got these all in a single multiplayer session, vast majority are immediately after the non-host performs a hyperspace jump (these are from the perspective of the host / myself)
#some desyncs
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
got these all in a single multiplayer session, vast majority are immediately after the non-host performs a hyperspace jump (these are from the perspective of the host / myself)
no data was ever lost (desyncs after a jump used to completely delete the ship but that has not happened today which was great)
Were y'all using mods? Some of the replays don't want to load/immediately desync on the first tick.