#Meltdown Update Preview

1 messages Β· Page 9 of 1

next urchin
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Not sure what you mean

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It's so scorched parts don't stop a ship being considered killed for missions or whatever

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less optimisation and more just I wanted scorched part to count the same as killing it

plucky fossil
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"primarily"

next urchin
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Dw, we know! It'll be introduced to the player far more slowly than this preview. Just wouldn't be very useful feedback-wise if we gated OC atm

vague aurora
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I am sorry, I have not even had the slightest chance to even touch the new update, in fact this is the first time I've opened PC in over a week.

narrow owl
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I agree, but some parts like small blasters really struggle being connected with pipes

light stratus
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factories too

mortal musk
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Anyone has any thoughts on overclocked chainguns? In theory they seem like a more offensive variant but I hsed them and they didn't really feel that much better

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Maybe they could have a faster turn speed as they favour larger magazines which are harder to make horizontally

tame comet
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i agree they felt kinda lacking even with like 20-40 mags

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could be the half speed changes

mortal musk
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Even so they could be faster than normal ones, would go well with the idea of dealing damage faster from standstill

eternal ibex
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i think this menu should default to being a little bit wider

tranquil cape
mortal musk
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Oh and also the ammo consumption is insane anyway but thats another story

robust hound
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I keep seeing comments about "power creep" and I'm kinda baffled tbh. Was this people's reaction to Ions or Deck Cannons being added initially?

The way I see it, an OC ship using the same weapons as it's contemporaries is 25% more expensive for all the heat management and twice as likely to catch fire, particularly if a radiator takes a stray hit.

Plus some designs run on a thermal battery with insufficient radiators and thus cannot run in perpetuity without risking a quite literal meltdown.

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Also I really like the reduction in combat speeds in career, it means everything I fight isn't just a literal kiter.

stuck roost
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@coarse spindle If you need it yourself, I found it under the ship builder tab in control settings

next urchin
eternal ibex
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150%

robust hound
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It's doing it at 125% too.

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Can components act as passthroughs for heat pipes? (E.g. having a Reactor with a heat pipe on either side)

white acorn
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i noticed that when flying you come to a stop normaly when thrusters are overclocked but when you want to go to a POI and then fly to it the ship for some reason cant brake fast enough and fly past its POI

brazen cove
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and probably TRBs too

summer cypress
toxic junco
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The code doesn't work 😦

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How di i get the update ?

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*do

white acorn
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it does 1 sec

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previewpreview

paste this in

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this should work

toxic junco
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Already done that

white acorn
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did you look in the beta tab now?

toxic junco
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Yes

white acorn
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there should be a new one called preview

toxic junco
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Not showing up 😦

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I have previous-build showing up

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I have unstabe showing up

white acorn
toxic junco
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Not showing up

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Maybe my steam app is not working

white acorn
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just try again restart steam restart pc?

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maybe

toxic junco
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Ok

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Ty

white acorn
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np

pale python
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trianglepupper interestingly some things in this preview i would never mod because of personal opinion of being unbalanced with the broader mods scene
(indirectly) damage the shield emitter, manifesting more power per battery from engine rooms,
proportional damage over time,

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similar stuff

toxic junco
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I also just saw that 0.29 is not showing up so its definitively steam not working

pale python
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things are gonna get interesting

brazen cove
brazen cove
toxic junco
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It should on the normal page not on the betas

pale python
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heat weapons going straight for the emitter is horrifying for my preconceived notions moontearwipe

brazen cove
white acorn
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diffrente language BUT NOT HERE

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THIS ONE

pale python
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anyway this is huge

brazen cove
toxic junco
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The store page

white acorn
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it should not be there

toxic junco
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What ?

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Yes !

white acorn
brazen cove
white acorn
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the at last this

toxic junco
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0.29 is not here meaning that my steam is broken

brazen cove
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0.29 isn't there normally

white acorn
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look in your game stuff

toxic junco
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That why i can't get the meltdown beta

white acorn
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meltdown is not 0.29

toxic junco
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I know

white acorn
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go here

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then your game

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idea show us what you see?

toxic junco
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Im trying to put images on discord but i cant find where

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😭

white acorn
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just do prntscreen and ctrl+v

toxic junco
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Sorry for the quality

summer cypress
white acorn
toxic junco
summer cypress
toxic junco
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My steam doesn't want to update

white acorn
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sry gtg eat after that ill try helping again if needed

toxic junco
brazen cove
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oh wait i see

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the major update is missing from the newsfeed

summer cypress
toxic junco
summer cypress
brazen cove
toxic junco
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Ok

brazen cove
toxic junco
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So where preview ?

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Wait steal is updating

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*steam

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Hopefuly it will fix my problem

brazen cove
# toxic junco So where preview ?

you enter in "previewpreview" (no quotation marks) into the rectangle just below "Betas privees" and it will either give you access or say that the code is invalid

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if it works then there should be a blue button you can click on to switch to the preview and/or the preview should be available in the list

tranquil cape
pale python
tranquil cape
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does it have this for weapon targeting detection

robust hound
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Does the Railgun OC need a heat pipe per component or does heat passthrough the entire body?

pale python
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passthrough

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i hope they add different icons for passthrough like factorio pipes having the 2 way icons being 2 little arrows per side

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or just moddable icons /colors for the same purpose

bitter steppe
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thankfully you only need to connect one single pipe to the rail, anywhere along its length

robust hound
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Good to know, I was worried I'd have to make an entire spine of heat pipe for the railgun (though it's also great for other things like automating small thrusters)

bitter steppe
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well, almost anywhere, any of the valid connection points

mild gazelle
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@granite sapphire 6 dialators vs 2 decreases ttk by about a second, from ~6.7 to ~5.5

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left is 6 dialators

near flax
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now that we have AOE Display (currently for Heat Exchangers) could we get a Deck Cannon Stun range AOE display

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preferably for both normal and OC

plucky fossil
toxic junco
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Sorry i was buzy irl

white acorn
white acorn
toxic junco
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Ty πŸ˜„

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Have a great day !

narrow blade
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how unbalanced would reactors and capacitors being heat parts (as in heat can flow through them 2 ways)

bitter steppe
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Part of the design philosophy for overclocks was for them to be different, not just "X but better".
Chainguns are.... in a strange spot, I don't feel like the OC is impactful enough, but how else do you make them interesting?

narrow blade
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what if chainguns get normal bullets that can be shot down but in exchange they have penetration

pale python
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even faster ramp up, but increasing spread

narrow blade
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quirky chaingun rammer meta

plucky fossil
pale python
plucky fossil
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or maybe get more accurate as they ramp up

pale python
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ok so

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new idea

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overclocking allows crew to also put in batteries in magazines

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actually no restrict it to only the main part that makes it more challanging

narrow blade
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what if... the batteries would add velocity to the super normal chaingun bullets so it would be more quirky to shoot down and stuff like stupid

pale python
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energy shot with more damage at further range

narrow blade
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but... but... thats... boring!!!

pale python
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its EVIL ion beam it deals MORE damage at long range and is a spread instead of focus

narrow blade
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gambling simulator

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also it would be very beneficial towards my sanity if overclocked stuff would turn immediately to overclocked if stuff is restocked of smth

pale python
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true! beam penetration of lightning cg or something would be interesting if it

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instead of shooting 1/4th bullets it shot full ones

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full slugs

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i can make a lot of ideas in quick sucession idk if thats a good quality of me or not

plucky fossil
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super high knockback maybe

pale python
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chainrail

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fr

plucky fossil
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splash chhain

summer cypress
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i'm not sure if this will be that crazy of a sentiment, but i think a full heat system and overclocking will become standard on my ships manned by more than like 15 people

dark vault
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does the preview build include the painting enhancements of 0.29.0?

pale python
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some

random oyster
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Been fiddling with the update and I must say the added complexity to managing heat pipes as well as crew/power cells I think is the little bit of special sauce I feel the game was missing.

narrow blade
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why did my large shields just randomly fucking explode????

