#Modded Entity UV tools/options not showing/working
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To further explain, this platform is suppose to be red but I am unable to move the UV mapping. The reason the texture atlas has both red and yellow is because there is going to be a border trim that is yellow which I would need to map to that. This is just a basic example but the issue is there seems to be no option to edit UV (Per face) like you can in block/item.
If I am doing something wrong or someone has a solution then that would be helpful.
you can't move it cause the UV would go outside the texture
and it breaks on conversion cause you used per-face uv before, and Modded Entity requires box-uv
!faq box-uv