#Meltdown Update Preview

1 messages · Page 10 of 1

granite sapphire
#

1.9 combat is objectively good lol

narrow owl
#

Why do you like the changes

carmine heron
lusty zealot
#

i will say: the devs have read the feedback on the halfspeed changes, and are discussing things. i probably shouldn't say much more than that, but do know that the devs are listening

narrow owl
granite sapphire
granite sapphire
carmine heron
narrow owl
granite sapphire
narrow owl
# carmine heron ppl like u

Don't get me wrong, I like the new pvp on minecraft, but it was incredibly unpopular and I don't believe people who say "it's just veteran bs"

lusty zealot
#

i've never really liked the changes, though opinions in the council were mostly positive. most of the testing was done in elim pvp, with probably not enough done in career to really get good testing done on it (anti did mention that earlier on in the public preview's release), which is something we'll keep in mind for future testing

#

and also talk about minecraft could probably go to #off-topic

narrow owl
narrow owl
granite sapphire
carmine heron
granite sapphire
#

are you being intentionally obtuse

tame comet
carmine heron
#

I think it meshes fine with meltdown

lusty zealot
narrow owl
# granite sapphire what?

If you want something faster paced, speed the game back up to x1 and embrace the struggle until you learn it.

granite sapphire
#

thats entirely different

#

i enjoy the increased top speed that new 1x offers

lusty zealot
granite sapphire
#

playing pvp on old 1x speed would be absolutely insane

lusty zealot
pale python
tame comet
narrow owl
lusty zealot
narrow owl
carmine heron
#

someone is always going to have a problem with the game with the changes or without

narrow owl
#

I'm willing to wait 2 more months or more if it means I can keep enjoying the game

narrow owl
carmine heron
#

and it being controversial proves my statement

narrow owl
carmine heron
#

not everyone is going to be happy here

pale python
carmine heron
narrow owl
lusty zealot
carmine heron
lusty zealot
#

respectfully: hell no

pale python
#

true...

lusty zealot
#

trying to keep both branches maintained through other changes would add so much work for the devs, not to even mention the balance concerns

carmine heron
tame comet
#

the best solution i can think of for career is just a mod

pale python
#

i had an old stupid ideas of how to balance the half speed changes while keeping half speedness

lusty zealot
carmine heron
#

those goals are the important part

lusty zealot
#

changes to projectile speed, default gamespeed settings, as well as armour and structure HP, primarily

pale python
#

double ish projectile speed, crew flight speed, possibly factories

#

is what i'd so for the stable game's changes

#

it kinda is a bit of the spirit

lusty zealot
#

the exact numbers and implementation of my changes would (if the changes are gone with) be up to the devs

next urchin
#

I'm going to miss the longer TTK 😭

tame comet
#

this is also me: i do not mind the drag

#

the drag changes are totally fair

pale python
#

if drag and the changes i said got added then it's functionally the same as the current preview kinda? just different sound effect speed

lusty zealot
tame comet
#

i only mention that because some people might lump them in to half speed changes. but the drag rework is a very healthy change

narrow owl
# tame comet i only mention that because some people might lump them in to half speed changes...

I think drag rework is fine for pvp, but it's not perfect for the game.

Like nobody complained about top speed being to high in career, in fact, quite the opposite. early career is slow, with ships going like 70m/s, maybe slightly more if the player has experience, but you're locked into weaker thrusters for at least the first few bounties.

Exploration missions are going too be long af to complete without a 200m/s scoutship

what about reducing the drag for smaller ships, so that smaller ships are faster even without the same power-to-weight ratio

tame comet
#

isnt thst what they dkd

#

like i was still able to go like 160~ with 2 oc engine rooms with 6 HTs

#

on a tiny shitmobile

narrow owl
narrow owl
lusty zealot
lusty zealot
narrow owl
tame comet
#

i wouldnt mind if that was possible with oc mrts now because theres an actual price to pay

narrow owl
tame comet
#

not saying it should be a thing

lusty zealot
narrow owl
lusty zealot
# narrow owl why was it considered not great ?

i'd have to find walt talking about it, but iirc the main things were:

performance concerns
unintuitiveness
splitting a ship and then having the bits 'locked' together by structure being faster than the whole ship being weird

tame comet
tame comet
#

with or without engine rooms them mofos are gonna zoom

#

cuz mrt do mrt thing

narrow owl
lusty zealot
narrow owl
#

so the ship would be lighter and thus slightly faster

lusty zealot
#

and i'm saying that 2 things that go 160m/s in the preview are going to go at the same speed using stable's drag equation

#

overclocked thrust setups would definitely allow for higher top speeds, though that particular setup wouldn't be any faster than an MRT ULnuke

#

(which, don't get me wrong, is still really really fast)

narrow owl
lusty zealot
#

probably go to sleep, reset the brain and come back to discuss in the morning

narrow owl
#

what if we looked at more creative nerfs for UL setups

already I feel like OCDC could be really strong against them, and OCLB too

They protected by shields but easily dodge emp and disruptor, so overwhelming damage is the only option, maybe OCEB (disruptor) could be changed for that purpose

#

not necessarily scrapping the current concept

#

Someone should mod the OCDC into stable and fight an UL

lusty zealot
#

the changes to drag and projectile speed in halfspeed already make ULnukes far easier to hit

#

-# i know technically it doesn't change projectile speed but for the purposes of elim pvp it does

narrow owl
#

what if we gave shorter ranges to nukes ? I don't understand why the deck cannon brutality and the ultimate weapon of mass destruction don't boast similar ranges

prisma dock
#

Nobody is ever again going to forget putting Extinguishers on their ship. ^^

plucky fossil
#

nuh uh with the 1200 credits i save i am going to get 0.02 more pieces of effective armor in the average fight and win

#

watching the critical pipe that leads to all the radiators break

tame comet
#

this is such an osha image

granite sapphire
#

lol i turned off overclock ions on my overclock ion cruiser and it did just as well

granite sapphire
#

rammer

plucky fossil
#

was it not wiggling?

