#Tournament Chat
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oh
i feel like sale loses by pd
Give players breaks
yesterday i accidentally set my alarms for tomorow
hah
F
eip
f
rip
Well at the very least now that you've told me you won't be blacklisted from the next tournament
blacklisted sounds interesting
bruh
I almost got to take your place ๐ฅฒ
You're one of the main kite users :agony:
I just said that in vc
anyways the stuff i was going to use
i did not use a kite this entire tournament
so if people dont check in they get blacklisted?
wait what tou-
got kited buddy
hou-
If they check in then fail to show up and then not give a heads up or tell me in any way for any reason
Then you'll be barred from the next tournament, because that's ridiculous and wreaks havoc with planning
i only use them once or twice then pack them up for a later date
I took some tips from the tournament matches and I think I might have the most effective ship ever created
uh
eye rape
really missing the agony emoji on this server
as have i
Yo third meltybrain user
finally remebered that ssh key huh
longer railfan is what i took from it
you really combined all of the best unique strategies of this tournament polar
just play kiters
DONT SCREW ME
kiters all in
use the nuke wall vs his avoider
kiters boringness
if you want we can make an unofficial bo3 with our tourne ships at some point in the future. also made that now with rose.
its fun. but right now i wont have time anymore
I'm surprised we've not seen missile orbiters and deck cannon rammers in semi-finals yet?
bs deck cannons aint good in meta.
where's this tournament at?
we've only seen this semi-finals match
bit late ro see the whoop from your former students
fr blundered the second one
the default attack preset while i was tryna save my ship from fire
rip, rose has now won 2 rounds thanks to asteroids
rock?
at least you didn't blunder as hard as me
i didn't hit a rock
The rock provides!
did i hit a rock?
I've fixed the last flaw and I have now achieved perfection
Ahhhhh
i dont remember hitting a rock
nah rose just used the rock to position
The rock provides
rose i wanna do nukewall vs railfan now
lookslike thisisthemodern thinf
i a
lmao
lol
lol
lol
quite a match
that was really anticlimatic
Is the oneshot ship a reference to the oneshot game or just a coincidence?
first it was coincidence
@bright anchor final match! Best out of five!
rose isn't new D:<
I think it's a reference to what slowking just did to that control room
niko
.o.
Rose is fresh out of the oven
it was alpha inspired
the only error i had was my ship's default attack distance is not kiting meaning that i let 2 of my rails get shot in the second match
i saved my ship with the crew management
i never considered kiters to be in the tournament
zzz
i never considered that many missiles in the tournament xD
there weren't that many missiles
The rock provides indeed, Slowking touched the rock and then won ๐
we'll be better off next tournament, ze
the tournament was cursed by the enchantment of the 'rocks' password
rocks at every turn
oh rose probably wins vs all of slowk's ships
THE ROCK PROVIDES
2-1?
yes
yup, there's the thin margin for error right there.
avoiders can beat these walls without taking any damage but it's really not easy
@-@
I reckon that the wall is still the best choice
laser or deck cannon
deck cannon
yeah the armour would absorb multiple hits, but it would not be able to properly hide behind asteroids with that all-forward
wall would be to just chase the enemy
what if rose just pushes the rock farther away
hard
asteroids are eggregiously heavy afaik
ah yes
It's Rose's match to lose, slowking only has to bide his time
walt's modern patchnotes:
nerfed tag
added duck duck goose
Ultralight metaaaaaaaaaaaaaaaa
oh yeah, I had a question about ultralights: does a ship have to crew detach to be considered an ultralight?
Hey Gustav
nope
What is the difference then?
that's just one type of UL
ring around the rosie
ring around the rose XD
wow that misplay
told you that he wasn' good around the rock
Sounds like avoiders and ultralights are awful close then, if one is a category which contains the other
nah screw that, lost a tournament to that
he hits it too much
ultralights are significantly faster and lighter
they also don't exist anymore and precede avoiders
lost to a ship that did crew detach or when trying to do it yourself?
latter
The ships we just saw, which are just shields guns and thruster modules to maximize the thrust:weight ratio, are what we called ultralights in tournament play
So I don't know what you're talking about
you don't know what you're talking about I created ultralights XD
uh huh
I would typically call any ship which uses light weapons (i.e not railguns) and has no armour an ultralight
why would they not exist anymore?
you can't get that much speed anymore
plus no more momentum tricks which they used pretty heavily
alright, I see
oh god the tournammt is still going
Is final atm, Cant watch. Who wins?
Ultralights were typically just like the thumbnail ship but it dropped the side and front armor too
I reckon the biggest difference was that they almost exclusively used huge thrusters
back when they had no rampup time
kiters sad win
@safe marsh that was not funny
like orbiters in other tournaments xD
I guess comparing speed across versions is very difficult... but imo if ultralights as they once were no longer exist, we may as well call all light and fast ships ultralights now because there is no other category name for these ships
If anything I would say that an "avoider" ultralight is one that prioritizes strafing over forward or backward movement, but it's still an ultralight because of the design philosophy
I thought it was hilarious
in the end the way you'd play it is very different with momentum boosting and the likes, avoiders rn are much more reliant of spinning away enemy projectiles rather than just outranging the enemy XD
It'd be like saying I'm the one that invented missile barges just because I was using them back when Dallas was still playing
Which is just ridiculous
Archetypes evolve
I actually created the ULs tho? They were an actual thing back when engine rooms were added, they are a specific niche of the common fast wall
the last of the ultralights were ul nuke orbiters then
yeah
lol rip
Its final atm?
the throw
I always believed in the cannon wall!
kites boring
You did pioneer the archetype, but saying that they no longer exist makes just as much sense as me saying missile barges no longer exist because new ones can use flak
l to the kite
I did a thing!
Slow won final?
so now slowking gets a role for 2X champion
well played slowking
GG
nice job
gg
very epic
but what will saris get then
we need a consecutive champion role
Could somebody ask rose to reconsidir
GG!
gz Slow, also good job Rose 
yeah wp from both
Well played
hm
thanks for hosting and organizing the tournament saris!
@gilded spindle Gz on winning.
lets play a bo3 or 5 in next days with our tourne ships. Already played Rose and wanna know how i would have done vs you
yeah rose won definitely
Who won now?
Kk
Very close though
yup
Yes Slowking won, sorry
you did well though
big mood rose, I tend to loose most of my close tournaments to piloting mistakes
wp everyone!
fun tournament, here's to many more to come in cosmoteer modern
I recently saw the game mentioned in a completely unrelated discord server so it's getting popular :D
my main wish is kiters go to the hell
Definitely gonna be more of a monthly thing from here on out after December
what if someone else decided to host in december?
saris plz look in general chat
I have progressed further in this tournament than in the past, I hope it will be the same in the next one
Gg to both rose and slowking, one hell of a match
@jagged flume very nicely done Saris good tournament sadly I didn't wake up in time to annoy you
it was corrected
It was very interesting to watch this tournament, thought me a lot about all kinds of strategies.
