#design contest chat
1 messages · Page 19 of 1
Absolutely starting from scratch, I'm not here to win, I'm here to design zany shippos.
oh its an interesting design alright
what's with the rectangular hole in the armour?
idk
I have such a funny idea for that by the way.
what do they look like for you
the weird thing is i can't remember
i think they're a tad thicker? i'm not sure
all i know is that when i see other people's assignment lines they look wrong
can we only submit one?
I assume yes but im checking
if by one you mean three then yes you can submit one ship
if by 3 you mean 3 then yes you can submit 3
Are you running this one https://steamcommunity.com/sharedfiles/filedetails/?id=2940984845?
to think last time i did this was ladikerfos...
and the last time I did this was ruination
I would gladly use my amethyst ship (still unfinished ;-;) for this DC but its slightly over 2mil and resource prices counting would make optimization agonizing.
I think it's still coming along nicely though, working on it super slowly.
jesus christ that is a lot of thrust
such a long time ago....
yay I have an incentive to play the game now
Phast boi
went from that to this
Took you long enough
yeah i think, by polar
jesus, thats very good ship on the right
i tried making a orbiter but failedd again
well i made it about an hour ago so
seems i can only make small ones
*air optimization ad here*
SO YOU WANT TO ORBIT A quick and easy guide to setting up your own auto-orbit or auto-ram attack pattern! Step 1: In addition to your would-be rammer or orbiter, you need an extremely long ship (1000+ meters long) to help set this up. You can achieve this with the Huge Ships mod built into the ga...
idk if that works but concrete made an autorbit guide
well a) don't do what i did with overseer and use 6 TBs lmao
either wall or morbiter really
a lot of recent design contest winners - sprinkle of stars, x-calibur, raijin were walls
and the built-ins have plenty of morbiters
playing the game is getting incredibly boring ok
you're basically building a wall or morbiter so try doing that
just make sure it can fire diagonally
can't even do the ADHD thing of using 2 devices
well ima try a new idea for this contest
burnout?
overseer is like the 2nd largers orbiter i ever did, the largest one was gyroscope
maybe
Do you, YES YOU, want your ship to be mangled into an irrecognizable me-
and its the 1st one i set up the orbit myself instead of taking from a ship file
i tend to use 3fac with 18 loaders
I feel as though some certain someone will revive from death and take 1st place
plaus maybe
at least we know immaterium is out of the picture
i feel this user above has a high chance
downside being that now immaterium is grading you
as rednax is always being complimented by saris i swear
no not him
saris is only one architect out of... what... 7? hold on 0neye, vilda, door, immaterium, saris, hatter, why do i feel like i'm missing someone
why
someone else
nick will revive from dimensional wormhole that keeps teleporting him forward to 5 minutes after the deadline
pyr?
pyr like stopped existing so
someone else
immaterium will stop being an architect just to beat all of us
Meekoz will say "it's meekozing time" and meekoz all over the place
there you go
tbh that is pretty threatening
what if instead of freaky it was meekoz and it started to get meekoz
never say that again
other people to consider showing up are ctrl and greenschicken
funky
i am specifically not making major design changes as per the rules
don't ask aout the logistics
i have no idea how it works or whether it works but i don't care also
@mortal cave do i need to turn off graphical mods for thr glory shot? (bigger missile lights and crew retexture)
minor update to overseer again: got rid of the reactor lights cus they were cringe
the paint scheme is actually shadowed lmao
that and the colours and TBs
imperium is the 2 greys and a colour
fringe is because this is an asymmetric ship based entirely off of an idiotic idea
and cabal because the ship's paint is mostly lines
it's very bricky and has the imperiumy veins i think
that is why i thought what i though
thought
yea i see where you're coming from
anyways i finally started using masking for shading
oooh
i'm going to make every other ship hunt this one
lore wise atleast
because monolith pays well
clearly you gotta test it against all the other ships then
L
its fun watching your artwork fight
i do that in pvp enough already
you use all your railfans in pvp?
for testing lmao
when i make a ship, i build it, test it, paint it, name and description, and then usually test it again against things like design contest winners, my own ships i didn't test, steam workshop ships etc
ye
though the last step is optional
i don't think whether it'll work or not i just use it and see if it does
besides it's kinda hard to use this in a pvp match
also funny thing, this was inspired somewhat by mass driver
- timezones means even less pvp matches available because all the americans are asleep
with the whole 2 16accel railguns thing
well the good players are always there
what purpose do those tbs serve
primarily, puns
secondarily, keeping the enemy ship at appropriate distance
also another thing is i never make ships good enough to win against built ins
all my ships suck against builtins especially on ai
that is the downside of railgs
even when i don't use railguns
does your ship fare horrendously without those tractor beams...?
good question, probably
tb scales with distance and I feel like the distance you'd normally be at would be having the tbs at an extremely low power
it keeps the enemy just within CG range
unrelated but have you experienced cosmoteer burnout
also, far more often they are important because they're keeping enemies away, not because they're keeping kiters close
whenever the ship gets too close to another the TBs all increase in power from closer range and throw them away from each other, which is good cus the ship has no ram cage
yes
how did you remove that relationship with cosmoteer
play other video games
sometimes i also have burnout of a specific faction/style too
so making ships from other factions or inventing new styles is good
i think i first tried out pvp cus i was a bit burnt out with aesthetics
I've made so many ships that I've run out of ideas
Or atleast slowly drip out
Cause I made so many ships newer ships are more unique
That's why I paint once in a a blue moon
almost done
i have the opposite issue and have made tonnes of ships too
kinda overwhelming how much unfinished stuff i have, what's worse is theyll all probably stay that way for a really long time
because i don't really care enough to paint them and i get like 10 more better ideas to do every time i finish building or painting a ship
🥲
Added more missile ammo and a ramcage and unless I find any major flaws, this ship is ready for painting.