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mines also make every single shield turn the entire ship into a bunch of flames which is bullshit!!!!

marsh aurora
# bitter steppe Part of the design philosophy for overclocks was for them to be different, not ...

I got an idea for a Chaingun alternative when overclocked.

  • No longer beam type. Instead is now a projectile.
  • Reduced range from 240m to 180m
  • Reduce firerate to 1. It slowly increases up to 3.
  • It now shots 4 bullets (pellets) simultaneously. It slowly increases up to 12 pellets.
  • It now has 3m penetration. It slowly increases to 9m.
    No idea how much spread should it have, not too much as spread isn't a good thing in cosmoteer.
    At max speed and max multishoot it shoots 36 pellets per second instead of 30 bullets per second. It has just slightly more DPS, but the 9m penetration is what really makes the difference.

Maybe, to simplify, only the firerate would ramp up and the multishot and penetration should remain as a fixed value. If they are fixed, multishot at 4 would be nice (as normally chaingun has a 1 to 4 ammo split)

narrow blade
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idk about a projectile shotgun imo a projectile with penetration would work fine

marsh aurora
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We have no shotgun, so it would at minimum be interesting

narrow blade
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wouldnt small cannon work fine as a shotgun?

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or smth

summer cypress
narrow blade
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so just free ammo

marsh aurora
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That is weird considering it is a bullet weapon

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If it were an energy weapon that could work

narrow blade
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you cant just have like 20 radiators and infinitely fire a chaingun?

summer cypress
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true

marsh aurora
narrow blade
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and what would happen

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does it just... explode

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one burst of like 30 seconds or smth and then it explodes

marsh aurora
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I still prefer my idea of an automatic shotgun with penetration

summer cypress
narrow blade
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so you manually turn it off?

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that sounds literally awful

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  • would completely invalidate usage of oc chainguns for ai ships right
summer cypress
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either manual turnoff or auto turnoff once it overloaded the heat system

regal plume
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Overclocking of small reactors might need some tweaking. πŸ€”
While the tooltip implies it's 400 heat/s it's actually just 178 heat/power unit, meaning a single radiator is enough for 3 power/s, giving you something able to sustain shields though even very large amounts of sustained attack.
A little <70k ship like this punches at weight class 100k, due to ability to sustain a shield at over 3000hp/s (limited by crew in this case) while dishing out 2000hp/s in damage, enough to simply overwhelm ships with small reactors.

narrow blade
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cant you just overclock the shield

regal plume
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overclocking the shield seems bad at this weight class

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requires far too much heat management and the shield arc gets too small

marsh aurora
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Any idea how much will cost the heat parts tech?

plucky fossil
marsh aurora
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Overclocked small laser blaster has almost twice as much dps, right?

regal plume
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3x

marsh aurora
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...

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Normal is 500 damage every 0.67 so 333.3 dps
Overclocked is 500 damage in a 6 bullets burst every 3+3 seconds so 500 dps

narrow blade
marsh aurora
# narrow blade

That dps doesn't includes the interval (cooldown between burst)

narrow blade
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yea

marsh aurora
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So that isn't real dps

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That is just the burst dps

narrow blade
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what! this is... unbeleivable

marsh aurora
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No idea how much the heat tech would cost, but a single radiator is already too much for a starting ship

narrow blade
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but wouldnt it be like 500 dps since its like 6 second cycles (3 second burst of 3k damage, 3 seconds interval in burst)

marsh aurora
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Ops yeah

regal plume
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take a stopwatch

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you'll find it fires every 3 seconds

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(I literally just did that to be sure)

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it's genuinely 1000 dps

narrow blade
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omfg these stats are so bullshit how am i supposed to understand this shit

regal plume
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it probably needs some more specific tooltips...
e.g. a "Burst rate of fire" entry

narrow blade
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yea

limpid flare
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does increasing the dilation lower the damage per tile?

bitter steppe
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in a way, yes, as the damage pool is spread over a larger area

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so if you want to use TRBs to actually deal damage it's best to have some Amps

brisk lichen
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my power is a little confused

narrow blade
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looks fine to me

kind estuary
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also keep in mind that crew cannot pick up smaller sized batteries. I had a few design errors where i was emptying 3 OC capacitors, and redlining a small reactor even though the power drain was only 60% of the supply of that reactor. the problem was that crew were taking size 3 batteries to supply the 1 missing power in 7 shields effectively tripling their drain.

This was a new design challenge that didnt exist before so had to rethink positioning and other compensation methods to deal with it.

narrow owl
granite sapphire
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my creature freighter from the excelsior career coop 2.0

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overclocked large thrusters give it a top speed of roughly 90 m/s

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overclocked mining lasers give blazing fast salvage and mining

granite sapphire
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shotgun/burst imo wouldnt particularly matter, basically just changing rampup to a mechanic where you fire a spray/shotgun burst of concentrated higher spread bullets

narrow owl
granite sapphire
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the number of pellets should be like maybe 4 mags worth around with very few mags while increasing based on your mag count, which would get rounded up or down to divide evenly between ur total mags

narrow owl
granite sapphire
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so like with 4 mags you get 2 bursts but with the usual 15 mags or so you might get 4 bursts of more concentrated shells

granite sapphire
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this would definitely change how you build cg rammers with making short mags with front facing guns at least viable while not overly punishing high mag traditional setups

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i think we could also do a spraying burst instead of a shotgun blast which would be functionally similar while making more sense for chainguns and being a bit more readable

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a mag fed rotary cannon wouldnt really be able to fire an actual shotgun blast no matter how hard you overclocked it realistically

lusty zealot
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iirc each chaingun mag holds 4 ammo and a chaingun uses 0.25 ammo per shot

limpid flare
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this update was needed

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actual breath of fresh air and makes it so, so much more interesting

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you have to deal with consequences and maybe build in even more redundancy

wicked lotus
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Imagine OC Small Cockpits generating their own power. Then we could legit have no Reactor small ships running on Thermals alone and cannons lol.

limpid flare
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still kind of funny in-universe heat can be moved out regardless of the temperature gradient, but installling a couple cables is too much effort

twilit matrix
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And, honestly, that's one of the better explanations in my opinion.

paper hemlock
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It is very cool but I feel it'd be OP

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Or I guess it is very hot

robust hound
# marsh aurora No idea how much the heat tech would cost, but a single radiator is already too ...

Depends at what stage of the game they want you to unlock them at. You'll probably see something like this;

  • Radiator (Pre-requisite for all other Heat techs): 3,000cr (Unlocks Radiator, Heat Pipe Walkthrough & Heat Pipes)
  • Heat Exchanger: 5,000cr
  • Thermal Battery: 5,000cr
  • Thermal Canister Missiles (Requires Missile Launcher): 7,500cr
  • Thermal Resonance Beam (Requires Large Blaster): 10,000-15,000cr (Keeping in line with the Ion)
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Also doesn't a Disruptor cost as much as a Radiator?

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I'm pretty sure that's another hypercoil using component.

paper hemlock
robust hound
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I'd argue it'd be the first time I've seen a UI button locked behind an unlock, but then I remember that EMP Missiles, Mines and Nukes exist, and arguably operate on a similar system.

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Eitherway, it'll be interesting to see where Overclocks come into the career.

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But I am enjoying my little OC'd Model S.

paper hemlock
robust hound
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He's just a neat little guy

robust hound
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It'd be neat if overclocked components automatically disable after overheating for the first time, or give an indicator of "fire risk", so people get some indication that maybe I need a radiator or something.