prisma dock
tacit peak
#

does heat not have a use or am i blind

#

fully possible

#

though its also possible thats just not whats its meant to be

next urchin
#

Heat is mostly a waste product, but you can load it into Thermal Canister Missiles

coarse spindle
#

Heat is a waste product and I choose to waste it on enemy ships

tame comet
coarse spindle
#

Better than a protogen I guess

#

It's so funny how I never noticed that

tame comet
#

-# kinda based tho

narrow owl
upbeat sequoia
#

Has anyone figured out what OC engine rooms do yet?
Im using engine rooms but not OCing them, only OCing the engines.

bitter steppe
#

OC engine rooms allows you to transsfer heat from all the thrusters through it, otherwise you have to connect all the thrusters to pipes or use heat exchangers

bleak sonnet
#

let you pass through heat from the engines at cost of efficiency

prisma dock
#

Is there a way to see the patch notes of even the small updates on the preview branch? Every time I load the game it says I'm loading new stuff for the first time, but then I can never find what numbers changed.

brazen cove
narrow owl
#

Question, des the OC flak also have the initial damage of the non OC one ?

upbeat sequoia
narrow owl
granite sapphire
#

any update on oc cg rework?

narrow owl
#

Guess who made an OCDC avoider

#

Sadly piloting sucks because when strafing trying to rotate makes it strafe the other way

#

When marking thrusters as "non turning"

pale python
#

last i checked overclocked large cannon had immense penetration for shrapnel in armor
i should test it again since it's been a bit

prisma dock
narrow owl
pale python
#

you can mark pliers /j

prisma dock
tulip nebula
#

Lol /j

paper hemlock
#

Heat makes parts have lower penetration resistance right?

pale python
#

yes

granite sapphire
#

@mild gazelle as someone using alpha trb do you think trb debuff should have ramping up/down effectiveness from duration hitting a shield? i think it makes sense

mild gazelle
#

that would make sense but make me sad

#

(but nerfing trbs is a good idea imo)

#

a lil broken atm

#

but hey 🤷

#

not like other people have caught on yet

#

I also haven't had many fights with it, havent seen ppl online when I was

cerulean prairie
prisma dock
#

thx a lot

#

deck cannons. didn't mess with those yet.

paper hemlock
cerulean prairie
#

@everyone Please see above poll.

plucky fossil
#

it feels a lot faster to me....

prisma dock
plucky fossil
#

i like the shot speed and whatnot but the speed feels much faster

#

*i like the reload and fire rate changes but ship speeds feel faster

paper hemlock
#

I feel the DPS of most weapons is too slow

wraith ginkgo
#

i would love if it was an optional setting

prisma dock
#

I like the new speed. It's the speed where you can actually still follow the crew and the shots don't fly absurdly slowly now. Feels natural.

paper hemlock
#

Maybe make it a bit faster

wraith ginkgo
#

maybe have it be default in pvp, but i dislike it in career

prisma dock
paper hemlock
lone crest
#

i think i kinda like it but if there was also the option to bring it to a 16x speed that would be cool (assuming it doesnt shatter the physics)

prisma dock
wraith ginkgo
paper hemlock
lone crest
alpine needle
prisma dock
polar knot
#

I feel like the game can be sluggish at times with the new speed, but maybe that's just the magic of early campaign

alpine needle
paper hemlock
wraith ginkgo
#

it doesnt affect all aspects of the game

prisma dock
tacit peak
# cerulean prairie

It feels more like just more stuff to deal with, which I like! not much with game speed

prisma dock
grizzled sentinel
#

when oc reactor nerf?

lone crest
prisma dock
#

Are they asking for an option to change the game speed? We have that

stuck roost
# cerulean prairie

I haven't felt a difference! Ewpected witgh how fast ships are moving relative to asteroids and nebulas during battles

visual knoll
#

I still find the game speed too fast

#

To do combat on normwl

stuck roost
#

Crew are painfully slow but who ever complains having to put your game on 8x when building

cerulean prairie
stuck roost
#

It's o well done!

grizzled sentinel
prisma dock
grizzled sentinel
worn hound
grizzled sentinel
worn hound
#

also you still have to deal with challenges with crew transporting that power, so the reactor buffs dont solve all your problems

paper hemlock
grizzled sentinel
prisma dock
#

I think, if the relation between shot speed, ship speed and crew speed had been like it is now from when the game was first launched, nobody would complain.

worn hound
#

i have no problem with the reactors, since you still have to handle good crew logistics anyways

static plinth
#

old speed was way better than this new one
something about it just feels viscerally wrong

tacit peak
#

I just wish you could USE the heat

plucky fossil
paper hemlock
stuck roost
#

Does anytone got a link to the old poll in the first halved preview? I want to compare it with this one

tacit peak
#

not in the same way

lone crest
paper hemlock
#

Also, this is a preview, they might and probably will add more to it

worn hound
#

make a knife block that you can pump heat into for melee damage like every youtube video a decade ago

grizzled sentinel
#

so logistics is easer

worn hound
#

a little easier, still not like its a solved problem

tacit peak
#

buff ram ships why dint you

#

😭

paper hemlock
#

It'd be cool if you could pump heat into cannon shots

olive thistle
# cerulean prairie

my long answer is that i dont like it for now, but i can imagine myself getting used to it further down the line

paper hemlock
#

Maybe a setting like how missiles are

tacit peak
#

Make em have higher burn rate or smth

#

but less AA hp

worn hound
grizzled sentinel
#

heat rockets: am i joke for you?