Oh. Nope.
A 'Drive' is in the sense that its for collecting ships for the game, and less about competing. A blood drive is an example in which collecting blood takes place.
I pushed for trying it this way, because in previous competitions, really really good ships fell through the cracks, and because any amount if ships can 'win,' that should no longer happen. I'm a bit surprised, but very glad there's been such a positive response thus far.
Told ya @elfin venture...
dan
Even if I forfeit Master of Design I still can't join...
The glamor shot isn't going to be relevant for architect consideration, but it would be the best to do so
alright
This also applies if I were to only wanna join for Architect Voting right...?
Was 'banned from design events' unclear somehow?
the thing i named my ship after :D
Well the rules did change and if ever I would still wanna clarify myself because I still feel like wrongly banned but I just wanna clarify...
Go make a mod that adds every independent ship you wanna make to the game and upload it to steam
I don't have the skills for that...
And its no fun to not join DC, that's all...
Sorry for the messages then...
Inspiration is always cool, whats this from?
dcss
dungeon crawl stone soup
unfortuantely it sucks for this run :(
@median patio nice ship
thx
In your words, goodbye infinity 🫡
lol
this might be funny
Ah, gotcha. Yeah this is a good idea, and spirit of the competition is still there thanks to mustard o' desing role.
sadekivi is done
Very competitive looking but I like it.
I usually have big front faces to do cool decorative pieces on.
pink brick is getting into the game one way or another
WTF this is so much better than most your previous designs.
But this was only for sotd-submissions...
EXACTLY
it all began when realised i could do what immtrm does with layer 0
Hmm... But architects aren't allowed to compete in DCs either as far as I'm aware.
use it for shading
I mean why'd they need to, they can literally get their ships in game for free.
If anything you have to be PAYED to get your ships in game XD
No, there is no such rule. It's just 100% pointless if DC theme is faction ships.
this is alreaedy 1.8m, 200k for FTL + decor is most likely not enough
also thank you immtrm for bringing layer 0 to monolith now i have examples to copy
i wonder if i can go storage
✨ you know what to do ✨
im using facts atm
Can I ask you kine, why bullet here
i could save alot off money using storages but idk if that is enough ammo
idk i haven assign things properly
im looking at built in contemporaries with DCs ship at these size use factories hmm
The fact that the resources are included in the total price kinda sucks.
but then again the missile sticks....
Because frankly, resource price doesn't count in weight classes.
also wait did you notice the mine spam?
if you did then you saying that would make more sense
I did.
I just don't understand the ides of the back facing mines, they'll never fire.
flankers i think
AI not smart enough.
idk honestly but i had space to fill and extra budget so
Also front facing mines, if you ram too quickly they'll do nothing.
EMP EMP EMP
goddamit you're right
good thing i already have an emp and mines factory module
hahahahhahahahahhaah
hm hold on
what if i replaced front mines with emp and turned the back mines sideways
ai will use them if the enemy tries flanking
That's nice, you could do some centralized factory array.
Eh, I doubt it, plus the design looks nice as is.
Anyways, I'm doing some general shaping for le volcano ship™️
How's it so far?
There will be big CG and big ion in the middle just so my ship can volcano
meltdown finally getting a comeback
I won't name it Meltdown though.
(if it's not obvious because you said that i'm waiting for you to say what you will name it)
Yes lol, I was about to type it anyways but I wondered if you'd reply.
lemme guess, named after a georgian volcano eruption (if there are any, i mean georgia does have mountains so some of them have to had exploded at one point)
Yes, Georgia has been quite volcanically active country, but there hasn't been any major eruptions. I mean there is the so called ''Mount Glass'' which could've been a kickass name, but nah.
I'm gonna name it In Silico, in honour to that one awesome volcano-themed GD level. https://www.youtube.com/watch?v=EY3tjQuHPYQ
⭐ About The Video (Level) : Can say that... this level is so epic! :3
- So I play this level again to get the third coin... (idk why did I miss it) xD
- But I forgot the way to get it and I too lazy for all coins so... No coins in this video... :(
🔰 Video Information :
➚ Game (Version) : Geometry Dash [2.11]
➚ Level : In silico by rafer
➚ ID : 4...
I just really like this name.
mount glass is soo good
but cool nonethless, silico is nice name
Plus it sounds like Silica.
By the way, in the volcano barrel there will be both chainguns, ions and a railgun :>
Will be so hard to fit all those stuff in but I'm up for the challenge.
nice
probably my coolest ship name
meanwhile my names: beamstone but in finnish
Not sure what any of your ship names mean to be honest, most of them feel like gibberish.
the crew names follow a pattern to shottern the information as much as possibe: generally a prefix/suffix system but as tight together as possible, most common suffix is hi and lo, for high priority and low priority respectively
like ophi would be someone with operator priority in whatever precedes the op of 7 to 9
but all the ship names are either words i found cool or latin stuff or interesting site names (like pantai remis)
(this is because i need to be able to at a glance know that this crew role is to primarily operate a railgun, but will not supply ammo, and is also being pretasked by an engine to power a shield, but will refill a pd capacitor's power if it has downtime)
raiophinosuperpowloshihicapmed
Any ideas on how to make the upper 8 ions work without shifting them back?