Watching the fights between the railfans and the cannon walls were unique
Interesting to see crystals used as a defense against the railguns
i wonder when we'll get the next tournament
january
:)
From me anyway, others might host a december one
ah
but on january i will probably be too angry for the tournament
and literally the entire year 2023
I might try participating in the next tournament despite only having the game for 1 month
It'll be three months by that point, and there were a ton of new additions
too angry? How do you know your anger levels a month in advance
Rose, the second placer, is actually another new player who did remarkably well against Slowking, a multiple year classic player
still surprised we didn't see any of the tippity-top players joining
I was held back by professional standards, Quix was dying of covid, and the rest aren't much interested these days so far as I can tell
Could easily just be the incredibly obtuse time too though
I didn't even know it was today XD
well, more pickings for us eternal newbies
Yeah you guys should legitimately join to curbstomp. You're supposed to play to win and we need more bleeding edge no holds barred pull out all the stops type games
I want it to be visceral and glorious
and winning a tournament isn't quite the same if you didn't beat out paragons to do it, yknow
Yeah exactly, a victory feels so much better if the people opposing you are terrifying
Rose and Slowking are pretty strong
Why are flaks so unused by the way, just too expensive for what they do?
they are bad XD
there was a time when flak was good and most ships used it
As I noticed, there are much fewer rockets than in the last tournament and I like it
the lesser rockets the better ๐
See the issue is that they're worse at shooting stuff down, PD will always do a better job. They can't be used offensively effectively due to how they guzzle ammunition, missiles can easily be arced around them or in sufficient volume just go directly into the flak ignoring it, and it's expensive due to logistical and crew demands as well as hard to protect. The one strength they have is they can shoot down disruptors and blasters, but that's rarely in and of itself helpful enough to warrant it as opposed to more shields or more disruptors of your own to disable opponents
yeah, they're also harder to shield than PD
ngl i hoped there would be some huge changes in the meta after steam release, but sadly there are almost none... And the factor that most of the weapons are limited in terms of ammo makes this worse, well for me at least as i don't like it 
Have you played at all
ye, but i expected more
Judging the game by it's tournaments is a bad metric to go by anyway
it feels about as different as you could expect without swapping to a different game tbh
We barely saw any nukes which are a huge addition that have fundamentally changed ship design just by existing
true, might hop in the next one if i get the time... (this one i would have been ready 3h after the start and i doubt you would have waited so long... but that's fine)
The next tournament will not take nearly as long and will be at a much more reasonable time
it's still fundamentally cosmoteer pvp with all of its quirks, but some ship archetypes are dead and new ones rise in their place
today actually was a very reasonable time for me at 13:00.
Avoiders are back too, but we only saw two of those
yeah for me too but
yea same, europe high five
I took a covid booster yesterday and today I'm destroyed
Yeah it was for people on the other side of the planet, but they all hid away in the woodwork come modern. Given that they all disappeared I'm not gonna keep em in mind for the next tournament
which is also why I didn't play with yall yesterday I am sorry ๐
rip, my first one was good but the 2nd one killed me for 2 days
Well, back to the usual tournaments that finish at 4am for me then
except my parents will hate me since our new apartment has two rooms and the PC is in the living room where they sleep
oh well, they'll have to live with it
and what time is the next tournament scheduled?
january if saris hosts it
there's a domination tournament upcoming on december 10th hosted by players banned from the main discord
Well, I'm talking about the clock
๐ค
and why did this happen?
tournaments will generally start around like, 20:00 UTC or later - expect that
Why are you helping them bypass it then
I'm giving the list of tournaments I know are upcoming
Oh, for me it will be 2:00
I'm gonna see if I can join the next tournament anyways for general commentary
Could provide something other than a discussion of tactics and strategy
I was surprised at the lack of nuke usage, however the spinners were a sight to see for itself
Thanks
oy imma steal yo spot
Awesome stuff
Join me on the commentary table then
December tournament will be interesting, time to wait for times ๐
come january imma be better than Saris ๐
there probably won't be one in december
Unfortunate
Well, my deckgun ship performed as it was supposed to. Just it was not supposed to face a ship of that type. Never finished my third ship that would have countered such a slow ship :)
Though the tournament got me to actually make some "competitive" ships, which was good.
If I had been able to play I think we would've seen nukes do good against the spinner forts we saw playing
I feel like rail spinner forts would wreck most nuke ships because rails beat nukes on range
and may have enough armour to tank the somewhat limited ammo of a nuke ship
my nuke spinner has good odds of dodging most nuke ships but they can dodge it just as well, unless they autofire, in which case it's anyone's game
there were spinner forts?
imo they're just always a pretty subpar ship archetype
a real cool one yes but
I'd like to 1v1 your rail spinner fort sometime
They worked pretty well in the tourney from what I've seen
I only watched the three last matches pretty much
In semis they were good
I've only fought against one like once, I barley won with my nuke orbiter
sheesh
I don't see why that'd be the case, the burst from a nuke orbiter should easily pierce an MSF
My nuke orbiter doesnt have too much armor to be fair, but still they are good
I couldn't target the middle very well
I don't have one for the current version I'm afraid :P
Was also my first experience fighting one
๐ฆ
slowking and zachary seem to be your people for rail spinners atm
cy.co if he decides to grace us with his presence again
I also didn't see many ions
me and the winner had ion walls
there was one person bringing an ion barge I think?
maybe two
Rose didn't win
Rose brought an ion avoider
She had ion wall though
oh right I forgot already
which is theoretically good but practically pretty bad a lot of times
sorry slowking xP
I meant ion frigate
I think we saw 4 spinners? Some better than others. Zachary's spinner seemed really good, it just got countered.
I feel like ion frigates are really good against most of the ships winning
I'd bring a rail kite over a rammer any day
Zach's spinner is really good and cool but like, I have not lost to it once XD
Rails can't get though ion's sheilds
traps are amazing but the micro on them is outrageous
I'm not sure how good a tb rail is against anything
It seems to me they aren't good enough at flipping
you can DC them one at a time, but it gets very tough at that point
yeah a good player will try to shake off rail traps by forcing them into rocks
I think good on the whole, but need balanced rock layouts
Ya
some matchups its a cointoss whether there is an asteroid in the middle or not
There should be like 3 different rock layouts to choose from
hOw DaRe YoU11!!1!1!11
yeah, the last match's rock layout was atrocious
did you get a starsector key?
congratz @gilded spindle
Here is the career version of the vessel you saw in tourney:
https://cdn.discordapp.com/attachments/314115775319506955/1046158185603551272/Xena.ship.png
Looks so cool
laser rave
really wish it was stronger
That looks really cool tbh
there are enemies it wins against ... not railspinner ๐
sadly it'd lose to all three of my ships
most likely
i love the color
the way it fans out the ions is definitely very pretty
that beeing shared - i won't bring an aesthetic career ship next toruney ...
