#What increments do your rotations have to be in order to not break in Java?

9 messages · Page 1 of 1 (latest)

distant dust
#

Please help! thanks :)

icy pelicanBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

distant dust
#

I intend to also convert this to work with bedrock too, will rotations ruin this? thanks

distant dust
#

ahhh

azure holly
icy pelicanBOT
# azure holly !faq java-rotations
FAQ
Java: Rotation

Depending on the version of Minecraft you are making your model for (specified in File > Project... or when creating a new project) there are different limitations:

1.9 - 1.21.5

  • Rotations are limited to increments of 22.5 degrees.
  • Cubes can only have one rotation value on one axis.
    -# (To be more specific, the allowed values are -45, -22.5, 0, 22.5 and 45.)

1.21.6 - 1.21.10

  • Rotations are limited to values between -45.0 and 45.0 (inclusive)
  • Cubes can only have one rotation value on one axis.

1.21.11+

  • Basically no rotation value limit (values between -180.0 and 180.0).
  • Now cubes can have rotations on all axes.

Note: Changing the format version to an older value in an existing model will not automatically snap cubes to valid rotations. You will need to rotate all cubes back and forth at least once to make sure they are rotated to valid values for the older format.

distant dust
#

For 1.21.10

azure holly