generate not enough
people are way too slow
theres nothing you can do against the thermal resonator beam
i agree. it feels like theres absolutely nothing we can do to fight against it besides extinguishing doctors and sustaining shields, the debuff feels unavoidable
i mean exchanging heat is an option ig
Not sure if reported, but there's a missing space in "hull,transferring"
oh mistypes. the biggest bane of almost fucking everything
Unplayable
"i make graphics for mods" do you make graphics for mods
possibly
you dont happen to need... graphics... for your modss...
no i dont even make them i was curious for your answer
tinport moment
oc nukes wouldave been fun
someone might have already reported, but the boost description cannot be fully seen.
I for one would LOVE that. It would make heat designs a little simpler. Yes, that means it'd be less challenging, but it would still be challenging enough, I think.
would still be plenty challenging.
"a bit of a frustrating strategy for the enemy"...
a BIT frustrating? It's one of the most or possibly (but not definitely) the most frustrating strategy in pvp.
Please no, the main challenge of OCing manned or powered parts is connecting them while still making sure crew have access
when will the update be an release candidate? do we speak about months or weeks ?
im a little bit confused
Walt said somewhere on the steammforums hopefully single digit weeks
I wouldn't be mad, if it stayed how it currently is. I just think combining manning and heat piping is already plenty challenging/bulky.
So max around 2 months?
Would you be interested in making a 2x1 reactor with storage for a couple of batteries? Entrance one end and reactor filling the other end?
as in i make the graphics you make the mod? lets take this to dms if this is what you mean
ramming? when ul orbs/tbr exists? thats a stretch by any definition
if your ship gets completely hard cohntered by rammers thats just reflecting a design issue more than anything for the most part
Yes. One of the most.
not the most
lol
Every minute the results become more average lol. Almost 33% for each option.
How do you feel about the reduction in overall game speed in the Meltdown Preview? (Please only answer if you have actually played the Meltdown Preview.)
47
137
Nearly perfectly even across the board
Wouldn't want to be a dev dealing with that
I deleted Cosmoteer.
good idea
1 person from each is all it would've took to make it fully tied lol
Might as well have been fully tied
Well then surely a compromise is the best solution, slow the game down by 25% 
why 
So that both parties are mildly annoyed

I'm not against making the fights slower though, reduce damage by 25% across the board, but not the speed of the game
Like yeah I told that the ttk being slower was annoying
But it's miles less annoying the the rest of the meltdown slowdown effects
MILDLY????
I think game speed should be removed and the new game speed is the average of x8 and x0.25
lmao
sudo rm -rf Eapple
How did we go from trying to improve the speed of the game (or leave it on 0.5) to creating a torture using time?
jokes and boredom and i dunno
previewpreview and previewpreviewpreview branches to compare when /j
@everyone New Meltdown Preview!! Thanks for all your testing and feedback! Keep it coming! 🙂
Features:
- Tractor Beam overclocking
Balance:
- Small Shield (OC): increased arc (45→50)
- Reworked Small Laser overclock to rapid-fire pulse beam (formerly Heavy Blaster’s overclock)
- Reworked Heavy Laser overclock to slow-firing splash damage projectile
- Capacitor (OC): increased heat per battery delivered (20→50)
- Thermal Resonance Lance: Shield heat-penetration now scales with amplification according to
amp^0.85 / (250 + amp^0.85)(Currently unlisted in stats)
Other:
- Renamed Thermal Resonance Turret to Thermal Resonance Lance
- Fixed Scorched and Heat Exchanger VFX showing on hidden ships
- Minor tooltip formatting/phrasing changes
- Fixed overclocked Mining Laser showing incorrect range
- Fixed incorrect value for Thermal Resonance Turret “Shield Damage Power Cost” dilation stat
- Fixed issue causing game to claim there are new or updated files on every game load
- Fixed overclocked Reactors not generating heat when only intermittently generating power
they fixed the shield gap
WOOO LETS GO BABY
omg tractor beam
NOOO THEY FIXED THE SHIELD GAP
No chaingun oc changes? Can i get some design philoshophy on it?
ayyy
🔥
lost in classic
reborn in preview
welcome back kroom's energy lance
What's the tractor beam overclock? @cerulean prairie ?
