#How to use fallback for player_head
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i found the solution
for anyone in the future
{
"model": {
"type": "minecraft:range_dispatch",
"property": "minecraft:custom_model_data",
"entries": [
{
"threshold": 9,
"model": {
"type": "minecraft:model",
"model": "minecraft:item/spirit_skull"
}
}
],
"fallback": {
"type": "minecraft:special",
"model": {
"type": "minecraft:head",
"kind": "player"
},
"base": "minecraft:item/template_skull"
}
}
}