#Tournament Chat
1 messages · Page 13 of 1
przy you should target the back engine room with the missiles not the reactor...
wow
F
gg
Last one for real?
last one
I thought the other one was the last one
it was a very solid end
literally movie type ending
@jagged flume put the bracket in chat
Salephz being toxic "no skill" lol
Faster than you
Oh my.
why do i have to fight qawa again
@jagged flume ^
gg
GGs
oh yeah that too
wait
what does that mean now
OH
so i fight winner of cgt and luna
I will say black horse cause Przyjem is first time elim player.
@fast oracle vs @serene latch
??
Sorry those two fight
but qawa made it further than luna
And still got knocked down
okay but he should have an advantage over luna then
salephz you are now being excommunicated from player-run cosmoteer communities for being toxic one (1) time
love, the cosmoteer community
I'm going to save this because this is epic as fuck
OK
so what happens if i win and salephz wins
well that gives me a chance
so i made it to finals and cgt made it to quarter finals
but if cgt beats me so he wins?
that's a bit unfair
yeah but I'm seeded lower then you
Good luck to everyone else too
obv wasnt aware what i was fighting against earlier - thought przyjems was a mediocre morbiter ...
lowest seeded in lower vs highest seeded
makes sense
whoever wins each lower bracket game gets free paint
bc whoever wins is in top 3
it is
save this
they have the same amount of ions
had it hiccups but becoming the nicest tourney to watch
the man the legend the myth himself
Przyjem
why did you stop writing please make presence so my comment makes actual sense
ultimately they will ram ... you can only run so long
Nice
Watching this ofter staying overnight is really sleep causing. CCC just lost three in this battle.
makes sense, the stream lost people too
funny
I hope all survived but I am not sure if that was just an injure for them.
@chilly barn vs @snow seal if you're both still around
gamertag please
salphez isn't around
save me from the tb rail
free paint for me!
cgt got elimed in the quarter finals and i got elimed in finals
caught in 0.01k
no advantage ig lol
wp
so why am i fighting him
DANG THE UPSETS XD
I don't know, maybe because the audiance wants.
politely asking for a bracket update
yeah i agree with saris
@jagged flume there was also the other option of me vs cgt and lunastrod vs salephz, if that matters at all LOL
cgt please save me
I believe this will be quick.
can't have clean brackets
salephhhh
did luna win??
yes
bracket update plz:
no one did
i think i somehow have a chance to win
exactly, you gonna win with me
not if saleph wins tho
@fast oracle vs @snow seal
oh
omw
sorry lunastro 😦
YES OR NO
can someone explain to me what's going on?
Yeah...
Sal being toxic because... Uhm...
Tag won against him?
He wanted a lossless game I guess.
no armor vs rails ... ok
cuz he's sick of morbiters like everyone else
which part exactly? the tournament generally or the salt rn?
salt
well, because of brackets having to have compromises due to an uneven number of participants, salephz got put in what he thought was a disadvantaged position against an opponent who could have potentially been put at a lower round due to losing more battles in the past
salephz got salty and typed in-game, leading to a loss due to rails not being set up
(And then immediately won twice anyway)
xd
@errant forge you vs Salephz
again the morbiter vs tb rail
wouldn't armor make TB less effective because it adds weight to your ship?
weight on a TB ship is often good, imagine a sumo fighter
it lets it push without being pushed around itself
^
deja vu
a light TB ship would be more like a ninja with a grappling hook
weight on the ship being pushed is.. dependent on the moment of inertia
like it makes it harder to get turned but also makes it harder for you to turn
Though saying this fairly, in this bracket Przyjem rammed a way through a series of good ships.
Obvious for the first day match.
GG again
The net again?
przy is doing that because otherwise he'd get turned by the tb
you have to orbit and expose the diagonal/side
True
one of the finals of all time
indeed
why?
Now Przyjem is both silver in dom and gold in elim.
can we pls pronounce the tournament winner's name correctly at least once.
pshy-yem
looks like the morbiter won.
almost
wait
OOH
Persiashem
30 bucks?!?!?!?!!!
Damn
i wish coolgamertag would have won that match
@jagged flume are you hosting in june
That's some good money in Georgian.
That is so much, I can't imagine what lunch I can buy with which.
Salephz definitely didn't have to rage quit like that he still had a chance.
Too bad he passed it up.
no i did not
He didn't
what the fuck do u mean had a chance
he's not that type of person
are u fucking delusional
Free lunch tourney ftw 🍽️
@jagged flume do you know what the bracket is gonna look like?
I mean you did defeat him a few times before.
saleph calm down pls
More like he had hopes of the boss wining
No I am not you literally prove yourself to have won
TWICE
missile orbiters HARD COUNTER tb rails
przyjem was probably getting better at fighting tb rails during these matches so I presume it got harder to beat him
yeah, awesome piloting by you for winning a few times
I can contact Cannonitro if you want some retribution/j
You have been playing minimum 10 times as long as PRZ and seem to be the most skilled TB rail pilot.
It evens out.
yeah it says a lot when someone with NO SKILL WHATSOEVER
?mute Salephz 1h
salephz#3355 was muted.
this tbh^^ you can actually tell if you look at the first match they did and the last one
You clearly are tilted here and insulting other members isn't something they deserve
Lol.
Tournaments are about having fun and playing to win so to blame others for their tactics is embarassing to say the least
was sure the tb rail wins in the end ... saleph obv loosing nerves
couldnt handle przyjems genius
nah, they do really hard counter
This commentary was unnecessary, but yes
at all you won with nick's morbiter easly
saleph is just an awesome tb rail pilot
... pulled a polar bear XD
(I mean he did defeat other good players that he had an equal or even an unfavorable matchups against, so not like he's unskillful. I've played with them myself and a lot of other people have too)
but yeah.. i can say i had an advantage
where's the screenshot
i knew i would lose because it was saleph, not because it was a TB rail
That was my skill issue.
;~;
It was his first time using a morbiter and didn't fight against a TB Rail in a long time IIRC
Plus no previous play against a TB rail or at least not with a morbiter at all.
💀
Who's polar?
@trim kestrel you will never live this down
(ofc this situation is pretty different from polar, polar was going to sweep the last match and then FFd)
^^
Though GG @errant forge!
One of the finales ever for sure, but you still did very good.
yeah gg! great performance going from dom into elim.
will we have a reupload of the tournament?
I am impressed to see such a newcomer to elimination do this well and nevertheless WIN!
Truly deserving the title of ''Overdog.''
At first glance I thought you would fall very fast, it seems that I was wrong
Indeed.