tacit peak
worn hound
#

overclocked cannons create heat, so this would mean you could have both something that outputs and taKes in heat

tacit peak
#

pumo heat in

#

have heat tank

paper hemlock
#

Also also, when Plasmathrowers get added they will def use heat

worn hound
#

i mean like its a bit of a ui/ux concern

tacit peak
#

just maybe

#

dont overclock nome electric things

#

idk

#

unless their heat is coming from

#

extreme firing

#

then idk why their producing heat

narrow owl
#

Discord render lmao

pale python
#

the great glebaning gleba

worn hound
paper hemlock
regal wharf
paper hemlock
tacit peak
static plinth
#

thanks jar

grizzled sentinel
static plinth
#

trb also consumes heat if im remembering correctly

paper hemlock
tacit peak
#

im talking about cannons producing heat

regal wharf
#

What is friction for 500

paper hemlock
regal wharf
#

everything produces heat

worn hound
tacit peak
regal wharf
#

Heat Is just energy

static plinth
tacit peak
grizzled sentinel
regal wharf
#

This is a reality set in 2D space where space itself has friction

summer cypress
worn hound
#

fun fact

#

im no physicist but apparently over extremely long time spans energy does actually get lost

regal wharf
#

I swear if you bring up micro medorites lol

#

Or that lol

granite sapphire
worn hound
#

what if i put cold bullet in gun

granite sapphire
#

midnight canopy
#

then th explosion heats it up

hazy umbra
# cerulean prairie

Would be preferable to have additional game speed settings instead of changing the current ones

summer cypress
granite sapphire
#

stay with me here

worn hound
regal wharf
#

Well current cannon explonation is that the game takes place in a dense nebula, either way, guns here on earth just after a few shots generate a lot of heat, in a vacuum with no atmosphere to replace that heat it would be much worse

grizzled sentinel
#

we have infinty energy machines in this universe, are we talking about physics?

worn hound
#

are they truly infinite

midnight canopy
#

thermodynamics

summer cypress
worn hound
#

what if they have a cost you havent found

worn hound
#

what if they feed on your soul and you havent realized it

prisma dock
summer cypress
worn hound
#

nuh uh

plucky fossil
worn hound
#

not if i have anything to say about it

cerulean prairie
static plinth
grizzled sentinel
#

also we have DECK cannons on the 2D world

paper hemlock
midnight canopy
#

its a 3d world represented in 2d

prisma dock
static plinth
granite sapphire
prisma dock
#

it is very slow yes

plucky fossil
granite sapphire
#

because all values aside from top speed are alr halved

granite sapphire
prisma dock
#

8 hour tournaments lets gooo

static plinth
paper hemlock
#

That's my main problem with the speed changes, we had options to slow down and speed up the game, now 2x feels too fast and 1/2x feels too slow

summer cypress
#

Either that or thats only for planets

paper hemlock
granite sapphire
#

if only devs could accept they cant keep the double top speed without dramatically changing litrrally everything

prisma dock
#

the new 1x feels good to me, but it kinda now is the only speed that feels ok

prisma dock
cerulean prairie
static plinth
#

im begging you

#

never change it

prisma dock
flat skiff
#

i dont see how it's ruining the game..

plucky fossil
granite sapphire
# cerulean prairie Trust me, we know. We've spent weeks trying to find a balance.

i think its kinda a fundamental issue, i dont think its fixable really. i mean you cant do any more than you have already done, top speed being doubled will greatly increase the pace of the game literally no matter what

iirc the reason for leaving top speed doubled was because you didnt want to double transit times yes? i dont think this is an issue personally as it would incentivize hyperjumping and building faster ships

#

i personally like the speed changes fwiw

worn hound
granite sapphire
#

but i just think its kinda an irreconcilable issue

static plinth
paper hemlock
plucky fossil
#

and there are players who have never played prerampdown, or preoverclock, or prerebalance

cerulean prairie
granite sapphire
#

ofc some very complex features to add but it might be time to cut your losses

#

i dont think there is any way to make this not be an issue otherwise

worn hound
#

man i do not envy game developers

#

balancing is hard

cerulean prairie
granite sapphire
#

idk atp

gloomy raft
granite sapphire
#

the speed changes seem like quite the headache

paper hemlock
worn hound
gloomy raft
granite sapphire
#

yea walt will figure it out

plucky fossil
granite sapphire
#

steam forums hate this one simple trick

worn hound
#

air can i evaporate you

cerulean prairie
#

Everyone stop voting!

worn hound
#

w

granite sapphire
#

smh

worn hound
#

smh my head

median crow
#

i do think that the less responsive acceleration has made AI ships worse at navigating obstacles, they seem to get caught more on asteroids and have to be guided around them more carefully in RTS play

static plinth
#

oh yeah thats another thing
why is the ai this useless its hilarious

paper hemlock
worn hound
#

also overclocked thrusters seem janky last i checked with inertial dampeners, as if it doesnt calculate for their increased thrust

median crow
#

i know, it just feels more prominent now

plucky fossil
#

even in stable, something is making it worse through the versions i feel

granite sapphire
worn hound
static plinth
#

yeah the ai is agressively bad it just refuses to work

plucky fossil
#

#1374116521768390676 i think

regal wharf
#

~~ I just want career 2.0 man, to hell with the speed changes~~

crimson osprey
granite sapphire
#

but anyways yeah

#

they strugglin rn

cerulean prairie
#

Friendly reminder to report AI issues as bugs, especially if it's worse somehow. People keep complaining that it's worse, but I don't think we've actually had any reproducible comparisons. (i.e. a saved game that works fine in a previous version but fails in the current version)

granite sapphire
worn hound
#

rcs is reaction control system, just a system of precise thrusters that provide attitude control

#

inertial dampening is what its called because its literally there to dampen the inertia

#

rcs-type stuff can do inertial dampening, they arent mutually exclusive

regal sand
hybrid warren
#

This is a larger ship I made with the meltdown. I know this has nothing to do with the current discussion.

