#Meltdown Update Preview

1 messages · Page 6 of 1

wraith flicker
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does the same exact ship but with huge ships mod enabled have increased radiation?

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how does radiator work exactly for that to happen if so?

floral saffron
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its speed is dependent on the size of the build grid (probably by mistake) so if you have huge ships on they're way better than they're supposed to be

wraith flicker
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lmfao

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has that already been reported as a bug?

floral saffron
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probably

wraith flicker
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wait they changed the appearance of fire to make it more cartoonish??

floral saffron
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I think thats just the indicator

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but like thats also broken right now they don't go away sometimes

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a lot of things are broken

wraith flicker
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the fact you can just set your ships on fire at will now is funny (if its not built for overclocking / heat dissipation)

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what does this icon mean

static meteor
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it's scorched

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doesn't work anymore

wraith flicker
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so like an inbetween of tile being completely destroyed, and still Walkable?

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when destruction is via fire?

floral saffron
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its not destroyed just disabled

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and you make it work again by repairing

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basically

wraith flicker
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if all your airlocks get scorched is there even a solution to that
fly to the nearest station if you can and have them repair for you?

floral saffron
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i mean its probably the same as if you get your airlock destroyed normally

wraith flicker
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fair
I guess I don't experience that ever lol

floral saffron
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actually im surprised that hasnt happened to me yet I don't think I've had problems with getting my airlock blown up

weary sparrow
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wich built in ships are the faster?

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just for me to test something

wraith flicker
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for a second I thought you meant starter ships
I have no clue for ships in general

floral saffron
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microwave

wraith flicker
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the fact the attacking ship melts in the process is so funny to me

floral saffron
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you set your ship and their ship on fire

wraith flicker
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someone didn't build enough heat dissipation /silly

tranquil wedge
floral saffron
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I feel like you could probably still do this just with a much bigger ship

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building the death star with this one

bitter steppe
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Nope, we made sure you can't lol

floral saffron
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damn 😭

wraith flicker
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is there a cap on dilation then?

carmine heron
floral saffron
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I feel like you should be able to do that with like a hundred million dollar ship

carmine heron
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That's a lot of money

floral saffron
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yeah

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enough money to make it reasonable to be able to flash fry ships

bitter steppe
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You can definitely still make huge beams that do tons of damage, but nothing like that gif from early alpha testing when it was completely broken LUL

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but there are diminishing returns that you eventually run into that prevent them from scaling up to be too insane

floral saffron
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they should make it so like its completely unreasonable to do stuff like that except still technically possible

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just for funny

wraith flicker
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oh wait do you mean the giant visual effect that fried everything not visible? lmao

bitter steppe
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not that I know of, it's complicated coding stuff

floral saffron
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I found this

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but I dont know what numbers amplification and dilation are based on

bitter steppe
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Amp and Dilation can be increased with pumps

floral saffron
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yeah ik but is it like 1 per pump

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or is there a number for this

ashen basin
bitter steppe
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Amp is 110% per pump and Dilation is 25/50% if you connect both ports

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it's on the tooltips for the pumps

wraith flicker
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where is the diminishing returns for it?

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is it the per pump thing diminishes and isn't truly 110% per and 25%/50% per, or?

quasi meteor
wraith flicker
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it might be about how much power it drains from shields it hits?

bitter steppe
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or the effect it applies to shields it hits thinkingwithblobs

floral saffron
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where is the diminishing returns

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if this is it then it would just be linear

bitter steppe
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it's a complicated scaling formula in the game code, idk what else to tell you

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For any more detailed explanation you'd have to ask the devs

wicked lotus
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So, anyone care to explain why if this gets hit in the front with a Nuke, one of the overcharged shields explodes, but the rest of the ship remains intact? Presumably the heat generation instantly fried it inside the ship from blocking so much damage, but like, it is part of the heat network and the heat storage only gets half full.

delicate vigil
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Probably just can't draw the heat out of the shield fast enough

wicked lotus
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Do we like, have some data as far as what the network is capable of drawing? Unless I am missing something, that isn't explained and it shouldn't overheat/take damage until the network is overloaded.

delicate vigil
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Idk emoji_29

floral saffron
twilit matrix
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Oh, come on! I left for a vacation literally hours before this released! Ah well, I guess I'll have to catch up with it today.

wicked lotus
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Feel free to throw a nuke at it and see.

floral saffron
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might just be like beta jank

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a lot of other things are broken

wicked lotus
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Fair, or maybe someone more thoroughly knowledgeable with it all knows what is up, idk.

static meteor
wicked lotus
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That should be it above no?

static meteor
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nope

wicked lotus
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So what, do you need the screencap of the blueprints or something then?
Just using the screenshot system built in.

twilit matrix
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Okay - could some kind person summarize the changes or link to a changelog?

static meteor
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open the ship folder and just drag the image into discord

wicked lotus
static meteor
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awesome, thanks

wicked lotus
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I do love exchangers and how OC small objects can be used remotely. Super neat design wise.

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Also, even just a single OC Ion beam is a real threat. It may not get through shields alone but the arcing lightning gets around and destroys them from the sides, paired with a Prism and becomes unbelievably flexible. Picks apart a ship a bit at a time if needed.

static meteor
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on the ship you posted, the shields aren't connected directly to the network because of the pipe crossing

wicked lotus
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Oh, forgot to save the updated version lol...

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my b

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I did realize walkable pipelines do not function as connecting to side devices and fixed it earlier.

quasi meteor
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trying out overclocked cannons. big fan of the large one. not a huge fan of the small one

twilit matrix
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Just fired up the preview - is there no tech requirement for the heat stuff?

wicked lotus
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Changes to thrusters seem to have lowered the bar for reaching a speed of 100~, but with vastly diminshing returns afterwards. I don't even have a lot of thrusters on that mildly bulky ship for its size to reach that speed going forward.

twilit matrix
eager gyro
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it'i'd be nice if we could conect radiators like this

static meteor
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the battery fills up completely for me

twilit matrix
eager gyro
wicked lotus
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It wasn't for me but if that is the case alright, maybe I just didn't notice it right away....

near flax
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yes, however crew reaction time is very important for shields, far away shields may benefit from an OC capacitor and nearby crew to functionally increase the amount of energy storage the shields have

twilit matrix
near flax
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shields like to have crew and power close by

twilit matrix
near flax
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this is why on many pvp ships you see shields (especially large shields) adjacent to the reactor or very close

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I'll post examples in a sec

quasi meteor
near flax
twilit matrix
weary sparrow
wicked lotus
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So, 1 OC shield seems to take right about 5k heat from a Nuke before breaking. 2 therefore fills a whole Thermal Battery. If you have any heat in the system those parts take damage and potentially fry.

I tried turning off some OC shields and tanking Nukes again and that is about what it turns into. Having 3+ OC shields means the Nuke damage hits them all and overloads my systems, so it is actually better to just have 2 OC shield in the case of overwhelming damage.

plucky fossil
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heat decreases penetration resistance and also increases damage dealt to the part

twilit matrix
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I managed to crash the preview within two minutes of opening it.

weary sparrow
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Dang

twilit matrix
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And I just got back from a weekend away, so I haven't been up to date with any of this.

