#Hyper-jump multiplayer sync fail still uses fuel

3 messages · Page 1 of 1 (latest)

flint hollow
#

If you and a friend try to jump to a different system, charge up, and hit jump- then the game forces a re-sync, it re-syncs before the jump occours, but after the fuel is consumed, wasting precious jump fuel due to a game bug.

unreal wolf
#

You're talking about the automatic resync, as opposed to manually reloading the autosave, correct?

flint hollow
#

Correct.