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A new icon that is basically 'this component is uncooled and will set itself ablaze'

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Would also make finding separated OC'd parts easier.

paper hemlock
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A warning would also work when you try to OC for the first time

robust hound
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(Say you rebuild the corridor leading to a thruster and forget to turn off overclocking on it)

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I had this happen once with my goofy little starter railgun platform (fixed in this picture) where I had the heat pipe in the wrong place and was wondering why it detonated itself after three shots.

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an indicator to say "this part isn't being cooled" would be a useful indicator that I'm about to fall on my own quite literal sword.

near flax
robust hound
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Ohhh, you mean blueprint mode.

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(Like missing fire extinguisher, missing airlock)

near flax
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it may be difficult to make work considering parts may be cooled by heat exchangers (for your suggestion)

robust hound
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I just wonder if this is the start of other piped systems, imagine making ion pumps and amplifiers a-la From the Depths.

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Or an entire particle accelerator cannon.

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(And then imagine the pipe hell that'll be trying to overclock ontop of that)

narrow owl
prisma dock
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Come on now, to compare it with something as absurd as wireless power is not called for. I even mentioned that I understand that heat logistics are supposed to be a challenge, but that they're already challenging enough (still takes a lot of room and careful consideration which parts to overclock), even without the competition between doors and heat pipes.

carmine heron
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as much as I like autoconnecting pipes I wish I could also manually set a pipe's shape so I dont get this when I don't want it

cunning swift
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What would it be instead?

quasi meteor
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they might want to have two separate heat systems instead of everything being part of the same system just cause the pipes are adjacent

vocal trout
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whats the benefit of splitting here?

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(perhaps this could also be a funny use for crossings)

lusty zealot
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i think it's largely an aesthetic thing as well

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the pipe connection points don't seem to be paintable, and even if they were are a quite repetitive roof texture

carmine heron
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im completely fine with the connections not being paintable, its just even the extra pipe sticking up makes it feel too repetitive. so in cases like my screenshot where I didnt need each of those connection itd be nice to toggle some of the pipes from connecting to certain things

vocal trout
twilit matrix
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By the way, what's the overclock benefit of boost thrusters? I can't remember.

lusty zealot
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they can have power put into them while boosting

pale python
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infinite- inf infininte (power)

granite sapphire
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evil little career trb brawler

lusty zealot
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4amp 2dilate?

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nice

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btw there's a bit of asymmetry just above the EMP launchers

lusty zealot
carmine heron
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I made this thing for my faction lol, just 2 powered up TRB

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at least yours has another weapon

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lol

lusty zealot
lusty zealot
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plus, you do have other weapons, lots of PD

carmine heron
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I can see a way to. youll need to extend the back out 1 tho

tulip nebula
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Did someone tried to get heat from different ship with heat exchanger?

Also, does the sun now deals heat damage or still the same as before?

lusty zealot
lusty zealot
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don't believe exchangers can take from other ships

tulip nebula
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Just curious cuz me dont have access

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-# ehem

carmine heron
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uh, lemme try and recreate

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i could be wrong

lusty zealot
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beta code is previewpreview

carmine heron
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recreated

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saves 6 pipes and makes room for armor but the ships butt a bit bigger

grim gyro
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lmao i hadnt scrolled down until i sent that

lusty zealot
granite sapphire
# grim gyro πŸ™

pipes inside so i dont have critical pipeage on the very outside of my ship wherever possible

granite sapphire
carmine heron
grim gyro
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this could also work

hard owl
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Does the heat only increase the speed of the rail gun particle?

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Or does it also increase the damage?

lusty zealot
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i assume you mean the overclock, as heat itself does not have any affect on railguns

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overclocked railguns do notably more damage and also have infinite penetration (only stopping when they run out of damage), making them a lot better at breaking through armour and shields

tame comet
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i really dont know how to feel about that whole anti shield thing because against large rails or deck guns what are you supposed to do

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like 6 oc'd deck cannons broke 3 large shields instantly but that could be oc deck cannons being stupid strong even after their nerf

lusty zealot
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yeah they're turning out to be difficult to manage

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how's OC flak vs them?

tame comet
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havent tried oc flak, but i should try since you asked

tame comet
# lusty zealot how's OC flak vs them?

i did some testing and they kinda suck against OC deck cannons.

All are overclocked. flak is set to defense only and autofire for the purpose of this test, and is totally stationary for the best results. deck cannons are set to double barrel. both flak and deck start firing at the same time (in the case of dc they just fire once and assess afteR)

4 flak vs 7 dc

the dcs win literally every time except when the flak are given like 5 seconds to set up a giant wall. but this quickly dies to an extra volley. unless you stand still and set up a wall this isnt practical at all. it just isnt viable to use flak this late. i tried with it actually moving around and it was a total failure.

8 flak vs 7 dc

dcs still break through if shot immediately (whats likely to happen) and deal heavy, but not critical damage it did in this case but the cockpit is at the front because im lazy. you're likely to survive the first hit but the hit after you will die to. they can probably break even if you stand still and build up a giant wall but otherwise its not worth

12 flak vs 7 dc

the flak barely win, and you totally fuck yourself by having no shields unless you build small shields properly. if you build a wall nothing can get through, but i dont think its worth being weak to ions and chainguns for that wall.

id definitely test more, but im lazy and kinda burnt out on cosmo. my best answer is probably touch oc dc's more and maybe give flak something, because rn they're a bit weird and gimmick-y
-# ping should be fine here yes?

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i was very lenient on flak here as i dont think in most scenarios you'll have enough time to actually stop moving and build a wall of shrapnel

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most battles will also be moving around if its regular ai, so the wall may be even less effective

lusty zealot
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will keep in mind

tame comet
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i ask that you get more advice before doing any tweaking, i did controlled and conducted tests and this may skewer results versus something more natural

timid vapor
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Overclocking small thrusters can make some very efficient drones since they generate their own power

muted junco
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a fokin nightmare

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entire vessel is overclocked

tame comet
timid vapor
muted junco
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or as i like to call it

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Chinese missile barrage move

tame comet
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crew still needs to get there, and you can still kinda do that

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my only concern is like

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starter ships will have like 15k extra

muted junco
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how about

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it gives more command points :3

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or
slightly more view range

tame comet
tame comet
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it sucks lol

muted junco
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tru

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oh

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mother fu-

tame comet
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it goes from 800 visual to 1200

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yes that is a 50% increase but it generates a lot of heat and it doesnt feel worth

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i think you need 1-2 whole radiators for it alone

muted junco
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partition to extend max railgun range to 800 meters

tame comet
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NamAndrew partition

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do you mean petition

muted junco
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yeha

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i cant type well rhwn tired

tame comet
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dw

muted junco
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i need to slep

delicate moss
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Y’all.. the second most discussed post to this here has less than HALF the messages

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Honestly nuts what it’s gonna be like when this update goes fully live

stuck roost
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It's intresting what we can do with the new paint

timid vapor
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working on a factory ship for them

stuck roost
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We might have a different way of playing the game, which would explain this difference. I usually play in large fleet battles against a player or an AI and I can guarantee that seeing even a little further in the fog of war is, as for any RTS, an absolute beast

tame comet
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so that makes sense

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i think its fine then

weary sparrow
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MFW I tested the TCM on a ship and realized how damn efficient those are as a active cooling system while you still have a descent weapon

tame comet
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also what's the difference between the heat pump thing and dilation for the trb?

timid vapor
tame comet
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restock what?

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theres no door

timid vapor
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the capacitor mostly

tame comet
boreal estuary
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either the thruster is missing a door or something else is missing

timid vapor
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use an explosive charge to blow up the walkway and disconnect it

tame comet
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thats a corridor

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oh ok

boreal estuary
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what factory?

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oh

regal sand
# tame comet yes that is a 50% increase but it generates a lot of heat and it doesnt feel wor...