#

how do you upload photos?

worn hound
#

screenshot

hybrid warren
#

does not seam to load right

paper hemlock
hybrid warren
#

Yeah I wanted to unload it as an image

paper hemlock
plucky fossil
flat skiff
#

first file

#

second

hybrid warren
paper hemlock
flat skiff
static plinth
#

is this the place for meltdown ship discussion?

hybrid warren
#

Thanks, I figured it out

paper hemlock
static plinth
#

fair enough

flat furnace
#

oh boy, i sure do love meltdowning my whole ship
this update is gonna be great when it fully comes out

narrow owl
regal plume
lusty zealot
#

that was thinking that the poll would have 5 options: hate, dislike, neutral, like, and love

#

with the 3 options (like, neutral, dislike), their proportions for positive and negative opinions on it are about right

#

though it's a bit more skewed to the non-neutrals

rough dock
#

Off center overclocked rails seem to fail to fire on their target a lot. I feel like one or two centralized overclocked rails seem better than a big fan of overclocked rails.

rough dock
#

I wonder if they just have more recoil throwing things off the further off center they get.

static plinth
rough dock
#

I was just doing some fanning, the fanning does not seem to work nearly as well with overclocked rails.

#

Delay would explain it, I will watch for that.

#

Yeah. I think it is the delay. I definitely don't like the over clocked fan's performance. One or two big over clocked rails feels good though.

#

Sweeping an eight rail fan back and forth is just sending shots all over the target.

plucky fossil
#

that's the intention

#

they're not meant to be fannable

rough dock
#

The fan is still doing a ton of damage.

#

I kinda like not being incentivized to oc rail fan. The oc railfan builds come out awkward.

narrow owl
static plinth
#

Oc rails aren't meant to be fanned

narrow owl
#

unless it's the daily peak

carmine heron
#

only a part of those 1000~ ppl are the same ppl each day, the playerbase is larger than 1000

granite sapphire
#

meltin it down, and by it, well. lets just say... my whole entire ship

pale python
#

Sarising it rn and by it lets just say my Winterwisp

dark lily
rough dock
#

Maybe mention the delay in the tool tip.

pale python
#

I think it is

#

On the overclocked stats

rough dock
#

Is that what charge time means?

pale python
#

Crazy but what if random amount of delay so you can't fan by having a lot of skill and timing it right /j

rough dock
#

I would have interpreted that as reload time, not firing delay.

delicate moss
rough dock
#

I feel like if I went back and played career again with over clocking it would be way easier than it already is. Progression is gated by crew, and overclocking stuff seems much more crew efficient.

pale python
#

You get one shot

granite sapphire
pale python
#

Actually nvm just manually wait a bit

#

Raah

granite sapphire
#

not to mention enemies will also use overclocking in the future

next urchin
last breach
#

I’ll be real

#

I can’t tell if somethings wrong with the AI

#

~~also WHICH AI lmao ~~

hybrid warren
#

I want the damage of the radiators to be much higher. They seam underwhelming right now.

lusty zealot
#

well. they're not exactly intended as a weapon, to be fair

devout fox
#

I mean, they're not meant to be a weapon or anything. Now adding burn damage to thusters, like how radiators work, that would be something

#

Boost thusters as makeshift flamethrowers would be so fun

twilit matrix
next urchin
pale python
#

infinite heat loop

hard orbit
#

Clearly need to be able to overclock the radiator and turn it into a blowtorch. 😆

tame comet
#

that sounds so funny

#

the first "melee" weapon

pale python
#

still ranged hitscan so its basically an ion smh smh

eager gyro
#

technicaly mines could be consitered the first melee weapon due to range

remote charm
#

i bet by now it's been suggested a dozen times, but would be really cool to get real-time numbers of how a heat system was operating

next urchin
#

It has, and it has been on the list of things I'd like to do since before even the balance council got their hands on Meltdown 😅

#

GUI things are... difficult

remote charm
#

no doubt

#

for now ill roleplay myself into seeing the numbers of a great ship's thermal system creaking under immense pressure

muted junco
#

This ship would benefit from that
Cause it goes over its cooling limit sometimes

rough dock
#

We need thermal dynamos that just trickle feed energy to adjacent stuff. The point defense and small thrusters already have dynamos, so we know the technology exists. Imagine just slapping down a sensor and being able to run it off of a dynamo.

remote charm
rough dock
#

I really wish the corridor pipe combo did not need a door to merge into a corridor.

next urchin
pale python
#

(ah i was more of mentioning because i one of my friends started playing the beta it but that works too)

next urchin
#

Ahh, thought it was in response to the corridor message

pale python
#

i should uninstall at some point

#

actually it may be useful to use the old factory roofs that might be good for modding later

flat skiff
pale python
remote charm
next urchin
pale python
#

interesting

next urchin
#

Yes, that. As in, I would need to look at examples/figure it out, rather than just already knowing how to do it

lusty zealot
next urchin
#

Hence the could

pale python
next urchin
#

I think it'd probably be better to keep them as crossings rather than full corridors, though

pale python
#

i dont think this would really help but this is how i did for my floodfill connections

#

more social engineering zipbombs oop /j

#

i didn't implement door placement restrictions so it really is just a corridor that has a negative if placed incorrectly

i guess it would'nt be too bad with it being a corridor-like part using heat network because you'd still need a straight line (strictly) for it to travel, the door restriction should be easy to put ontop

remote charm
#

how much heat does each thermal canister take to complete

pale python
#

i think the factory has stats

lusty zealot
#

says on either the launcher or factory, 7k

remote charm
#

damn

#

yeah on the factory i see

plucky fossil
#

almost at 10k messages

barren osprey
# next urchin Yes, that. As in, I would need to look at examples/figure it out, rather than ju...

This is how I did it for one of my modded parts
in the main part section:

    TypeCategories = [corridor]

    //does not require doors to enter/exit
    IsWalled = false
    GeneratorRequiresDoor = false
    AllowedDoorLocations []

then later after the components section;

        BlueprintWalls : <./Data/ships/terran/walls/blueprint_walls.rules>
        {
            Location = [.5, .5]
            BlendsWithCategories = [corridor]
        }

        WallsBlend : <./Data/ships/terran/walls/walls.rules>
        {
            Type = BlendSprite
            Location = [.5, .5]
            BlendsWithCategories = [corridor]
        }
rough dock
#

it is just weird having a one tile brick that will always have two doors in a completely predictable orientation. It already has 80% move speed. Just let it merge into corridors without a door.