You have invented your own way to create composites, nice.
yes
it originally used numbers but i like hi/low/med more
my crew colors are pretty standardized as well (blue is *always* just loop, green is always caphi or similar, etc)
and gre/ay is always operator, unconditionally
How about the outer ions? They'll not be able to exit the super thin barrel.
you could attempt something like this but good luck lol
I was about to suggest doing that
Well I already figured out an alternative, that also allows me to have 2 rails :D
Unfortunately I'll have to rearrange shields
Having a central 4 prisms that you shoot around is probably going to be your best bet
Did something similar anyways.
Wait a second, I'm just stupid.
This is so so much better
btw nick do u have any critiques for my paint, i think i fixed everywhere i found ugly last night but my beholder's eye is very blind
i'm not nick but i'd say color scheme could be better
i mean that's what nick told me all the time
you can probably find colors that work with dark red better than magenta(?) ithink
Oh screw it, I only have 300K left.
I already sense a great irritance this contest shall cause.
@mortal cave just to double check, civilian themed ships are *not* allowed
Definitely not bad, but the fully empty parts could use some Monolith or Imperium-like highlights to make it less bland.
Highlight! Highlight!
By the way I like the uniquely transitioning scheme, but shouldn't orange go to red to magenta instead of red>orange>magenta?
also true
I like the orange directly to magenta fades personally
Agree that the solid red bits could use highlights though
the problem with highlighting the big red blocks is i only have 2 colors to highlight with, and they both make it look garish the last time i attempted it
maybe i'll use lights as psuedopaint
I have a similar scheme by the way, but it turned out so ugly that I had to scrap it.
Orange>magenta
Problem is with dark orange
i lvoe pink
Ain't look too bad to me.
Way better than plain colour
Just like how niches and windows help plain concrete walls look better.
By the way are you not concerned about ammo?
For a 600K ship it sure only has enough ammo to barely defeat 1 ship
meekoz still around
it was going to have lasers too but it looked very ugly
i can only weave balls through each other for so long before the logistics and shape just look awful
@elfin venture
better i think
i think this will be the last version unless i find something big
and a better glamour
Screew you price limittttt
Oh good freakin' luck optimizing 400K off that thing without tarnishing its looks or arsenal.
I will have to add more thrusters, crew and aesthetics you know.
oh
Not even worth going on.
Not much of a volcano will it be.
It already looks like a fly could kill it.
I'll have stubby rails for the funny.
it only needs to be a volcano compared to the player
The lengths a man will go to optimize 😭
And it's still 200K plus overbudget.
This project is a dumpsterfire.
Cut the launchers out
Drop in a sea.
Turn some armor into corridors
well.... i've managed to make a 1.9ish M, mine orbiter. its not done yet and i still need to paint it. but it obliterates most of the ships ive put it aganst so thats one thing its got going for it....
just need to make it look nicer....
semi related side note, watching a ship fly into like 30 mines and lose half its armor in 30 seconds is epic
yep
basically the idea will be that new players struggle most with:
- making fast ships in the earlygame
- ships with sufficient defense/offense
so my ships will all exploit these weaknesses somehow and teach new players better habits
one will def be a low cost railkite with mines since nothing like that exists afaik
when you get angry mesages asking who bult this ship you know its working
easy solution, get a player to use a railfan against that new guy
aaaaand a high cost cg+dc rammer for the most expensive slot methinks
im gonna upload ur soul into a tb rail and submit it to the design contest
unlucky
The best kind of feedback
yup
ok, low cost railkites just dont really work
i see
maybe just a low cost missile/mine kite then
How low we talking
rockets do not need engine rooms - in fact you do not need them in general
you can also reduce the core and move the reactor
I know, I'll probably remove them but I liked them as they reduce logistic strain
they add logistic strain under optimal conditions agony
like the optimal erless is more logistically easy and crew unintensive than the optimal er design
Less things for crew to power.
that is part of the reason why it is bad
saving this for future use
perfect
sure
third fan in this dc will be the concrete fan
basic idea for first ship
bit heavy on the armor for a kite but its not a pure kite and it has tbs so its probably good to be a bit heavier anyway
@mortal cave Roseship had made a Quartz with light.Looks very good I think!Can we replace the current version with this version?#ships message
The original author's permission has been sought
Really want to improve Isis to take part in the contest,but have no idea...
yea i remembered that ship while naming it, but your overseer isn't in the game so its fine
the tractor beam beam™️ is not winning that fight lol
well yeah it's at a 1 mil cost deficit lol
damn is your overseer that big? i thought it was like 1.4mil for some reason lmao
im still wondering if i can get a better name for the tractor beam beam because "tractor beam beam" is funny but not a good name
im confused is it called overseer or tractor beam beam
and yea mine is a little over 2m
my ship is called overseer but it is literally a beam of tractor beams so i'm caling it that so i don't have to constantly specificy which blue-and-grey long orbiter we're talking about
that's whhy im not bothered about our ships having the same name
ye
im not either i just thought it was funny how the ships are very similar and u named it the same
is there a way to set up the ai to use mines better
how are you using the mines
on a kiter
its hard cause if the enemy is slower than you then you're just gonna sit outside of mine range and if they're faster they'll probably just ram into you maybe taking one mine salvo at best
the good thing is its using push tb
so basically immune to most rammers, itll stay at a decent distance
that miiight work
i wonder what the most annoying low cost ship type is. in my playthroughs what usually gets me these days are cg ships and some of the cabal kiters
this is the most annoying ship i have 500k or below
missile kite lol, makes sense
its annoying because it doesnt even do much damage its just very hard to kill
maybe i should just make 3 missile kites and call it a day
at varying cost ranges
nah thats not interesting
lol
i think all my ships are going to try to impart some lesson on newer players
good
the tb missile kite is that outthrusting them is not the only counter to kites (since you p much cant)
correct thought process
since that seems like a common complaint
idk how you can do it in only 2m but it seems the most complained about ship in recent memory is augustus
so i think new players might hate the giga he spam
hmmm...