I still wanted a morbi mirror against you.
Too bad I matched up against TWO TOURNAMENT WINNERS
Got annihilated by everyone before that
that's an obvious exaggeration for the sake of comedy
oh wait who's third place?
I deserved better matchups.
no third?
Third place typically isn't relevant
You my friend.
Too bad this style of tournament just makes it all so predictable due to matchups
Yeah.
But yeah it'd be you Lunastro
:D
From start to finish I didn't know who was going to fight who
Me too.
GG Luna, you're a third of a tournament champion
I'll have a solid bracket before the event starts next time to deal with that
Don’t understand why counterpicking is such a horrible thing that we need to take the importance away from having a diverse array of ships
aaahgh i was so close to winning
Because it takes half an hour lol
Also shouldn't przyjem obtain the champion role?
Half an hour well spent to witness a 10 times more diverse tournament without the things happening that for example happened to me.
Did I really have a chance against slowk to be perfectly honest?
No.
@jagged flume did you say what kind of tournament you're going to host next time?
I don't think so.
You can set the in game timer and worst case scenario the players have a one sided matchup (like in this tournament)
I think yeah.
Single player elimination with preview off and no ship restrictions
ty
blind counterpicking is not a problem at all: it is poker
but playing poker with open cards where you can swich your cards even seconds before the call makes no sense at all.
I thought you hated having no preview as it resorted to mind games.
What makes no sense is rock paper scissors where you have one choice that you pick at the beginning of the day and everyone knows which one you picked
ppl will switch ships to hardcounter seconds before the timer ends
OMG IF ONLY THE OTHER PLAYER COULD ALSO SWITCH THEIR SHIP LAST SECOND
Next time we need Ion only tournament pls
WOW WHAT AN AMAZING FEATURE THAT WOULD BE
GGs to prz again and Salephz, please cool off.
WALT SHOULD ADD THAT
👋
yes but in rockpaperscissors you do not see what your opponent selects
bye gn nick
I made a helpful map of this tournament
Nick go sleep
Sorry 
true only having one choice in rps is nonsensical also
That’s literally what this tournament was honey
whats up with salephzs name
Please read
Best way to play rps is to have everyone choose the coolest option
the only way you play rps is by blind picking - or with a hidden deck of cards if you compare it to poker
Ions and Ions
😎
Ion >> Any other weapon
true sweety - and i critisized that before
anyways, this isn't like poker or like rock paper scissors, because in an optimal scenario the visible picks option allows the two opponents to come to a compromise and pick ships that are evenly matched
So you prefer predictable RPS to changing at any point in time?
@wooden crystal i guess we actually agree that picking ships BUT blind is the best solultion?
THIS IS SEEN IN CHOOSABLE SHIPS
LOCKING IN SHIPS AND BLIND PICKING MAKES THE GAME MATCHUP DEPENDENT WITH LOW SKILL INVOLVED BY REMOVING AN ASPECT OF THE GAME
ok read what we type, type slower and drop the CAPS
Uppercase bad
CAPS LOCK NEVER TURNS OFF, AND IM READING MORE THAN JUST YOUR MESSAGES, GIVE ME MORE THAN 2 MINUTES
I agree that picking good, but how do you solve an hour or more being spent in a lobby
NO BECAUSE PICKING SHIPS BLIND DOESNT REMOVE THE DEPENDENCY ON MATCHUP FISHING
Rs snanbsjs jsjs
Ideally we have preview and switch on full round robin tournaments, but the amount of time that takes is too exhausting and as such concessions must be drawn somewhere
nugg didn't get that we actually agree - continues shouting ... well
if we agreed we wouldn’t be talking about how to fix the problem
I personally still can't see a solution
Maybe a bad idea: 1 minute to pick and only allow 3 ship changes(????????????????
the way esports handle this is alternating bans, but because the variations in cosmoteer are infinite, that isn't applicable
first to pick the ship loses the counter picking....
that's why it's a bad idea
is a solution but not a good one
at that point just have one player pick a ship and let the other pick a counter, remove the middle steps
clearly you just need to balance the weapons in a way that makes it more profitable to have multiple types on a ship and lowering the number of "good" types of ship
Missiles OP buff flak
ah yes just make cosmoteer the best balanced game in existence
very simple to do
I think you can do it with a few if-else statements
We could finally do the ban system, we actually haven't tried that
so yeah... i accidentally won tournament
my purpose was to MAYBE take third place to get paintjob
congrats!!
^^
happy for you
GGs
and the morbiter won
ok 1 last time, my view:
Locking ships to only one selection whole tourney can be boring because there is no surprise moment and no way to improove your ship choice over time.
rePicking ships with ship preview is exploitable in too many ways - wich have been explained now numerous times.
rePicking ships blind solves all problems above.
statistically even if morbiters were no better than other ships they would have won
cuz there were the most of them
Man you earned that placement so many of those matches and players were tough as nails and you clawed your way through a dozen close calls
what about everyone has to submit 3 ships before the tourney starts... once they are matched up, the other person gets a look at those ships and both of them have to ban 1 ship at the same time... repeat that process and you end up with 1 ship for each player
That's the ban system that's been considered for a while now
why easy when you can do it very complicated 😉
I’ve addressed your points and you haven’t solved the problems I brought up with your solutions spacecat. You’ve also ignored the points I’ve brought up for why the thing I’m talking about works fine. I’m gonna block you
well i haven't followed the latest talks about a new system... but if others had the same idea it might be worth a try
ok lets agree to disagree.
because then everyone can hopefully be happy at the end
slowly but surely building up to 200 blocked people
wdym by repicking blind btw? players pick visible, then pick blind?
or just pick blind once
Step one: Pick morbiter
Step two: Pick morbiter counter
Step three: PD wall vs PD wall
voting out ships from the other player is very hard = you best ship never gets played. Resulting in a lesser ships only fight.
