#Game crashing when approaching ship that player abandoned before

3 messages · Page 1 of 1 (latest)

quasi canopy
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Happened before I got to see the ship. I marked the lost ship's location(near a pirate base) on map and was moving towards it.

Game is on the beta branch that introduced loading paint/crew/resources.

grand bone
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I was able to get the same thing to happen. Re-approaching a pirate base I had mapped out earlier, game crashes before I get any hostile radar contacts to pop up.
Note: interestingly, initially placing a marker at the location of the base (while scouting it out) kept it from ever going back to a radar-contact icon - it always remained on my map as the discovered-station-type icon in red.
Just a wild idea (probably unrelated to the error but noteworthy): is it possible that map markers are now somehow considered player faction objects by the game? Earlier in that same save while performing some uuh.. "freebooting activities" I was not able to lose my wanted status with a marker placed next to one of the hostile stations, despite not having had any hostile radar contacts for a while. It eventually started ticking down after removing the marker.

Attached: logfile, savefile that will reliably cause the error seconds after resuming gameplay
(Please don't mock my meager fleet, my ships are trying their best, ok?)

strong dirge
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Thanks for the save, repros perfectly!

If you run into the weird wanted status thing again feel free to report it as its own bug.