my tb kite is already giga he spam but i could do another fine since itll be distinct enough
but thats not particularly interesting, i also dont think those ships are too interesting to fight
Be careful to not make your ship soulless Yuuki 😛
the newer ships grown on me, ive found it pretty fun to roflstomp max difficulty career with pvp ships and they provide a challenge
wait, we have to give them a soul ?
well, tbh, making ships do drain my soul. i guess that's what happening
oh, a nuke ship, i have to make a nuke ship
^
The ship im trying to make im heavily considering nukes
Aesthetically they dont match the idea but spiritually they do
saris what is soul D: idk what people mean by ships with(out) soul
ships that feel mass-produced with not much interest or care put into making them unique; ships made out of obligation
i think some people assume pvp-esque ships are automatically soulless
But i dont think there’s anything you cant give soul with paint
pvp definitely has the most "soulless" charges thrown at it
the imperial cannonwalls Sharpshinned, Rain Crow, and Cooper Hawk were incredibly soulless with very little distuingishing them
Saris redid their paintwork entirely, added EMPs to sharpshinned, and gave them all descriptions to fix that
though cooper hawk is still kinda soulless imo
Which is which?
i wonder if you can tell which is which at all (i have no idea how knowledgeable you are about built-ins)
i recognize them i just dont remember their names
well i already said sharpshinned has EMPs, while the others don't
so which of the other two feels more soulless?
Smaller one imo
top right?
Ye
yep
top right is cooper hawk and my least favourite
it has no EMPs, and it doesn't have the unique brightly lit cannons
The big glowing red face is very iconic
my whole design is "obligation" to ball weaving D:
What is ball weaving
that is the most tangible definition of soulless - a ship with almost no defining features
i am putting the balls inside each other and shooting between the balls
the turret hitboxes
painful
did you improve the paint slightly? the front looks good, as to the sporadic purple lights
I do think there's a bit too much of the same horizontal 1x2-triangle-angled (y'know, the angle of lines that imperium tends to use) line rows at the bottom though
Isn’t that what you always do with those or am i missing something
yes
i love this shape though
i am shooting in between the 2 eb with one chaingun, and behind the other 2's balls with the other
small Imperium and Monolith ships are also the best examples of "soulless"
i think they look pretty good :(
Oh so its just pvp slang for tight barrel
the small imperiums are almost always triangular-shaped diagonal laser or cannon ships (usually laser)
Falconet and Fantail are almost identical ships - even their reactor, cockpit, and hyperdrives are in the same general layout, the only difference is the armour and thrust
well that is because their layout is similar
i think they're all relatively distinct to dissect in combat
(even though you almost never see tiny imperium :(
oh i forgot another triangular small laser ship
and this one is literally just erponis but with a small laser instead of a disruptor
I think I've figured out a paint scheme for this contest.(The ship is just for testing colors.)
i would fight all of these in exactly the same way
similar to the nuke ships, but at least the nukeboats are a bit less common and more varied
average reactor exploder l
i would not do that
i'd strip all the weapons first
there's too much frontal armour to make it worthwhile going for the reactor
and for 4 of them, i'd try to kill the cr, the rest, the reactor since the CR is directly behind it
i would definitely do weapons/thrust for all of them
anyways, i do not really see how the designs are soulless other than "their guns are in similar places"
I am not surprised - you are a pvp ship maker first and foremost
when building aesthetically differentiating between the ships is far more important
these ships are the built-ins I test against the least and remember the least, because they're all effectively the same
imo almost all ships below 150k are soulless regardless of faction
just not much you can do at that size
to some extent yes, it's much harder to give them personality, though still very doable
fringe has the most character in its tiny ships
everything is babby clone bcePensiveThink
the Imperial ones are restrained by a need to be capable in combat which results in them all being built the same with the same tactics
doing the same thing will work against literally all of them
fringe is literally the same exact combat approach in every tiny ship agony each of the thrusts is accissible from head on
...so?
they can still require you to do different things
especially if you're not a PVP shipbuilder that knows exactly how to beat everything
ok but what if you're using the model-C, and the other ship is a Marigold? what if it's a Duster, and approaching too quickly will hit you in the back?
it's much harder to use the same approach against every single fringe ship with the same amount of success, compared to Imperium
some of them you can also clearly see where they got the idea from beyond "i'm going to make a small faction ship"
imo ship difficulty is monolith > cabal > fringe > monolith for larger ship sizes, and cabal > imperium = monolith > fringe for the tiny ones
beautiful
L + ball weaved + soul
clearly ball weaving is what gives ship soul
it's a unique characteristic
so ye
there's a lot of ways to give ships soul
maybe a good measure of "soulfulness" is how easily you can differentiate the ship from others without using its name or a picture of it
if you say "that ship with the nuke behind the cannon" it's p. obvious it's backup
Could be the bigger ones
if you say "that tiny imperium ship with the two lasers" that could be Fantail or Falconet or potentially even the hybrid ones like longspur since that also has two lasers
those have multiple nukes behind multiple cannons
can yuo show me the fringe ship with the 2 lasers
It’s impossible to define imo it’s just a feeling
fanged fighter or horsefly
Cause i feel like on paper the on- series is soulless but they still feel soulful to me
Have finished the core part...I'm planing to refer to Solar Flare,But the theme is water
Paint like that(my old work)
which you can also refine to "that fringe ship with no armour" and "that little scrappy 2 laser sihp"
differentiating between Falconet and Fantail...