Oh and not to forget the bold support squib:
me
i didn't participate lol
pine
i brought a classic ion orbit thtat died horribly to missiles :agony:
hey i just watched the last tourn stream, i dont think players should be able to see enemy ships prior to the match being live. I noticed that one of the early matches a player saw he was up againt an ion so he swapped to 3 swarmers and just ate him up. Really unfair IMO.
really liked that player were limited to pre-approved loadouts though, i thought that was a nice change
likewise, the other player knew he was against 3 swarmers and ditched armor segments right away in the match. It would be cooler if all that happened a bit more spontaneously once the ships were in LOS
While it's an understandable thing, having previews (as the setting is known) off results in rock paper scissors matches where there's now a huge amount of luck involved rather than strictly skill, as the tournament is supposed to be about. This was a major issue in the past and resulted in some matches that one player had NO chance of winning. There can be an argument for picking generalists or trying to mindgame about what your opponent picks, but again, this changes the focus from primarily playing the game to metagaming your opponent. Additionally it punishes players who have less time to practice against all of their opponents and become experienced with the ships they might be using
Fog of war is interesting and hasn't been tried before
fog is more annoying than good imo since it clears targeting
either that or u get in range and stay in range and it doesn't add anything
other than maybe ur skill at remembering where asteroids are
well fog benefits some weapons while being a pain for others. playing with fog basicly is an indirect nerf to rails, ioans, missels and maybe blasters, while a buff for cannons and maybe blasters (dont know exact FoW range atm if its higher or lower then blaster)
could be interesting to see a tournement with FoW, but i expect people then just use senser phalanx and wouldnt rly change a lot about gameplay. if Senser phalanx would be banned tho it could result in a totally different meta, making some interesting matches
Oh also stream sniping becomes a thing
we had a fog of war tournament run asynchronously during the beta. No recording as a result, but sensors were useful, and on the whole it just made targetting annoying and gave less time for intricate piloting.
well if you are trying to win a competition simply do not stream or stream on a few minute delay... as to it becoming an RPS game, well I saw exactly that happen this tournament, picks were changed RPS style before the match began, and I feel like one opponent either wasnt given or missed his opportunity to repick or counter pick as his opponent did to him.
Again, I think we all agree we dont want to see a RPS game play out over 10 minutes.
As to "There can be an argument for picking generalists or trying to mindgame about what your opponent picks, but again, this changes the focus from primarily playing the game to metagaming your opponent. "
Id argue that becoming an effective generalist or mind gaming our opponents are better than just counter picking a ship before the game even begins. Currently the meta IS countering, and we are making it easier than just building a good ship or being a good pilot.
"Additionally it punishes players who have less time to practice against all of their opponents and become experienced with the ships they might be using"
This is exactly how a competition is supposed to work. People with less experience are supposed to be at a disadvantage in competition. That's the point in practice. Lets not punish those who want to spend their time practicing shall we!
I think both points are valid, but this isn't about gaining an advantage through experience on the whole. This is about gaining an edge through meta-gaming, or having experience vs the specific opponents you are going against; it encourages you to spend time seeking out info and games vs players who you do not know very well in order to gain an edge over them in the competition, rather than focusing on general piloting practice and building more efficient ships.
I don't think there were many slip-ups in this tournament in the sense of picking the wrong ship, the broader issue is that the blind luck is still somewhat of a factor with this format - the opponent can bring a ship which has an edge over all of your ships, so you get a best bad choice. The three ship format was an attempt to make the meta not be countering, because previously people with larger ship libraries could often find ships which countered everything an opponent with a smaller ship library could bring. Maybe it needs a strike/ban system to be fully effective, though.
on a personal and less competitive note, my biggest reason for supporting ship preview being on is that it makes sharing ships before the tournament less of a disadvantage. I want everyone to see my ships, so feeling pressured to hoard them and keep them secret to gain an edge in a tournament feels off.
^^ Strong agree with everything you said
People with less experience are supposed to be at a disadvantage
While this is understandable and to a certain extent I agree, I'm of the belief that these events should be as accessible as possible to everyone who wants to participate. This may be somewhat antithetical to the 'playing to win' atmosphere that tournaments (should) represent, but I want the competitive aspect of the game to be as hospitable and inclusive as possible.
To deal with the counterpicking issue in the January tournament Im considering trying 2v2s with no restrictions to see how it plays out
You could also try requiring the players to use each of their ships once. It was a best of 3 with both players having 3 ships, if one ship is countering it would only decide one match and it avoids a person having a ship that counters all 3 ships of the opponent deciding the game.
^ i like that, must use each lineup once... but what if someone just wants to enter 1 single ship.
The 2v2 tourn sounds fun, I still think seeing enemy ships before battle takes away from the overall experience of it. I think being able to quickly spot shape, systems, and design and relate that to how a ship will perform tactically is an important part of learning the game.
Also, maybe consider a different game mode. In arena mode players are competing to deal higher damage numbers within an allowed period. They can surrender a ship at any time and repick a new line up, we can limit overall value, and single ship value, and number of pilotable ships.
This would completely prevent the RPS or counter picking meta, as technically someone could pilot a few ships with different abilities. Or get a fresh pick after they were destroyed, and still have time to respond.
However, I still think a limited library its a good idea.
imo playing around with arena is a very good idea, it is quite versatile especially now that some of the old issues with it have been patched.
bingo^ i think its a way better game mode right now
do any you guys know when the next tournament is gonna come?
idk
in terms of official elimination tournaments, probably early in January
ok
I feel like arena isnt great for tourney since respawning makes some stuff abusable
Actually that would just mean a diff meta i guess
But oh god i can already see the nuke stick spam against literally anything and then the rails only to counter nuke stick
Then anything to counter rails i guess
Sounds like scissors paper stone lol
Can counter nuke stick with anything that moves fast
still relatively trivial to dodge nukes in a fast orbital wall or avoider
even more than they are now?
but yeah, basically having rail traps piloted in direct control
scary
Yes
Rose basically forced qixmo to attack her and only her in a 3v3 we had
It wasn't very fun to fight i'm sure
if I were to host a mini tournament this month what would you guys be most interested in doing?
