Explanation: When loading a ship through the ship library or using it in multiplayer all energy/ammo will be automatically filled up.
But in niche cases thats not actually what you want.
Example uses:
- Getting supplier crew to move more quickly at the start of the match
- Using cannons as armor (doesnt make much sense to fill your armor with explosives in this case and even costs you money)
- saving 64 credits in an optimisation tournament