Blueprint accesible on certain unaligned faction.
Rqueriments: Implementation of Armed crew in-Game
Implementations option;
1;shuttle sprite Implementation;players will need to make a hole in the enemy hulls,create a shuttle either a special equipment that has it or a Hangar will have the shuttles the size of 1x1 or 2x1 housing beteween 4-6 per shuttle.
2;Cosmoteering those shuttle;Implementation of Hangar {optional} for optimal readiness.{Optional}Unnamed Type ship manufactorer allows the automatic creation of fighters using added blueprints and materials. this ships are named shuttles because its sizes and the use of it,the player will have to build them like a regular ship,the only difference is the Implementation of Drill weapons capable of doing Unimaginable damage to hulls and yet Uncapable of continuous use because it needs to return to hangar to refill its batteries,as to not make it a god like ship deavoring weapon.
shuttles will have a limit in sizes to avoid Overly advantage of it,such as Unlimited energy for drill,ultra armored and fast shuttles acting as fighters. This weapon without a though single handely expan upon gameplay melee,Mining,Fighters wise.
#Harpoon Shuttle,Possible Hangar/manufacturer,and Combat Expansion.
7 messages · Page 1 of 1 (latest)
boarding
Hello @noble flax, that suggestion is already on the Roadmap: http://roadmap.cosmoteer.net
please read
already read,I am suggesting a more Brutal way of going about it.