"that diag small Imperium ship with 2 lasers" - nope could be either
yea that's an interesting case
imo it's cus they don't overstay their welcome
each on- ship is quite far apart size wise
suppressor and successor are also interesting because they're pretty soulless alone but get a bit of personality together
Each one should be ‘soulless’ individually tbh
Long monolith ship with no unique features, uses solely HE
using solely HE is a unique feature, when all the other ships at the same price don't
plus, they're basically the quintessential missileboats
like how fion is the quintessential ion rammer
I dont remember for all the smaller ones but onager has other pure he at its size
At least one
(Mjolnir)
onager also has the funny ions
but yea it does have a lot of other HE stuff at its size - mjolnir, enforcer, guardian
It'd definitely be soulless if not for those ions which barely save it
mono defs struggles the most with having soul
with Imperium each architect has a very distinct style, it's a bit less noticeable for monolith
I said the soul thing as a joke and its still frankly asinine to try and retroactively quantify nonsense that was based upon a rage fueled rant and nothing more
i have no idea what rage fueled rant you're talking about
The origin of the soullessness term came from someone who was extremely tilted at the time and spent half of the post being insulting
i didn't know that
Soulless is about as personal as they could come up with I imagine
perhaps, then, another name for what i'm describing would be "boring"
At least thats clearer
soulfulness is a completely subjective term but I think as we are all here playing the same game our souls are at least partially in tune
Nonetheless I contest the criticisms you levy against the Imperium cannonwalls- I barely changed them from what they were, and claiming their pvp shape is an issue remains subjective
it’s all subjective, I personally don’t have a problem with them, but the red glowy one is at least more recognizable than the other two
yea rain crow is defs the most memorable thanks to the glowing cannons
and at least sharpshinned has EMPs to distinguish it from the others
I personally can distinguish them as well
- Cooperhawk has the twin fangs and splayed wings
- Rain Crow has the central hole and brightly lit cannons
- Sharpshinned has EMPs
If anything I'd be more inclined to be picking on sharp shinned
But I digress. Have you a rebuttal? I'm very interested in what you have to say
rebuttal to what exactly
My points, etc
I can also tell them apart pretty easily, though oddly i tend to forget about Cooper Hawk's fangs - probably because rain crow was already memorable and i was surprised when I saw Sharpshinned's added EMPs
I suppose to me it feels like there's one too many? they're all in the same 200-300k price range, with two of them in the same tier
I don't have particular attachment to any of them, I just thought of Sharpshinned's EMPs before Cooper Hawk's fangs
the EMPs are a difference but not immediately noticeable as they are only two and small. I dont think ‘Sharpshinned’ and think ‘oh yeah that cannonwall with EMPs’ and with that the only immediately noticeable difference between it and cooperhawk to me is the little fangs
before the EMPs i thought "that cannonwall with SCs)
i think i was sorting by newest to look at all the recently added ships, saw sharpshinned up there, and was surprised to notice the EMPs
there's 3 now
oh right nettlesome aka the Wide Boi
i think their paint looks pretty good
we got Best Ship in the Game™️, Wide Boi, and Scrappy Boi
Interesting
i would hope so
Oof
Im going to put so much effort into this paint simply to teach new players fear
yipee
yes
the independents should be terrifying
overseer (mine) isn't that scary tbh, but it's hard to kill, an orbiter, and primary intended to mess with players using direct control or using RTS well
smaller ships are completely incapable of approaching it
Usually in these contests I try to make ships that invoke awe
But this ship will hopefully invoke terror and dread
i feel like from the perspective of a career player X-Calibur invokes confusion and fear because of it
sure its scary when you can see the giant death beam or something
but it's even scarier when you see a ship that looks incredibly weirdly designed to the point where it's barely recognizable as a ship, yet still belongs to the powerful Independent group of enemies
as a not new career player the worse things are when the explosive kills are the quik ones, there is exposed thrust and weaponry but destroying it takes so long that it's no longer worth taking damage to maximize salvage, and when things can always shoot you
not being able to ram is annoying too
remember, when designing for a contest, make design choices that a) look cool b) make people complain about this bs
i want someone to complain about overseer denying them any movement
I think it was unapproved for career
it was a unanimous no from the architects
mmmm idk whether to make a 200k run ender or a 1m-2m big project murderizer
former imo
don't want to be done in 3 days though
actually ig i should, i have other cosmoteer stuff to do as well
You can spend the rest of the month inproving the paint
ah
i mean it is extremely fragile and relies a lot on how the AI aims
i think for my next DC ship i'll do a splitter
maybe with frontal LS and ion reactors, and when those are blown up, individual DC ships connected to them can split off and attack
i have been considering ideas like that but i imagine they wouldn’t be approved
y
idk seems like something the archs wouldn’t go for
let me check what they've previous approved
some ships are already soft splitters
most previous ships that haven't been approved:
-X-Calibur - Relies on AI sucking + some architects didn't like the shape
-Etch - it has only PD
-Omnipresence - it's too close to Cabal and has some issues, like airlock operators
-Chainbound - Looks competitive and generally doesn't look nice enough
-Mister Rock and Missus Ket - appearance issues only
- Empyrean Augur - barely a combat ship
yea
banshee in particular is effectively a hard splitter
as long as i don't do something blatantly obvious and ugly i should be able to do this swarm-releasing ship just fine
also, each swarmer will have a single DC as its weapon, so the ship can fight just fine without being split at all
well
Can you link or post those ships, just out of curiousity and for sake of other people reading?