You are forgetting the clouds.
In electron clouds (where you can only detect enemy at visual range), seing the enemy further away allow you to engage potentially unfavourable fights or engaging in unfavourable conditions (like with your back facing them), and for non-combat ship to avoid fights altogether.
Within gazeous clouds it allow to shoot further away. Though still not at missile range, overclocked sensors allow you to see a bit further than 350m away, so far away enough to use your ion at maximal range without needing another ship.
Whenever it is as a fleet or as a single ship, there are quite a lot of advantages in overclocked sensors.
.
Also, a small scout ship of 6 crew, a cockpit and a sensor with overclocked small thrusters is now mandatory for me now, as on top of it’s exploration and detection capabilities, putting it at the center of an asteroid field allow you to see and to queue up every asteroid inside it before your mothership even get here.
Entire minutes of wandering inside asteroid fields doing nothing but that removed for only 6 crew and a small quantity of materials.

plucky fossil
wispy bone
#

For OC flak, I've found it's actually best to set them to offensive. They'll shoot the front of the enemy ship and create a massive flak wall without needing to do to much. I've shut down some friends ships with some flak. The counter being just run the flak ship down

narrow blade
#

wadafak

paper hemlock
narrow blade
#

this does not seem right

#

i dont think it conserves coils since nothing else does that

paper hemlock
#

So then does it just make coils?

narrow blade
#

i think it would just... say like coil use: 4/processor

#

instead of outputting 0.6 coils per second

plucky fossil
#

pretty sure it just says coils instead of processor at the top

lusty gulch
#

Probably just misspelled

#

Imo just test what it Outputs ^^

narrow blade
#

i did

prisma dock
#

Overclocked Ions feel kinda weak. It takes these 16 overclocked Ions (6 outputs) about 10 seconds longer to destroy the Shestopyor's reactor than it takes the same setup without overclocking. Sure, they're essentially destroying more blocks, but I suspect a slight buff to dmg might be in order.

#

(this test is at x4 speed)

pale python
#

visual bug/sheninigan or is it reaching much deeper than it looks?

pale python
#

as in the first?

prisma dock
#

Btw, I revoke my previous statement. (#1370799036591898837 message) Heat Ions are insane vs shields.

prisma dock
#

this is at 1x speed

lusty zealot
lusty zealot
#

though if they're spreading damage you'll probably be better off

pale python
#

how odd

prisma dock
#

kinda like an Ion Capacitor, just not as cool

prisma dock
#

See, if you can spot the moment overclock is turned on. πŸ˜‰
(that's 16 ions with 6 outputs)

regal plume
dense jay
#

So I've been messing around with making a 1.5mill ship relying solely on small thrusters and I've noticed some fps drops

#

Haven't really had problems with anything else so I thought I'd make a comment.

prisma dock
rough dock
#

Looks hot.

paper hemlock
#

The amount of particles must be insane

rough dock
#

I feel like it is way easier running ions off of overclocked small and medium reactors than it is running them off large.

dense jay
prisma dock
dense jay
#

well the main draw back is it doesn't have enough power regen to go for long periods

#

or maybe I'm wrong after looking at it again huh

dense jay
regal sand
#

small thrusters flicker if you don't feed them, even with Oc (0.02/s, generate 0.009/s)

regal sand
#

and their power to weight ratio isn't that good if you need to add heat pipes to maintain them

prisma dock
regal plume
#

Of potential interesting: looks like OC Ion is around 3000dps vs armor
(though the spread makes it rather bad

regal sand
#

and again, small thrusters flicker if not feed in energy

regal plume
marsh aurora
#

I just realized that Engine Room forces overclocking to thrusters , but when you stop overclocking it, the thrusters keep overclocked

prisma dock
prisma dock
prisma dock
regal plume
regal sand
#

I'd worry much more about Oc boost thrustes and it's ability to be fed on energy while being boosted. 12k of thrust on boost, so the equivalent of 3 whole huge thrusters, for each one you maintain.

regal plume
#

How exactly lightning works seems underspecified πŸ€”

plucky fossil
prisma dock
marsh aurora
#

I saw this on shields
IsOperationalOverclocked requires

  • IsOperational
  • IsOverclocked

OverclockedEffectToggle requires

  • OverclockTweenToggle
  • IsOperationalOverclocked (the previous one)

IsOperationalOverclockedOverloaded requires

  • IsOperational
  • IsOverloaded
  • OverclockedEffectToggle (the previous one)
    So as you can see IsOperational is redundant as it was already asked before
prisma dock
granite sapphire
marsh aurora
#

If you have multiple layers of shields they penetrate them, right?

regal sand
# prisma dock OC boosters create more and more heat, the longer you feed it batteries. Eventua...

Heat is not the limitation. Feeding it energy is the one. If you try to put even a single standard thruster on it's engine room, you wont be able to supply it in time in energy to maintain it much more than a dozen of seconds.
If you make an engine room dedicated to feed a single boost thruster, you can basically have it on boost for more than 45s with two radiators and 1 thermal battery, then stop it a few second to start again. It's also cheaper and lighter than huge thrusters (36.2k & 27.8T at the cheapest against 42.2k & 42T for a triple huge thruster engine room), and two of those are enough to move a brick of 3000T at around 59m/s (itself included)

versed bridge
#

I'm sorry, I'm sure this has been asked, but when is this coming out like full release?

tame comet
#

probably not soon!

#

lot of stuff needs to be touch up'd and balanced

plucky fossil
paper hemlock
#

This might not even be 0.30

pale python
#

0.58

limpid flare
#

my god railguns are ridiculous

#

railguns NEED to be nerfed my god

#

railgun kiting is stupid now

plucky fossil
#

are you fighting ai which has no concept of "dodge"

granite sapphire
#

oc ions are so weak 😭

#

cant focus fire at all and they do no damage to top it off

#

arc dmg 200->240 imo maybe 220 if we are scared

plucky fossil
#

overclock large cannon needs some change - no other weapon is so absurdly hit or miss depending on defenses (shieldless + thin/no armor means single shot is death) and it literally takes 1 bullet to kill an entire pvp ship

next urchin
tame comet
#

i also want to say i think oc dcs are still a bit strong against shields

they're very easy to stack and 6 oc dcs immediately kill 3 full charge LS. the only counter is oc flak but that feels like power creep. they're too fast for conventional weaponry to actually shoot down in time and have too much health to shoot down

granite sapphire
plucky fossil
#

it makes shields practically mandatory if you don't want your entire ship penetrated

granite sapphire
#

i mean ofc its a high damage punchy slow firing weapon

#

but like balance and gameplay experiencehas to be considered

plucky fossil
#

one of my ships with missiles in the back gets consistently shot through the pd wall "wings" in front

plucky fossil
#

at least rails do not kill the entire ship at once

next urchin
hazy umbra
granite sapphire
hazy umbra
#

Also perhaps weaken the round health to make non oc PD systems viable

granite sapphire
#

even heavily defended and armored ships

hazy umbra
#

since it seems to be extra HE it should ideally be more susceptible to PD due to more volatility

crimson osprey
prisma dock
# regal sand Heat is not the limitation. Feeding it energy is the one. If you try to put even...

I'm gonna have to do some testing, but what you say sounds kinda dubious when compared to what the tooltip says. According to the tooltip the boost generates not only 412,5 base heat/s, but also 15% more heat every second for every battery that was consumed while boosting. So after 1 battery it's +15% heat/s, after 2 batteries it's +30% heat/s and so on. And you likely won't have just a single booster either and maybe you'll even have an overclocked ER (which doubles all produced heat) in order to have a central energy delivery point close to the reactor instead of 2-3 delivery points.