Cannot imagine many ppl want that.
forget this ship picking shinanigans, someone host a tourny where everybody participating gets the one singular ship built by the host
lol
if you want to play a specific ship you bring three copies of it
at the expense of having no counterpick options
Or, after each level is a different type of ship. For example the semi final can be an ion duel and the finals rail kites.
wich woud not be allowed because it is exploiting
why wouldn't be it allowed
what if you only had a number of bans during the tournament, let's say 3
last time it was allowed
the heck you mean with ,,best ship''? there is no ,,best ship'' in this scenario because it's based on the matchup itself...
didn't we trial a single ban tourney?
proceeds to ban all the ships of the enemy, wins automatically
pro strat: wait till the final game and ban their ships
both players pick ships without seeing the opponents ships picked - quick easy and fun gambling game. Then fight.
honestly this would be cool, for added points have a new surprise ship every round and make the flight controls as complicated as possible to turn it into a puzzle solving competition. would unironically be cool.
yeah that's not bad too imo, we're not hyper-competitive around here.
there can be a bit of extra luck involved
but I am saying this as a person who usually brought a single ship to tournaments anyways so never employed counterpicking.
not losing much on my end.
maybe even paly a round of chess before the match, who wins can pick the the other players ships ... yes yes mor complexity plz
Gn people
night
this isn't complex, stop strawmanning. for the players, they would be in the lobby and playing within a few seconds.
it would be a fun experimental tournament along the lines of the zombie waves tournaments.
well new tourny types - im all for it
like bossfight
dom tourney
wierd setup tourney
not a tourny per say but there are bossfights being hosted and they have them on youtube
sad that the racing tournament didn't work 😔
but I am looking forward to a racing tournament if/when custom asteroid placement and collision damage are introduced!
are they palying them in local network - because they are rarely seen in lobby?
I'm pretty sure it's not LAN
are you talking about Blade Tardigrade's series?
have been online frequently lately, but hardly any bossgames seen
yes
yeah I've been in a few but blade hosts very rarely
it's hard to make a fun bossfight tho
either it's a missile/rail monstrosity that steamrolls everything, or it gets rolled itself by more optimal/outranging ships
in classic they where epic at times
myself does not host bossgames simply because i have not built any boss ships
We should ban individual parts LOL
Was a rly enjoyable tourney and with changing ships could have been even more so.
cya
still thinking that a has an advantage there... imo both of them would have to ban at the same time (such as using discord dm or etc.)
that could also work
for a 1v1, is a 3 minute game too short?
depends on price limit
1.5m
it problably wouldnt be enough for any kind of avoider
is this the same as
- A bans a ship from B
- B picks the ship A uses
- A picks the ship B uses
I was young and foolish but I don't regret the experience lol
Understandable ha ha ha
What is sphe co?
nothing dw about it
Hmmm may I join
morbiter
:agony:
💡 Playing some team game rounds post tourney yesterday, wich where very enjoyable, i had an idea.
Tourney with differnt price classes then 1.5mil.
Like: 1st round 500K, 2nd 1mil, 3rd 2mil
Would force players to get out of the 1.5mil meta zone.
i think it would be interesting, but there's a lot of research put into 1.5M ships, and some people just don't want/don't have the time to experiment with other prices. I think the 1.5M category is beautiful because the meta is very very refined and new small ideas improve it even more.
wait tournament spec is is 1.5 mil not 1 mil?
Oh my what an unexpected news not like that was the MP standard all along or anything.
But yeah satire aside it is.
Cool.
yes, but i'd suggest playing normal multiplayer (to test your ships) before playing in the tournament
Obviously.
Yeah, PvP ships.
The best way to start making a PvP ship in my opinion is a basic railfan.
The next best one would be an ion cruiser.
Way more forgiving to new players than a monothrust ion orbiter.
eh I wouldn't recommend railfan as first ship
Yes mister ''medium reactor module-less nuke avoider as the first ship'' man.
Who the hell am I to judge lol my first proper PvP ship was a nuke ULMSF
i started with an MO
cruiser is a good choice tho
i would flip it. cruiser first railfan second
me neither because newbies don't fan. I'd recommend ion cruisers
i started with ions and saw that morbiters were winning all the time against me so i made a morbiter
and then i saw qawa and made a cannon wall
xd
mainly because i wanted to learn morbiter piloting to be able to predict their movement
My PvP beginning in a nutshell:
''Ew meta is so generic.''
sees Thorned Eryngo
''OMG meta encourages wackiness and experimentation''
gets instantly hooked
my pvp beginning was:
oh i remember this game i played it so many years ago
oh ions were very cool i remember making a 4 ion emitter ship
sees sunburst
ok i need to build a ship like this one
i started with a copy of cosmic's storage based MO, saw a few nuke orbiter and changed out the missiles for nukes
Mine was I made a shitty mine ship
Sees IGBM
Alright I’m making that
Nothing will top the sheer inspirational spark Enoshade gave me.
Oh yeah Forder too.
Oneshot and Eryngo where the two ships that made me go from ''Ew stale meta'' to ''OMG WACKY META.''
tbh i always thought 1mil is more intersting then 1.5mil. All the ship types are possible in 1mil but there is less copies of the same building blocks.
i joked that a 1.5 mil is basically a 1mil with 500K Spam added.
Not true.
There are a few ship types that specifically require 1.5mil, ULMSFs most specifically.
It's true for most ships but not all.
Oh yeah, ion capacitors as well for whatever that's worth.
Plus 1.5mil allows for WAAAAAAAAAAAAAAAAAY more variety.
only the variety of different weapons and systems hardly ever happens - mostly it is more of the same.
ooohhhh yes i agree
i've tried making it my first ship but horribly failed 
my brain just can't stand making long rail array
we both never tried a 1mil ULMFS - but i think it should be perfectly possible
it would be more hard tbh
imagine making a 3 module spinner with a core or using medium reactor who mess with the shields supply
railfans have some of the hardest logistics choices and targeting/piloting techs in existance
less viable due to the inner core taking up more space proportional to the rest of the ship
imo squibs/traps would be best due to their relative incomplexity at low skill levels and the basic rts skills they teach at a low level
also i started w/ squibs so u should too :P
dc piloting is pretty forgiving from its weight
wanna name a few?
too lazy :P
if they dont know how to railfan they will not win ever with rails
okay yeah railfan first, tech later
trust
orbiter walls have some of the easiest logistics, and the piloting is pretty intuitive
(not biased at all)
intuitive =/= easy to pull off
be me and start with an avoider 
be me and start off with dom ships
be me and start with an IBGM
be me and start with two-part ion rams
you do pvp now?
did
This might be a ship type that suffers from lower credits ... but i also suggested 2mil.
2mil ships are certainly more spammy but fleetplay will get more interestng at the same time.
If you play domination why not. Otherwise you're just wasting your time building ships you'll hardly ever get the opportunity to play.
Unless building in itself is sufficient satisfaction
Yes yes good luck mixing TB nukes and ions in a 1mil vessel without sacrificing EVERYTHING.
Okay fair point.
But an amateur railfan can still do well.
And I mean an A M A T E U R railfan.
There are many credit ranges that are rly truly interesting. They all shoudl be built and played !
