MC: 1.20.1
Forge: 47.4.10
Problem:
Somehow the game adds these weird Sculk/Reinforced Deepslate textures but I dont mention them anywhere in my mod or saved pngs like that, so Im really confused.
Oh, and here is the BlockRegistry (not including the imports):
public static final DeferredRegister<Block> BLOCKS =
DeferredRegister.create(ForgeRegistries.BLOCKS, RandomReforges.MODID);
public static final DeferredRegister<Item> BLOCK_ITEMS =
DeferredRegister.create(ForgeRegistries.ITEMS, RandomReforges.MODID);
public static final RegistryObject<Block> EMPTY_REFORGE_CAGE = BLOCKS.register(
"empty_reforge_cage", () -> new EmptyReforgeCageBlock(
BlockBehaviour.Properties.of().strength(2f)
)
);
public static final RegistryObject<Block> REFORGE_CAGE = BLOCKS.register(
"reforge_cage", () -> new ReforgeCageBlock(
BlockBehaviour.Properties.of().strength(2f)
)
);
And the client setup/rendertypes:
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
event.enqueueWork(() -> {
ItemBlockRenderTypes.setRenderLayer(BlockRegistry.REFORGE_CAGE.get(), RenderType.cutout());
ItemBlockRenderTypes.setRenderLayer(BlockRegistry.EMPTY_REFORGE_CAGE.get(), RenderType.cutout());
});
}
This is my first mod with custom blocks and items, so Im kinda lost