All this to say, there's no way you can keep even just a single booster boosting for 45s. For even just 1 booster without an ER to boost for 45s, you'd be paying +450% heat/s (because the first 6 batteries are "free", so after ~37,5s you'll start paying the steadily increasing heat tax) which at ~1237,5 heat/s already requires 3 radiators...

bitter steppe
prisma dock
prisma dock
bitter steppe
#

but there's nothing about scaling heat/sec, it's based on batteries used

granite sapphire
prisma dock
granite sapphire
#

but i could compare any overclocked weapon/ship against a pre-oc build and in that vacuum it would perform amazingly

#

in a world where quite optimized oc shield setups and generally overclocked ships exist oc ions struggle

#

they simply lack the brute force to make up for their historic levels of imprecision

prisma dock
# granite sapphire non-overclocked shields yeah

OCed shields are dangerous. A damage spike produces an equivalently huge heat spike, which is probably more than you're willing to pay for in heat ventilation. So, at most I'd expect a couple of shields to be overclocked, but not all of them, like on the ion/TRB ship you posted on Excelsior.

granite sapphire
#

a damage spike

prisma dock
# granite sapphire you know what oc ions cant do?

Look at the gif I posted above. If you leave on the overclocked Ions, you see they do a massive amount of damage. Sure, that's not a dmg spike, but that's a lot of heat that you'll have to vent. And it's an equation favorable to your opponents heat ventilation.

granite sapphire
#

ive significantly upgraded (more like entirely built a new) cruiser with 20 oc ions and a single 8 dilator trb and its still questionable against shields (though better) and horrid vs anything else

granite sapphire
#

also are those ions ocd?

#

they uhh dont look like it

prisma dock
granite sapphire
prisma dock
granite sapphire
#

perfectly concentrated constant damage output is the complete best case scenario and nobody will let that happen

granite sapphire
#

its just a still image

prisma dock
granite sapphire
#

these are conclusions ive drawn through thorough gameplay testing vs real players

granite sapphire
#

i believe you anyways, that they can break through 4 large shields. that isnt the issue with them

prisma dock
#

I will have to do more testing, but that is my impression so far. That heat shields are freaking dangerous.

granite sapphire
#

well thats because oc shields are never placed on a completely static platform taking constant massive damage output

#

theyre placed on hybrid setups/highly mobile ships that can spread damage/disengage and manage heat

prisma dock
granite sapphire
prisma dock
# granite sapphire well we're actually back to "ls is overpowered" which has been a relevant and co...

In any case, when you say "OC Ions are weak", the fact remains that they have considerably higher dps than regular ions, OC shields are very difficult to vent on a budget, and any situation where in a tournament an Ion Rammer would end up catching their opponent in a ram head on (you know the situations where a constant stream of ions is hitting the exact same spot over prolonged times) they'll either destroy or burn up and then destroy their target.

granite sapphire
#

no way to guarantee a ramlock vs many ships

#

or even get one at all really

prisma dock
granite sapphire
#

clearly not what i said. not much point to continue this discussion due to how differently we have each acquired our points of view on the matter. i suppose ill wait until the dust settles and the more egregious balance issues get sorted before oc ions get buffed

#

a shame but understandable. just sucks devs had to go and emergency nerf their damage by a whole 33%

sharp root
prisma dock
# granite sapphire clearly not what i said. not much point to continue this discussion due to how d...

Can you see this gif, or is it a still image too?

Look, I really mean this in good faith. What you're saying when you say that "a ram is not guaranteed" is essentially that "it's difficult to direct a stream of ions at your opponent for prolonged times" and yeah, that's true, but the entire point of Ions is that it's a constant stream of dmg, which by its nature is only really good when you manage to shoot a particular area over prolonged times... No?

tame comet
#

i dont think they want to continue the discussion anymore

prisma dock
tame comet
granite sapphire
# prisma dock Can you see this gif, or is it a still image too? Look, I really mean this in g...

look, i said the discussion is over. you have developed your opinions through static damage tests in a solo creative lobby. i have developed them through massive amounts of pvp play vs some of the highest skilled players in the community, continually iterating on all of our ships mutually. this discussion is simply unproductive as you have formed your opinions through an entirely different system than i have

sharp root
#

it might be 26 batts I don't remember exactly

#

it has a high amount of cooling either way

tame comet
#

oh my god xdx

prisma dock
sharp root
#

right there ^

granite sapphire
#

anyways, i suppose patience will be required

tame comet
#

the HLs are OC'd too yes?

sharp root
#

yeah

tame comet
#

jeez that looks brutal

sharp root
#

OC HL has really good cost/DPS at the moment and its hitscan too

tame comet
#

oh, i see how you're doing that

prisma dock
tame comet
#

those are small reactors and likely OC'd capacitors

#

oh the SRs are OC'd too

#

thats super fucking mean

sharp root
#

its cheaper than an OC MR

tame comet
#

OC SR is better than regular MR?

sharp root
#

and you don't really need the power generation of an MR when you're playing hit and run, the SR + capacitors is enough of a buffer

tame comet
#

aaaah

#

that explains that

sharp root
#

I have an OC MR version of that ship but its my belief that OC MR just generates more power than needed and SR + capacitors is cheaper by a lot

tame comet
#

hows that TRB? my opinions been shifting on it ever since i heard that it makes parts take more damage

sharp root
#

its to debuff shields

#

and armor as a bonus

tame comet
#

gotcha

sharp root
#

OC LS takes a ton more heat per damage when hit by a TRT which allows pure HL to burst through OC LS

tame comet
#

TRT?

sharp root
#

the games calles TRB TRT

tame comet
#

OH

sharp root
#

I use TRT out of preference and nothing else

tame comet
#

thermal resonence turret

#

gotcha alright alright

sharp root
#

idk why the game uses both names

#

its weird

tame comet
#

because consistency is hard ok 😭

eternal ibex
#

TRB = whole weapon
TRT = only turret

bitter steppe
#

it was originally called TRT but that was too easily confused with MRT, so it was changed to TRB, but then the tooltip still says TRT so... thehumancondition

sharp root
#

between TRT being mispelled as MRT and TRB being mispelled as TBR, I'd rather TRT

tame comet
#

so many Ts and Rs and Bs...

sharp root
#

harder typo to make

bitter steppe
#

what is a TBR? TB Rail?

sharp root
#

toothless book review

tame comet
#

we do got a BRT and its called the chaingun πŸ”₯

eternal ibex
#

bus rapid transit?

tame comet
#

depending on if you get locked by a cg rammer you'll get a bus rapid transit to the afterlife

prisma dock
bitter steppe
#

MRP?

sharp root
next urchin
eternal ibex
#

anyway, yeah trt vs trb is confusing

the category should probably be called TRB and the part called TRT

next urchin
#

I might just write them all as TRT, though, since it's consistent with the naming of other beam weapons

sharp root
tame comet
#

i figured it was there just to showcase all the new preview stuff

#

but this is giving the assumption that its gonna be a permanent thing

prisma dock
sharp root
#

completely untested

#

don't think I've seen a single Meltdown ion capacitor

tame comet
#

capacitors are very alpha-based but they're very cost efficient

#

circles probaly has the best mix of alpha and consistent for the cost
enough where it can remain consistent but not alpha enough that it takes like 3 minutes to recharge

sharp root
#

well I say that but im reasonably confident that balance council might have tested it at some point

#

but idk the results of that (and probably wont for the forseeable future)

next urchin
sharp root
#

gonna assume from the react I guessed correctly invwink

tame comet
next urchin
#

The icon it has now is just the TRT - the parent part of the group. Its scaling/colour will likely be adjusted when I get around to polishing the sub-part groups

pale python
#

nice

regal plume
#

(In theory the player can put shields at all orientations for full 360 coverage or thick enough armor (5 layers or so?) But they'd be pretty unhappy to have to make such a drastic change)

prisma dock
#

very cool

#

thx for all the work you devs do

#

The fact that this game is still being added to, from the days of classic is crazy

#

real dedication

lusty zealot
prisma dock
#

When I first played Cosmoteer, back when you had to download it from the blog, I thought that maybe it'll be a nice little time waster for a few weeks.

regal plume
lusty zealot
#

unsure

regal plume
upbeat sequoia
#

Can someone explain what OC Engine rooms are meant to do please. If I have an engine room and a huge thruster, does that give me 12,000 thrust, but at 1400 heat gen/sec. Also what does power distribution efficiency mean?
Ive added a couple of OC engine rooms, but i dont seem to be going much faster.

prisma dock
#

Since we were talking about it. 2 overclocked large shields need 24 radiators to vent the heat coming from 16 overclocked ions (6 outputs). You can see the heat storage slowly rising and then falling again as the non-overclocked shields come back online.
I know this is not representative of an actual pvp situation, but it serves as a reference for rule of thumb extrapolations. You could probably cut half or so of these radiators and prevent the rest of the would-be heat by dodging and spreading dmg.