Deleting your previous message just to paste it at the bottom of the discussion in bold doesn t get your point accross any better spacecat
Wude.
If you want unsual price ranges play dom !
I am loving these tournamets btw. You guys have some wacky ship designs ❤️
Wackity wack meta my beloved.
Nice Przyjem is red now.
yee
Yee
Yee
oh next tourney is on 17th june
Mhm
accidentally yes
👍
Accidentally winning a tournament is surely one of the ways to win a tournament.
exactly
Where was it announced?
Thanks for the info
Nice.
Hey Saris hasn't posted a link in #events yet.
Is the June tournament form/rule introduction already up?
Waiting for Walter to put an ingame announcement
i hope that mean originality is overrated but in polish
sure lol
did u notice the imposter amogus
woah what happened to ur role
nope u still blind
Salephz left and rejoined the server to purge themself of the role earlier, Qawa
huh
also i left bc i was angy
Well that's new, the next tournament has a cash prize. People are going to step up their game 👀
welp, im not getting that money
Sure you can, you never know how things might play out. And you have time to design some better ships if you're scared of that
Just go morbiter and you'll prolly win
So, to be clear, basically your opponent chooses your loadout?
and you choose theirs
Honestly may be best idea to go morbiter morbiter morbiter
bc no one is going to have three morbiter counters right?
Yeah I predict that this tourney will not go well
Can we nerf missiles yet?
like what the heck is person A gonna do there? they loose automatically
I may not go 3x morbiter but I think 3x something is the play here, which is kinda dumb IMO
How would you offer to nerf missiles without making them irrelevant? Also, how hard is it to bring a ship with some PD which completely counters missiles?
wheres the rules for this tourney?
#announcements
easy counter to that is you ban the ship that completley counters missiles
thanks
like if you have any ship in your lineup that looses to missiles, then you get wrecked by a 3x morbiter person
BC they're doing a morbiter no matter what and they get to choose what ship you are using out of three
I'd say that a rule could be added stating that you can't bring more than one ship from a particular archetype to your lineup. However, that brings up other issues
it's the same game as last time, but with single elimination instead @jagged flume
I don't think that this is good for the game, I think that this format is broken
Or also having four lineups or only one ban may help
Only one ban could lead to a counterpick loop
I think that the rules in their current state really just make it even more rock paper scissors because it's single instead of triple-double elim, and if the opponenet chooses right and you choose multiple different ships, the opponent auto wins
how is that worse than a even more rock paper scissors rng tourney?
We get stuck in counterpick hell and the event never finishes
This will only increase in likelihood compared to past events given actual stakes
You... that's... that's a joke, right?
Ok whew you edited it
XD
But yeah this is gonna end up in a morbiter victory unless they get real unlucky and get paired with someone with three morbiter coutners
I'll convince Walt to nerf missiles in the mean time
PLEASE
Although I was planning to metagame and play missile kites, and convince ppl to play morbiters
so I have pd and they dont XD
Oh boy it already begins
but yeah I guess the metagame will be metagaming
I'll be miffed if I see anyone giving players bad advice
Oh the ping restriction is gone :D
Hey @wooden crystal you should play an avoider, a missile orbiter, and a deck cannon wall with 50 layers of armor!
make sure the avoider has no pd
I won't likely ever participate in official events since I'm going to be hosting them
Ok ill tell nug to do that then
@jagged flume what if you couldn't have multiple ships have the same weapon? That prevents 3x of the same ship withought making objective archetype statments.
I kind of wanted to have as little restrictions possible ship-wise this tournament
I don't want the gameplay meta to be pick 3x morbiters or TB rails, I want your ship selection to have the ability to be unique
because with these rules, 3x of the same ship will almost always win
Hmm, you've mostly convinced me, but there's still the downside of people needing three different ships at minimum as well as unseen issues I'm not cognizant enough to see right now
Issue of a 750k rail pair and a tb rail being different as an example but no way to work around that...
you could add a clause saying that it's per bracket of number of ships in your loadout
if i happen to host another dom tourney, would you participate?
Potentially, but the tournament after this one will be domination anyhow
metagaming was never my forte
Are we talking about nerfing missiles because we are incapable of finding a tournament system sufficiently balanced and to our liking. Or are we doing so because they actually need a nerf?
Sure, we've seen morbiters do well in the tournaments because we were limited to picking a single ship but how do they perform in regular lobbies? They are powerful but have several counters starting with anything making use of PD. We've seen ion rammers and UL nuke orbiters do very well against them and other ship archetypes as well.
How do we justify nerfing missiles and not TB rails? They have just as much success if not more. I'm sure Salephz would back me up here in saying that they are impressively strong against the majority of archetypes. I'm not saying TB rails necessarily need a nerf but it's a good comparison.
Additionally, if it must be done. How would we propose to nerf them without creating a power vacuum which increases the success rate of other archetypes more than it should?
-Let's say you tune down missiles damage, anything with good shield regen just got a buff and can potentially outright beat morbiters when it use to be a close matchup
Another example, take a look at Luna's ion rammer, it counters morbiters about 50% of the time or more. You've now increased the chances of it winning that matchup.
-Limit the arc of missiles? Ships such as avoiders will now have a field day against them and those with high acceleration can easily dodge.
-Limit the lifespan? The speed meta just got even stronger. Anything fast enough to dodge the first pass may not have to worry anymore as the missiles will die out before their second pass.
Small changes won't have the desired effect, anything with a stronger impact will potentially result in the above.
Anyhow, lots of people are demanding a missile nerf without a clear and reasonable approach to doing so. That's dangerous for game balance and enjoyment, at least that's what I believe.
tbs require a minimum amount of skill to win with
totally realistic solution (sarcasm): missiles have to follow your cursor
Due to the nature of the weapon that isn't avoidable. As it stands, it's a fire and forget weapon so maybe the mechanic behind the use of missiles should be changed?.We can nerf it but then we risk just having a result similar to flak. Which is nobody using it because everything else can do better
I personally having extensively seen their performance as well as played against them and seen their prevalence firsthand, am of the opinion that missiles are overtuned, and warrant a nerf. As you've pointed it out here it's obviously a complex issue that any one solution will have unintended side effects, but arguably said side effects are going to be far less of a problem than how consistently and accessibly powerful they are and against such a truly massive wide arrangement of opposing ships. It's not just that it's a strong pick against a few archetypes it counters, as much as it is the case that it's an excellent pick against a majority of archetypes.
