#Scale Problem Animation

6 messages · Page 1 of 1 (latest)

compact totem
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Hi everyone,

I am working on an umbrella model for Hytale using the Hytale plugin in Blockbench. I'm trying to animate the deployment using Scale (scaling a bone from 0 to 1), but nothing happens in the viewport. The animation plays, but the mesh size doesn't change.

Here is the weird part: I tried to reproduce the issue by creating a brand new model with the exact same conditions (similar size, using flat blocks/meshes with transparent textures). On this new file, the Scale animation works perfectly.

It seems like my original file is bugged or "cursed," even though the settings look identical.

lethal oakBOT
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Welcome to the help forum!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

inland hill
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See the note regarding scale keyframes in the plugin about text. Also note that a cube does not count as the attached cube if it is rotated independently from the group.

compact totem
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Wow, thanks for the fast reply! I'm really honored. I didn't realize the rotation was breaking the scale logic. Absolute Chad

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You're a legend

lethal oakBOT
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