I have no clue whether this could be classed as a bug or not, but having a shot spawn itself on death via SpawnBullets will cause a duplicate ID crash.
I tried to get around this by having it spawn a seperate, identical shot (with a different ID). that would do then spawn the original shot upon its death, which did not work.
So I imagine any loop such as this would cause the crash.
#Having a shot spawn itself causes a duplicate ID crash
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