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(The preview opened literally four hours after I left, so I'm as behind the times as is possible)

plucky fossil
near flax
# twilit matrix I don't even know what overclocking is.

crash the game on their new mode, overclocked, which allows them to perform outside of their normal opperating range (makes them stronger) but they generate heat you need to get rid of

deck cannons are so strong they crash the game

plucky fossil
twilit matrix
weary sparrow
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Long story short:

Almost every module are now able to be overclocked, once you overclock a module it gives you either a new mechanic or a bonus depending on the module, but it also generates heat that you need to dissipate trough radiators or storage with heat batteries to storage the heat.

plucky fossil
twilit matrix
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I've already submitted a report there.

wraith flicker
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desktop it isn't opening a specific thing either
just the bug reports channel as a whole

twilit matrix
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Does this work?

weary sparrow
twilit matrix
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Cool! Or hot, rather. But didn't small thrusters do that already, though?

plucky fossil
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small thrust already does that

weary sparrow
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Wait, really? I must have missed that as I tend to only build big ships so I rarely touch the small thrusters :v

wraith flicker
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https://discord.com/channels/314103695568666625/1019741923893858305/threads/1371507165294235719vs
https://discord.com/channels/314103695568666625/1371507165294235719
1st is the one that didn't work 2nd is the one you sent that did work
somehow 1019741923893858305/threads/ got inserted in the middle of it ig

twilit matrix
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I guess you can't just copy from the search bar, then.

eager gyro
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wait nevermind i miss read that

wintry kite
plucky fossil
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nuh uh

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i don't really understand how the game chooses but it's definitely not like that

carmine heron
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Its probably random which ones activate first but if need be they can all activate at the same time

twilit matrix
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Is there a description of what overclock does for each part?

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Ah, found it.

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The description was almost too tall to fit on my screen.

narrow blade
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did this get updated

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im assuming not as the game still crashes from deconstructing ANYTHING

delicate moss
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I'm kind of torn about using overclock tech in my custom faction project, because as much as the tech really aligns with their ships, the idea of things getting rebalanced and all of the ships catching fire is dreadful

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I'm not really sure how much heat generation/dissipation/storage numbers are going to be changed from the preview to full release

narrow blade
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i think somethings horribly wrong with the ai

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for some reason when im using a model m in career the enemy just flies away from me and like doesnt even try to attack me (it attacks if im infront of it)

twilit matrix
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I think I'm done trying out the preview, after about 10 minutes of play-time. It looks fun, but there are some problems.

I love the idea of overheating, heat management, and heat weaponization. The idea of using waste heat for something positive (for you; negative for your enemy) is very creative. The graphics on the new components look great!

However, there are some downsides.

Opening the game causes my computer's fans to engage; playing the game spins up the fans to their maximum speed and volume. Even then, my computer heats to an uncomfortable degree. I generally believe that if my computer is uncomfortable to touch for a prolonged time it is under too much strain - and that was happening here.

Even with the computer running hot, I experienced lag and stuttering even in the starter system - while mining an asteroid, flying the starter ship, with no enemies in radar range! If even that is too much for my computer, I'm afraid that progressing further in the game may be implausible for me.

Furthermore, I've already caused the game to crash for two separate reasons - in the first 10 minutes. Basic actions - interacting with the UI and refitting the start ship - caused the game to crash precipitiously. While - as a computer science student - I fully understand and sympathise with the difficulty of working with object references, I as an end user have a limited ability to edit the code to resolve a null reference exception.

All in all, this puts a bit of a damper on my enthusiasm. However, I will gladly reassess the update when it reaches a more stable and playable state! Cosmoteer has been an intermittent part of my life for years now, and some of my best memories of hanging out with friends in high school were while playing Cosmoteer. I'm looking forward to seeing this game develop into a more polished product!

quasi meteor
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love that

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I think the overclocked shields are going to be a very big deal

narrow blade
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ngl the ships are unbearable to direct control for some reason

flat skiff
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if OCDC are a bit overtuned, has the stun radius/duration been changed?

worn hound
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this is for a large heavily overclocked ship that needs a lot of heat dissipation, so i couldn't just hide enough radiators in gaps in the armor

little yew
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Can heat flow through e.g. thrusters or only through heat pipes?

regal wharf
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So long as the green arrows line up everything should flow through each other I believe

little yew
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👍

quasi meteor
eternal ibex
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What jarhead said is wrong

delicate moss
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Wait really? I thought flowthrough was only a dissipator thing

regal wharf
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Really?

wicked lotus
quasi meteor
eternal ibex
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The only exceptions are radiators, thermal canister launchers, and thermal resonance turrents

regal wharf
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That's it, banning myself forever

quasi meteor
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that is funny

eternal ibex
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yes, because they are considered “heat parts”

wicked lotus
eternal ibex
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technically yes they should

wicked lotus
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lol.

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But yeah, the more I tested things, the more I realized that this OC stuff is basically reinforcing/boosting a smaller number of systems, lowering the spam of large quantities of systems we have been seeing for so long. It comes with risks, but also benefits.

I think it is a good thing so far, and I imagine once we work things out more for certain weapons balance(OC DC I am talking about you), Broadsiders will be more common. Having a long ship with a pipeline going the length of it, and reinforcing a handful of powerful weapons on each side. Should be cool and I plan to try and do that next.

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Interestingly, that also allows for putting Radiators on both ends of a long ship, so even if it breaks in the middle, it doesn't kill the system entirely. You could even have a single heat taxing item as the core of a long ship, connected to 2 different heating systems. That would be neat.

delicate moss
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So I'm a little confused here, apparently engine rooms that are overclocked will overclock adjacent engines right? So why don't these other parts seem to be overclocked?

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ohh wait ok nevermind, the room needs to be powered for the overclock to take effect

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Also as for this description, the "ramp time exponent" is like a multiplier right? I feel like saying "Ramp-up time: -40%" would be a little clearer

hard orbit
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An exponent is a much bigger decrease. E.g. say you have 10 extenders. Non-overclocked thats 10x ramp up time. with over clock it is 10^0.6 = 3.98

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What is the algorithm that determines where a parts heat goes? Currently if a part is connected to multiple disconnected thermal systems one may expect that the parts heat will get split between the connected thermal systems evenly but instead it seems at least sometimes all of the heat gets dumped into one of the the part's connected thermal systems.

plucky fossil
boreal estuary
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it seems there is a new bug in this version which isnt related to heat but rather it makes crew members which carryx batteries change their mind and go elsewhere halfway through walking to certain parts
for example i had a single piece of railgun which got refilled once and then they just kept goig backwards towards the engines

hard orbit
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That might be intentional if the other parts have higher priority and there are no other available closer crew.

static meteor
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pvp players call this pretasking

near flax
near flax
# static meteor pvp players call this pretasking

sorta, pretasking does use crew task switching but pretasking is specifically using a lower priority, power using part to get crew moving so they can get to the higher priority part before it loses power

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for example using an autofired point defense to get crew already in an engine room

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youre like 9/10ths of the way theyre with your understanding tbh, im just pedantic

static meteor
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honestly the last 1/10th is just me being lazy and not feeling like explaining it properly like you did

near flax
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yeah thats fair

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i named the tech (but didnt create it) so i like to be clear about how it works

twilit matrix
alpine needle
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Not sure if this has been said before but you cant find the Thermal rocket peaces in the Doodads menu

minor valve
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funny idea, heat buildup in the sun area, so you both are torn to shreds by solar winds and burned to death

molten gust
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This is an interesting tooltip

marsh aurora
molten gust
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I think the Damage area is the difference maker on the lasers?

