#can you use the hat layer textures that are available when you export a mc skin into a java model
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that falls under "Modded" usually
and yeah, nothing preventing you from using "Hat layers" (aka cubes with an inflate value) in a Modded Entity model
ah thank you!
hey dude, sorry for pinging you, but when converting the skin the hat layers disapear, Is there a way to make them reapear?
OH i am so sorry they were hidden
yeah, no worries, I feel like it's weird that they become hidden on conversion by default too 😅
(even if they were not hidden before conversion)