#

I guess you could use it without doors to stop a pipe from merging into a room if you want to overclock that room without worrying about eliminating heat.

#

On that note, it would be nice if we had more control over pipes merging into rooms for ascetic reasons.

dark lily
#

Early on in development you had to manually place line, bends, t-shapes and crosses, and it took about 8 times as long every time you needed to place pipes. It was phased out due to being orders of magnitude more tedious

If you have an effective suggestion for how to do it though, I agree that it would be useful 👍

rough dock
#

Just have adaptive pieces and straight pieces. 99% of the time you are going to want to customize, it is just going to need a straight piece to stop ugly extra connections. The corridor pipe does it, but is expensive and leaves an extra bit of corridor.

cunning swift
#

would be cool to have diagonal pieces for aesthetics

rough dock
#

Diagnal would be cool, even if it needed to be a multi tile unit to pull off.

cunning swift
#

I don't think it would need to be

granite sapphire
#

one of the things i hate about the drag changes is how rammers feel... rough

#

everything feels so much slipperier as a rammer

lusty zealot
#

pretty much my thoughts too

to be fair, rammers have been pretty... if not exactly dominant, definitely very prominent in the meta for a good while, plus being ramlocked can be frustrating, so some nerfs to them isn't a terrible idea. though, this does go too far imo

dark lily
#

Rammers suffering balance wise is and has been a good thing not only due to their dominance, but due to the fact that any victory they have via a ramlock is infuriating for the opponent. If their gameplan is successful, then it means that all agency is taken from the opponent and they instantly lose

If such a frustrating tactic is possible, I think that it's fair that it would require significant thrust investment for it to be possible

granite sapphire
# dark lily Rammers suffering balance wise is and has been a good thing not only due to thei...

i agree with this on principle and rammers being nerfed isnt a bad thing. however i feel it goes quite a bit too far. in the first place while ramming is a bit of a frusturating strategy for the enemy, i disagree they lose all agency. not only do you have ways to significantly dissuade ramlocks both through piloting and design, you can also break ramlocks and spread damage with reasonable effectiveness especially with design considerations. i dont think achieving a ramlock shouldnt be a pseudo win condition

dark lily
#

I agree that it should be a pseudo-win condition, I'm just in favor of it requiring more investment than it does now

granite sapphire
#

i also disagree with the general sentiment of "its not fun to lose like that". its not fun to lose in almost any way, if we nerfed everything that wasnt particularly fun to go against we would probably be down half of the popular archetypes. overall aside from with certain problem archetypes like spinners/railfans i think the rammer matchup isnt particularly/especially unfun for the enemy in most cases

#

problem archetypes like ulnukes were entirely untouchable by many archetypes, which is where that sentiment becomes valid as your only win condition is a mistake from the enemy

lusty zealot
#

for what it's worth, the changes i've proposed for if halfspeed does get reverted would nerf rammers somewhat in a few ways, though not to the degree of the halfspeed changes

#

focusing more on increasing counterplay than reducing initial effectiveness

rough shuttle
#

Regarding the speed changes, i really love it as it adds "weight" and makes the ships feel larger, the only thing i dislike a bit is how incredibly slow the crew is, some weapons and engines require cores and crew to be incredibly close to get power efficiently. Which makes ships have a lot of capacitors and cores that usuall. it just feels a bit wrong and difficult. sure i like a challange but i love having crew run around the ship, not just run back and forward between one part.

tame comet
#

thats drag and rampup changes. i can somewhat live with thsoe as yes they make a ship feel weighty

light stratus
#

we should get an emergency stop button

#

for overclocks

#

you can select whether a overclocked object responds to it or not

#

and when you turn it off the overclocks reactivate

#

that way you don't have to do it manually every time, and can select what stuff gets deactivated (say, keep shields active, but deactivate OC for weapons and propulsion)

tame comet
#

thats called assigning two hot keys by pressing ctrl + number when highlighting a weapon and binding a key to toggling overclock

buoyant vortex
#

imo:
cores generate not enough
people are way too slow
theres nothing you can do against the thermal resonator beam

tame comet
#

i agree. it feels like theres absolutely nothing we can do to fight against it besides extinguishing doctors and sustaining shields, the debuff feels unavoidable

vocal trout
#

i mean exchanging heat is an option ig

icy eagle
#

Not sure if reported, but there's a missing space in "hull,transferring"

tame comet
buoyant vortex
#

Unplayable

narrow blade
#

"i make graphics for mods" do you make graphics for mods

buoyant vortex
narrow blade
#

no i dont even make them i was curious for your answer

tulip nebula
#

tinport moment

woven aurora
#

oc nukes wouldave been fun

#

someone might have already reported, but the boost description cannot be fully seen.

prisma dock
prisma dock
prisma dock
paper hemlock
wispy stream
#

when will the update be an release candidate? do we speak about months or weeks ?
im a little bit confused

regal wharf
#

Walt said somewhere on the steammforums hopefully single digit weeks

prisma dock
paper hemlock
regal plume
# buoyant vortex possibly

Would you be interested in making a 2x1 reactor with storage for a couple of batteries? Entrance one end and reactor filling the other end?

buoyant vortex
granite sapphire
#

if your ship gets completely hard cohntered by rammers thats just reflecting a design issue more than anything for the most part

prisma dock
#

not the most

granite sapphire
#

lol

marsh aurora
# cerulean prairie

Every minute the results become more average lol. Almost 33% for each option.

carmine heron
#

poor Markty

#

I knew there were more ppl who like it who didnt speak up on it

cerulean prairie
# cerulean prairie
poll_question_text

How do you feel about the reduction in overall game speed in the Meltdown Preview? (Please only answer if you have actually played the Meltdown Preview.)