Nice
ship contact to contac heat transfer
oh yeah thats funny i guess you can get infinite heat using that
hmmm
Find out for yourself!
i dont know if thats much of a bad thing
Fair lol
Hello, do we have insulation yet?
slight capacitor ineficciency so you cant infinitely generate heat might be something good i dunno
whats would that be
well
Im thinking of like
having an insulation block (not perfect insulation ofcourse)
which can keep back some heat from transfering
so you could make modular heat blades
Can someone tell me after you figure it out what the TB does?
its called armor 
keeping heat on one part of your ship
heat exchangers and venting out is more interesting i think
I suppose
when its overwhelmed like that
Reminder to post concrete ideas (like insulation) in #1019739575683399840 where they won't get lost.
but insulation is just part of heat and cold stuff
we arent trying to get you out of the chat but it will take less than a day for this idea to become entirely lost in the depths of this chat. do the thing everyone else does and add meltdown in your post
then we also know its heat and cold stuff
I wonder what the thoughts on DCs are, I think they are still overtuned
this will have to wait
BIG ISSUE
the overclocked tractorbeam pulse thing is WAY to strong with small ships
LMAOOO
litteraly one tractorbeam, enough to pull a ship INSIDE me
NOT EVEN 10 MINUTES
completly gobbled
That's how baby ships are... Wait that doesn't work we went from 2 ships to 1 ship
wish there was collision damage lmao
UMMM
baby ships get made by being split in two with a railgun
Currently updating the preview... time to see what this does
particle accelerator
sneak peak of stage 5 of the alpha
ships are single celled organisms

railgun assisted mitosis
itd be cool if radiators gave a bit of thrust based off the ammount of heat going out
busy on stable that will have to wait
evne ifthats not entirely how that owrks
Ah.
The tractorbeams new ability button bassicly teleports smaller ships away or towards you, if both are close and you pull towards you, it flies inside you.
That is a lot of force
this button activates it
what it do
There isnt a tool tip about OCing Tractor beams, what do they do?
Docking update fr
OC makes them stronger, and gives them an ability. that makes them deliver a pulse of EXTREME force but it drains all their power
here is the tool tip for the ability
seems nondirectional though?
And it triggers the overload stuff here
yeah. lets say you want someone away QUICKLY. that will do the job
LMAO
Well, my MREC will go crazy with it
yeah it's just an area around it
bruh
ok wow this is powerful
yeah. very good indeed
the get out of my faceinator
Does hold do anything? Or is it more of a strongly worded stay followed by it having a nap?
haiiii sparky :D
Fixing speed meta one overclock at a time
Oh wow, hi, didn’t even read your name lol
ye
been getting back into this game
ofcourse i join back when
hvac update drops
lmao
THIS IS CLASS AS FUCK
Fun effect
the push off effect should definetly be based off ship size
i like that as a module it sjust a bit much
Can someone record a gif if it can rotate an enemy ship??
T.C. Missiles when
Can you have it target your own ship?
awesome
It also allows for instant teleportation
OH HELLO THERE
though
this is a good way
of stopping runners
i like this
i feel like the heat generated should be like 10x stronger
FOUND ANOTHER BIG ISSUE LMAO
tell me!
when going overclock let it hold more
wait ima send a vid
like cpacitor does
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Thermal Battery holds 15k
Overclock Tractor beam only causes 5k per blast and is immensly powerful
whaaaaaaaaat
atleast make it like
50k
yeah
maybe a bit to far???
oh nah
i love this
just make it less powerfull on bombs
shoots them to jesus
huh, did it just go so fast that it forgot it's momentum
Mine launcher ?
make it just go more for how big the ship is
OMG YES, A SHIP THAT SHOOTS MINES AND FLINGS THEM AT MACH 10 AT THE ENEMY
I wanna be able to send a minefield at someone
ok yeah
im using this
im using this for my fighters in carriers
im using this
It's just like the Jani shipyard bomb teleport
but could we maybe ping a mod or dev abt this?
oh shi
What if the tractor beam made the target ship momentarily suffer fixed instead of exponential drag
would open the way for mass drivers !
So what if, inward facing mines so that they form a tight (as tight as you can with mines :p) band, then fire the oc tb after some time
it does affect stuff like missiles
Watch Cosmoteer and millions of other Cosmoteer videos captured using Medal.
It's not railgun, it's not gun, it's big gun
3 new suggestions 🔥
LMAOOO
they go FLYING
however... well.,,
some projectiles have wacky weights
Explosion gun 2.0
this is at 1/8 speed btw
Return to sender nukes
LOL
id love sending the stuff back to people
Maybe they should make the ability into a separate smaller item
But it just always generates heat
Watch Cosmoteer and millions of other Cosmoteer videos captured using Medal.