My idea to nerf them, as it has been for a while now, has been to reduce their lifespan and rate of acceleration. No matter what your stance is on the matter, one has to agree that having to dodge the same projectile three times is silly, and them being capable of chasing you across the map while your opponent effectively twiddles their thumbs ludicrous. I am solid in this conviction, and given that the current state of the game, balanced as it is due to my efforts, I feel as though renders this intuition as trustworthy, or at the very least worth pursuing and refining further.
.
As for flak being useless specifically, it's the case that there's multiple reasons without parallels. It has overlap in it's niche, insufficient rotation speed, huge ammo cost logistically and literally, and other issues that it's direct alternative of point defense does not. I can confirm that missiles will remain a main stay despite any nerfs given that there is no alternatives that cover the same brand of a constant barrage of fire from out of range from the hardest part of your ship for your opponent to get to.
.
The reason for not nerfing tractor beams, or buffing blasters despite my proficient use of them as another example, is on the basis that these are significantly less prevalent and rarely as successful, while simultaneously it being the case that nobody else can use the specific weapons and tools remotely as successfully as players who are excellent at the game. There was what, seven players who brought morbiters, but only one who brought a tb rail and nobody that brought an avoider?
flack seems really op in dom but also I've barley played dom
@raven fern is there any of your points you feel I left unadressed
lmao no; they're outdone by cannons in terms of value and dps
if anyone's wondering about why boomeranging is a problem… have this vid of classic: https://youtu.be/YrKtNv0PauU
Video showing the current balance of nukes (to be fixed)
I definitely agree with the issue of the skill ceiling being much lower with missiles than any other weapon. However, it is inherent due to the nature of the weapon itself.
Shouldn't we instead focus on changing that and propose implementations to raise the skill level required in order for players to achieve the same level of success?
If we pursue your idea, nerfing the lifespan and rate of acceleration sufficiently so that missiles can no longer make multiple passes entails allowing most ships with a decent amount of speed or manoeuvrability to now completely dictate the pace of the battle and probably remove any possibility for the missile user to achieve victory. A morbiter deals damage either through a constant barrage which chips away at the opponents ship or by unleashing so many volleys that the opponent can no longer dodge them all as they make multiple passes coming from all sides. It becomes helpless if an insufficient amount reaches the target and no amount of piloting skill can change that.
In other words, we are punishing players for using missiles and encouraging them to move on to another archetype where their skill can make a difference.
Seven players brought morbiters because they are indeed accessibly powerful. Other designs that perform just as well are either harder to design, harder to pilot or both. A couple of them more than capable of beating morbiters were present at the tournament but got knocked out early. Such as Slowking's UL nuke orbiter which would've been perfect for the task.
It seems that players are less annoyed by the result than by how easy it is to achieve it.
Which brings me back to the point of increasing the skill cap through a change in missile gameplay instead of a nerf which would just make the weapon less appealing to play if at all competitively.
heh my pc still down and i have less that 3 ships total in my folder 
wait hold on i do have 3 avoider
...is is lag banned here?
No, feel free to join
Thank you for the excellent link Jun0, and demonstrating the example of how irritating missiles can be right now where a random set of projectiles can often and repeatedly just come from off screen and instantly kill you. That's not anything but unexpected and irritating, and is often a consistent behavior that pilots often choose to try and reproduce due to how effective it is.
The skill ceiling being lower isn't what I was trying to say and I disagree that it's a factor. Naturally different playstyles will be more intensive, but that's wholly irrelevant.
HE missiles are the fire and forget weapon, it is only natural that they be easy to use, but to posit that they have a low skill ceiling is strictly incorrect. Expert players of their craft such as 0neye and Quiximo can do fantastic things, directing missiles, choosing when and how to launch them, choosing targets, accounting for rotation, body blocking and harassing opponents physically, among other things all allow for a skilled player to take full advantage of what they offer. You need only check the recent tournament for Przyjem's exceptional positioning and how it corralled other players, using very similar ships, and did huge amounts of unpunished damage.
The point I was trying to establish was that despite the massive skill ceiling that players can reach into, clearly it isn't necessary, because the inherent strength of missiles overcomes this. Any skill or finesse that the opponent might have is obliterated by the fact that you have the ultra consistent fire and forget weapon that will hit its opponent. That is what I would say is the issue is that people have been voicing.
In my mind an exceedingly simple nerf, and a slight one at that, is going to be far more beneficial than fundamentally rewriting the entire identity and use of one of the oldest and most unique weapons in the game, as well as an order of magnitude easier to try and impliment.
(Because the content I want to express is quite complex and was typed fast, for the convenience of typing, I directly converted the following content from Chinese to English through translation software. If there are any errors, please forgive me...)
I believe our original intention in hosting the Cosmoter Championship was to entertain through competition, encourage innovation, and reward players for their achievements, rather than frantically pursuing the best solution in a system. Championships are not military conflicts in reality: we do not prioritize winning; The balance relationship we are based on is not determined by extensive social and physical limitations, but rather developed by a programmer and a group of players. Therefore, I believe that we have the need and full ability to choose to intervene in the form of the tournament.
As for missile orbiters, as Saris emphasized earlier, I believe their biggest problem is being too versatile, as well as being low risk, low investment, but high yield. When everyone needs to face the restraint relationship between ship types and the uneven skills of players, the benefits of using missile orbiters are really too great. They can indeed be highly restrained by specific ship types, and the upper limit may not be as strong as some ships, but being too strong does not need to be invincible. It only needs to make using it more profitable overall than using other ship types. Overall, I agree with the assertion that missile orbiters are too dominant in the competition.
Moreover, in the May tournament, the missile orbiter had already shone brightly. I am not questioning the legitimacy of the seven players who used missile orbiters in the May Championships, as they only made the most appropriate judgments based on their own understanding after the new competition rules emerged. But with the May Championships already in place, there is a repeat of a missile orbiter melee If that's the case, CCC may not be willing to watch the live broadcast with you in the early morning. The competition in elimination mode could have been exciting.
However, just a debate between a few people is not enough to determine whether a certain ship type should be removed from the competition. I think it would be better for us to have a more formal vote, conducted by all players who have signed up for the competition (and perhaps respected and organized players). To avoid potential conflicts, anonymous voting may be used until the end of the competition registration. Before the voting result is determined, players who are willing to use missile orbiters can send a lineup with and without missile orbiters.