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Also, is it just me, or are crew members moving waaaay slower with energy?

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I know they want the game to run better at 1x, but it feels sluggish

little yew
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Is there a limit on dilation for thermal resonance beams?

narrow owl
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https://youtu.be/TaBGxn1tbYA

I recorded myself playing career to find some feedback, were fires always that deadly ? I added an extra fire extinguisher but got annihilated by a fire from a small cannon. Also rts AI being incredibly unpredictable.

I still found myself pausing as much as when I'm playing casually (aka not recording in a cinematic way) and I found myself wanting to press x2 a lot because it was slow af. Defenseless ennemies taking ages to finish off.

The new preview adds a ton of content, but it also halved the gameplay speed and it's very boring.

▶ Play video
frosty sedge
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OC Railgun range is dramatically shorter than it should be on long rails

tranquil wedge
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yea thats already reported

plucky fossil
grizzled sentinel
carmine heron
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I haven't been home in a bit (will be later today) so ive had to play on a pretty damn shitty laptop. Honestly ran pretty good

near flax
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getting the loading new stuff screen every time i load

plucky fossil
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anyone getting insane lag spikes with overclock tiny thrust?

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well not just a lag spike

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big lag in general

carmine heron
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Nop

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I made a large ship that uses oc small for all directions but forward and no lag at all

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Largish ship*

plucky fossil
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\👍

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may be mp probalem idk

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or maybe amd problem

carmine heron
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Not amd I'm pretty sure

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Maybe mp tho

lusty zealot
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well, ships don't (past a point) move at full speed. i'd probably suggest a ~25% reduction in storm lightning frequency?

plucky fossil
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qqqqqqq

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game crash

tranquil wedge
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its all airs fault

near flax
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unsure if this has been reported but reactors arent taken into account in the build mode heat generation calculation

delicate moss
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Engine rooms can't be overclocked right? I was thinking of trying to overclock a MRT stack thing I made like this a while ago but there doesn't seem to be any way to route the heat elsewhere without causing breakages in the MRT stack

near flax
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auto fire thrust on this and itll overheat even though according to the game it shouldnt

near flax
delicate moss
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oh well, there's the MRT stack in question lol

tranquil wedge
near flax
regal plume
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So, trying the new overclock system...
It's not obvious what the heat capacities of things are.
Nor is it obvious how much heat they currently have in them

static meteor
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most things have 0 heat capacity

regal plume
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what does "absorption inefficiency" mean?
heat absorbed goes up by 40% when entering the pipe?

static meteor
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yeah

fallow spade
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Phalanx 6ish, meltdown version
Probably needs more crew...

little yew
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I can't wait for career but having to seriously think of heat in combat

regal plume
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hmm
overclock needs a hotkey

hard orbit
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I think it will be mostly overclocked shields that will cook peoples' ships since they can generate a huge spike of heat when taking a lot of damage.

regal plume
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fire appears after how much heat?

inner elm
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Imo, I think changing it so that specifically shields only take half damage from ion storms would be better. It was already difficult to make specialized ships that survive in them, and now it's incredibly more so.

lusty zealot
lusty zealot
static meteor
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ticking every 0.5 seconds

regal plume
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tries to figure out how best to communicate that to the user...

plucky fossil
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#1371211274268049409

regal plume
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hmm
definitely punches a bit above weightclass...
What are people's current guesses for weightclass multiplier with OC?

narrow owl
plucky fossil
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one of my ships i made in the beta of deck cannons is doing ok against non-alpha ships when i am not having piloting skill issue

near flax
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TRT has no firing arc stat

narrow owl
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Catastrophic cooling failure

near flax
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its fireproof

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*very fire resistant

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behold! fire proof to a stupid degree

kind estuary
near flax
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it is

narrow owl
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I think some piped armor would be great

near flax
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nah, having pipes be fragile is an interesting design challenge

narrow owl
narrow owl
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to avoid the absorber inneficiency

pale python
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Can be used more defensively but still kinda bad if usin instead of pipes because of efficiency

narrow owl
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also I don't think armor should disintegrate upon being superheated

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it's a solid chunk of metal after all

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I think a damage vulnerability is more appropriate

vague aurora
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Wait, that Equalizer?!

narrow owl
vague aurora
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I have never seen you in the community before.

narrow owl
vague aurora
lusty zealot
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they already have a damage vulnerability

hard orbit
lusty zealot
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and metal can in fact melt

narrow owl
lusty zealot
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that...isn't necessary for it to go away?

narrow owl
lusty zealot
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not as much as you need to melt it and let entropy and momentum carry away the goop

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and besides, it's not like this game is greatly realistic in any other manner

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real rocket engines need fuel, energy shields don't exist, etc

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i think it's fine for heat to deal damage to armour

narrow owl
narrow owl
lusty zealot
lusty zealot
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in what way?

twilit matrix
marsh aurora
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After reading all this feedback and the suggestion for meltdown preview. Is there something that you already know that you want to change?

lusty zealot
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armour taking too much heat damage is something that could be changed, i do recall floating an idea to give it heat damage resistance similar to its explosion resistance

narrow owl
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a few of them can decimate your armor

lusty zealot
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i haven't actually seen them be greatly effective as weapons, but yeah they are definitely too good as heat venting

narrow owl
regal plume
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has a toggleable "heat overlay" or somesuch been suggested for the ship design screen?
would be great to see at a glance what items have heat enabled and toggle them at a click

lusty zealot
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the intent is to give railguns an alternate use other than railfanning, as it's currently the only real way to use them

lusty zealot
# narrow owl

that really looks to be more the OC lasers than the TCMs doing the heavy lifting

robust hound
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I'm just really enjoying how much this preview is shaking up builds, and making ships more interesting.

pale python
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I'm gonna see if i can find things to improve for modding in terms of existing .rules changes and see if i can poke Celeste about it

regal plume
#

overclocked power capacitors are amazing

marsh aurora
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Could we get an explanation of how the new status effects work. Afterreading the code, I couldn't undestand very much the math behind it, specially heat.

Fire
Fire can have up to 75 health. I guess that hp is used on exinguish to kill it.
Parts need to lose 75% of their health to be at max scorch??
It takes 80s for a part with 1000 hp per tile and all in fire to reach max scorch.
Fire deals up to 9 damage per second at max scorch??
It has a 40% chance affected by something else to spread, but can't spread on foam??
It has a 16% chance affected by something else to kill crew.

Fire Foam
No idea when it appears, but it prevents fire from spreading.

Scorched
When something is in fire, it somehow can become scorched, gaining resistance to fire but it loses restance from other stuff?