#

But 16 ions is a low number for any real ion ship. I shudder a bit imagining what 24 or so overclocked ions would do.

fickle patrol
#

i gotta say, the ions look super cool if nothing else

tulip nebula
#

Sorry to ask, is the "all non-oc stats" thing will be reverted soon?

bitter steppe
#

OC Ion damage may need to be dialed back against shields

#

that's just the nature of aoe damage against stacked shields

#

same reason mining lasers deal reduced damage to shields

regal plume
bitter steppe
#

Rails aren't very good against shields either

#

but ions do at least get more effective against stacked shields

narrow owl
#

don't think of canisters as bonus weapon

#

now canister main weapon

#

I'm making a canister barge

tame comet
#

bonus points if you oc the factory

narrow owl
#

flak mandatory

#

against emp

#

or absurd amount of pd

tame comet
#

ive thought about making a ship like this

#

"you cannot play the game"

#

bonus points if you add tons of TBs

#

i, however, respect the pvp players, so i will not

narrow owl
#

cuz more heat = more missiles

tame comet
#

oh true....

#

i like that part, very well designed

plucky fossil
#

stacking has diminishing returns, even if dps per single missile is insane

tame comet
#

tbf if you're using oc ls and using heat missiles as your main weapon then dot is merely a means to an end instead of a dealbreaker

#

practicality wise im not sure how effective it is

#

y'probably need to get a ton of thrust with some accessories like flak or pd but outlasting your opponent sounds like a seriously fun strategy

narrow owl
#

I can oc the LR to get 4 sized batteries saving on crew !

narrow owl
#

Imagine going through this

narrow blade
#

no

plucky fossil
#

crew reaction speed looks like it might be slower so it might be alpha'd down before they can react

narrow blade
#

i think you should swap the pd over to just normal pd cuz the oc ones arent really meant for like main defense

narrow owl
#

150k under 1.5mil

narrow blade
#

wait tcms are heat parts?

narrow owl
#

so you can chain them

#

I got so much cooling

prisma dock
eager gyro
#

probibly should still have atleast 1 or 2 radiators to remove pasive heat,

narrow owl
#

Getting countered by a single, non-oc shield

eager gyro
#

i duno im thinking ov it like its a npcship

narrow owl
prisma dock
narrow owl
narrow owl
#

If you wanna say I lack emp, I know

#

I was trying to make thermal Thanatos

prisma dock
# narrow owl sure

You could replace the middle reactor with an overclocked capacitor like you did in the back, no? That wouldn't exhaust the rear OC reactor, but it'd save some money.

narrow blade
#

you could overclock the middle reactor for no reason at all. you know, make more heat to throw at the enemy???

narrow owl
#

The voice of reason vs the voice of arson LUL

narrow blade
#

ok

#

you could also definetly get away with overclocking the sensors cuz doesnt that make a absurd amount of heat

narrow blade
#

you just need to move the thermal stuff a bit further away from eachother for a gap to add a heat pipe

narrow owl
narrow blade
#

i thought sensors made like 1000/s not this pathetic 150/s

#

this is disgustang

narrow owl
#

critical design flaw

#

I get penetrated by 2 OCCG

#

Need to find a way to OC the 2 center shields

narrow blade
#

this sounds like a way to do something perfectly usual and not diarrhea

#

blah blah blah you can just push out the flaks and stuff

narrow owl
#

I did it like this

#

Forgor fire extinguishers

narrow blade
#

wghat the fuck is that

#

just do it like this smh its like 3% simpler

#
  • inbuilt fire extingkshvier!!!
#

and thermal b attery but who cares about that

narrow owl
narrow blade
#

your setup already looks like theres a bunch of space

#

you can lose a single pd on both sides right

narrow blade
narrow owl
narrow blade
#

the scary doom setup of doom

narrow blade
#

such greed

narrow blade
#

(go from 6 pd per side to 5 pd per side)

narrow owl
#

anyways that canister ship is utterly useless unless you wish to piss off kids

plain shoal
#

i dont even see it...

granite sapphire
#

or oc ebs

narrow owl
narrow owl
vague aurora
#

Wow I just checked the new update and it's INCREDIBLE how overwhelming everything is, I feel like I'm playing a brand new game!

#

The fact that you can overlock practically EVERYTHING i sinsane.

#

Though I'm disappointed you can't overclock hyperdrives and manipulators.

#

Overclocked hyperdrives should be able to stay pre-charged, constantly generating heat.

#

OC manipulators will have double the speed on both crew and resources.

narrow blade
#

thermal defense platform:
-> 30 oc hyperdrives constantly producing heat
-> emergency radiators
-> 10 bajillion thermal canister missile!!!!!!!

plucky fossil
#

straight stat up is boring

narrow blade
#

yea

vague aurora
#

But boring stat up is better than not having anything in my eyes.

plucky fossil
#

one beam at 30x speed

narrow blade
#

make oc manipulators merge beams into like 2 (2 crew per 1 beam) and the beam has like a 5m sphere where it affects anything in it!!! trust super balanced

paper hemlock
#

It'd be cool if OC Manipulator Beams acted as small Tractor Beams for ships

narrow blade
vague aurora
#

Overclocked airlocks generate a wormhole that tug any crew that want to enter it from 6 tile radius

vague aurora
paper hemlock
#

OC Armor, deflects shots

narrow blade
#

oc tractor beam turns into a small ship that flies towards any enemy and explodes violently to push them back

#

trust me. i am the best idea maker

vague aurora
#

Jokes aside, I like the fire mechanics this new update introduces, I hope I can finally push my ''Fire extinguisher gun'' idea further.

narrow blade
#

and uhh. oc airlock just throws the crew out in a line at 600 m/s out of the ship

#

the red arrow is what tiles get affected

vague aurora
vague aurora
narrow blade
#

nick. i pray for your spontaneous detonation

vague aurora
#

Another missed opportunity is Hyperdrive beacon, maybe it just halves hyperium usage for anything that warps to it or something?

narrow blade
#

hyperdrive beacon turns crew into hyperium

#

10 crew per 1 hyperium

vague aurora
vague aurora
narrow blade
#

i hope so

eager gyro
narrow blade
#

this would be slightly powerful for pvp

#

(as in uhh ship hyperdrives 5 times in 10 seconds)

#

unload nukes and immediately hyperdrive to another oc beacon ship

bitter steppe
vague aurora
narrow blade
#

so you just remove any usability for moving walkways???

vague aurora
narrow blade
#

unless it produces like 13 billion quadrillion bajillion heat i dont think just allowing for crew to teleport is a good idea

vague aurora
#

I agree

bitter steppe
#

Science, obviously. It would link to all other teleporter/airlocks on your ships

#

or maybe not even to other ships... what about just from one teleporter to another on the same ship

narrow blade
#

this sounds like a unnecessary addition that kind of ruins a few other aspects of the game unless its like turned into complete garbage (as in like 5 seconds to teleport or extremely small range teleport

bitter steppe
#

imagine trying to set up logistics using teleporters kekw

narrow blade
#

you cant just turn the moving walkways into just heat pipes???

