#textures being stretched image size increased ingame but not in blockbench (heh)

13 messages · Page 1 of 1 (latest)

mystic ocean
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Im making a 3d model which has these like heart "particles" going around, the texture is 9x99, so its a 9x9 texture with 11 animations, and the png.mcmeta im using is copied from another animated texture being used in the same model that is working and looking fine.

In blockbench, it looks normal, ingame, it looks terrible, idk how to fix this.

dawn epochBOT
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Welcome to the help forum!

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mystic ocean
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the hearts in the first image as you can see are stretched and their pixel size is different

dawn epochBOT
# tired bison !faq blurry-textures
FAQ
Optifine: Blurry Textures

Why is it blurry? --> Because of Optifine
Basically, on a vanilla client, if a texture isn't a multiple of 16 wide/high, the mipmap levels get reduced.
To prevent that on an Optifine client, Optifine resizes your texture, which most often than not results in blurry weird mess (especially on smaller textures)

Solution: Make your texture width and height a multiple of 16 (or don't use Optifine I guess)

tired bison
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could be this

mystic ocean
tired bison
mystic ocean
tired bison
mystic ocean
tired bison
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hmm, maybe 8x8 would be fine then too 🤔

mystic ocean
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it was it being not divisible by 16