Heat
It reduces resistance by 1.25% scaling somehow multiplicatively but with 0.75 exponent.
It somehow reduces penetration resistance.
It deals someone thermal damage and then reduce itself?
It has some chance to apply fire?

lusty zealot
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fire foam appears when fire extinguishers extinguish fire

regal plume
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this update allows for some interesting design choices...
the incredibly narrow shield gives an interesting design constraint... Will you accept some side chip damage for an invulnerable centre-front?

lusty zealot
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i just love seeing the different ways people make thermal systems

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it's awesome

regal plume
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power cores overclock compensating hard for that extra travel distance 😄

lusty zealot
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that with overclocked capacitor for more power per battery

regal plume
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Without overclock it wouldn't be viable, the reloading of the heavy laser and shield would be far too flow
Probably even with double the crew

near flax
little yew
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Converted my railfan design into something of a "fuck you!" throws a wall of bricks design.
It does bring overclocked railgun balance into quesion #1370966033028087919 message

lusty zealot
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they are very powerful, but should be a lot harder to hit moving targets with

little yew
lusty zealot
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mmm, i suppose they're pretty good on kites

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more testing is required, please do send feedback and examples

little yew
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Is there a place I can send this blueprint, along with the non-overclock variant of it, for the devs to compare?

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Just the ideas channel?

lusty zealot
#

here

little yew
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right now I need to find the folder those are saved in again...

lusty zealot
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pins in #ships

little yew
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Well it's through proton so I need to find the virtual C drive first

little yew
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This test was both pitted against an Auriga, with Reverse Hyperdash (new; left) being a straight upgrade in combat effectiveness over Wavedash (right).

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Once in range, the new design shredded Auriga like cheese in a way the old one couldn't dream of.

gaunt sierra
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Thermal dynamics update

little yew
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Also, I've found that building small ships around overclocking forces you always to overclock because space is so much more valuable on the smaller ships.

gaunt sierra
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My reactor can go Chernobyl?

granite sapphire
#

meltdown rc ship using 20 overclocked ions, 4 overclocked large shields, and 2 trbs

marsh aurora
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I just realized that Shields code got modified and now there is a modifier in Arc and ResourceDrainPerDamage to make overclock work.
It would be very useful if you also allow modders to use modifier in the Radius and Penetration Resistance
🙏

granite sapphire
#

can be easily fully vented by the 8 tcms

regal plume
#

wow, shields and the power battery overclock are kinda nuts...
this very unoptimized thing is punching noticeably above weight class (while also being pretty maneuverable)
The power capacitor contains the equivalent of 545,000hp in extremely quickly usable form.
Shields being 3x as energy efficient with 3x hp is probably too much. (maybe a hefty constant power drain like 0.2 per second might get them to a less invincible level?)
And power capacitors could go down to size 2 batteries with no power capacity boost and I'd still be happy to overclock them.

little yew
#

Seems like the devs underestimated overclocking a bit lol

lusty zealot
#

OC shields are better dealt with thermally rather than energetically

#

looking at your radiators, you aren't too far off overheating there

#

a big volley could very easily cause big fires

#

though OC shields are slightly too powerful rn, we're looking at raising their heat generation from damage by a bit

regal plume
#

the heat battery gives a bit of leeway...

lusty zealot
#

true

#

are the lasers overclocked btw?

regal plume
#

yup

#

it's close to max

#

if hit hard enough and quickly enough

#

but you need a LOT

lusty zealot
#

a single nuke would probably cause that thing to entirely immolate

#

and anyway, overclocking's definitely more effective on smaller ships

#

it's just the square cube law in action

delicate moss
#

It just dawned on me that heat in Cosmoteer is a lot like Flux in Starsector
-Built up by firing weapons or receiving shield damage
-Options to build more capacitors or more vents
-Vents out with blue flames
-Overloading leaves you crippled and vulnerable

#

It's honestly so similar that I've started subconsciously calling it flux instead of heat

lone crest
#

so now that its been a bit

#

heat cannon, how crew effecient is it when compared to other weapons like ion beams n stuff, per damage output?

lusty zealot
#

It Very Depends™️

delicate moss
#

My method to figuring that out is trying a career run with the weapon and seeing if it's effective

#

for example, deck guns are really great and if you design competently it's almost impossible to die, but they require a LOT of crew to be able to sustain fire beyond a couple shots

#

missiles have annoying and complex logistics, and the enemy having the right defenses can make missiles have a much worse time, but otherwise missiles can be really powerful and are easy to hide behind defense

lone crest
#

hmmmm

#

testing seems to point towards TRTs being very good

lusty zealot
#

they do kinda suck vs shields though

delicate moss
#

they are ass against shields tbh

#

which I honestly like because a lot of weapons are great against them but not armor, so now we have a weapon that's actually bad against shields but good against armor

regal plume
lusty zealot
#

quite frankly i haven't tried OC capacitors

#

though from what i've gathered from testing, both public and balance council, they do seem to be quite strong

weary sparrow
granite sapphire
#

ive found that while oc shields are good they straight up burn down when subjected to high sustained dps and often immolate the entire ship by extension due to overloading heat networks

weary sparrow
#

Each OC capacitor is a instant size e battery

lusty zealot
#

you don't break the shield, you overheat the generator

weary sparrow
narrow owl
narrow owl
weary sparrow
brazen cove
brazen cove
#

T-Batteries? oh Thermal Batteries

granite sapphire
#

it also seems the play is a mix of oc/base large shields because it provides redundancy vs sustained dps and a balance of highly concentrated defense and coverage. thats good

narrow owl
#

I love the steampunk look of pipes

granite sapphire
#

my 50/50 mix of overclocked and base shields seems to do just fine versus overclocked weapons

#

i have noticed however that actively defending against overclocked weapons is like entirely futile

#

good defenses help you kill them first but overclocked weapons are generally absurdly powerful and punch through anything with reasonable levels of investment

lusty zealot
#

new ship, Crunchtime

brazen cove
#

Oh that's fun

lusty zealot
#

less melty shot

brazen cove
#

"less melty"

regal plume
#

What heat is that heat absorbing draining? Is the second electrogun also OC?

lusty zealot
#

both disruptors are overclocked, yes

regal plume
#

Crazy looking ship 😄

granite sapphire
#

can tcms fire without taking full heat storage if left on autofire?

lusty zealot
#

each TCM has to be fully charged with heat to fire

lusty zealot
brazen cove
#

yea

#

i need to make some overclocked fringes

narrow owl
brazen cove
#

i bet part of the faction's identity is gonna become "thermal ships with shitty heat management"

granite sapphire
lusty zealot
#

you are not

narrow owl
lusty zealot
#

i do really look forward to what the architects do with meltdown

narrow owl
lusty zealot
#

aye

narrow owl
#

I hope piping systems stay unpractical enough where using them extensively or trying to compact a ship using them will always look scrappy

marsh aurora
#

What does shield overload status effect?

narrow owl
#

It's damage over time and stacks

#

so one single diruptor can eventually drain a lot of shields

marsh aurora
#

I don't mean disruptor drain

narrow owl
#

ah ?

