#Factory Production Manager structure

1 messages · Page 1 of 1 (latest)

hot jackal
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Something that bothered me was that I had to manually allocate space for manufactured parts in order for the space to be filled. I’d like for a trade-window-like space where I can just “order” the number of parts I want, and the factories will keep producing until storage limit is hit, or raw materials were depleted (ie 2 factories both using coils). We’d likely want for production orders to be individually adjust- or cancel-able so that we don’t need to destroy all the queues just to make minor adjustments.

Can be nice for it to also set a threshold where we’d keep item quantities at a minimum, ie we keep at least 500 HE missile parts on board at all times. (I know we can kind of do this by setting storage space to only a specific type, but it’d be nice to not mark storage space in case we need to haul other things in a pinch.)

I imagine the part can be anywhere between 2x2 and 4x4, the size doesn’t matter entirely as this would likely be on my storage vessel.

quasi sphinx
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I like the idea but I think it can be much simpler.

We just need minimums added to the "Resource Storage Limits" window.

The desired functionality would be:
-Crew produces items at a factory until the minimum number is reached.
-If by any means the quantity of an item exceeds the maximum, those items are ejected from the ship.

limpid horizon
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The way that it currently works is that if you set a resource limit, factories will take that as permission to produce up to that limit.