#Black Outline
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this is how it looks in blockbench
this is how it looks in game
sorry for duplicated threads, there was an issue with my internet
Unfortunately whether a block supports transparency in its texture or not is defined by the game, not by the model.
(at least atm, 26.1 upwards will make it model dependent afaik)
For now you could either make the bow part out of several cubes,
or add a shader edit into your pack that makes all opaque blocks support transparency in the texutre.
aw thats such a pity
so how does other models in mods avoid this issue
well, mods make their own blocks
and can then ofc define what render material those use
omg
a resource pack on the other hand cannot change that
thank you
this is ne of those "shader edits" I was referring to btw:
https://ewanhowell.com/resourcepacks/solid-block-transparency-support
one more uestion
why the bounding box doesnt wrap around the item
because a resource pack doesn't determine the bounding box of a block
resource packs are client side
They can't affect anything that isn't just visual changes.
then you didn't set a custom bounding box for that block
that just means it doesn't cull nearby blocks or block like, kinda like a glass block
not that it has no collission
ahh i fixed it, thank you so much
I need your help again
i have this model looks like this
i want to make it smaller to it could be like a backpack behind players, what should i do
i cant copy all cubes in outliner and textures to the player model
if i do, it will looks like this
as for combining them, have both projects open, then use: File > Import > Import Open Project
and to resize the backpack, select the backpack, then use Transform > Scale
what if i want to move the balloons down some float numbers
cause i can only move them by 1
for example i want to move 8.322 into 8.111
how can i achieve this
!faq precise-movement