#

what do you mean

marsh aurora
#

I think that disruptor uses drisruptor drain status
I mean shield overload status

#

Do disruptor uses both?

marsh aurora
#

I think that when a shield is overclocked it also gains the shield overload status effect

narrow owl
marsh aurora
#

I don't think so, that is a different component no a status effect

#

Maybe it changes the texture

granite sapphire
#

alright the ship is finished. my first meltdown 1.5m pvp ship, 20 overclocked ions 4 overclocked large shields plus 2 firebeams and using overclocked factory fire missiles to vent heat. (the missiles are HE so i can swap them after a match starts for more free heat storage)
thoughts:

  • tcms are absurd. if i tried to vent heat the normal way with radiators id probably be spending 500k creds on them alone. the fact i can do it with 8 launchers while also getting a pretty damn strong support weapon is weird. maybe theyre fine balance wise if radiators get buffed.
  • oc shields work well with a mix of normal shields, as they are poor vs high sustained dps and burn down otherwise
  • overclocked ions are crazy. i only have 20 which is a pretty low count for ion ships but this ship feels like it has probably some of the highest firepower of any ship ive ever played. theyre annoying logistically but very powerful
  • trbs are cool
    takeaways:
  • radiator buffs/larger variants
  • small nitpick but fire at will oc ions should change behavior to fire whenever the lightning can arc, not only when the ion is directly in line with an enemy tile.
dense swan
#

humble sundiving mining ship

delicate moss
#

Not sure if that's enough storage for a sundiving miner but still, really cool utilization of the oc shields

dense swan
#

it isn't 🙂

granite sapphire
dense swan
#

overclocked miner

granite sapphire
#

ah

weary sparrow
#

greetings, did we get any patch for the meltdown preview? (just because my game is loading slowly, like when the game updates)

granite sapphire
weary sparrow
#

makes sense

delicate moss
brazen cove
delicate moss
#

I think the order of best to worst heat management faction wise will probably be:
-Cabal (energy focused, duh)
-Mono (industry specialists)
-Imperium (alpha strike for strong damage)
-Fringe (space junker)

brazen cove
#

imper is simply the best of the best, and mono, well sure those guys are on fire, but spending money on thermal batteries means less for employees, right?

delicate moss
flat skiff
#

btw has anyone been able to use the part debugger?

brazen cove
delicate moss
brazen cove
granite sapphire
brazen cove
carmine galleon
granite sapphire
#

they just burn everything

#

really funny

brazen cove
granite sapphire
#

i think cabal and imper would be evenly matched just with different philosophies i assume cabal would prioritize stable, sustaining oc setups while imper would have bursty overclock setups that prioritize pure force with lots of heat storage and passive venting

delicate moss
pale python
#

I feel like most weapons shouldn't have heat connections only at their doors

#

in most cases they look super goofy

granite sapphire
granite sapphire
#

it can be annoying though i agree

brazen cove
carmine galleon
brazen cove
#

good that we can all agree that Fringe would suck at thermals tho

granite sapphire
#

i think fringe wouldnt be that bad...

pale python
delicate moss
#

Yeah tbh I think the whole "heat pipes can be where doors are" is a fun challenge, and it's important to remember that heat piping should be at least a little difficult to set up right

pale python
#

rails got a new door so heat pipes can be in there with the same rules

brazen cove
granite sapphire
brazen cove
#

it'd also be funny to see a fringe ship that has blatantly added heat pipes after it was already built

#

actually im gonna make that

delicate moss
#

heat pipes aren't actually all that expensive so that would be pretty funny tbh

#

lorewise fringe ships are scrapped together from other hulls, so perhaps a hull chunk had pipes on it and they just didn't bother to remove it

brazen cove
#

like the "scrap" lookin ships like Haywire or Marigold, the pipes are just blank white sticking out from everything else

pale python
#

ions for example would work fine if they had a additional connection i think

brazen cove
#

ions work pretty well for me honestly in that regard

granite sapphire
lusty zealot
granite sapphire
lusty zealot
#

take a powerful overclock even if it'll burn down in a few minutes

brazen cove
#

yea

granite sapphire
pale python
carmine galleon
#

I think fringe would actually lean pretty heavy on overclocking but their cooling would be godawful, overclocking can make an array of cheap small guns notably more powerful but radiators require expensive hypercoils meaning their setups would either have poor longevity or be reliant on canister missiles

brazen cove
#

yea

granite sapphire
#

i can see fringe just spamming canister missiles lol

lusty zealot
#

yeah

brazen cove
#

"we have no fuckin clue how else to get all this heat out"

lusty zealot
#

tbh i think my Acceptable Risk would pretty much be fringe's heat philosophy

carmine galleon
#

slap 20 thermal batteries and then just salvage and rebuild them after the battle

lusty zealot
#

no radiators, poor heat connections, all the heat dealt with via TCM

brazen cove
delicate moss
#

Fringe also really, really hate all the other factions so I get the feeling they won't feel remorse for cooking imperialists alive

granite sapphire
#

pow suicide overclock ships

brazen cove
granite sapphire
#

overclock switch is glued on and the crew are welded in

#

grim

lusty zealot
#

peak fringe heat system

brazen cove
#

Fringe ship with no cooling and no FEs

near flax
#

i think I'm gonna write down and draw some stuff that I want to see get added in

carmine galleon
#

these things aren't htat expensive and a ship that's got a bunch of these but can't cool itself consistently or at all would be a pretty interesting gimmick

lusty zealot
#

once the missiles run out, it's doomed

granite sapphire
#

same with my cruiser tbh

lusty zealot
granite sapphire
#

ig i just turn down overclock

delicate moss
#

so in a nutshell

granite sapphire
#

hosting 1.5m elimination on meltdown preview

polar knot
#

What’s the best thing to overclock rn?

narrow owl
pale python
#

thrust probably

lusty zealot
flat skiff
#

everything tbh

lusty zealot
#

thrust and reactors both get a lot of benefit with not all too much hassle

delicate moss
granite sapphire
polar knot
narrow owl
# delicate moss so in a nutshell

Fringe is wonky sustained. Cabal is reasonable alpha strike. Monolith is Reasonable sustained and imperium is wonky alpha strike, but actually clever af

granite sapphire
narrow owl
delicate moss
#

Nah, I get the feeling fringe will prefer alpha strike designs

carmine galleon
#

anyways I pretty much just got my hands on this update a few hours ago and the only thing I really struggle to understand right now is how the hell the upgrades for the thermal beam work

polar knot
fiery hollow
#

or deck gun

carmine galleon
narrow owl
polar knot
narrow owl
#

like always

narrow owl
lusty zealot
narrow owl
#

That's what I needed to know

#

I didn't understand shit about the tooltips

delicate moss
#

(at least against the master of none, mileage will vary from ship to ship)

lusty zealot
#

it's probably best to go for a mix in all cases, with more focus on amp if you're using it as a primary weapon and dilation as a supportive weapon

pale python
delicate moss
delicate moss
near flax
#

actually im not gonna draw cause i dont feel like it

lusty zealot
#

):

near flax
#

fiiiine ill draw

weary sparrow
#

sup, do anyone is making a big ship to share? I am out of inspiration for side heat missile launcher placements :/

near flax
#

i forgot how much i hate drawing

pale python
#

creature_inreal real

lusty zealot
#

no pressure was intended

dense swan
#

this is really cool to play with so far

lusty zealot
#

yeah

near flax
#

ive been trying to figure out how an internal radiator would get balanced if added
Large Radiator: 2x5 part, tall part, heat part
Larger version of the radiator, very power hungry, uses more power the more heat is in a system, sends heat upwards and outwards. it loses efficiency if any tall parts are within a certain radius (same sorta effect as the regular radiator but not a super big area for it)

Thermal Dispersion fin: 1x1 part, heat part
Small chunk of steel that slowly radiates out heat, like a cooling fin, cannot be placed near a heat exchanger without the heat exanger absorbing its heat, it it gets hit by a thermal weapon it puts the heat directly into your ships thermal system

non radiator parts

Thermo electric generator: 2x3, heat part
A capacitor that can slowly fill itself by using heat from a thermal system

tropic swallow
#

do thermal missiles do friendly fire?

