#Resync loop primary on repair all in multiplayer

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woeful spindle
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It could be because of a mod, but even after disabling most of them we have regulary infinite resync loops (until the second player is kicked) in now our third save.
The error occures when we reach a bigger size of ships.
Both PCs are and the internet connection are great.

Workarounds:

  • Restart game as host and hope that the bug dissapears on save game load.
  • Load saved ship and build it instead of repairing (works most the time)
  • Load autosave

If the logs are not enough I can provide the save game. Sorry if it's just one mod, but we can not provoke the error and it's really difficult to pinpoint the source.

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Discussion source: #tech-support message