(Chinese version, in case any missunderstand caused by my transelator:)
我相信我们举办Cosmoteer锦标赛的初衷是通过竞技来娱乐,并鼓励创新,奖励那些卓有成就的玩家,而不是疯狂追求一套体系中的最优解。锦标赛不是现实中的军事冲突:我们不是以求胜作为最高目标;我们基于的平衡关系不是广泛的社会和物理限制所决定的,而是一位程序员和一众玩家一起发展出来的。因此我认为我们有需要,也完全有能力有权利选择对锦标赛的形式加以干预。
就导弹绕轨器来说,正如前面Saris所强调的,我认为它们最大的问题是过于通用,以及低风险低投入但高收获。当大家都需要面对船型之间的克制关系和玩家技巧的参差不齐时,使用导弹绕轨器的收益就实在太大了。它们确实能被特定船型高度克制,上限也许也没有某些船强,但是过于强大不需要是无敌,它只需要使使用它在整体上比使用其它船型收益更高就行。总体来说,我认同导弹绕轨器在比赛中过于强势的论断。
何况在五月的锦标赛中,导弹绕轨器已经大放光彩了。我不是在质疑五月锦标赛中那七位使用导弹绕轨器的选手的正当性,毕竟它们只是在新赛制规则出现后就自己的理解做出了最适宜的判断。但在已经有五月锦标塞的情况下重现一次导弹绕轨器大乱斗......如果是这样的话CCC可能没人会愿意凌晨守着直播陪你们了。淘汰模式的竞技本可以精彩。
不过仅仅是几个人之间的辩论我认为确实不足以决断是否应该把某个船型挪出比赛。我认为我们最好有一个更加正式的投票,由所有报名参赛的(也许还有受尊敬的和组织赛事的?)玩家进行,为了避免潜在冲突也许采用匿名投票,一直持续到比赛报名结束。在投票结果未定前,有意愿使用导弹绕轨器的玩家可以分别发一个含导弹绕轨器和不含导弹绕轨器版本的阵容。
➡️ In short:
*We adjust tournament rule to improve the game, not just following game rule.
*I think missle orbitors are tactically overpowered (especially) when ship lineup is limited.
*I think this nerf should be voted by attenders.⬅️
Thanks for your detailed input! There wasn't any errors that I noticed. Part of the deliberation is that instead of being a tournament specific thing, it's possible for changes to be tested and implimented for the entire game to hopefully improve its overall balance, not to just have a more balanced tournament
Specifically, on how do we implement this limitation I think all the proposals that can be accepted by some contestants can be put into the voting.
Technically speaking, I hold a pessimistic attitude towards nerfing on the design and usage details of missile orbiters: setting a design limit may lead to too many things and controversies that need to be standardized, while limiting usage methods may intentionally or unintentionally evolve into a referee's nightmare, and these controversies can easily touch everyone's understanding of the core gameplay. I am more inclined to useage restrictions, such as prohibiting the use of missile orbiters in multiple rounds, giving opponents greater lineup options when it comes to facing missile orbiters, and also the worst but easiest option of course: giving missile orbiters a June holiday off from tournament. And etc. These limitations, limited to the competition format, should be sufficient to absorb many contradictions as long as they are recognized by players.
My idea is to give each ship type a "universal score" and a "difficulty score", and to limit the score for each player. A ship type that is easy to operate and moderately high will occupy players' scores for battle. However, this scoring mechanism is still too idealistic. On the one hand, it is difficult for us to evaluate it, and on the other hand, it is also difficult to calculate the balance of job division. Moreover, this system is difficult to handle innovation ships and innovative tactics.
well... there is hardcounters to Morbiter, at the beggining of the tournament i knew i have no chance to win against slowking's UL Nuke Orbiter, however there is much more archetypes that can counter Morbiter, EVEN Luna's Ion Rammer was able to beat me after detaching her front armor... speed, aimable prisms and tough sides wasnt that easy
of course morbiter is powerful thing i absolutly know that, but not as powerful to limit usage of whole archetype
also im nearly sure, after some time meta gonna be refined by players who builds ships that can counter morbiters
might play this time
(By the way just a remind, remember besides elim there is also dom that is a competeive game mod? Maybe July would be great time for us to have the second dom tournament)
yess
also would be nice if more elim players would try their best in dom
like me in elim :agony:
(We offer whole set of teaching in game if you are interested)
i think they understand the game but trouble with micro
Also missing up with tactic methods leads to mistake roll so.
Definatly need some more practice.
认同 那些导弹绕轨器简直是同时折磨选手和观众们 非导弹选手会被淘汰而观众只能看到重复的对战让整个比赛无聊且没有新意
so... "elim players play SCII"
dom will be more simpler(
well it looks a lot like a fully-fledged rts to me
No hotkeys to ships though
No hotkeys to ships though
what about flak buff tho 
imo make flak cheaper but I havent used them much so idk
@sleek bladeIs it normal that I am seeing you sending triple? Cause one of my friend is also sending me like that.
discord is bugging out for me somehow
recent discord bug
pretty sure they're having server issues
recent discord bug
pretty sure they're having server issues
i'm pretty sure yeah
yeah everyone is saying things multiple times for me
yeah some issues are here
yeah some issues are here
yeah some issues are here
It seems taking three morbiters and banning their hardcounters is best idea for tournament 😃
@jagged flume is seeding randomized or do you pick?
Saris was going to make rule where you cant havr the same weapon on two ships
To stop that
Yeah.. just joking ofc
I wont do that even if that would be possible
hold on
i can't bring three avoider 
Nobody should repeat my mistake.
No not the going with morbiter one the failing to TB because lack of practice one.
What if someone wants to use Avoider and Wall Orbiter, for example
well, they can't
because there is no real clear way to define archetypes, that's the only way to stop 3x of the same ship
an overly simplistic view of the tourney, but yeah this could be kinda what ship selection looks like.
A is doing every possibility, B every possibility for the first one, and is doing "best" as determined by me for the second time
B gets a hardcounter almost every time
unless you take out their rock when they have already taken out your scissors, you've won
it seems like the first seed advantage is real
time to do this with a acutal cosmoteer ship selection
I think better ban selection would be 1 ban for lower seed, 2 ban for higher seed, 1 ban for lower seed
the only "mirror match" is because of a bad pick from the higher seed
that the issue with cashprice
yeah, so 1-2-1 banning is better
it goes to a mirror match unless higher seed is dumb enough to not ban the one that has a hard counter on one of their 2 remaining ships
we need 1-2-1 banning unless we want to have 1st seed dominate, at least according to these sheets
Obviously there's still some nuance here but 1-1-1-1 banning seems like the higher seed can always get the best matchup for them on the ship that the opponent chooses
so unless one of their ship looses to all three of the lower seed's ships, the higher seed wins
PLEASE tell me if my theory is wrong, I'd like it to be
what on earth
Maybe i should have wrote it in a covesive manner
so a minimum of 3 and maximum of 15?