tbf I was imagining something like Odd Machine when you said that
which even with good paint i dont think would ever be approved
idk what odd machine is
sure, gimme a sec
#ship-of-the-day message
in the same order they were mentioned in
from left to right, top to bottom
ah that
yea definitely not as obvious as that + the main ship will be noticeably larger than each offshoot
Ah yes I recall now
anyways since Banshee exists im pretty sure a splitter has at least a decent chance of getting approved
banshee is very nice to pilot
probably my favorite faction built in to pilot (fringe though :vomit:)
p sure fringe has a lot of soft splitters
just like launchers and stuff in the middle to make them very easy to split
@lusty ruin you need to have a .ship file (the location is in the pins of #ships)
Is this... approvable? will the architects have a problem with this splitting setup?
@mortal cave
I think you should hide it better for sure, and just generally give it more aesthetics. There isn't a lot of very superfluous material
understood
it's kinda hard to do so, since there's quite a lot of structure added to hold them all to one spot
though i can test and see if i can get away with connecting them to the flak
plus, if i add too much armour or corridor, the squibs will be effectively immobile
Some of these ships this time around are nuts
oh wait im looking at the previous one
seraphim supreme and monarch of the stars are nuts
Is this any better? I've been making it look fragmented (and a bit fringey, but the paint will be clearly not fringe) to draw attention away from the swarmers
reasoning being that if the armour was one solid chunk the 6 partially detached bits would look a lot more out of place
if necessary i can add stuff to the far sides, i'm just hesitant on doing that since it'll make it harder for the outer DC ships to get out (and thus a bit harder for all of them)
That does look better yes
Just aded even more
i noticed it was quite weak to HE
now the hard part is going to be painting the most fringe thing ever in a not fringe way
on the bright side its performance is alright, and more importantly, very fun
=n=Though I love the fact that this thing can use three weapons in one gun barrel at once... But it's not strong enough......
ah the omnibarrel, my favourite
rails probably need to be longer cause with short rails between prisms the projectiles will often smack prisms when turning but faster projectile speed helps prevent it
ok now finalized
does anyone have any idea how to paint this thing without it being fringe lmao
i might be able to help - want me to optimize?
True...Maybe I should just remove it
yea but the less fringey the frontal armour, the more out-of-place the summons look
Sure. Can we count it as a collaboration work?
me too lol
Why? You can paint them however you want
optimziation does not count as collaboration - if it did, i would not be allowed to submit solo
There needs to be holes in the armour for the minions to be released properly (explosive charges are banned on built-in combat ships)
if there's holes in the armour everywhere else as well, it's less obvious that the ship is built around releasing the minions in groups
i am considering doing a sort of skeletal paint for this one tbh
necromancy
trying to fine-tune barrel length and width, this is about as long as i can get it while keeping it two-wide, think it would be better to make it 1 wider and like 4ish longer?
could use a lot of principles from lanius fringe when doing that too, and would probably use blueish-purple along with the bone-white
those holes dont necessarily make it fringy tho, at the very least many cabal ships have little gaps like those
true, true
either way the finicking about with structure and holes inside the ship make it necessary, especially since those holes aren't anything like the cabal ones
yeah im jus saying little random holes =/= fringe
Oh got it
little random holes + structure + silly goober ship idea = fringe imo
My English is not so good that I didn't fully understand the rule
out of the 4 built ins factions, sure, but theres no reason an independent cant have those things but be painted differently
If I work with someone, all three of them have to be co-productions,?
that is what i am going to do
collabing with someone counts as one submission for both players
Got it thanks
per ship
Air helping someone with optimization does not count as a collab
but my current suggestions without making any direct edits:
yes
The main thing is that adding missiles will affect the shape I think
But still thanks for your advice!
no
weird tbh
help pls
actually
I gotir
probs better to make it 1 wider and 4ish longer
looks like
i dont think either way will help win against ion doom rays
6 cg’s should hopefully be enough to beat da doom rays
ehehehe
i dont understand, where and how do they actually split off?