victor_answer_votes

47

total_votes

137

buoyant vortex
#

nah

#

this is

#

silly

carmine heron
#

Nearly perfectly even across the board

#

Wouldn't want to be a dev dealing with that

quasi meteor
#

I honestly wonder what the consequences of this are

cerulean prairie
plucky fossil
#

good idea

narrow owl
#

well

carmine heron
#

1 person from each is all it would've took to make it fully tied lol

#

Might as well have been fully tied

narrow owl
coarse spindle
#

Well then surely a compromise is the best solution, slow the game down by 25% LUL

coarse spindle
#

So that both parties are mildly annoyed

static plinth
narrow owl
#

Like yeah I told that the ttk being slower was annoying
But it's miles less annoying the the rest of the meltdown slowdown effects

wintry kite
quasi meteor
#

I think game speed should be removed and the new game speed is the average of x8 and x0.25

wintry kite
#

How did we go from trying to improve the speed of the game (or leave it on 0.5) to creating a torture using time?

pale python
#

jokes and boredom and i dunno

#

previewpreview and previewpreviewpreview branches to compare when /j

cerulean prairie
#

@everyone New Meltdown Preview!! Thanks for all your testing and feedback! Keep it coming! 🙂

Features:

  • Tractor Beam overclocking

Balance:

  • Small Shield (OC): increased arc (45→50)
  • Reworked Small Laser overclock to rapid-fire pulse beam (formerly Heavy Blaster’s overclock)
  • Reworked Heavy Laser overclock to slow-firing splash damage projectile
  • Capacitor (OC): increased heat per battery delivered (20→50)
  • Thermal Resonance Lance: Shield heat-penetration now scales with amplification according to amp^0.85 / (250 + amp^0.85) (Currently unlisted in stats)

Other:

  • Renamed Thermal Resonance Turret to Thermal Resonance Lance
  • Fixed Scorched and Heat Exchanger VFX showing on hidden ships
  • Minor tooltip formatting/phrasing changes
  • Fixed overclocked Mining Laser showing incorrect range
  • Fixed incorrect value for Thermal Resonance Turret “Shield Damage Power Cost” dilation stat
  • Fixed issue causing game to claim there are new or updated files on every game load
  • Fixed overclocked Reactors not generating heat when only intermittently generating power
plain sonnet
#

WOOO LETS GO BABY

worn hound
#

omg tractor beam

delicate moss
#

NOOO THEY FIXED THE SHIELD GAP

mortal musk
tacit peak
#

we get

#

MORE free heat

#

from capacitors

#

🔥

pale python
#

lost in classic
reborn in preview
welcome back kroom's energy lance

tacit peak
#

what

#

lol

#

one of your creations

#

ig

mild gazelle
#

What's the tractor beam overclock? @cerulean prairie ?

tacit peak
#

ooo

#

talking of

#

do we have

marsh aurora
#

Nice

tacit peak
#

ship contact to contac heat transfer

pale python
#

hmmm

cerulean prairie
pale python
#

i dont know if thats much of a bad thing

mild gazelle
tacit peak
pale python
#

slight capacitor ineficciency so you cant infinitely generate heat might be something good i dunno

pale python
tacit peak
#

Im thinking of like

#

having an insulation block (not perfect insulation ofcourse)

#

which can keep back some heat from transfering

#

so you could make modular heat blades

rain sky
#

Can someone tell me after you figure it out what the TB does?

pale python
#

its called armor clueless

tacit peak
#

keeping heat on one part of your ship

pale python
#

heat exchangers and venting out is more interesting i think

tacit peak
#

I suppose

pale python
#

when its overwhelmed like that

cerulean prairie
#

Reminder to post concrete ideas (like insulation) in #1019739575683399840 where they won't get lost.

tacit peak
#

but insulation is just part of heat and cold stuff

boreal estuary
#

then we also know its heat and cold stuff

mild gazelle
#

I wonder what the thoughts on DCs are, I think they are still overtuned

pale python
#

this will have to wait

rough shuttle
#

BIG ISSUE

#

the overclocked tractorbeam pulse thing is WAY to strong with small ships

narrow owl
#

LMAOOO

rough shuttle
#

litteraly one tractorbeam, enough to pull a ship INSIDE me

narrow owl
#

NOT EVEN 10 MINUTES

pale python
#

completly gobbled

narrow owl
#

That's how baby ships are... Wait that doesn't work we went from 2 ships to 1 ship

icy eagle
#

wish there was collision damage lmao

tacit peak
icy eagle
tacit peak
#

what am i seeing here

#

is this

#

like

wispy bone
#

Currently updating the preview... time to see what this does

icy eagle
#

particle accelerator

tacit peak
#

sneak peak of stage 5 of the alpha

narrow owl
tacit peak
remote charm
tacit peak
#

itd be cool if radiators gave a bit of thrust based off the ammount of heat going out

narrow owl
tacit peak
#

evne ifthats not entirely how that owrks

wispy bone
rough shuttle
#

The tractorbeams new ability button bassicly teleports smaller ships away or towards you, if both are close and you pull towards you, it flies inside you.

rough shuttle
wispy bone
#

That is a lot of force

rough shuttle
#

this button activates it

tacit peak
#

what it do

upbeat sequoia
coral cove
rough shuttle
#

here is the tool tip for the ability

cunning swift
#

seems nondirectional though?

rough shuttle
rough shuttle
#

it works on pulling and pushing

tacit peak
#

cool ig

#

seems

#

situational

wintry kite
#

What have you done to the pure thing?!

rough shuttle
rough shuttle
wintry kite
#

Well, my MREC will go crazy with it

plucky fossil
tacit peak
#

bruh

cunning swift
#

ok wow this is powerful

tacit peak
#

those are megaroids right.

rough shuttle
tacit peak
#

ok but thats

#

a liitttle toooo powerfull

#

how much power does it cost..?