Yes
The underdog went with the flow of the river, no one can stand against the rating of originality
do ppl not notice the imposter??
btw will all tourney from now will have a cashprice or that just a test?
i sure hope it's jsut a test
so true
If people get salty over 30 bucks then they have an issue haha
even better would be 5 loadouts so you can favorite a ship but I dont even have two ships
yea ik slowk
i think i'm know for being blind 
If I win the 30 cash prize, I can use it to buy cosmoteer for the third time
@wind ermine react agony to that please
i got you
I CAN BUY UNLIMITED ROBUX if i win
this makes sense to me! It's also how the game Settlers of Catan balances itself out, with the person choosing their location first also choosing their second location last
Originality is Underrated.
Slowking is such a chad.
where is the rules document?
On excelsior
oh ok
#announcements message
.....I feel like this will have a way larger audience because of the cash prize and the post in #announcements
Overall the competitive community is slowly but steadily growing, very nice stuff.
how many individual players can join a match?
I've never tried multiplayer so I have no clue
sorry I missed that
Up to 8
I was thinking it be like an eve online type of armada
also #announcements
really interesting picking going on here
what's the best option for each of us?
I"m acutally not sure
and I bet my counter matrix is wrong too
there's no rule against 3x of the same ship yet so I might be overthinking it and meta is 3x morbiter
but if you can't do 3x of the same ship the metagame is real interesting
tell me if the win/loss matrix is fair
not really a matrix but whatever
huh?
no i'm really confused
in this matchup, i bet u will be playing ion every round
morbiter beats ion frigate and dc trap, but is mixed vs avoider
right?
all of his ships do well against them
and the best shot u have is ion mirror
but his ion is probably better because it can spend more on dps than u
idk about dc trap but i assume this is correct
ur ion rammer loses to avoider and dc trap
My ion rammer wins vs avoider, looses vs dc trap, and is mixed vs ion frigate
My dc rammer wins vs the ion frigate, looses vs the DC trap, and is mixed vs avoider
but mixed? probably still loses to ion cruiser
ion rammer never wins against avoider
if u are playing saris
maybe, ion rammer is faster than avoider tho
I haven't played against saris enough latley
we in game !!
blah blah blah playing the game
why the heck would you do that when you can talk about playing the game
wtf
I have it dual monitor so I can see the game, I"m fine
yeah so having my ion rammer in this game is not fun thought because I always loose then
maybe could beat dc trap
actually probably could lol
no..
it has enough armor that it tanks the ram
and full forward he rams slowing u down so much that the otherone just shoots u from the back
yeah well then I just loose bc having one ship that looses to three of oponent's ships is instant loss for you
yeah also no one wants to fight a missile kite so ykykyk
Dear god missile kites are painful
All kites are painful
alright time to bring this bad boy in
Get out
:(
@jagged flume thinking about it, instead of getting first ban for losing/being seeded higher.. they should be able to choose if they want the first ban or second double ban
after the first ship is banned, u have more information on what to do and so i feel it is advantageous to be the second person banning ships
but maybe some people disagree saying it's a disadvantage to ban second..
which is why having the choice in banning first/second would be optimal for everyone
cash price incentive
what is a kite? is it just a ship with a lot of side thrust?
kite are an archetype that's entire purpose is to avoid direct engagement by playing at max distance
so large amount of rear thrust
and usually rails or missiles but there are some ions kites
ah
also (and mostly) the name of a maneuver*
like i can kite dc brick with an avoider
If only 😔
What is this?
LMAO
Ion kites need to have a lot of forward thrust too though to constantly engage and disengage so I consider it a ''diver.'' No that is not an official term.
@jagged flume given the rules of the tourney, if i were to use these asymmetric traps as one of my loadouts, would i then not be allowed to have either of my other loadouts use rails or missiles?
can all of my ships have pd or tb on them
like a pd/tb wall orbi and a tb railfan w/ pd wings on it
Yes. And PD counts as a weapon, so no, but TB doesn't, so yes
so only one of my ships can have pd on it?
but all of them can have tb
and my wall with prism armor would not be allowed if i also brought something with an ion core?
can u organize these responses please
i have a severe lack in brain function
> do this for quotes
I understand I need to be accurate but now I want to be more confusing
is there a set amount of x-weapon allowed before it's banned from being used on other ships or is it more or less up to you to decide
what about eb?
would someone be able to bring a ion ship with eb and also an orbital wall with eb?
Gameknight's asymmetric traps
Using this ship would barr rails, PD, and EMP from your other ship slots
Air's question
TB isn't exclusive, PD is
Iontinker's question
If you use anywhere between 1 and infinite of an X weapon then you cannot use X weapon on the other loadouts
brueh so one of my ships just isn't allowed to cope with missiles
ig i can just ban all missiles
And only one of their ships can force you to seethe with missiles
also is the missile launcher a single weapon or is each missile type its own thing
Latter
can i change them midfight
If you change them it counts as both
Never underestimate the unexpected Iontinker
3 m orbis but they just have different missiles in the starting loadout
prism armor does count as a weapon?
Prisms aren't a weapon
They're often used in tandem with one but cannot deal damage by themself
I imagine that if the launchers are set to HE but all you have stored is EMP then it's counting as EMP
can u make a list of all things deemed "weapon" and edge cases for them (like missiles)
But where would I put it on the rules document. Hrmm
50 page lawyer document for cosmoteer tourney lol
if only 1 ship can have eb wouldn't shields be really strong?
Disruptors, and you have EMPs available
Or raw firepower because shields can easily be pierced the majority of the time
also it should probably say who gets the discord role
Thanks, fixed
o btw how will u see ur opponent's loadouts
hold on, I could just make three sumo ships each with a little ship to stay in the ring
also up to 3?
three loadouts with 5 ships max per loadout
there probably shouldn't be periods here to be consistent with the rest of the lits
is it meant to be exactly three
probably, otherwise the oppoent can just ban every ship u have
~If you only bring one loadout then it just can't be banned~~
Is that not intuitive
does this only include out of game editing and is everything u can do while ingame fair?
ex. i save the ship while in the sun radius so half of the otuline is white
also u can just completely hide previews by saving under certain circumstances in multiplayer
also how r aesthetic mods covered
tldr: making it so it doesn't show your ship properly is not allowed
In any way means in any way, including ingame methods. However as you'll be sending your ships to me I'll be modifying them to be vanilla anyhow
ok so it doesn't actually matter if we modify it bc ur going to be resaving it anyways?
i didin't realise up to 3 meant i could bring only one
I didn't notice the "up to" either
no, does it mean u ban until there's 1 ship left? if so, it should probably say that
*loadout
hm shouldnt it be higher seed? or idk what u want saris
It's weird because "high seed" means a lower number
first seed is lower number.. hmmm
higher seeded ?
higher seeding player
idk i gotta go
Doesn't this present the same problem that coolgamer came up with - bringing three of the same ships would be equivalent to only bringing one ship. So you can't ban the single ship but they can ban the counters to the ship.
