#Model REFUSES to render
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you have several cubes with invalid rotations (for that Minecraft version):
!faq java-rotations
Depending on the version of Minecraft you are making your model for (specified in File > Project... or when creating a new project) there are different limitations:
1.9 - 1.21.5
- Rotations are limited to increments of 22.5 degrees.
- Cubes can only have one rotation value on one axis.
-# (To be more specific, the allowed values are -45, -22.5, 0, 22.5 and 45.)
1.21.6 - 1.21.10
- Rotations are limited to values between -45.0 and 45.0 (inclusive)
- Cubes can only have one rotation value on one axis.
1.21.11+
- Basically no rotation value limit (values between -180.0 and 180.0).
- Now cubes can have rotations on all axes.
Note: Changing the format version to an older value in an existing model will not automatically snap cubes to valid rotations. You will need to rotate all cubes back and forth at least once to make sure they are rotated to valid values for the older format.
also, I'd highly highly suggest to not use any capital letters or spaces in file names inside the pack (same for your namespace).
So would I be able to do increments of 22.5? Like 67.5 and 90?
I went in and got rid of the couple cubes that said they were more/less than 22.5 incriments
still having the same issue 🤔
Maybe I'm missing something else
oh I also did all lowercases
As it says in the bot message, there are exactly 5 allowed values (+/-45, +/-22.5 and 0)
I still see a bunch of cubes with values like 90, -90 and -135 for example
And the namespace for the texture path still contains capital letters and spaces (not sure if thats a problem in a mod too, but definitely a problem in vanilla)