#Model REFUSES to render

16 messages · Page 1 of 1 (latest)

torn kiln
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Trying to make musket models for an upcoming mod for 1.20.1 and no matter what I do my models REFUSE to load in game (black/purple box). I've watched all the official videos, tutorials and consulted 3 creators and nobody can figure out why these aren't loading in game...

mystic hollowBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

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torn kiln
red acorn
# torn kiln

you have several cubes with invalid rotations (for that Minecraft version):

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!faq java-rotations

mystic hollowBOT
# red acorn !faq java-rotations
FAQ
Java: Rotation

Depending on the version of Minecraft you are making your model for (specified in File > Project... or when creating a new project) there are different limitations:

1.9 - 1.21.5

  • Rotations are limited to increments of 22.5 degrees.
  • Cubes can only have one rotation value on one axis.
    -# (To be more specific, the allowed values are -45, -22.5, 0, 22.5 and 45.)

1.21.6 - 1.21.10

  • Rotations are limited to values between -45.0 and 45.0 (inclusive)
  • Cubes can only have one rotation value on one axis.

1.21.11+

  • Basically no rotation value limit (values between -180.0 and 180.0).
  • Now cubes can have rotations on all axes.

Note: Changing the format version to an older value in an existing model will not automatically snap cubes to valid rotations. You will need to rotate all cubes back and forth at least once to make sure they are rotated to valid values for the older format.

red acorn
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also, I'd highly highly suggest to not use any capital letters or spaces in file names inside the pack (same for your namespace).

torn kiln
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I went in and got rid of the couple cubes that said they were more/less than 22.5 incriments

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still having the same issue 🤔

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Maybe I'm missing something else

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oh I also did all lowercases

red acorn
red acorn
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And the namespace for the texture path still contains capital letters and spaces (not sure if thats a problem in a mod too, but definitely a problem in vanilla)