btw i think builtins using mrts need normal thrust too
cause the ai cant maneuver very well with pure mrt omnithrust
iirc one of the soft guidelines is normal forward thrust too
might be mistaken though
probably
this things gonna get changed a fair bit anyways
this is just the rough draft
i might have to make a cg rammer too
this thing is at 1,996,000 and I still need to fit hyperdrives, reverse thrust, and pd at the very least
so it will go through revisions for sure
Im trying not to
emancipator just cut through its entire face while testing
understandable
might reduce it to 4 cg in center and 1 on each side
dunno if that will be enough firepower tho
i would cut the side cg first
cutting 1 side cg should let you afford most of what you need
im not confident a single cg can cut through the shields many orbiters will have
but maybe will be fine with the emps
hmm
well if ur ship gets orbited to that extent i think ur pretty screwed anyways
mrts have zero redundancy
one of the prices you pay for insane thrust
well my main goal was to make a ship that can handle a rammer, orbiter, or kite
aka anything i guess
110 top speed and emps for kites, thicc face + nukes + cg barrel to win rams, side cg for orbiters
and you built a rammer? 😭
yeah 
Well to explain more accurately, i devised a system in my head to numerize offense, defense, and maneuverability
a perfect 10 in offense would mean no combinations of defenses and maneuvering will allow an enemy to survive for more than a minute or two
and that is the goal
there is a (rather complicated) set of structure set up which basically means that when a large reactor blows up, all 3 minions on that side are released
anyway, a question
does alternating DC fire do anything?
are you asking what it does or is there a benefit as opposed to dual fire
the minions on this ship have extremely low-budget DC factory setups with 12 loaders and 2 factories
is there a benefit, sorry
hmmm
The only thing I can think of is it would help slip past flaks
but there are too many downsides to make it worth
even if there’s something im missing
testing it, it seems that the alternating fire has better sustain?
yeah i guess it would
crew needs to load both guns with dual fire but they’ll fire with only one loaded on alternating
and the ammo drains more smoothly instead of in bursts
this ship frequently ends up in positions where what matters is shooting now, not shooting hard
so i think i'll use alternating
i don't think i've ever actually made a ship with alternating fire DCs before
I think best use case is probably big crew deficiency
well that's what i have lmao
12 loaders/dc and 2 facs, with no additional crew available
12 loaders including operators?
this is because a ship with 2 LRs, an MR, and 6 SRs costs money
no, just 12 loaders
each individual minion has 12 loaders and 6 redshirts who will only ever operate the DC and cockpit and the remaining guy powers thrusters
their sustain is quite bad
so 16 total crew per dc?
that should be able to full sustain the guns for a few minutes
18 crew is indefinite full sustain
so ammo is close
and i cna't have both ammo and sulfure close because then the factories cannot be accessed
so flip all the facs?
you can have the sulfur attached to storage and bullets attached to gun
crew will only have to walk further for power
I really appreciate this ship being "what if we poorly glued 6 sprockets to an ion array"
I'm excited to see how it turns out
um
how?
the concept also gives me a lot of naming options
iirc it struggles to actually be helpful because the stun duration is the same whether it fires one or two shells, though i might be wrong
ideally one that makes sense both for the main ship and the minions would be nice, since something like "overlord" fits well for the main ship, but a sprocketoid being called overlord makes no sense
if both factories are rotated like that there's literally no way to access them
just move your fe
i am considering Collector, Summoner, and Necromancer
Legion, Army of One, One for All?
that only works for the lowermost one, the others have crew quarters in the way
either way they dont need power that often
the facs are not power hungry
just have crew walk through left fac to get to right
'Boneraiser'
I think that one's gonna be a pass
the most fringe idea yet its not for fringe
i'll have to make a different version as a fringe ship after this
i was planning to give this a skeletal paintjob, that's why concrete suggested that
but yea it's not great
i think Legion is a great one
Legion is a bit cliche, but at least its not a stark euphemism
well Legion works for both the main ship and the minions
it means you were too mentally unwell to consider the consequences of your actions
therefore no go to jail
The 5th is a clause that permits you to not incriminate yourself
Pleading the fifth means that they know what the issue is, but will not elaborate as it would be evidence against themself
like this concrete?
yeah
gives em character
"...Nor shall be compelled in any criminal case to be a witness against himself..."
^ The important part
Anyway, I do really like the scrappy look, but you may want to maybe make it look extremely uniform so as to give the impression of a professional, as scrappy doesn't work? Or you could just wait for a faction tournament to submit [Legion]
i feel like the six sprockets duct taped to an ion beam ship has some character already
can never have too much character
also just had a funny idea, could give each sprocket a name
thing is it's actually kinda hard to make them uniform since the sprocketoids are lopsided and have to have their reverse thrust in different locations
i know it wouldnt work functionally but u can put em in the desc
Dasher, Dancer, Rudolph, Vixen, and i forgot the remaining ones
Joe, Bob, Mark, Jenny, Sarah, Gortox the Unholy One
i'll go for a skeletal look which i think can work with the scrappy design and still have it look intimidating and, more frankly, like it has a budget
good idea
could take a little inspiration from your red rum paintscheme concrete
also, even with the updated factory logistics (which do perform a lot better without much extra cost) alternating fire still seems to sustain slightly better
probs my most relevant ships for inspo
also tip for coloring bones, basically make them light grey but as yellow as you can before your brain registers it as yellow
i have done bones before and this was exactly how i obtained this colour
the original version of the paintscheme, which was made before this ship, had piss yellow bones to represent ichor, but it didn't work well at all so i changed it to this
i like your flesh style
i could potentially do a flesh ship for the contest
my 1st ship is almost certainly Overseer
my 2nd, this summoner ship
i mean, what do you plan to do for this one
cant have all 4 layers dedicated to bone colors right
i won't start painting now (probs do it tomorrow) but i'm thinking so far that i'll use shadowed with most likely 2 layers for bone colours and 1 for a blue-purpleish colour
ah so like magic + bones instead of flesh + bones
yes
lore and appearance wise this ship was made by human hands
probably slightly insane human hands
i was also considering the name Collector or The Collector
the collector is a dope name
Collector's Effigy could work, as that fits for the main ship and the minions
the main thing im concerned about is making the name work for the sprocketoids as well
i think, if i do this ship justic, collector's effigy will be scary enough
also, fun fact: the ship is only slightly above 1.6mil, making it fit perfectly into a preexisting tier cost-wise
the collector’s what
the collection?