plucky fossil
#

the get out of my faceinator

coral cove
#

Does hold do anything? Or is it more of a strongly worded stay followed by it having a nap?

tacit peak
#

i like it

#

i like it being a hting

#

but its a BIT extra

narrow owl
coral cove
tacit peak
#

ye

#

been getting back into this game

#

ofcourse i join back when

#

hvac update drops

#

lmao

narrow owl
tacit peak
#

i feel like

#

they should push off

#

as big as the ship is

coral cove
tacit peak
#

the push off effect should definetly be based off ship size

#

i like that as a module it sjust a bit much

rain sky
#

Can someone record a gif if it can rotate an enemy ship??

tacit peak
#

i mean

#

the mega roids didnt spin

#

so no i dont think they spin

pale python
#

T.C. Missiles when

coral cove
#

Can you have it target your own ship?

pale python
#

awesome

tacit peak
#

probably not

#

wondafull

wispy bone
#

It also allows for instant teleportation

tacit peak
#

ofcourse it is

#

😭

coral cove
#

OH HELLO THERE

tacit peak
#

this is a good way

#

of stopping runners

#

i like this

pale python
#

i feel like the heat generated should be like 10x stronger

rough shuttle
#

FOUND ANOTHER BIG ISSUE LMAO

tacit peak
#

probably

#

though

#

also take more power

tacit peak
pale python
#

it already eats all it can

tacit peak
rough shuttle
#

wait ima send a vid

tacit peak
#

like cpacitor does

pale python
#

Thermal Battery holds 15k
Overclock Tractor beam only causes 5k per blast and is immensly powerful

tacit peak
#

atleast make it like

#

50k

#

yeah

tacit peak
#

i love this

#

just make it less powerfull on bombs

rough shuttle
#

shoots them to jesus

tacit peak
#

id love this

#

lol

#

or

#

again

#

make the blast ship size relevant

cunning swift
#

huh, did it just go so fast that it forgot it's momentum

tacit peak
#

make it just go more for how big the ship is

rough shuttle
flat furnace
tacit peak
#

im using this

#

im using this for my fighters in carriers

#

im using this

flat furnace
rough shuttle
narrow owl
#

would open the way for mass drivers !

coral cove
#

So what if, inward facing mines so that they form a tight (as tight as you can with mines :p) band, then fire the oc tb after some time

pale python
narrow owl
tacit peak
#

3 new suggestions 🔥

rough shuttle
#

LMAOOO

pale python
#

however... well.,,
some projectiles have wacky weights

coral cove
#

Explosion gun 2.0

tacit peak
#

id like a weaker version that

#

goes quicker

rough shuttle
tacit peak
#

id love sending the stuff back to people

flat furnace
#

But it just always generates heat

rough shuttle
#

Maybe a bit to strong? but it could be used as an awesome defence if times correctly

#

it generates tons of heat and has a long cool down (it drains the entire tractor beam)

tacit peak
#

''tons of heat''

#

not entirely true

coral cove
#

I love it, but yee maybe have force on projectiles slightly lower.

tacit peak
#

or in general

#

its a bi tmuch

rough shuttle
tacit peak
#

so?

#

5000 is

#

easily manageable

rough shuttle
tacit peak
#

@coral cove please tell me you replaced the carrier lmao

#

one we made a year ago or smth

plucky fossil
tacit peak
coral cove
#

I still have it

tacit peak
#

a BETTER one ;-;

rough shuttle
# tacit peak easily manageable

really depends on ship, like your ship really needs to be built for them to use the ability. any normal thermal setup will struggle a bit with the wave of thermal energy (esspecialy if you dont have thermal batteries)

cunning swift
#

why are there two binds for tb overload?
the top one doesn't seem to work

tacit peak
#

the laser ones could

wintry kite
tacit peak
#

wwhatare you

#

planning good sir...

#

😟

rough shuttle
rough shuttle
#

maybe you need to hold the other keybind

#

and when you relese

#

it uses the ability

wintry kite
rough shuttle
#

like a hold button that lets you charge and time it

tacit peak
rough shuttle
#

wait

wintry kite
#

I am definitely making an experimental version

coral cove
rough shuttle
wintry kite
#

If it doesn't... PAIN

#

Tho if it effected ALL, enemy or ally projectiles, it would automatically balance it

pale python
#

gonna test with new values

pale python
stuck roost
#

Wasen't mentionned but large reactors got their fix whohooo

#

q

lusty zealot
#

oh nice

rough shuttle
#

Oh? What was wrong?

pale python
#

it was mentioned iirc

stuck roost
#

crew were insanely slow they got to pick up 3 size battrie the pick 4 size

lusty zealot
# rough shuttle Oh? What was wrong?

crew picking up batteries from OC large reactors would first fill up a 3-size battery, then discard it immediately when full, then pick up the size-4 battery they're meant to

cunning swift
#

that was fixed before this patch wasn't it?

rough shuttle
eager gyro
#

it almost looks like the overload for the tractor beams vaporises nearby projectiles

pale python
#

yeah projectiles have extremly low weight because it never before had stuff that impacted its speed

eager gyro
#

interesting

#

this might be a better gif

pale python
#

infinite power

eager gyro
#

this is realy cool

#

lol

rough shuttle
paper hemlock
eager gyro
#

we realy need the ai to be able to use toggles for things

#

this and boosters are the main reason

pale python
#

overclocked small lasers are awesome

paper hemlock
#

The problem is how would the AI know when to use them

quasi meteor
prisma dock
#

PD is almost worthless now. Something seems to be wrong. There should not be that many missiles (I think it's close to 100% in this gif) getting through.

paper hemlock
plucky fossil
#

junk pd do not deal damaage

prisma dock
prisma dock
#

look at all the shots missing the last missile on the bottom.

paper hemlock
#

Stormtrooper aim

prisma dock
#

lol yea

#

but THEY'RE the imperium

#

Should I submit a bug report? I don't think it has previously been like this.

