A 4x4 blank weapon space with the front side requiring two clear blocks infront. It can switch between three weapons: Cannon, Missile, Laser. This may seem redundant since we already have those implemented as seperate weapons, but stick with me here.
It has some modules which can be used to upgrade the hardpoint, but each module has a downside.
Attack Module: Increases the attack damage of selected weapon, however increases both its energy and ammo upkeep.
Range Module: Increases the range by 25m of selected weapon, but decreases firing arc by -15 degrees
Accuracy Module: Increases the accuracy of selected weapon, however slows down its turning speed.
Firerate Module: Increases the reloading and firing speed of selected weapon, but decreases health.
Extra Weapon Module: Adds another gun, but increases energy and ammo consumption by 2x, and decreases health 1/2 whilst also slowing down its turning speed slightly and decreasing firing arc by -15 degrees.
Cannon: Fires a single shot. Attack module increases pre-and-post pen damage and adds 1 grid of pen. Max of 3
Missile: Fires a single larger missile, Range module increases speed of the missile but increases the travel arc by slowing down turning. Max of 2. Accuracy Module does not affect at all.
Laser: Fires a quick instant-travel laser bolt. Extra Weapon Module increases beam sustain length. Max of 3
Base stats:
2,500 HP
190 degree firing arc
Broadside (Not deck turret)
120 Steel plates
10 Tristeel plates
4 Computer chips
Cannon: 50 Steel plates, 2 Tristeel Plates, 25 Copper wire
Missile: 25 Steel plates, 20 copper wire, 2 Tristeel plates
Laser: 1 Diamond, 2 Tristeel plates, 50 Steel plates, 20 Copper Wire.
Any of these stats can change, these are just rough estimates.