#

as in, do they release their heat when they hit their own or a friendly ship?

lusty zealot
#

i think that's based on whether friendly fire's on as a setting

tropic swallow
#

idk how expensive it would be, but if they don't release the heat on friendly hit then that's a possible internal heat release system by having them on autofire

lusty zealot
#

yeah i think a few things like that were made by the balance council

near flax
#

the only solution is thermals being an acception to friendly fire but idk if thats a good thing

carmine galleon
#

some sort of heatsink that ejects and gets rebuilt after reaching max heat capacity could be neat but idk if that'd be too similar to canister missiles just without any offensive capability

next urchin
marsh aurora
#

😮🔫

next urchin
marsh aurora
next urchin
#

So basically reduces shield HP

lusty zealot
#

Authority, my first attempt at monolith paint

next urchin
near flax
marsh aurora
next urchin
next urchin
pale python
next urchin
#

As in, extra components on the parts whose only purpose is for modding

pale python
#

huh i swear IndicatorSprites could accept OperationalToggle

#

but indeed

#

when i made that suggestion post it was mostly random speaking of things while i had ideas fresh

lusty zealot
#

Authority managed to get a TCK (Total Crew Kill) vs this Sittella

plucky fossil
#

i like that one of the reason cannon is bad in career (massive collateral) is decreased now that fire only disables

lusty zealot
#

it keeps killing crew

next urchin
lusty zealot
#

yeah

next urchin
#

Perfect, that's exactly how I wanted those and fire to turn out

livid thunder
#

OC LC?

plucky fossil
#

the warcriminator

livid thunder
#

oh overclocked smth

next urchin
#

Overclocked Large Cannon

livid thunder
#

large canno- ye

lusty zealot
#

#1371630767297265746

next urchin
#

Yeah... I think I have a sorta experimental fix for that which I applied to railguns (but might not work as well there)

delicate moss
hard orbit
#

What is the algorithm that determines where a part's heat goes? Currently if a part is connected to multiple disconnected thermal systems one may expect that the part's heat will get split between the connected thermal systems evenly but instead it seems at least sometimes all of the heat gets dumped into one of the the part's connected thermal systems. Celeste, I've been told you are the one who might be able to answer this.

next urchin
#

More capacity = given more of the heat

plucky fossil
#

available capacity or total capacity

#

how does it choose when both are 0 but they have different radiation amounts

#

do heat missiles count as storage

#

how are radiators chosen to be used

next urchin
#

Available. Radiators contain a buffer storage. TCM launchers have heat storages, yes. Radiators are used in whatever order their timers tick in. They pull from all connected storages

#

It's storages all the way down

lusty zealot
#

yet another total crew kill by the Authority

brazen cove
#

wait, how does it crewkill? it has no thermal attacks

delicate moss
#

why is that icon a bunch of balls by the way? I don't really get the symbolism

brazen cove
brazen cove
#

what do OLCs do?

lusty zealot
#

they make so much fire

#

incendiary shrapnel

#

very good chance of fire

#

in a large area

brazen cove
#

oh shit they turn into shotguns? that's excellent

lusty zealot
#

not shotguns

pale python
#

fragmentation rounds

lusty zealot
#

they fire one shot, when it hits something, shrapnel

brazen cove
#

oh frags

#

there's so much overclocked stuff it's ridiculous

near flax
#

interesting

cerulean prairie
random oyster
#

Well that's certainly interesting. Tinkering with thrusters in the preview, and just noticed overclocked boosters can receive power cells while boosting. 👀

brazen cove
#

they can WHAT

lusty zealot
#

yeah

pale python
#

good luck not burning up however

#

(i wish the description was a bit clearer but not sure how it can be done)

brazen cove
#

ludicrous speed

#

actually considering MRTs that should be ludicrousER speed

next urchin
#

Are people not reading the OC stats in the tooltips or is it unclear what

Overclock (Boost: On)
  Features:
    - Can receive power

means

brazen cove
#

no i just didn't read it that is entirely my fault

lusty zealot
#

i'm definitely going to be making a fringe ship with OC boost at some point

brazen cove
pale python
next urchin
#

Tbh I am thinking of just removing the stat about the 6 battery threshold

#

figure it out yourselves 😄

pale python
#

the stat or the mechanic altogether-

#

😭

next urchin
#

No, the stat

#

It might be more confusing than it is necessarily helpful

brazen cove
lusty zealot
brazen cove
random oyster
#

Makes sense that boosting for a long time would make it much, much hotter, and you'll have to manage that somehow.

plucky fossil
pale python
#

cosmoteer 3(d)

brazen cove
#

oh

#

cosmoteer 4d
added new time travel part

next urchin
lusty zealot
next urchin
#

I've played Starsector and BG3 recently and noticed that both games have tooltips at least like twice as wide as ours

bitter steppe
#

two column tooltips when

delicate moss
#

please just provide icons it's all I ask

random oyster
#

Time to tinker with boosters now that I feel I can actually use them. I tried building a large interceptor type ship, but I always end up either overweight with stuff, or just feel like the boost duration isn't long enough to matter.

next urchin
delicate moss
pale python
lusty zealot
#

something like that would also be handy

pale python
#

also allows missile stats to finally be in the part itself

#

that is big

lusty zealot
brazen cove
#

in fairness, "there's so much stuff we're struggling to figure out how to communicate it without covering the screen" isn't the worst problem to have in development

granite sapphire
#

i think it is a pretty big issue

pale python
brazen cove
pale python
#

hover over part and tab for changing descriptions
hold alt as well for showing stats

tame comet
next urchin
next urchin
#

One thing I think would actually help quite a lot is having a non-numeric description of the OC

brazen cove
pale python
#

interesting

next urchin
#

If you consider games like DotA, their abilities have a brief text description of their behaviour and then numeric stats for specificity

next urchin
#

A lot of the feedback has been stuff that we're either aware of and have had intermittent discussions on solving, or is already on the to-do list. It's great when the former happens, though, because it shows that other players have found the same issue / solution independently

#

A lot of threads here are linked back in our dev chat. The only problem is the limited amount of time / effort I have to engage with the problems

pale python
#

another random thought from my endless bucket

since TCM is a lot of the time being considered OP by some people (and as a visual 'realism' reason) i think making those take much longer to fill up (especially) would make sense
it also makes thermal missiles less crew intensive because you'd be limited by input rate more, but not sure about it

#

(somewhat baseless idea as usual)

lusty zealot
#

i think it'd be better to have them have less heat cap and thus faster fill time

#

even down to half capacity would be reasonable i think

cerulean prairie
cerulean prairie
bitter steppe
#

Would it be possible to give tooltips a scrollbar?

lusty zealot
kind estuary
cerulean prairie
#

My idea was that holding Alt allows you to scroll the tooltip using the mouse wheel.

bitter steppe
#

When hovering over an icon on the toolbar in build mode?