Yes that's true. Revised.
so you must have three distinct loadouts? no more, no less?
why not pick loadouts before the match
so that coutnerpicking has a concrete solution that's not that 2 pickers agreeing
if this is the case, then there does arise the possible issue of a loadout consuming all forms of weapons before the third loadout, meaning the third loadout cannot use weapons
What
Morbin time
@chilly barn
Ty
Yesss I get to think about game theory
How do we determine 3rd if its single elim?
Loser picks first
How does that determine 3rd?
Whoever lost the second round lost
PD counting as a weapon is really silly in my eyes.
It is something you randomly dot around your ship.
welp i know what im perma banning
Imagine the loopholing cappabilities.
No way... thats actually pretty stupid
I cam bring only Morbiter and ban my opponent's hardcounters to morbi
.
Oh, alright my bad
Working on my ships currently, not sure if im gonna finish them before tournament so im not signing up for now
study up lol
Of course everyone gonna ban my great morbiter
Greatest fan of PD needing to cope with only 33% his ships being PD
Sad.
I think of bringing a morbiter hardcounter as one of my ships at least.
Any ship can be a pd wall, just add no sustain pd to the sides
Too bad you're only allowed to use one type of weapon.
planning might be harder than building the ships on this one
how will we see opponent loadouts
I would assume that either the ship will be displayed in the ship chooser or there will be pinned messages in this channel
Lol
If I have a morbiter and a tb rail
And then I add on something else, maybe dc rammer
They have to have all of their ships not loose to whatever ship they pick from me
if i join the tourney, imma give in to the meta :(
i'll try to make it unique at least
he has
damn it do you want me to bring a certain ship
Do you have time to talk about our lord and savior TB rail today?
no
Make time
too busy being able to kill them
Really? I wanna see it
with circulado?? T^T
Pain
once you can kill missile orbiters, the meta becomes fun
Depends on who is piloting the morbiter
assume ≥expert skill
Ehhhhh I’ve won against pretty well piloted morbiters before but nothing to expert level
Fighting a morbiter just puts you on a clock, if you can deal a critical blow before the missiles break your armor
it also depends on the morbi's architecture; blueshift does better than the traditional orbiter layout
Qawa what do you mean give in you're supposed to be as sweaty as possible, doubly so now that there's an actual prize too
Yeah morbiters like this aren’t bad as you can cut the walkways leading to the missile segments
Fortunately that is kinda the meta right now
have you noticed how i've been stepping out of my comfort zone recently, even during moments where im 'supposed' to be competitive?
(last tourney)
the meta also depends on piloting skill tbh
i've also tried to not be confined by the meta
When it comes to this matchup you do have to be pretty skilled when piloting the morbiter as any slight mistake can lead to your side being shown
i have 6 tb rail ships, but they're basically all clones of each other so it's more like 2
Bring ‘em
only allowed 1 rail loadout in the tourney
I might join the tourney but I only have one ship I can pilot well
same
I have a good morbiter but I suck at piloting them
I’m considering making an avoider but it would literally be look at saris’ design and control C control V
not all avoiders have to use lasers
The best ones do
nuke avoiders are alright
Nukes are an interesting concept but take exceptional skill to use fully
rail avoiders :agony:
doesn't work as well
come to think of it, i've never seen a pure rail avoider before
Saris better start making one
yo
yo
i've done rail pd but slowk's done pure rail in classic
does it do well? not anymore
does it kill everything? if you play your cards right
Interesting
In this tourney ships are hidden right?
If not I could literally bring PD wall and TB rail
that's why there's a ban system
Well PD wall to scare away kites and morbiters
they could just ban it
That is true
I feel an orbital wall with rails would do better, or a pair of rail traps. Rails are about getting the right angle with precision to make up for damage, and avoiders are about battering your opponent and jockying in front of them. Rails are so heavy and low damage output if they have armor, right?
@jagged flume since you're here, i wanted to ask
for the ban system, how do the opponents know what ship you have? will it be publicly posted or is it like they see the ship icon? or something else entirely?
Yeah what is the ban system exactly, is it just you can’t use ships if the mods think you’re abusing them?
think of draft pick
The lobbies will have 4.5mil budgets and host assigned ships. Both player's slots will be filled, one player says "I don't like option A" and then the host removes option A, and so forth
Sequential banning
alright ty
Who gets the first pick?
oh also
Will there be extra labels on the ships like what weapons it uses and etc?
wouldn't it be better if the loser got to choose whether they wanted to pick first or second, rather than just picking first?
The higher seed (more roughly skilled player) gets to choose if they or the opponent pick first. After that, the loser of the previous bout chooses who picks first
.
^^; railtraps at this point are akin to dual orbiter walls i feel
What happens if 2 players are around equally matched?
i can think of a scenario where picking second is better
Read what I said, Qawa
I don't think it'll ever be particularly close but it's easy enough to randomise in the groups of people who are that close
If players 2~4 are the same skill level then it'd go 1 - [2~4 random] - 5, if that makes sense
i still stand by my opinion that the loser should have the option of whether or not they want to go first, rather than being forced to pick first. I can think of a scenario where picking second is more beneficial than picking first, so this current system can actually make the loser of the former bout more likely to lose again.
You still didn't read what I said because I directly said that the loser gets to pick who goes first
Higer seed is the loser qawa
i did read what you said, i was making a suggestion and making sure you understand why i made the suggestion
U getto choose to be first or second as loser
OH
Do x
I'm already doing x
DO X
I'm already doing x 💀
Bruh
No kidding
Sounds good
It is good
Unfortunately I've no one to assist me thus far so it'll likely be just me doing lobby stuff
Saris since you removed the ping restriction i assume you found a way to mitigate lag?
Why are you telling people your game plan lol
Nope. I'd love ideas
Future tournaments won't be teams and will likely utilize lower budgets to deal with it
Now kine Id if I go against you you know what NOT to do right?
Actually ima go make sure I can actually pull up to it
The only idea i can think off is having multiple host in different regions but considering that you are running this alone thas not an option probably
If you wanna send me 10k to move to Europe I will
Start a kickstarter