๐ฉ domination
5๏ธโฃ 500k elim
๐น teams
๐ฆ arena
arena bad bc there's exploits and u can make it so ur opponent can't get any points from u once u start dying w/ ur ship
hasn't that been fixed?
u passively lose points
ah I see, so only 50% fixed
Just kite until time runs out, you lose no points
RoD messes up kiting lategame
I'm thinking it would be nice to have a Dom tournament since iirc Saris is planning on hosting a team tournament after this one already.
and also we aren't likely to get a dom tournament on this server anytime soon unless someone else hosts
0neye is right, as is Enoshade: I likely won't ever host domination so one ought consider the opportunity
Probably won't be a 500k elim touney either
Do a 10mil tourney :p
A tournament above 1.5 mil would likely take too long IMO
nuke only tourney ezpz
1,500,001 tournament?
Most likely it would be a 2m tournament if you ever get one above 1.5m
I'd be down for 2m tbh
Tho the funny thing about it is that the ability to concentrate damage scales more quickly than the ability to defend against incoming damage. A really big rail fan can punch through an almost arbitrary number of shields. So the real test of large builds is redundancy and damage control.
Or it would just let me take four Legionnaires instead of three ๐
I might say instead the tendency for players to concentrate defense scales more quickly than their tendency to concentrate damage. Plus concentrating damage is harder to figure out than slapping down some shields and armor.
Is it? Just slapping more weapons on your ship or loadout naturally proportional to cost increases damage allocation, you have to actively go out of your way to maintain the same ratio for defenses to opponent weapons
I wonder what we'd see in a 2.5m tournament
FIVE LEGIONNAIRES ๐
Nah at that price point they wouldn't be able to tank a rail fan
Bigger and bigger ships tend to incorporate more rails and ions
They have to use all that internal volume somehow
The real fun comes from being able to diversify your ship loadout
You get to use an ion core fit for a 1.5M ship and still have credits for a decent amount of cannons or lasers, for example
rails and missiles are the only ones after a certain price point
30m railfan kiter
500 accel rail stick
sadly so
What if we're to do 1.5mil teams instead of 3m teams
So each player has 750k rather than 1.5
Or one player could have a 1 mil and the other a 500k
Or one player has 1.5m the other watches
Sounds like fastwalls to me
most 1.5m ships beat traps
Hmm seems like one player playing a 1.5 mil ship may be the play
That wouldn't be fun tho
So i think total of 3m would be good
no what are you on, discounting other factors and assuming decent team play (which granted is not a given in cosmoteer), two pilots are going to whale on one pilot of similar skill so hard. Traps are already scary even just with RTS mode, if both traps are being piloted in DC...
yea but speed metaaaa
get a rammer and any traps r useless
since they can't trap
same w/ avoiders that outspeed
then it's just a patience game or until one of the pilots messes up really badly
anyways same issue present in 3 mil, so the solution is either ship cost split equally per player, or (my preferred one), both players have to be above one third of the total budget. So, in 3m the limit is 1m + 2m, in 1.5m it is 1m + 500k
yea
that seems like a fair trade
would I be able to enter the next tournament (whenever that is) even if Im new to the server?
no limits on who can enter tournaments, you definitely can
just have to have the game, be on this server, and follow the rules
Epic
saris finally made the highlights video
The collections of large explosions from the 2022 November tournament. Another huge thanks to everyone involved, look forward to the next tournament sometime in late January, it'll be a teams one! Finally, if you would be so willing share feedback on the tournament proceedings and highlight videos themselves
Wishlist or purchase Cosmoteer on st...
This one or can I not find it?
that ya
First of two
Nice
lmao I love the 32x speed on my match
it was an honour
to an extent this is as much a 'the rock provides' compilation as it is an explosion reel
Would yโall be interested in a more custom bracket design? I watched the last tournament and really liked it, and I have a good deal of experience making graphics n stuff. I wouldnt mind making a bracket that looks good for the tournament.
Not at all!
They're so rough and off the cuff so I can actively tailor them to the participants that actually show up, and retaining detail while crossing off/adding two entrants is difficult
for the tournament planned in January, would there be many participants
I'm not sure. I'm trying to determine a good way to process 16+ teams, but haven't had much luck. I'm extremely curious about a swiss style but as cosmoteer has no draw potential it becomes somewhat iffy in nature
swiss cheese style?
who said anything about cheese
My understanding of a swiss style is an organization of tournament where you're matched based on victories. Lets look at a 8 person bracket, players A~H A wins against B, C against D, E against G, and I against H. Now the players who won are paired against each other and those who lost against each other. A v C, E v I, B v D, and G v H
Following that you now have two people with 2 victories, four people with 1 victory, and two people with 0 victories, and then you pair them up against each other again accordingly
Normally it's more nuanced, with victories giving you two points and draws one. Supposedly nobody ever faces the same opponent twice. This also prevents early eliminations of cool players who might have otherwise been solid contenders
sounds fun
Yeah it's definitely curious and interestingly might provide a slipshod ranking system
I've played in a swiss style league of a game before and that one just had everyone fight everyone once, which worked for that game, but will probably take way too long for this.
Based on extremely questionable math though it doesn't actually reduce number of matches by a huge amount though. Considering a 32 player bracket:
Elim 16 + 8 + 4 + 2 + 1 = 31, x 2~3 for a best 2of3 = 62~93 matches. For a double elimination bracket it's 60~61
For Swiss it's normally as many rounds as you reasonably want due to the draws, but with the binary system of only wins or losses in place, one would either have to go all the way down 16matches x 5rounds for 80matches, or switch to an elim bracket after 3/4 rounds, leaving 8/4 players left if you only accept those with minimum 2/3 wins (or 1/2 losses max)
(4+2+1 = 7 x 2of3 = 14~21, + 24 = 38 ~ 45)
(2 + 1 = 3 x 3of5 = 9~15, + 32 = 41~47)
Those seem reasonable, definitely lower than the sixty minimum, but I can't shake that it's effectively just a best 2of3/3of5 against random opponents which seems as though it would feel bad to lose. On the plus side those with sufficient straight losses could be removed from the bracket as they have no hope of making it to the elimination stage, but that also feels harsh
That's actually a 'round robin' and honestly would be ideal from a competitive perspective, but is unfortunately unfeasible due to time constraints
Works for any single digit at the very least due to nonreliance on a binary system
A round robin could work if you just show one fight in each round robin round and do that in such a way that every player is shown exactly twice. We won't see all the battles but every player would be represented equally in the livestream and other highlights can be made later?
Ah, not covering all the fights or having multiple streams. A good idea, but there isn't yet another good party for streaming and managing their portion of the event. Additionally participants and viewers expressed that they liked seeing all the fights
(I know it seems like I may be shooting all your ideas down but I really appreciate you talking about this ๐)
Those are all very good reasons, elimination just has the problem that if one person ends up countering you completely you're out, despite your possible win/loss count against the other participants being better. I guess swiss is a good middle ground between that and complete round robin.
