#Particle swirl (not an animation)

11 messages · Page 1 of 1 (latest)

tropic rapids
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I'm trying to make a swirl of Minecraft XP orbs around a player like this (the image) but I just want like to plot them around in that sort of spiral thing without having to manually place each one... If it's possible if not I will probably just end up placing them manually

gaunt hillBOT
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woeful lotus
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Are you using a generic model? Particles aren't supported in generic models.

tropic rapids
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Yes but I call it "particles" I mean custom models that looks like models

woeful lotus
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Custom models that look like models? I don't follow what you mean.

If you are looking for something that isn't an animation that you manually make, you probabaly need to switch format. Especially if you're trying to do something Minecraft related.

tropic rapids
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It's not going into Minecraft it's more less just a Minecraft style.... I'm making a swirl of XP orbs in a helix style... But I made my own orb model... And I just want to plot it in a Helix style...

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It's in a generic model thing

tropic rapids
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I guess I don't know how to ask this...

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Sorry for wasting your time

gaunt hillBOT
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<:e:1311744042664726618>

woeful lotus
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I was afk. In that case you'll need to do all the animation yourself. I would recommend starting with some tutorials on how to animate in bb. There are several on youtube. I think the biggest problem you may have is that animating the orbs keyframe by keyframe is a lot of work.

bb uses molang as the base language for animating. You can write custom expressions for an animation. If you apply an animation preset to object in bb, you can see the expression being used on the left side of the screen. The thing is that not many people use this in generic models. So you'll likely have to combine information from both generic model and minecraft models.

One way or another, by using a generic model, you are having to do work that would be much easier/built-in to a minecraft or hytale model. You can't use tools like Snowstorm that let you design particle effects.