remote charm
#

yeah pd has been feeling a little off to me too

#

maybe im just gaslighting myself but this has been less effective than it would have been in prior versions

remote charm
#

60pd in a tunnel should make it so missiles dont get to be in the tunnel i think

eager gyro
paper hemlock
#

When they did their salvos in the previous version there was too much heat even when using 1 laser

eager gyro
#

prity sure, this ship has adiquit heat dumping plus missiles for exesses

wintry kite
eager gyro
#

i haveint realy made many ships useing the overclocking stuff yet, but the 2 i have basicly have technicaly more heat removal then they need which helps when things get stressed due to being shot at

granite sapphire
#

still no ion buff/cg rework smh

eager gyro
#

the shotgun chaingun thing looked interesting

granite sapphire
eager gyro
#

feels like this now that i think about it

remote charm
wintry kite
paper hemlock
#

I really don’t like the CG shotgun idea

plucky fossil
pale python
#

btw i cant even see that crew speed is different tbh it looks natural to me right now

pale python
#

hmm

eager gyro
paper hemlock
plucky fossil
#

too skinny to be unboosted

eager gyro
remote charm
#

i agree with yuuki in the sense that overclocked chainguns arent as fun or interesting as other overclocked weapons

paper hemlock
#

Maybe instead of shooting immediately it ramped up and then shot once it’s at full speed

remote charm
#

yeah i dont think chainguns should be bursty in the way he is describing

#

feels less chaingunny imo

woven aurora
#

Oc tb look beautiful

#

Would be neat if the power draw/heat generation scaled with distance like normal tb. If it doesn't already do that.

marsh aurora
#

I liked more the previous small and large laser blaster

plucky fossil
#

sl fits better with hitscan

marsh aurora
#

It would be nice if both becomed hitscan

#

Both becoming actuall lasers lol

pale python
marsh aurora
#

You can rotate them

#

And can't combine them

flat skiff
#

is the TB not supposed to impart any force on its own ship?

#

seems odd that it's just stationary

pale python
#

The overload icon shows up even if not overclocked

pale python
#

i suggest 25k#1374846924817174528 message

near flax
vague aurora
#

TB OVERCLOCK YIPPIE

pale python
vague aurora
#

I KNEW IT WOULD BE A 360 EFFECT!

near flax
#

idk if it should be blocked/weakened by tall parts

woven aurora
#

Or increase it's effect? Idk

near flax
#

not increase it's effect

woven aurora
#

Why not?

#

I would think it has more to hit, and the weight is already calculated in?

near flax
#

let me rephrase, blocked or weakened by tall parts on your own ship

woven aurora
#

Ohh ok yeah I agree

pale python
#

interesting

#

i dont think this does anything though

cunning swift
#

seems odd that tb heat generation doesn't scale with distance like power use does

prisma dock
#

I dunno guys, does this seem normal? This doesn't look normal to me... PD is not doing dmg.

granite sapphire
granite sapphire
#

this was one of the bigger side effects of 1x speed that pd is much worse

prisma dock
#

0 shot down is really odd

#

its just 3 EMPs vs 24 PD guns

granite sapphire
#

its a shame

plucky fossil
#

i yhink something may have changed to make it work w/ tb overclock

marsh aurora
#

How much dps improvement in general should have a weapon when overclocked? cause the small laser blast has a huge improvement

next urchin
lusty zealot
#

ah

granite sapphire
marsh aurora
#

I think instead of a straight dps super buff, the old mechanic of burst damage was more interesitng

prisma dock
#

So... prisms don't explode anymore? Probably because they're hit by my incoming OC beam, which sets the dmg "inside" the prism to 0.

dark lily
#

I believe not exploding when channeling OC ions is a bug

next urchin
#

Oh, yeah, a bug I keep forgetting to fix lol

prisma dock
# dark lily I believe not exploding when channeling OC ions is a bug

I'm not sure it's only OC beam related. Because as you can see, the incoming OC beam disperses at the choke point and creates lightning hitting the shield generators. I'm not sure the prism actually had the OC beam going into it when it explo... failed to explode upon death.

pale python
#

25 meters fear

prisma dock
pale python
#

large cannon overclock burrowing through 3 layers of armor is very very scary

plucky fossil
next urchin
#

I have no clue what's happening with PD. I haven't touched it

lusty zealot
#

i think it's more tapuck's issue as it's likely got to do with the halfspeed changes more than thermal stuff

twilit matrix
# narrow owl

Only worse because it crashed, which of course will be resolved when meltdown becomes stable.

pale python
#

why did it crash ?

near flax
pale python
#

but that usually is automatically handled by the game

#

oh sorry hmmm that too

plucky fossil
lusty zealot
#

not well

plucky fossil
#

true

tame comet
#

im developing something and i forget like 30% of everything i do

#

and 30% of everything i need to do

prisma dock
narrow owl
#

I made a radiator exhaust asmr video I will upload here tomorrow cuz no wifi

next urchin
#

Ty, I needed something to fall asleep to

next urchin
next urchin
narrow owl
pale python
#

rain sounds that cause fire

tame comet
#

clearly this must mean we must add a notepad to every game glueless

plucky fossil
tame comet
#

i absolutely adore thunderstorms when im inside, hate em when im outside

narrow owl
tame comet
#

steam did most of the heavy lifting for us

narrow owl
#

oh good

tame comet
#

it takes a bit of finding but i promise its there

rough dock
#

Does the overclocked tractor beam do what I think it does?

#

It does not do what I thought it does, but still nice.

#

It would be cool of the tractor wave could repel missiles and other projectiles if timed right.

tame comet
#

thatd be neat if they didnt turn back around and act like i slapped them because they're homing

rough dock
#

Well, I guess it is cool then.

#

Now to make a ship that chain fires tractor pulses as armor, I guess.

pale python
#

it does but its very wacky

#

freezedown update preview

delicate moss
#

What the fuck