Tournaments have since implimented rules to reduce counters or unwinnable arrangements (why I will NEVER use previews off). Additionally that's why there's the best 2of3 or double elimination addatives so that a given loss is less harsh. Increasing the number of losses required to be eliminated from 1 to 2 isn't the largest leap though ๐
For this game it's also just not viable to use an all-round ship that has a bit of everything, the extremes of using one type of weapon are too advantageous which makes balancing things difficult.
I really do like seeing all of those completely different ships though.
Definitely. Nice thing about teams at least is nobody wins a 2v1 regardless of counters so ship restrictions aren't as necessary
What kind of price limits have been tried? I know the last tournament was 1.5 million, could any other amounts be interesting?
Maybe but staying at 1.5mil allows a consistent way to practice and build ships. If I set it to 500k everybody has to build new ships to accommodate the price change. 1.5mil is about the range where most everything is viable as well, too high and blasters fall off, too low and rails fall off, etc
I guess if every fight gets streamed there is just no way to make a loss less harsh due to time constraints and 2/3 rounds swiss into elimination is the best we can have, but maybe the fact that it is teams might lower the amount of participants by a fair bit. Possibly allowing for swiss without needing to end with eliminations.
I wonder if you would allow just straight up one person with 3m ship
Boring by comparison, as well as an unfair advantage
like if one person on the team can't play the game
is it?
Yes
I've only seen bad 3m ships but they have been really easy to beat
What 1.5mil ship could survive a 3mil railkite volley
I have one
but it will die later
but also then why not have two people join up their railkites?
bc you can have ships join together
railkites with pds
Actually, you could have a tournament with many more battles if you make the tournament last longer, have like 4 weekends of battles and you can get through full swiss and maybe even a little more?
I've definitely participated in tournaments for other games that took 3 months to finish with a stream almost every week.
Definitely, but then you drop participants because they could make room for one day, but not four
Helpful for viewers too. More coherent overall
Yeah, but might be an idea for 1 bigger tournament a year or something like that.
assuming that more people actually join it than a normal tournament, which may be hard to guarantee...
The other games for which I participated in a tournament worked completely differently, so I'm not sure how nice a longer tournament would be for this game.
But it could be worth a try?
Well currently I'm content to just test and practice the infrastructure for larger tournaments, it's not necessary methinks to try and go for a grand tournament or whatever when we haven't tested an in-game notice yet
A big tournament, spanning weeks is sure to erase a few social lives
it may also make emotions flare up more, a multi-week commitment feels much more high stakes than a single day tournament
like playing neptune's wrath
Also don't need the tournament really interfering with anything that's also beyond school life. Weekend's might seem suitable, but people probably got some extra arrangements to manage
Friendly fire for teams? ๐ค
Make cooperation an absolute requirement instead of potentially just a trivial tack on
Yeah cuz people were gonna be using cannons 
rip missiles
yes :(
i would use mines too if i could get a factory setup to work
I think friendly fire would cause some unfortunate happenings
and deck cannon bricks are pretty useful in casual team games
if everyone is gonna use a railkite probably not buutt idk
seems like it's making the already worse strategies even worse
Yeah I'll not turn it on
nice ok
Starting distance?
I think normal is better to allow for more in depth positioning
I changed it from short to normal just for you, actually
ty ๐
when is the next tournament planned to happen?
January 28th
is it pretty much confirmed that team credits will be shared, or should we be prepared for having to each bring a 1.5m ship max? A bunch of players are building with the assumption that credits will be shared.
1.5mil per player (3mil per team), not pooled
OH ok
๐ข guess Ill have to wait for the next tournament to try and join
Why?
Im going to rock the universe which happens to be on that weekend
definitely going to watch the stream though
@thin dagger Considering the number of Design Contests you have hosted, can I ask you approximately when the next one will be and what kind of Design Contest will it be?
I had a really smart idea for a contest in mind: Built-In Copy Contest. As we all know, there are some built-ins that are left in the old game and will possibly never be adapted to the new game. Whilst things made by official engineers like Vilda and 0neye will probably get some love in being reworked, some miscellaneous ones like those by Walt himself, David Billingsley and others will probably be left out in the dark for good. So, there could be a contest where members of the community will try to rework three old Built-In ships of their choosing and giving them the style of one of our four factions they fit in the best.
I'm not here to wrap my ides around others, but I think this kind of context would be really epic whilst also giving justice to some old ships we all grew attached to.
Ones by non-David/Walt required the original artist's explicit permission to be updated, and nobody felt like pestering them so they didn't happen
Hmm, really..?
a- i have plans on hosting a design contest pretty soon
b- it already has a theme
c- like saris said, we would need permission from the contest winner ship designers for this idea
on a side note, yes i mostly host design contests and barely if any tournaments, this has a few reasons, but the main 2 are that other hosts mostly do tournaments and i enjoy hosting design contests more than hosting tournaments
Flagship design contest would be neat though.
Minimum 3 Million credits, no credit limit.
One ship only for any given faction.
lagbomb flagship when
in comes the 600m missile barge, along with no connectivity
as far as im aware, ships with a budget above 3 mil dont spawn. even in classic i dont think terror would actually spawn in bounty hunter due to being too expensive
at least thats what i heard
But level 18 is exactly the 3Mil+ ships.
Apostheusis or something, All For Now, Voluntas...
Those do indeed spawn in-game.
Arbiter too.
*Apotheosis.
huh, walt himself once sent me a ship budget chart, it maxed out on 3 mil exactly
Then explain this video, and many more showcasing level 18s in Career... https://www.youtube.com/watch?v=2Z39vyXu46Y
Cosmoteer is A top down ship builder/ fighter game. There is a free demo of the game on steam if you want to check it out for yourself.
All For Now moment XD
level 18 is 2.5 mil to 3 mil. at least it should be
Hmmmm.
Okay.
Maybe Walt changed it since?
My friend can confirm that he's seen several 3 Millions when exploring in the ''Free Build'' mode of Career.
well yes, 3 mil is the max so that is not impossible
Anzu (~2.5Mil+) is Level 17 though ๐
Yeah I have no idea where you got these stats from, but they don't seem all that correct, sorry.
i literaly got them from walt, aka the dev
thats probebly it
Flagship ended up being a significantly more flexible price range than described
40k ship tournament perhaps?
that'd be storage galore
Storage only
yeah because the cockpit is 15k and SR is 25k
Capacitors could work.. but then again we actually do want the fight to last a while so maybe such short price budgets are not suitable
short fights makes a shorter tournament
more like many draws
Hm how good would nukes do in ai tourney since i dont think ai can dodge well
What if the ship was just a single nuke
Itll probably 1 shot most of the 40k ships
In an AI tourney nukes would probably be one of the best options
You could probably do very well with a nuke stick
ooo saris remember the zombie tourney?