#

crew practically moving through heat pipes with oc airlocks being teleporters to wherever the crew wants to go

vague aurora
#

A little suggestion is that I think the heat dissipators should have a little blue bar under the HP that shows how much heat they are currently releasing and if they are at their full capacity or not.

bitter steppe
#

not sure how that would go over since they're not like thrusters where each one ramps up, it's more like a system check for thermal capacity and available vents

#

and it's happening constantly every tick or whatever it is

vague aurora
#

I see.

#

No because it already shows explonentiation with the pipes heating up and producing more blue plumes.

regal sand
#

I think the Oc Deck Canons need to have their projectile speed reduced. Not necessarilly by much, but enough for a Flack to have a chance to counter them instead of needing over 10 flack to cancel 5 Oc DC.
Layers of armour is still effective on them, but there is a limit to that and at mid-range it will deal more concentrated than normal DC.

#

About Oc ions, I made a few tests with ions with guiding prisms using a Redline modified specifically for the test. Both sides have the same setup with 12 radiators & 6 thermal batteries. First test will 9 Oc Ions then 12 normal Ions against 4 normal Large Shields, while the second have the same 4 LS setup but with the 2 on the back being Overclocked. In both cases I aim At the reactor
First test, we have 9 Oc ion then 12 normal Ions against a 4 LS setup.
As you can see, the 9 Oc Ions break through in abound 14~16 seconds (speed x2), but the 12 normal Ions take nearly a full minute to reach the reactor (speed x8).

#

Second test, and 2 Large Shields, with 12 Oc ions first then 18 normal ions.
As tou can see, the Oc Ions do their job, once again, and start to reach the overheating point after around 45 seconds (speed x8) and the first Oc shield get destroyed at around 1 minute after the start. The 18 ions, however, where unable to defeat that setup.

#

A few things to add, however.

  • Neither the 12 Oc Ions nor the 18 normal Ions could breach the Oc large shields themselves: the heat was what destroyed the setup. Targetting the side of the shield setup would have done the trick for the 18 Ions, but not for the 12 Oc Ion, as the damage is spreading too much… but this would be a problem either case in PvP and against moving targets in general.
  • If the radiators are used for other purpose the resilience of the ship to the heating caused by Oc ions will be significantly reduced, and in the testing setup I gave it a LOT of radiators (2 per Oc LS) and thermal batteries just for the shields: 108k worth of resources in those alone, without counting the pipes. Moreover, if the ship I made for testing was designed like the how the Redline was originally imagined (with each of the three sections being autonomous and able to continue the fight on their own), there would also, most likelly, be isolated pipe systems instead of a combined one.
    .
    Overall I think the best ion setup would be one with a mix of normal and Oc Ions to combine the damage focusing capabilities of the first and higher damage on shield of the second (which can be turned back into normal Ion against shield-less targets). It would also require less investment to do so than turning all Ions into Oc ones and would be easier to maintain it’s logistic.
    This, however, will require testing.
#

And yes, I wanted to respond since this morning, but things kept happening so I didn't get the chance until now

paper hemlock
#

I don't like seeing heat being pumped out the system while my Heat Missiles aren't full

granite sapphire
# regal sand And yes, I wanted to respond since this morning, but things kept happening so I ...

thanks for the tests, and acknowledging how these values might not hold up in a pvp lobby. however i disagree with a mix of oc/non oc ions past the surface level of it being a bit cheaper and less heat. with a mix you suffer from even less damage to shields on a weapon whose overclocked form already struggles. imagine how hard it will be to stay on target of a single cluster of oc ls for 45 whole seconds in an actual pvp game where the enemy can move (often far more agile than you) and is firing back with devastating overclocked weapons

granite sapphire
regal plume
prisma dock
#

Is there a way to transmit heat wirelessly between piping? Like can a Heat Exchanger draw heat out of a Thermal Battery that's a few meters away?

prisma dock
#

😒

regal sand
near flax
regal sand
near flax
#

tcms don't generate heat, I think youre thinking of trt

prisma dock
near flax
#

I think wireless self heat transfer being very difficult is a good thing

#

you can transfer heat between ships easily

#

radiators heat up enemies if they are close enough

prisma dock
tranquil cape
tranquil cape
regal sand
tranquil cape
#

hmmm

granite sapphire
#

ocflak can kinda alr shut down oc dc

#

the health isnt rly the issue its just that it rips through stuff

regal sand
#

the problem is that Flack don't aim fast enough to shoot down Oc DC most of the time, since it goes at 300m/s, meaning that it is even faster than a Laser Blaser projectile (260m/s) and that it can reach it's target from maximal range in 1.26s, let alone at closer range where flacks don't have time to react at all

#

another option would be to increase Flack's turning speed, maybe?

#

but that would be a huge buff to Flack

tranquil cape
#

oh i havent realized that the shots moved faster than laser shots huh

regal sand
#

yeah, it's VERY fast.

#

even a 40m/s reduction might make a world of difference

plucky fossil
prisma dock
#

Hmmmmmmmm...
So apparently combining an overclocked and a not overclocked beam results in AN OVERCLOCKED BEAM???

plucky fossil
#

the unovercl0cked one just gets deleted unfortunately

prisma dock
#

kinda makes sense tho. Kinda. I expected the total beam doing 75% + 100% lightning dmg.

regal plume
#

it's weird and unintuitive that against an OC Ion beam you want to turn off all but one of your shields πŸ€”

#

could be annoying to micro?

prisma dock
#

Does anybody know of a good PD setup that mixes overclocking with a few crew that supply energy?

paper hemlock
plucky fossil
#

bursts of usage and mirrors

prisma dock
# paper hemlock Why would you need to supply energy

Because OC PD is only 25% effective, if it has to shoot all the time (against missile boats for example). And so, maybe you could have just a few crew members running around supplying energy, so that you get the same uptime as you would from your previous standard crew-dependent setups, but with fewer crew and thus a lower cost ultimately.

#

Basicly, not use OC PD as an entirely different mode, but use OC to cut costs essentially.

plucky fossil
#

plus you probably want some heat sucker nearby anyways for defensive purposes

prisma dock
#

that too yea

granite sapphire
regal plume
#

interesting that the capacitor is needed...

#

also specialized crew roles

prisma dock
regal plume
#

regardless of crew numbers

#

they just react too slowly

#

that 2 second picked time is an eternity when facing about 15000 raw dps

regal plume
#

if 3 or less shields then you are agnostic to 1 vs 3 for beams that hit close enough to affect all 3 shields

prisma dock
regal plume
regal plume
regal sand
regal plume
#

so large shields that are at the same distance forwards and adjacent will experience chaining along almost their entire lengths (so for hits here you might as well have 1 and save on power and the ludicous heat capacity requirements)

prisma dock
#

(crew numbers are not tested here, but should roughly be what's needed for both setups)

polar knot
#

All of the overclocked weapons just make the weapon better in every way

#

I like the overclocked ions because it’s unique

plucky fossil
#

rails are good too i think

polar knot
#

Instead of cutting its more of an aoe thing

plucky fossil
#

same with electrobolt

polar knot
plucky fossil
#

it deals dot instead of instant drain

#

well draining over time

regal plume
#

and electrobolt deals less damage up front when overclocked

polar knot
polar knot
plucky fossil
boreal estuary
near flax
#

you don't want to deal with thermal risks/haven't purchased OC yet

paper hemlock
#

Heat missiles are cool

vague aurora
#

Or shall I say, that's heat.

vague aurora
regal plume
upbeat sequoia
vague aurora
#

Wait wait wait what do you mean my reactor just TURNED OFF?!