the collection works
it could work really well if/when enemies can use the hail function properly
"oh look! a new addition to my collection" attacks
Custom hail messages would be so sick tbh
it probably wouldn't be feasible but it would be epic if there was a custom hail for releasing the collection
I am such an edgelord zamn I literally thought of a hundred edgy catchphrases when you said that
lol i bet someone could figure it out
what if superconductor had custom hails
i imagine all of them would include a bit of text saying the ship's tesla coils are charging up
with its "defeat" hail being that they're ready to fire
so the ship never finishes "charging"
lol that’s funny
the flesh ship "hails" would be hisses and screenches
false relay would deliberately not have an opening combat message
there could probably be separate hail message librariesfor the following:
- most independents
- faction combat ships
-faction battlecruisers and flagships (gets special hail messages)
-faction civilian ships
-faction stations
Needs more dakka
v2, about 400k saved although less guns hurts a lot
i need sleep but i think if i combine them I will be closer to the goal
Also I spent a whole hour just optimizing the engines
tbh i kinda preferred the older ones, they looked cooler imo
anyways for the second submission imma do something special
a fringe-ish zombie railfan, and record a video of it killing built ins and turning them to railfans to help it kill more people
description will be (reference to zombies and cocain by elfire) "every derelict that is not salvaged, becomes one of them, it gets up and kills, the ships it kills get up and kill"
oh great
we got the skeletal DC wall and now the zombie railfan
what is this, the halloween design contest?
isn't pure MRTs bad for the ship? the extremely boxy shape also isn't helping
its just a test so armor isnt shaped
Also it has more non mrt thrust than v1 💀
ultimately this version is worse even considering the lower price point
how much does it cost?
1.6m
hey i have a ship you can test it against
i saved a lot of money on the thrust thanks to switching from 4 medium to 1 large lmao
i remember thinking that was weird
if i wanted thrust to be easy i would not use MRTs
Tbh it’s easier using mrt’s than huges to propel a ship that size to 110 m/s
the one thing I need to figure out is where to put the nukes
the current placement seems kinda sucky
test it against this later perhaps? i don't expect it to win but it'll be a good test of how your external CGs perform
im in bed already i’ll be able to tmrw after work
snow
i'm not yea a lot of people are doing that
I'll see if I can make it more crystal like
indeed
well i copied it before activate windows so i get to say i was the first to copy snow gradient from nick
i feel obligated to copy snow gradient now
Nick copied the gradient from my ship 
Anyhow that getting off topic
i guess that makes me the first second to copy it
damn, to fit a sensor i have to be 4% more efficient than i need to be
does it go down to 26%?
wait hold on a sec
um
why?
was just joking but it is in the doc
picture of the whole ship btw
roughly
I don't think there'd be too much of an issue with hyper efficiency being at 54%
ye
i thought the green was the selection ui lol
probs last time i ask, anything to improve paintwise?
oh wait i didn't bump resolution did i
hold on
i did but whatever here is 400% res
i don't want to know what i did good i just want to know what i did badly
i keep thinking u r going to show ur armor optimziation w/ the selection boxes
good, that means it worked
imo there's too much white through the middle but its p. minor
like beetween the rails? i can swap that out for the dark green
no, next to them
between the rails is fine
well too late i already changed up the middle of the rails, i don't think i'll change up the white structural support much because it's kinda the main thing of the ship
anyways with sadekivi done, i have no idea what to do for the zombie railfan
ball weaver
That's a mega cool orbiter.
epic
monothrust all the way
Yes ai goes cringe mode without some
You probably might need more but whatever
@mortal cave is there going to be a walt's pick
paint wip but i need a name
also updated all my ships (again)
333,666 exactly for agrihand
thanks, just need to do some painting now....
Waaait a second, there's a rule on not having parts with airlock access only.
Hyperdrive on right ship.
I'll provide an example of what that means:
If a laser exists, the crew should be able to draw a line from the laser to a reactor
yes, but is it ok for ftl specifically? as crew will never be left behind by ai usage of ftl
I'm gonna say no
why not tohugh
wouldn’t the ship just not function? Or can crew actually take batteries into space?
in most cases, the crew would just get left behind
however, for ftl specifically, they will not, as the ai is incapable of scheduling a jump and moving at the same time
nothing is assigned to the hyperdrive btw
also crew are left behind when it jumps
well depending on how many are assigned to it ig
Crew dont need to be assigned to it iirc
the reactor does
Im in game testing it rn, it does
why is it different?
Because the AI doesn’t leave the system
It jumps in then stays there, they don’t jump a second time
That’s why built ins dont have hyperium storage
how does that work then
will they just do that even if they're not tchnically capable of performing a hyperjump normally?
ships should be able to perform a hyperjump when controlled by the player too though just in case someone decides to build it in their run, right?
the hyperdrives still have to be functional im pretty sure just for forward compatibility and general gameplay reasons
yes that too
career ships should always still function when player controlled
Agrihand as it is now will not make a jump
Idk
When i make ships i literally just slap hyperdrives to get to 20% or higher and put doors on them
oops i forgot to assign the reactor
10/10
i need to make ships T.T i'll start tomorrow i guess