Don't remind me it didn't go well ๐
i can't find the stream
Yeah i feel like nukes would do pretty well in ai battles
U take away the 1 main counter of dodging and suddenly its op
You can set up some pretty nice structure lattice with armor every 5 tiles to minimize nuke damage since they don't know they're not supposed to target too though
there was a 65k ai tournament and nukes definitely did very well, but still, with all but the slowest ships over half of the nukes missed.
You can even put what you want them to target on the sides
This seriously has to be the funniest, goofiest, silliest, daftest most bonkers ship I've ever seen. It also resulted in one of the longest PvP matches ever recorded in this game.
I want to make something like this too.
I think I have a track record with long games, my 2019 rail spinner was also rather known to last until the very last in the ring of death
here's an updated version of that spinner if you want a look, and also my old spinner which I wish would still work but the updates have not been kind
WOw...
Looks amazing.
nah that's permaboost
u used to be able to put batteries in boost thrusters
this was before larger reactors and engine rooms distributing power
I think they're also no longer even close to fitting in such a small frame either ๐
11pm UTC or 1am UTC starting time ๐ค
Not much difference, only a two hour delay or such between the stat dates
utc is?
Coordinated Universal Time
i vote 11pm
I prefer 1 am but either works
wait what day
oh
11pm all the way, 1am could honestly make it undoable for me
I'd still try but it would be a huge pain and I'd probably get everypne mad at me for keeping them up at night
maybe I could try to move the PC setup outside or to the toilet if the tournament is too late
toilet probably a bad idea since people will be using it at night sometimes
but outside will be cold
Is this about the next tournament date and time?
Yeah
I assume it is 11 pm saturday january 28th and 1 am sunday january 29th? I would definitely prefer 11 pm.
Cont. from #off-topic
Since Rose popularized them for some blasted reason, railkites are the central theme. Deck cannons as a new addition are a popular experimentation tool, with deck cannon rammers being a consistent (and easy to pilot), powerful choice, with a decent/good matchup against the popular railkites being another important factor
That being said, there hasn't been enough experimentation, and though RKs and DC rammers are good, they're not necessarily meta like TBrails or Missile Orbiters have been in the past
:(
so still a very dynamic gamestate? not really centralized
i think rose damn well centralized it
well if more than 1 thing is viable its better than previous metas
eh, it's similar to the terminal classic meta
Well RKs are a focal point but everything is still fluid and shifting. When not under a RK's influence everything is glorious chaos of experimentation and unknowns, which is also simultaneous to trying to find more consistent opponents to RKs
I vehemently disagree there's no terminal or stagnation about it
so tldr is railkites and deck cannon bricks are popular but not the meta yet? correct me if i'm misunderstanding
I don't see anything in the document regarding submitting ships to be used in the tournament or how ships will be chosen during matches?
Will we have a limit of 3 ships for each player again? Or is it different because we now have teams of 2?
Limit of 5 per player
Oh boy will this start some trouble for being a diff.6...
Yup, it's a ludicrously overengineered version of Rochre.
Except quite different.
So, what's a guy gotta do to get a partner for the upcoming tourney? ๐
No ship limits at all this time
Just ask around. Excelsior could be especially good for it too
What made you decide to not have a limit on ships?
Difficulty in managing. When I'm taking care of everything it's easier, but this time there'll be two extra people that need to manage stuff
I am currently looking for a partner
Then it seems we have a coincidence of needs!
i feel like this has happened before, as it has
What do you mean?
The last Teams tournament in classic
Oh, that was so long ago I didn't even remember
whats this for
That's just a natural part of teams, not everyone instantly has or knows a partner in mind
Oh, yeah, completely forgot
never mind that
Been considered turning previews off for the team tournament since counterpicking is harder to accomplish...
That'd be really funny to see
Also it'd make for some interesting strategies, maybe not making a completely meta ship for some better all around matchups
I mean like I think I have a counter to everything that an opponent has
So maybe better to do counter picking?
Scouting to predict opponent choices will be a thing
yeah uh I think there is definitely a lot of room for counterlay
dual railkites are incredibly different from missile barges or DC rammers
doesn't work if they have every ship type ๐
big brain
When qawa plays
But not every ship type works for teams
Is there going to be an in game announcement?
Of what
the tourney
I've announced it on youtube, in #tournament-announcements, #events, and 0neye mentioned it in Excelsior
Which really seems all that's necessary. Would you announce it in-game?
I'm not sure, I just remember you talking about it
oh yeah walt can make some news pop up in game
It'd be too much activity to handle most likely
Well, supposedly this tournament should be able to process up to 32 teams, or 64 people in a reasonable time frame. Past that we start having issues though, and I would prefer to have multiple days laid out if there was an ingame announcement
might be necessary if it ends up looking like there won't be enough teams signing up though, at least the team aspect should keep too many people from spontaneously joining and increase the maximum capacity of the tournament. I.e probs a better idea now than in a future solo tournament.
more teams, longer tournament
then, it'd be the most effective tactic given your information on average
wow already 6 teams
might be closer to 7
Poor Saris, he gets pinged every time somebody signs up and there's nothing he can do about it ;-;
He asked for that specifically
Saris enjoys being pinged
13 signed up teams, 26 players, in comparison to the other tournament in November, it seems we have grown a larger selection of players
no I think there are 7 signed up teams?
13 players have signed up, 6 full teams and half of one team
both players have to post a signup message
I was thinking about the last teams tournament
@hollow socket i'm not sure u have the correct time
it's at 23:00 utc so that should he 07:00 utc+8
unless u meant utc-8 then it's 15:00
idk atleast correct the time in ur signup message
:'>
Quix and Saris on the same team, this may be an uphill battle
I like to think that me and salephz could pose a threat too
cgt and rose definitely scary too, both very active modern players
yeah, rose won the last tournament iirc, so there is some deadly competition
this will be a common misconception for a long time to come I feel
slowking won, but rose seemed to be winning until the last moment
very strong showing from both tho
it was 9am and i said
"i'm gonna head to sleep
we all know how this ends"
a minute later...
Rose was a close second place for the record
yeah i watched the vod
oh, right, sorry
honestly a lot of the teams are pretty promising
rose didn't want to win with a railkite and then she lost
thank you
It sucks because I can't really test out most of my strategies vs good teams
why not
no one plays in their tourmant teams besides me and rose
at least we haven't played vs any tourney teams
this weekend maybe
I'm busy all weekend ๐ฆ
not gonna be free much after that weekend either
honestly the scariest team is the one with the most free time lol
yes XD
could we get a thread?
Creating a thread for sparring coordination among teams
yay
#1059955398603448340 message
Yeah theoretically me and cosmo are scary but he lives in Australia and I live in the USA so we have very little free time
Although slowking and Zachary are a scarier combination, as are saris and quiximo
you havent' signed up yet
Are spinners in any way shape or form good in the current competitive scene? Because they're like, easily my favorite meta ships in the game.