lusty zealot
cerulean prairie
#

Yeah that setting would have to change to something like "Always Show Stats" so that it shows description+stats at the same time. And if that's on then all Alt does is allow scrolling.

modern socket
lusty zealot
#

so you could have the setting on to immediately see the stats and then scroll down for the description

hard orbit
lusty zealot
#

because those aren't connected

#

you can't pass heat through parts, with the exception of TCM launchers and TRTs

next urchin
#

(And radiators)

#

Non-thermal parts can't pass heat through themselves

hard orbit
#

I know they aren't connected but it shouldn't over heat if the outer radiators were used by the outer lasers.

delicate moss
#

I would really like to stress though that showing the overclock and the regular part info in the same UI menu is really overwhelming

#

it is not friendly to new players at all

lusty zealot
#

is overclock planned to be unlocked via blueprint or similar?

next urchin
#

The inner blasters then don't have enough capacity left in the radiators next to them, and thus overflow

next urchin
lusty zealot
#

fair

granite sapphire
#

hm

#

any plans to have multiple levels of overclock?

next urchin
#

Nope

bitter steppe
#

what about a part that coverts premium currency into ship invulnerability, only costs 1 credit per damage taken

pale python
next urchin
#

Aside from probably being too mechanically complex, it would add an absolutely insane amount of work to reimplement it as a sliding/multi-choice scale, redesign all the OCs to work with a sliding scale, and then balance all the OC parts at each value of the sliding scale

bitter steppe
#

and you can buy premium credits in the in-game store! /s

pale python
#

me winning the match by throwing a disposable 10k credit ship and shooting a 865x overclock deck cannon

#

and another ship to be the win condition

hard orbit
#

Could the heat storage of radiators be increase? The heat distribution appears to be much smarter once there is more storage. This has the exact same heat generation and radiation but with more storage the lasers don't over heat and the stoage never fills because the heat assignment is smarter.

plucky fossil
#

you have a +50% but it's aways *50%

carmine galleon
#

you don't even need that many radiators I think you can run it off 1 as long as they're all connected via pipe

plucky fossil
#

so it's just 25%

lusty zealot
#

and in any case they're more making a demonstration setup than one intended to be used

tranquil cape
brisk lichen
#

Fired an overclocked deck cannon and it crashed my game

near flax
#

known issue

carmine galleon
# lusty zealot highly doubt it

excessive amounts of crew and power cuz this is a rushed demonstration but I can sustainably run 7 OC'd large lasers off of one radiator

carmine galleon
#

yeah

#

I've seen no overheat yet I'll put it against something big to see if that holds up

next urchin
carmine galleon
#

yeah no overheat

next urchin
carmine galleon
next urchin
#

Invulnerable ships don't overflow heat

carmine galleon
#

oh shit

#

I was wrong about that anyhow I didn't toggle it invulnerable

#

I thought it did

#

I've been doing that earlier during testing

#

arbiter wasn't fighting back since it was still on my team

#

the radiators run for a minute after firing but for all intents and purposes it's not overheating

#

if it can run long enough to kill a 2 mil ship good enough right

next urchin
#

1 heavy blaster produces more heat than a single radiator can vent

granite sapphire
#

huh

#

invuln ships dont produce heat?

carmine galleon
#

it's still sustainable though, for all practical purposes it's not gonna melt

next urchin
next urchin
granite sapphire
next urchin
#

oh wait

granite sapphire
#

is heat a type of damage?

next urchin
#

@carmine galleon are you using the huge ships mod lol

carmine galleon
#

yeah

#

does that mess with things

next urchin
granite sapphire
#

wat

#

huge ships broken?

carmine galleon
#

that is so weird lmao

next urchin
#

The radiator is currently based off the grid size, so huge ships make them like 9 times as strong lol

carmine galleon
#

ah

granite sapphire
#

like its power is based on how large the grid is?

carmine galleon
#

no wonder I was looking at that thing thinking something had to be up when it said how much it could vent 😭

brazen cove
next urchin
granite sapphire
brazen cove
granite sapphire
#

i mean its just a constant value right...

carmine galleon
#

yeah why on earth would it be calculated that way 😭

granite sapphire
#

is it a remnant of an old mechanic

next urchin
# granite sapphire any particular reason?

Because the radiator is supposed to require full line of sight to operate at 100% efficiency. I don't know whether it was initially an oversight or it didn't have that effect until some later change to how it worked

#

The length of the radiation area is the build grid size, so more build grid = more radiation area

#

Look, it was literally a year ago 💀

granite sapphire
lusty zealot
#

basically it's to do with how the efficiency drop from having blocks in the way is calculated

#

i think

granite sapphire
#

i suppose

#

its funny more than anything ig

next urchin
granite sapphire
#

uhh true but

next urchin
#

The grid still exists outside of the buildable area

carmine galleon
next urchin
#

544.5/sec is normal, Huge Ships gets like 4500/sec lol

carmine galleon
#

yeah I would've never thought that would cause a bug

granite sapphire
carmine galleon
#

how peculiar

next urchin
#

I tied it to the maximum distance that you could place parts apart

carmine galleon
#

also how do you do that heat view

granite sapphire
#

i dont think i can even comprehend how that works. ah well

#

ill leave it off

pale python
#

what's the max distance with the current scaling stats that leads to exactly 500/s
cap range to that
enjoy

brisk lichen
#

what does this mean?

next urchin
pale python
#

would that be good?

brazen cove
lusty zealot
carmine galleon
#

alr

next urchin
lusty zealot
brazen cove
lusty zealot
lusty zealot
next urchin
#

Look, again, the icon was from a year ago and was a placeholder lmao

granite sapphire
#

strange number

brazen cove
next urchin
#

I didn't lol. it's the result of a 'score per tile', a 'max distance', and a 'falloff exponent'

#

Technically "sum(i, 0, (&Line/MaxTiles) - 1, (&EmptyTileScore) * ( 1 - i / (&Line/MaxTiles)), 1)"

granite sapphire
#

just a bit strange, generally cosmoteer has very round numbers for stuff

next urchin
#

I've been meaning to invert it, but have not gotten around to it thus far

granite sapphire
#

cool, sorry for pressing you on this stuff i just found it humorous

pale python
next urchin
#

We're just going to set it at a 120 tile static value

#

So huge ships will be able to enclose them ¯_(ツ)_/¯

plucky fossil
#

did boost deadzone get reduced?

next urchin
#

Not by me

#

So... probably not?

granite sapphire
# next urchin We're just going to set it at a 120 tile static value

oh, ive been meaning to ask you what exactly amplification does mechanically. i know it just plain increases the damage of the trb. does it also increase the speed at which the trb applies the heat debuff and the strength of the shield debuff? and how does the shield debuff work? does it ramp up over time with sustained fire on the shield or does it kick in full whenever the trb is hitting a shield?

plucky fossil
#

iirc it was 42 or something before

next urchin
#

Interesting

lusty zealot
next urchin
granite sapphire
#

but heat doesnt inherently do damage right

#

just sets fires

#

oh

next urchin
#

It sure does

granite sapphire
#

ok so its just basically a heat damage buff with a tiny increase to the debuff

next urchin
#

Low heat = only damage/pen resist reductions
Med heat = also fires
High heat = % based damage

#

As heat increases: material softens, then combusts, then melts

pale python
#

Steel hot and bendy to be hammered
Foam and etc catch on fire
Steel start to melt

