We have weapons that attack ships by HP, But what if we had a new weapon that would " disappear" the enemy resources, like ammo or if it is a trade ship, the stuff in it,
Could be big or small, but definitely not cheap, probably a very small range because it is hitting resources, like 60 meters, or 50 meters range, a significant cooldown too,
And to reduce the spam-ability, it should have a mechanic similar to deck guns that they cannot be placed close to eachother, with a 5-6, or 9-10 meter radius where you cannot place them next to eachother depending on the community's wanted size of the module,
The actual weapon itself will have a penetration similar to that of the railgun, where it can reach deep into an unarmoured ship, but is completely blocked by shields, and more than 1 or 2 armour layers stops it aswell, The weapon in question does No actual damage and should probably fire once every 10+ seconds, the amount of resources it removes can be determined by the Hp of the storage, the distance from the surface of the ship where it was hit, meaning the closer to the edge the more is removed and deeper in, the less is removed, it could be something like,
Directly at the surface of the ship a full stack of ammo is removed, and 8 meters deep into the ship 5 resources of the stack of ammo is removed,
If removing resources from existence isn't wanted, maybe it could just send them forcefully ejected into space, if it hits an energy storage it can just remove the energy like regular resources, since in the resource logistics menu energy is a resource in there, although it wouldn't eject energy into space.