ULMSF my beloved :>
ultralight no because they dont have dense enough shielding to be good against all weapons but ions
and u saw how i fought ur nuke spinner with ions
If an ultralight is fast enough it can work against nukes as well.
the skill ceiling for using nukes is high enough that speed sometimes wont even matter
an ultralight spinner can tank some less armed railkites. It also has the potential to do well vs missile orbiters, as well as any slower ships. I think it could be viable, but most likely a nuke wall ends up being a better platform for nukes than a spinner. And doubtful that nukes will be top of the meta regardless, too many drawbacks.
You can be surprised on how tanky these guys can be...
Their only real counters are fastwalls and really big railfans.
uh hello
Uh hello please don't compare your piloting skill to mine.
You'd win against me regardless if you gave me the objectively best meta ship to ever be created.
And I've beaten enough DC walls and ion walls and what not with this ship anyways.
Even some spinners.
I'm fairly certain there has to be an objective best everything. Whether we know what that is is another matter
Indeed.
It just comes down to defining the parameters that define it
Objective perfection in games that allow this much creativity and customization is indeed too hard for us mere mortals to find.
hmm yeah i guess there would always be an overall best ship, but it would still have counters
I think that the game has been balanced enough to prevent truly meta things to take place, the best example probably being TB railfans of old, but even then there was counterplay arguably dismantling the meta title
What designs are popular is a better designation IMO, and that I can solidly and safely answer as Railkites and DC rammers
Even if you make a perfect shield tank kiter with 50 giant shields, it could still be defeated by a ship of equal price, maybe an EMP spam...
I've not seen any DC Rammers.
And walls lately, which counters one of those and is countered by the other
Rock paper scissors meta.
spock gun
Well yeah, that's part of the designation of popularity, ship choices warp around the popular ships
I think that deck cannon rammers wouldn't be nearly as popular if they weren't one of the consistent options against railkites, as an example
Yes.
It's a lame matchup, but favored
If something is very good in a competitive scene, something that can reliably counter it will arise on the top as well.
It's true in every game.
It's a dumb comparison, but in Clash Royale, when the Mother Witch was on the top of the meta after some giant buffs, great competitive choices like the skeleton army turned completely obsolete, whilst nearly useless troops that could counter Mother Witch in specific became good choices all of a sudden.
(I feel cringe just by using a Supercell mobile game as a comparison to Cosmoteer ๐ )
TB rails enjoyed quite the run in classic before counters were common. I doubt we'll see anything like that again, even with knew parts, so even if a part is problematic, counters will rebalance the meta fairly quickly
I don't know man, despite that promising 100% power buff, TBs are very incapable.
Any match with one railkite is lame what do you mean ๐
TB rails can still trivialize a lot of rammers, which are still fairly popular
Even if you're super light it has trouble pushing you away with its power.
exactly
deck gun rammers have too much thrust...
But when something can defeat a railkite and wrecks its backside, now that's epic!
I used to think that, but a good enough 6+ TB rail and a strong pilot can still take them out.
I was genuinely screaming YEEEES when Slowing rammed Rose's kiter in the final match... Even if it was just a mistake from Rose's part that king exploited.
I hate when match is decided by not sheer skill, but not having a counter to a powerful enemy choice.
i think your boomer variant with less armor was just tanky enough to survive rails and fast enough that tbs were struggling to affect, but it mightve just been the limitations of my ship
Yes, definitely sympathize, or in a set up where you're forced to use a ship that has no chance
Yeees.
Boomer does a lot better against TBs than most DCs because of it's unusual amount of thrust, but it's still gotten taken down by the occasional TB rail. I don't think your average DC stands much chance against 6+ TBs
I'll admit though that when facing TBs, input lag is the devil and that was a factor at the time
hmm lag probably gives more micro intensive ships an advantage
When there is a .5 second delay between your input and it happening, it's a lot harder to counter TB interference.
Has anyone really played deck cannon that much but me?
Or at least played it consistently as a railkite counter?
I really haven't seen effective deck cannons played that much recently, I think railkites are still much more popular
Deck cannon fights are still really boring though when I tank to wait for rod or tank to make ammo dissapear
That seems like it came off very braggily, sorry about that. Meant to more say that Deck cannons aren't really that popular, Rose and Calvin both have pretty tanky deck cannons, but neither of them use them too much.
I put in a lot of time to deck guns when they released and I have plenty of deck gun matches. I donโt use them as much after getting a clear understanding of their strengths and limitations.
ah that's true
I noticed in chat here it was mentioned you needed to be in closed beta to join the tournament? Is that different than having purchased it on steam? Is there a version I'm unaware of? The Tournament Document doesn't seem to mention that you need to be in "closed beta".
That's for a long since outdated tournament that happened during the... closed beta, a few months back before the game release
The current PvP tournament document is this one https://docs.google.com/document/d/1Y_kHJTGoF4xGxoVvRfcfT1GNu-K3ADeQyMyZhUuIsCw/edit?usp=sharing
January Team PvP Tournament Greetings! This is the information document for all relevant info concerning the upcoming January tournament. Everyone is welcome to test their mettle and reign supreme in spaceship based combat. Additional questions can be directed to Saris#0203 (me) on Discord, the...
Oh gotcha! I didn't check the time stamp my apologize. I just saw the tournament chat here and started reading a bit haha.
Time to try and put my 120 hours of building random crap to possibly some use? lol
Heh heh, yeah you're fine. I haven't deleted that thread since I thought @trim kestrel might still want to have access to the match recordings
And yeah, I'm sure there's other people floating around that need a teammate, try asking around and such, or recruit a friend you've been playing with
What's the difference between credits per player/team and max ship value? Is it like, two players in a team can have two ships of 1.5m and be fine at the 3m max? But you can't have 3 players with 1.5m ships?
kinda, but what is relevant for this tournament is that each player should bring a 1.5m ship or multiple ships adding up to 1.5m
For example a railtrap consisting of two 750k Railfans
but the team can't exceed 3m right?
Each player on the team only gets 1.5m, no 1 player gets 2m and the other 1m
yes, though that's redundant info since you should have no more and no less than 2 players
Gotcha, I wasn't sure what the team sizes were so it was more theoretical
Cool thanks guys!
It is indeed 2v2 battles
(for this upcoming tournament. Most others are solo, and we have yet to have a major tournament with bigger teams I believe)
Saris, will we have to submit 3 ships similar to November?
Not saris but I believe I asked a while ago and you don't need to, you can play as many different ships that you made as you want
I think there might have been a 3v3 at some point?
Maybe, maybe not. I don't think it's a particularly good idea until 2v2 is better tested
3v3 sounds very chaotic (but fun)
Does the 1.5m cost include blueprint costs?
