#Textures not loading (again)
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This is what the code looks like:
I'm always having issue with textures.
This is the path for the model:
C:\Users\x\Downloads\texturepack\assets\minecraft\models\item\netherite_helmet.json
This is the path for the textures:
C:\Users\x\Downloads\texturepack\assets\minecraft\textures\item\all the textures
I don't really know what I'm doing wrong.
This is more than just a "texture" issue.
The whole model seems to be invalid (hence error cube, not model with error texture).
Best to check the output log for errors/warnings/messages after you (re)load the pack:
!faq output-log
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it.
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
[14:07:57] [Render thread/ERROR]: Couldn't load file/Helmet pack metadata: Pack declares support for version newer than 64, but is missing mandatory fields min_format and max_format
That's all it says. I think I messed up because I did it on java/item model when there was this thing called "minecraft item wizard".
"minecraft item wizard"
that's for Bedrock Edition
Ohh!
and that error sounds like it wouldn't load the "Helmet pack" pack at all 🤔
not just "doesn't load the model", but the whole pack wouldn't be there
Yeah, I added parent: item/generated, and the model wouldn't show either. It'd only show the vanilla netherite helmet.
that's different from the error cube you have showed though
unless we are talking about the helmet on your head in that screenshot, that will always be the default armor helmet
Wait, so I can't change the way armor looks when you wear it? Because that's pretty much what I wanted to do, but failed.
yeah, the armor model is (part of) an entity model and hence cannot be changed with a normal resource pack
Oh, dang.
You'd need to either replace a non-armor item or give yourself one (with commands etc.) with a specific item component to render the item model instead.