Maybe a bit to strong? but it could be used as an awesome defence if times correctly
it generates tons of heat and has a long cool down (it drains the entire tractor beam)
I love it, but yee maybe have force on projectiles slightly lower.
RETURN TO SENDER RAILGUNNNN
i mean 5000 instantly for a single tractorbeam is quite a lot. multible would require banks of thermal batteries
i mean
so?
5000 is
easily manageable
lmao, but it would be increbidly hard to time since the ability takes like 5 seconds to charge up
@coral cove please tell me you replaced the carrier lmao
one we made a year ago or smth
can't wait for hypersonic nuke range extender
Replaced with what
..oh god
I still have it
really depends on ship, like your ship really needs to be built for them to use the ability. any normal thermal setup will struggle a bit with the wave of thermal energy (esspecialy if you dont have thermal batteries)
DEAR GOD
i mean
why are there two binds for tb overload?
the top one doesn't seem to work
the laser ones could
Just "BE GONE"
@cerulean prairie ... 😟
wwhatare you
planning good sir...
😟
idk if it works. in the clip they seem to despawn asoon as they get to far away, but mines as shown in the otherclip go flying across a third of a solar system (not joking)
wait
maybe you need to hold the other keybind
and when you relese
it uses the ability
So... Now we got artillery that shoots mines...
like a hold button that lets you charge and time it
lemme send you a newer one I made
I am definitely making an experimental version
Dm
i need to test if it affects your own mines
If it doesn't... PAIN
Tho if it effected ALL, enemy or ally projectiles, it would automatically balance it
gonna test with new values
use hitscan and ignore consequences

I found a very strange thing..
Watch Cosmoteer and millions of other Cosmoteer videos captured using Medal.
it seems like it affects ships normaly
but shields
holy shit why is it so aggresive
or maybe its because i was to close
Watch Cosmoteer and millions of other Cosmoteer videos captured using Medal.
It also gave it a TON of spin
We got full-on assassins now
oh nice
Oh? What was wrong?
crew were insanely slow they got to pick up 3 size battrie the pick 4 size
crew picking up batteries from OC large reactors would first fill up a 3-size battery, then discard it immediately when full, then pick up the size-4 battery they're meant to
that was fixed before this patch wasn't it?
That explains why medium cores performed better in one of my ships rather than an overclocked large. I noticed the crew took ages to actually get the power from the reactor to my shields
it almost looks like the overload for the tractor beams vaporises nearby projectiles
yeah projectiles have extremly low weight because it never before had stuff that impacted its speed
infinite power
Wait really?
That is the coolest thing I’ve ever seen in this game
we realy need the ai to be able to use toggles for things
this and boosters are the main reason
overclocked small lasers are awesome
The problem is how would the AI know when to use them
🎉
lmao
PD is almost worthless now. Something seems to be wrong. There should not be that many missiles (I think it's close to 100% in this gif) getting through.
I can’t really tell what’s going on
are you junk
junk pd do not deal damaage
I have 24 PD guns. You can see that almost all missiles are getting through. And it's not even that many launchers. The PD guns don't seem to be aiming right.
No, I'm player 1. The PD doesn't seem to lead the projectiles correctly.
look at all the shots missing the last missile on the bottom.
Stormtrooper aim
lol yea
but THEY'RE the imperium
Should I submit a bug report? I don't think it has previously been like this.
yeah pd has been feeling a little off to me too
maybe im just gaslighting myself but this has been less effective than it would have been in prior versions
Def
60pd in a tunnel should make it so missiles dont get to be in the tunnel i think
it appears so
Can they be effectively cooled by Heat Exchangers now?
When they did their salvos in the previous version there was too much heat even when using 1 laser
prity sure, this ship has adiquit heat dumping plus missiles for exesses
So... Star Wars xD
i haveint realy made many ships useing the overclocking stuff yet, but the 2 i have basicly have technicaly more heat removal then they need which helps when things get stressed due to being shot at
still no ion buff/cg rework smh
the shotgun chaingun thing looked interesting
GET OUT!!!!
shotgun ?
So uhhh remember what I said about artillery using mines? F it, I am making a cannon that shoots SHIPS
I really don’t like the CG shotgun idea
wait what is wrong w/ ur shields
btw i cant even see that crew speed is different tbh it looks natural to me right now
hmm
¯_(ツ)_/¯
Are your shields not OCed or is the graphic bugged
too skinny to be unboosted
i think its probibly a grapigh bug, or i didint unpause when it loaded in
i agree with yuuki in the sense that overclocked chainguns arent as fun or interesting as other overclocked weapons
Same, I just feel the suggestion isn’t the right direction to go
Maybe instead of shooting immediately it ramped up and then shot once it’s at full speed
yeah i dont think chainguns should be bursty in the way he is describing
feels less chaingunny imo
Ion buff is needed
Oc tb look beautiful
Would be neat if the power draw/heat generation scaled with distance like normal tb. If it doesn't already do that.
