#Black Outline

40 messages · Page 1 of 1 (latest)

candid quiver
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Hi, I have a model like this in blockbench, but when i enter the game, it render like this. Anyone know the reason why ?

grim wedgeBOT
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candid quiver
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this is how it looks in blockbench

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this is how it looks in game

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sorry for duplicated threads, there was an issue with my internet

nimble zealot
# candid quiver this is how it looks in game

Unfortunately whether a block supports transparency in its texture or not is defined by the game, not by the model.
(at least atm, 26.1 upwards will make it model dependent afaik)

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For now you could either make the bow part out of several cubes,
or add a shader edit into your pack that makes all opaque blocks support transparency in the texutre.

candid quiver
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aw thats such a pity

candid quiver
nimble zealot
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well, mods make their own blocks

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and can then ofc define what render material those use

candid quiver
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omg

nimble zealot
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a resource pack on the other hand cannot change that

candid quiver
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thank you

nimble zealot
candid quiver
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why the bounding box doesnt wrap around the item

nimble zealot
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because a resource pack doesn't determine the bounding box of a block

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resource packs are client side
They can't affect anything that isn't just visual changes.

candid quiver
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no no im making a mod

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this is not a rp

nimble zealot
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then you didn't set a custom bounding box for that block

candid quiver
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its really weird although i set nooclusion

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hmm

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thank you

nimble zealot
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not that it has no collission

candid quiver
candid quiver
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I need your help again

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i have this model looks like this

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i want to make it smaller to it could be like a backpack behind players, what should i do

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i cant copy all cubes in outliner and textures to the player model

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if i do, it will looks like this

nimble zealot
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and to resize the backpack, select the backpack, then use Transform > Scale

candid quiver
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cause i can only move them by 1

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for example i want to move 8.322 into 8.111

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how can i achieve this

nimble zealot