#

Is that a new feature?

sharp root
#

when parts burn down by pure fire damage instead of breaking like previously, they now turn into rubble and become inoperable, but remain intact

vague aurora
#

Ohh that's so cool.

#

So no longer reactors explode by fire.

#

That is a significant nerf in one way, but it must be mentioned crew fire control becomes nearly impossible.

#

Even with me making ship invulnerable, 6 crew and constantly restocked FEs couldn't save it.

#

And me even repearing some stuff.

sharp root
#

yeah fire spreads so incredibly aggressively now

#

and mainly is a threat to crew

vague aurora
#

Crew are so agonizingly slowww

sharp root
#

entire compartments can go unmanned

regal plume
vague aurora
#

Why was the crew nerf even enacted?

regal plume
sharp root
#

not a nerf, a byproduct of the half speed changes

vague aurora
#

Another quick suggestion (I bet nobody is ever reading those), I think rubble fire takes too long to subside, by the time it begins dissipating everything is already burnt, so just make it quicker.

sharp root
#

they don't move slower relative to how much power parts use

#

they were all divided by 2

vague aurora
sharp root
vague aurora
vague aurora
sharp root
vague aurora
#

But it's still an overwhelming buff to fires.

sharp root
vague aurora
#

I know.

sharp root
#

the buff to fires isn't because of crew speed getting nerfed, its just fire being reworked to be more of a hazard

#

the melting down of parts due to overheating greatly depends on fire to actually be hazard to your ship

vague aurora
#

Hazard doesn't mean unextinguishable.

#

I have 6 guys all with FEs going at it and it's still unattaineable.

sharp root
#

as far as I can tell by design

vague aurora
#

FEs need a buff too, crew holding FE should move twice as fast!

paper hemlock
vague aurora
#

It just would incentivize extinguishers.

sharp root
#

seen whole sections of PvP ships go down due to mismanaged heat

vague aurora
#

I like how much more of a core mechanic fire is, though!!

#

I love how colossal this update is, I practically felt like playing a new game.

sharp root
#

yiii

vague aurora
#

Oh my god it just melts the fucking thing, you can do a hit and run with this, swoop in, lick the enemy with your volcano, run and just watch them slowly and uncontrollably burn.

granite sapphire
granite sapphire
#

cgt has been using alpha trb on normal ships and its still apparently rly good

#

just a ton of dilators

vague aurora
granite sapphire
vague aurora
sharp root
#

dilators are good to nerf shields

#

mainly OC LS

#

they apply much more debuff than amplifiers

granite sapphire
vague aurora
#

The rubble mechanic is SOOO cool, I love how fire doesn't just turn ships into structure.

#

Charred ships could be a new setpiece in career graveyards.

tranquil cape
#

because the crew is also going for that extinguisher, it means no one else will pick it either

#

so it ends up making a lot of them not be used

vague aurora
granite sapphire
#

atp ima make an alpha trb cruiser. pumps are so credit efficient and you can ignore the heat gen on an alpha setup with a few batteries

vague aurora
#

I think the spread rate should be lowered in exchange for just higher raw damage of fires and FE crew should get a speed bonus.

tranquil cape
sharp root
#

that and crew don't properly switch to fire extinguishing if you don't assign FE

tranquil cape
sharp root
#

crew do that in general

#

especially when it comes to selecting which storage to pull ammo from

granite sapphire
sharp root
#

or with selecting power supply if there are no power assignments

#

or selecting which block to power

tranquil cape
#

maybe extend the duration of extinguisher foam too

vague aurora
#

Oh I noticed it, does it shield stuff from catching fire again?

granite sapphire
#

automatic foaming fire control systems would be cool

tranquil cape
#

yeah

#

but it lasts quite a short time

granite sapphire
#

mostly a redundancy thing for career, to make cutoff points for fires so they cant burn down your entire ship

vague aurora
granite sapphire
vague aurora
#

Fire EXTINGUISHER gun

granite sapphire
#

bit of an important word, but yea

#

im iffy on support weapons that directly fire on and assist your own ships because there isnt particularly good ui support for that stuff, but it would be cool

vague aurora
vague aurora
#

Just with a much lower range than on other ships.

granite sapphire
vague aurora
#

Maybe ability for crew to be ordered to come out ships with airlocks and extinguish other ships.

vague aurora
tranquil cape
#

hmm
angle limited extinguisher roof "weapon" that could spray over the roofs of allied ships to extinguish fire

vague aurora
#

You could either set on self-extinguish or extinguish others.

vague aurora
#

But it wouldn't be all magically powerful.

granite sapphire
#

now that we have a heat mechanic an icing mechanic would be cool to see

paper hemlock
#

I liked an idea someone else had of a part that removes heat/fires but damages/destroys itself in the process

tranquil cape
#

would probably not work as well on a moving ship

granite sapphire
#

for the next major weapons update

vague aurora
#

Balanced enough to still keep fire a threat, on your own ship it'd have like radius of 15 metres, because I'd suspect aiming such a thing down on your own ship would be difficult.

granite sapphire
vague aurora
#

Yeah, like those fire and ice breathing dragons in fantasy games πŸ˜…

paper hemlock
vague aurora
#

That is true.

granite sapphire
paper hemlock
#

Though to be fair, ships have drag so what do I know

vague aurora
#

Also speaking of ice mechanic, I had two cool ideas for new storms/nebulae that I wanted to suggest, Blizzard and Corrosion, but that's a topic for #1019739575683399840.
So many suggestions I have.

narrow owl
#

That's so cursed

narrow owl
plucky fossil
pale python
#

Hope it doesn't because theres not really a way to avoid

#

The changes

pale python
# narrow owl ??

Most of the new content was built with the speed changes in mind

narrow owl
#

smash 4 is one of the most forgettable smash games because it's slow af

brawl cheats cuz mods

pale python
lusty zealot
#

as convection and conduction don't work without a medium (like an atmosphere), so you're relying on very slow radiation of heat

lusty zealot
pale python
#

i mean yeah in the end after a day of rewriting rules i can see it could be reverted entirely but not sure if the testing's balance would still apply

paper hemlock
tranquil cape
#

so you can have firefighter ships

#

hmmm

#

would need a minimum range or something to justify that because then pvp could just make a splitter with it

pale python
#

preview's haunted

narrow owl
pale python
#

aw
yeah taht sucks

carmine heron
narrow owl
# pale python aw yeah taht sucks

The only reason why I played was the adrenaline from piloting and designing ships.

I'm not very much of a pvp player, even though I did some, I like getting a cheap avoider I designed and zipping around a mothership to take it down, was applicable to career as well and was basically my way of enjoying the game, fast, reactive gameplay that's also punitive when messing up.

The slowdown ruins it for me.

carmine heron
#

im part of that 40% and i dont mind at all

#

and im not the only one

#

its just the ones who dont like it are much more vocal

narrow owl
carmine heron
#

Id rather them spend the time itd take to revert it elsewhere

narrow owl
# carmine heron Id rather them spend the time itd take to revert it elsewhere

Yeah but is it worth it losing a bunch of players to push new features out while carrying an unpopular change ?

Because I saw quite some people complaining about the speed, I haven't seen a lot of people pro-actively say "oh I love the game being slower it stopped me from pausing and slowing it down and I love crew taking it's sweet sweet time to power the shields"

and certainly no x1 player after the changes going "oh yeah good for the players who like the changes x2 feels great for me now"

carmine heron
#

I prefer the change tbh

granite sapphire
carmine heron
#

others do too

narrow owl
carmine heron
#

when did i mention heat.

granite sapphire
lusty zealot
#

well. we can, but it would be work for the devs

narrow owl
granite sapphire
narrow owl
carmine heron
#

and what of the people who like the change? your acting like everyone hates it