I liked more the previous small and large laser blaster
sl fits better with hitscan

is the TB not supposed to impart any force on its own ship?
seems odd that it's just stationary
The overload icon shows up even if not overclocked
should be 15k-20k at a minimum
i suggest 25k#1374846924817174528 message
it may be a drag thing, when things go really fast drag can be weird
TB OVERCLOCK YIPPIE
uhhh idk
I KNEW IT WOULD BE A 360 EFFECT!
idk if it should be blocked/weakened by tall parts
Or increase it's effect? Idk
not increase it's effect
Why not?
I would think it has more to hit, and the weight is already calculated in?
let me rephrase, blocked or weakened by tall parts on your own ship
Ohh ok yeah I agree
seems odd that tb heat generation doesn't scale with distance like power use does
I dunno guys, does this seem normal? This doesn't look normal to me... PD is not doing dmg.
lol did it bother you so much you felt the need to post it here
well emps go twice as fast in preview
this was one of the bigger side effects of 1x speed that pd is much worse
Yes, but also it really seems like this should be enough shots to at least destroy 1 of them...
0 shot down is really odd
its just 3 EMPs vs 24 PD guns
yeah, this happened last time too.
its a shame
during beginning of preview pd worked pretyy well
i yhink something may have changed to make it work w/ tb overclock
How much dps improvement in general should have a weapon when overclocked? cause the small laser blast has a huge improvement
Technically they were just filling from a 2 size to a 4 size, rather than a 3-4. It just graphically looks like they discard it for a whole new battery
ah
it depends on a lot of things. sl is op, but it makes sense that it gets a lot of dps from oc as it kinda needs it to function anywhere near the effectiveness of other weapons past the earlygame.
I think instead of a straight dps super buff, the old mechanic of burst damage was more interesitng
So... prisms don't explode anymore? Probably because they're hit by my incoming OC beam, which sets the dmg "inside" the prism to 0.
I believe not exploding when channeling OC ions is a bug
Oh, yeah, a bug I keep forgetting to fix lol
I'm not sure it's only OC beam related. Because as you can see, the incoming OC beam disperses at the choke point and creates lightning hitting the shield generators. I'm not sure the prism actually had the OC beam going into it when it explo... failed to explode upon death.
25 meters 
What can you say about the PD doing seemingly very very little dmg?
large cannon overclock burrowing through 3 layers of armor is very very scary
Nothing
and it can oneshot the entire ship behind it
I have no clue what's happening with PD. I haven't touched it
i think it's more tapuck's issue as it's likely got to do with the halfspeed changes more than thermal stuff
Only worse because it crashed, which of course will be resolved when meltdown becomes stable.
why did it crash ?
the pd aiming may likely be calibrated to old projectile speeds
pd was working before this latest patch
not well
true
honest to god real
im developing something and i forget like 30% of everything i do
and 30% of everything i need to do
Yes. I just tested it vs nukes and they shoot down nukes that are standing still while aiming just fine.
I made a radiator exhaust asmr video I will upload here tomorrow cuz no wifi
Ty, I needed something to fall asleep to
You reckon that's the Cosmoteer crew version of rain sounds
I keep lists, but I think that only takes it from forgetting 90% to forgetting 30% lmao
rain sounds are fire
rain sounds that cause fire
even with lists i still dementia andy pretty much everything
where would we be in society without the concept of writing things down
clearly this must mean we must add a notepad to every game 
sleeping during lightning storm with minimal wind & heavy rain \👍
i absolutely adore thunderstorms when im inside, hate em when im outside
add notepad to cosmoteer plz plz plzzzzzz
steam already has one
steam did most of the heavy lifting for us
oh good
it takes a bit of finding but i promise its there
Does the overclocked tractor beam do what I think it does?
It does not do what I thought it does, but still nice.
It would be cool of the tractor wave could repel missiles and other projectiles if timed right.
thatd be neat if they didnt turn back around and act like i slapped them because they're homing
it does
Well, I guess it is cool then.
Now to make a ship that chain fires tractor pulses as armor, I guess.
What the fuck
~~