#Particle swirl (not an animation)
11 messages · Page 1 of 1 (latest)
Please make sure to read #1021015331910713395 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
Are you using a generic model? Particles aren't supported in generic models.
Yes but I call it "particles" I mean custom models that looks like models
Custom models that look like models? I don't follow what you mean.
If you are looking for something that isn't an animation that you manually make, you probabaly need to switch format. Especially if you're trying to do something Minecraft related.
It's not going into Minecraft it's more less just a Minecraft style.... I'm making a swirl of XP orbs in a helix style... But I made my own orb model... And I just want to plot it in a Helix style...
It's in a generic model thing
<:e:1311744042664726618>
I was afk. In that case you'll need to do all the animation yourself. I would recommend starting with some tutorials on how to animate in bb. There are several on youtube. I think the biggest problem you may have is that animating the orbs keyframe by keyframe is a lot of work.
bb uses molang as the base language for animating. You can write custom expressions for an animation. If you apply an animation preset to object in bb, you can see the expression being used on the left side of the screen. The thing is that not many people use this in generic models. So you'll likely have to combine information from both generic model and minecraft models.
One way or another, by using a generic model, you are having to do work that would be much easier/built-in to a minecraft or hytale model. You can't use tools like Snowstorm that let you design particle effects.