#

at 9Bil. heat start fusion

tame comet
plucky fossil
#

is this bug? the power can go through a thermal battery but the heat doesn't transfer

#

even using a heat exchanger works

tame comet
#

is that the furry crew mod

#

-# based

granite sapphire
#

heat exchanger works cause its wireless

next urchin
#

Pumps can't transfer heat, no

plucky fossil
#

oh wait nvm

#

but the pump is doing its full job right?

plucky fossil
next urchin
#

So half

#

The pump doesn't have a 'path' from one port to the other

plucky fossil
#

but why is it glowing if it is not connected to a turret

granite sapphire
lusty zealot
plucky fossil
#

it is giving the player some very bad visual feedback

lusty zealot
#

visuals are probably the biggest thing that needs improving in this current preview

granite sapphire
#

my favorite factory the tcm part factory

plucky fossil
#

and heat category parts

next urchin
#

Yes, that's just something that I haven't gotten around to yet

next urchin
granite sapphire
next urchin
#

It's in the stats somewhere

#

Multi-Beam Efficiency or something

#

That's the exponent applied IIRC

granite sapphire
#

checked the beam and both pumps

next urchin
#

Should be the pumps?

#

Unless it broke at some point

granite sapphire
#

might've

pale python
#

thank you devs for being awesome

granite sapphire
#

great time, having a lot of fun optimizing heat

#

im just tinkering with my ion cruiser rn, why i have so many questions

lusty zealot
plucky fossil
#

i am pretty sure

tulip nebula
#

sometimes, part info gets too tall that it surpasses my laptop's screen, im not using meltdown but maybe its good to make the info like a table?
Like this:

-# instead of:

-# Basic1 info:
-# basic2 info:
-# basic3 info:
-# oc info:

-# do:

-# Basic1 info: | basic2 info:
-# basic3 info: | oc info:
Cuz stuff (especially modded) gets really long if you ya know what im pointing out...

next urchin
#

You might be able to reduce the UI scale setting to fix it, as long as the rest of the UI stays comfortably sized for you

bitter steppe
#

I need another tick or two on the slider to scale my UI down more thehumancondition

granite sapphire
#

still curious how exactly the diminishing returns on connected pump systems work

next urchin
granite sapphire
tame comet
#

am i wrong in assessing that combined overclocked ions do nothing when combined

granite sapphire
#

solar flare mk2, my first pretty much complete preview pvp ship, its taught me a massive amount about how heat works

lusty zealot
granite sapphire
tame comet
granite sapphire
#

oc ions are really fun

#

their logistics can be hard id just say you should liberally use pipe crossings and youll be fine

#

idea: thermal coils
a 4x2 part with a projecting 3x2 coil assembly. cools passively, same as a radiator. has an internal heat storage denoted by the coils glowing red-hot. if it overheats it cuts its coil, rendering the part useless and requiring a repair, but preventing fires. efficiency is based on a radius with the area of empty space surrounding them.

its main niche would be as a solid cooling and storage option that can provide fire control but isnt particularly sustainable

delicate moss
granite sapphire
#

the launchers are loaded with hes so i can swap them because if i start with tcms they will be full on heat and not give me any extra storage

delicate moss
#

ohhh damn, I see

#

that's honestly the coolest shit ever, shoot all heat waste at the enemy

#

sounds like a lot to pilot though

granite sapphire
#

yeah

#

full cycle

granite sapphire
#

it really boils down to point front at enemy and target ur guns

delicate moss
#

ic ic

granite sapphire
#

the most annoying stuff is when a fight becomes drawn out and you need to start dialing in overclocking and micromanage stuff to not burn down

#

but rarely happens with this thing due to its overwhelming damage

#

it can fire everything at full blast for a solid 90 seconds or so until the heat storage fills and then itll start burning down

#

btw everything pretty much is overclocked on that thing, all 20 ions, 4 of the large shields, and the factories to be precise

kind estuary
#

accidental proof of concept for thermal ship eating another ship success

delicate moss
#

Me going outside to sunbathe and accidentally forgetting to come back inside

granite sapphire
#

forgot the spf 60

kind estuary
#

those ships are not hostile with eachother. going to need to figure out an answer to stop accidental hostilities, but also some ill intentioned career players could easily cook an entire station if that doesnt cause hostilities

next urchin
granite sapphire
#

yeah i think someone in excelsior also noticed that after testing if u can bypass the radiator deadzone by using locking armor

#

damaging even friendly ships

kind estuary
#

definitely a few strange interactions to work out

next urchin
tranquil wedge
#

Currently that is
amplificationFactor = (1 / ((beams - 1) * 0.5 + 1)^0.5

tranquil cape
#

huh it actually splits between beams a little more efficiently

tranquil wedge
#

So the more trb you have the more amp pumps you want per trb

#

The graph does ignore some important factors though

tame comet
tranquil wedge
#

oh dont know actually

#

(I think dialation pumps kinda suck so I never bothered to check)

granite sapphire
#

smh

#

dilation is peak

#

makes the aoe bigger shield debuff stronger and takes less heat

tranquil wedge
granite sapphire
#

cool cool

#

i run 0 amp on my trb rn lol

granite sapphire
#

if you have zero trb you should have 3 amps?

tranquil wedge
granite sapphire
#

paragon logi

tranquil wedge
granite sapphire
tranquil wedge
#

yes

granite sapphire
#

ok ok cool

#

this is mostly what i wanted

tranquil wedge
#

in the past it sometimes was actually more efficient not to connect the trb at some point

#

but I dont think thats the case anymore

granite sapphire
#

all im seeing is that the diminishing returns are really insignificant until insanely high counts

granite sapphire
#

oh god

#

this is so complicated

#

this is per trb

tranquil wedge
#

yes

#

This is a result of finding the max of a 2 variable function so its not surprising that its complicated

tranquil wedge
#

per beam

granite sapphire
#

ill do smth myself tmr im just too tired to do integration rn theres a specific value i really wanna express that is hard to explain

tranquil wedge
#

feel free to tell me when you can

boreal estuary
#

just curious, any chance for a heat using starter ship? seems doable if youre better than me at making ships
bonus points if its a bit of a glass cannon

dark lily
#

It's certainly possible to use heat on small ships, but it's not a good idea for a new player because of its complexity. It would need to be locked behind some barrier

boreal estuary
#

then again maybe its too expensive
this thing uses the entire starter budget and is both ugly and more of a flying gimmick than anything else
and even toning down the gun would leave you asymetrical

put a warning in the description maybe?

dark lily
#

It would probably have to be equipped with a single small laser

boreal estuary
#

so bug reports with the beta enabled also go here?

#

or rather crash logs

next urchin
narrow owl
summer cypress
#

wait a minute.. if overclocked small thrusters produce power, could you make a ship with no reactors? :0

dark lily
#

The control room will always need power. But, you can entirely run all (small) thrusters on thermal power 😈

brazen cove
#

combine this with PD and the whole ship needs 2 crew

summer cypress
#

imo you should be able to

narrow owl
dark lily
#

Power dynamos are relatively recent, so there's no basis or precedent for doing that

Also Walt has been against 1x1 reactors for a very long time, so making it possible with thrusters would be strange

summer cypress
#

that's fair

tame comet