#how to make Elements added Into a java entity that already has a texture be texturable?

6 messages · Page 1 of 1 (latest)

buoyant briar
#

everytime when making a java entity that already has a texture, and when i add another element its untexturable, the cube added apears invisible and texturing it edits the texture already present, is there a way to stop this from happening?

lime domeBOT
#
Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

lime domeBOT
# signal timber !faq uv-mapping
FAQ
Blockbench: UV Mapping

Definition

A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

Editing a UV Map

You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV

What do the value fields below the UV window mean?

Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.

I don't wanna bother with any of that, just let me draw on the model!:

Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

signal timber
#

While you can't edit the UV size like in that give you can still move it around (assuming the UV isn't bigger than the texture).
Alternatively generating a new texture after adding new elements is also an option, especially if your current texture would lack empty space for more cubes.

buoyant briar
#

i solved it by just making the texture bigger