1.5m is the total cost of the ship, it includes ammo
no, a lot of concepts from career don't apply to multiplayer pvp. The cost of it in your ship library is exactly what you get in multiplayer, so refer to that.
Thanks
you can also see current ship price in creative mode (only counting resources currently in the ship, not the ones planned to be in it) with a little barely-visible arrow under the ship directions on the far right of the ship editing interface
Crew for example are a static 1k each in non-career mode
Crew isn't cheap, it is why good crew logistics is important
What was the price limit last years tournament? I'm studying lol
Gotcha. thanks :)
would ion capacitor ships be of any use in pvp? I've been seeing them around a bit and they're an interesting innovation, but not sure how much of a gimmick they are
also if this is the incorrect place to ask this kind of question lmk
probably not, currently its too expensive for not really great damage
Absolutely not. It's funny sure, but at the end of the day it's a gimmick. It's pretty damn explosive once the crystals are charged anyways
Prisms are stupidly expensive and you gain at most a few seconds of burst
I'd expect railfans to rain king in 2v2 because of the possibility of a shot in the side/rear
If you split a ship apart with an explosive charge does it still only count as one ship for the purpose of the 5 ship limit?
Yes, there's nothing against use of explosive charges
@sharp bane Is this thing any good? I think it is a really dope ship, and I have to give you credit for it.
It has more nukes but less storage for them.
I'll have to look at the shield layout in-game, but on the whole it looks solid. I'm concerned that some of the nukes may hit the ship when it is spinning though, have you tested it? In particular the ones directly to the right of a protruding crew quarter.
the lower spin thrust is, I reckon a good compromise - mine doesn't need to spin as fast as it does.
looks like you could probably run every module off a medium reactor, or could maybe try extending the larges to supply two modules (I mean heck, maybe it could work with three large reactors with a non-conventional asymmetric spinner design), but that's your call. LRs will refill the shields faster than MRs, though looking at your number of crew, you may need some more to fully utilise the reactors.
testing it vs a ship that is constantly firing at it to see how long it takes shields to go back online and how well the crew is utilised is a great method. Since these designs are fast and rely on hit and run vs most ships though, they don't need perfect shield sustain to do well in favourable matches
what's your top speed?
(the engine design looks to be very nicely space-optimised btw, getting 4 thrust blocks at that size is great)
I'm still looking for a teammate for the tournament if anyone wants to join, I'd love to help any newer players if your interested in learning.
polar is definitely worth teaming up with, would be a great catch for anyone still looking for a teammate ๐
Oh hey, me too!; altho i wouldnt call myself a new player.
speed in-game is very solid, 95-100m/s is wonderful for a mobile spinner fort. The shield layout looks solid too, though I am slightly concerned about how exposed the control rooms are, there is a single large shield in one spot over them and they are likely prone to random EMPs/EB shots, not to mention lucky railfans.
The nukes don't get caught by the quarters right?
seems to be fine at this spin speed
I'm pinning people looking for teammates by the way
Two questions, do we have to have a partner Is it only 2v2? and How many ships are you allowed as long as you don't go over budget?
As many as you want, and yes you need a partner
What if you chose an Ai as the partner
can i be my own partner on another computer or do i get banned forever
Just don't get caught and I would never know. However, just find a partner because it's remarkably easy
In game announcment!
Anyone looking for a tournament partner? @ me!
I can be your teammate Polar Bear! :)
If you want.
@trim kestrel doesn't pay attention to discord so you have to ping him
@trim kestrel ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
this is becoming like a dating show and polar is the eligible bachelor
Looks like it
i need partner too lol idk if qawa's doing it
Milk should get in with joro
?????
I had meant quix
Hmm
If we bring 5 ships to the tournament, and they are all used in the same battles, would they all get paint?
Or only 3 of them
Or if every round we use a different 1.5m ship
you say this at 2am
:O same timezone
Indeed, he doesn't pay attention to discord, while unconscious
Im loking for a teamate. Any voulenteres?
Best way to get a response is to say something wrong ๐
@jagged flume you can unpin me, i thought the tourney was at 11am, but after re-reading the google doc i saw that it will be at 11pm, meaning i wont be able to participate. D:
Unfortunate but I'm glad you tell me now before you signed up
I donโt use it bc some of the railfans I go up against can kill it but also bc thatโs a boring af matchup
Yes, they sometimes hit my ship, which needs fixing.
Air asked me to remake the ship for me and... This is what he made.
Abomination.
Thanks.
hmm, better sustain on the shields over the reactors but don't think it's worth the big weakpoints created between segments
The top speed is Well above 110 MPS without the module spinning and messing it up, but with the jerky movement whilst the outer spinner ring is actually spinning, it still reaches above 100MPS.
yeah, mine moves exactly 100m/s before detaching and around 90m/s while spinning
Still good speed, definitely nothing to scoff at.
Ohh, I need to go for a while, I'll be back though (I'd love to talk with you a bit more) 
guess my main critique of air's version would be, what's the point of having 5x layered shields when another part of the ship has a gap with 0 shielding and the single shields have the worst sustain due to distance from reactor
cya!
What's the crs?
well did they
Yeah Air forgot CRs XDDD
And also the damned point defence.
imo its just a literaly waste of money
.....And the smiley face on the explosive charge, because this is Air we're talking.
Clown Jumpscare ๐
hmmmn maybe I should adopt that idea
There is a design error, a singular hallway blocks some of the shielding
yes :D
with the victory condition of 90%, does this mean that even if you blow up all their CR's and Reactors, and a large section of their ship still exists, say a bunch of missile launchers, have they lost? Or do you have to destroy those until 90% as well
Sections without CRs are considered dead
oooo okay cool.
If 1.35m of the enemy ship is dead, that player will not win, it being teams of two that is 2.7m of dead ship.
But it is best to just kill the cr's rather than slowly trimming the enemy down until they meet the minimum requirements of a defeat
True
Zquey is in the tournament, nice
lets go nugg
would this be allowed? (no external programs/scripts/software/resources were used to modify the file of this ship)
REDACTED FILE
oh shoot people know
No, if you pull this crap in the tournament you and your partner will both be immediately disqualified
figures
If it figures why even ask and make other people aware of it?
and I'm not trying to ruin anyones fun here, idk what's with the seemingly harsh response
I'll take your word for it being harsh, that wasn't my intention, but I thought the rules were pretty clear on modifying your ship's appearance
it's not modified in any way its just how it gets saved
REDACTED stuff in REDACTED REDACTED and click the REDACTED
Please do share how you've done this then
normally you just have the four REDACTED
Thank you kindly for bringing this to my attention
I've removed 'artificially' from the "Do not artificially replace or edit the visual appearance of your ship" clause
maybe there will be a meta where people use ship image editing to make their ships look better and not for nefarious purposes